* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor AuthenticAMD, F143/M8/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 99916 files cached, 29923Kb memory used. Init FileSystem 1.545122 sec [29.06.22 20:14:18.103] 'xrCore' build 8402, Feb 7 2022 [29.06.22 20:14:18.103] OP 2.2 Engine ver 2.2a x64 08.02.2022 [29.06.22 20:14:18.103] [29.06.22 20:14:18.317] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [29.06.22 20:14:18.317] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [29.06.22 20:14:18.317] Initializing Engine... [29.06.22 20:14:18.319] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [29.06.22 20:14:18.319] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [29.06.22 20:14:18.319] Loading config for renderer [29.06.22 20:14:18.319] Executing config-script "user.ltx"... [29.06.22 20:14:18.319] [d:\op-2.2\userdata\user.ltx] successfully loaded. [29.06.22 20:14:18.319] Starting INPUT device... [29.06.22 20:14:18.332] Loading DLL: xrRender_R2.dll [29.06.22 20:14:18.363] Loading DLL: xrGame.dll [29.06.22 20:14:18.365] 'xrGame' build Feb 7 2022 16:34:07 [29.06.22 20:14:18.397] * [win32]: free[137434524212 K], reserved[4277884 K], committed[151312 K] [29.06.22 20:14:18.397] * [ D3D ]: textures[0 K] [29.06.22 20:14:18.397] * [x-ray]: crt heap[55079 K], process heap[55079 K], game lua[0 K], engine lua[0 K], render[0 K] [29.06.22 20:14:18.397] * [x-ray]: economy: strings[count: 39688, lengths: 1076 K, overhead: 2015 K, saved: 20449 K] [29.06.22 20:14:18.397] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.06.22 20:14:18.397] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [29.06.22 20:14:18.397] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.06.22 20:14:18.398] Executing config-script "user.ltx"... [29.06.22 20:14:18.398] Executing config-script "d:\op-2.2\gamedata\config\rspec_extreme.ltx"... [29.06.22 20:14:18.398] [d:\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [29.06.22 20:14:18.398] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [29.06.22 20:14:18.398] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.06.22 20:14:18.398] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [29.06.22 20:14:18.398] [d:\op-2.2\userdata\user.ltx] successfully loaded. [29.06.22 20:14:18.398] SOUND: OpenAL: enumerate devices... [29.06.22 20:14:18.398] SOUND: OpenAL: EnumerationExtension Present [29.06.22 20:14:18.398] devices OpenAL Soft [29.06.22 20:14:18.398] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [29.06.22 20:14:18.429] SOUND: OpenAL: All available devices: [29.06.22 20:14:18.429] 1. OpenAL Soft, Spec Version 1.1 (default) [29.06.22 20:14:18.429] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [29.06.22 20:14:18.435] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [29.06.22 20:14:18.438] * sound: EAX 2.0 extension: absent [29.06.22 20:14:18.438] * sound: EAX 2.0 deferred: absent [29.06.22 20:14:18.438] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.06.22 20:14:18.448] Starting RENDER device... [29.06.22 20:14:18.474] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [29.06.22 20:14:18.474] * GPU driver: 31.0.15.1640 [29.06.22 20:14:19.036] * CREATE: DeviceREF: 1 [29.06.22 20:14:19.036] * Texture memory: 4072 M [29.06.22 20:14:19.036] * DDI-level: 9.0 [29.06.22 20:14:19.041] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 20:14:19.041] * GPU vertex cache: unrecognized, 16 [29.06.22 20:14:19.042] * DVB created: 8192K [29.06.22 20:14:19.042] * DIB created: 512K [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.048] Renderer doesn't support blender 'effects\shadow_world' [29.06.22 20:14:19.048] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 20:14:19.109] load time LTX=59 ms [29.06.22 20:14:19.117] count of .thm files=3736 [29.06.22 20:14:19.199] load time THM=89 ms [29.06.22 20:14:19.199] * NULLRT supported [29.06.22 20:14:19.199] * ...and used [29.06.22 20:14:19.199] * HWDST/PCF supported and used [29.06.22 20:14:19.199] * NV-DBT supported and used [29.06.22 20:14:19.555] - r__tf_aniso 16 [29.06.22 20:14:19.555] - r2_tf_mipbias 0. [29.06.22 20:14:19.569] Script debugger succesfully restarted. [29.06.22 20:14:21.187] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:14:21.263] Starting engine... [29.06.22 20:14:21.316] GMLib loaded at 52 msec [29.06.22 20:14:21.679] Game_Globals loaded at 363 msec [29.06.22 20:14:21.786] App_Start loaded at 107 msec [29.06.22 20:14:21.795] ui_core loaded at 9 msec [29.06.22 20:14:21.844] Main_Menu loaded at 48 msec [29.06.22 20:14:24.576] Unable to find Hotkey entry in registry [29.06.22 20:14:31.512] * DVB created: 8192K [29.06.22 20:14:31.512] * DIB created: 512K [29.06.22 20:14:31.740] - r__tf_aniso 16 [29.06.22 20:14:31.740] - r2_tf_mipbias 0. [29.06.22 20:14:31.740] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 20:14:31.740] * GPU vertex cache: recognized, 24 [29.06.22 20:14:31.740] *** RESET [0 ms] [29.06.22 20:14:32.126] * MEMORY USAGE: 252118 K [29.06.22 20:15:46.873] * DVB created: 8192K [29.06.22 20:15:46.873] * DIB created: 512K [29.06.22 20:15:47.102] - r__tf_aniso 16 [29.06.22 20:15:47.102] - r2_tf_mipbias 0. [29.06.22 20:15:47.102] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 20:15:47.102] * GPU vertex cache: recognized, 24 [29.06.22 20:15:47.102] *** RESET [258 ms] [29.06.22 20:15:47.103] "d:\op-2.2\bin\xr_3da.exe" -nointro [29.06.22 20:15:47.103] Begin load [29.06.22 20:15:47.104] * phase time: 0 ms [29.06.22 20:15:47.152] * phase cmem: 254054 K [29.06.22 20:15:47.152] Prefetching objects... [29.06.22 20:15:47.204] * Objects loaded in 0 ms [29.06.22 20:15:47.755] * Models loaded in 550 ms [29.06.22 20:15:47.805] * Prefetch memory: 730250Kb [29.06.22 20:15:47.807] * phase time: 702 ms [29.06.22 20:15:47.856] * phase cmem: 971446 K [29.06.22 20:15:47.856] Starting server... [29.06.22 20:15:47.889] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:15:47.924] * phase time: 117 ms [29.06.22 20:15:47.973] * phase cmem: 968866 K [29.06.22 20:15:47.973] Loading alife simulator... [29.06.22 20:15:47.974] * phase time: 49 ms [29.06.22 20:15:48.022] * phase cmem: 968853 K [29.06.22 20:15:48.022] Loading savegame... [29.06.22 20:15:48.044] d:\op-2.2\userdata\savedgames\Êðûñèíûå áåãà.sav save created on DEVELOPER mode! [29.06.22 20:15:48.044] * Loading key-value pairs... [29.06.22 20:15:48.107] * 52 key-value pairs were successfully loaded (0.063s) [29.06.22 20:15:48.107] * Loading spawn registry... [29.06.22 20:15:50.083] * 24511 spawn points were successfully loaded (1.976s) [29.06.22 20:15:50.083] * Loading objects... [29.06.22 20:15:50.745] * 34567 out of 34567 objects were successfully loaded (0.661s) [29.06.22 20:15:51.261] * Loading quick slots data... [29.06.22 20:15:51.261] * Loading pre random queues data... [29.06.22 20:15:51.281] * Start objects on_register'ed... [29.06.22 20:15:53.344] * 34567 objects on_register'ed (2.063s) [29.06.22 20:15:53.344] * Game Êðûñèíûå áåãà is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Êðûñèíûå áåãà.sav' (5.371s) [29.06.22 20:15:53.344] * phase time: 5370 ms [29.06.22 20:15:53.436] * phase cmem: 1198499 K [29.06.22 20:15:53.436] Connecting... [29.06.22 20:15:53.547] MaxPlayers = 32 [29.06.22 20:15:53.588] * phase time: 243 ms [29.06.22 20:15:53.680] * phase cmem: 1218019 K [29.06.22 20:15:53.680] Connecting to... [29.06.22 20:15:53.681] Player not found. New player created. [29.06.22 20:15:53.681] * client : connection accepted - <> [29.06.22 20:15:53.697] * phase time: 109 ms [29.06.22 20:15:53.789] * phase cmem: 1218077 K [29.06.22 20:15:53.789] Reading level info... [29.06.22 20:15:53.790] * phase time: 92 ms [29.06.22 20:15:53.882] * phase cmem: 1218077 K [29.06.22 20:15:53.882] Loading object space... [29.06.22 20:15:54.120] * object space load: 238 ms [29.06.22 20:15:54.120] * phase time: 330 ms [29.06.22 20:15:54.212] * phase cmem: 1262314 K [29.06.22 20:15:54.212] Loading shaders (R2)... [29.06.22 20:15:54.502] * phase time: 381 ms [29.06.22 20:15:54.595] * phase cmem: 1264778 K [29.06.22 20:15:54.595] Loading geometry (R2)... [29.06.22 20:15:55.007] * phase time: 505 ms [29.06.22 20:15:55.099] * phase cmem: 1327030 K [29.06.22 20:15:55.099] Loading visuals (R2)... [29.06.22 20:15:55.138] * phase time: 131 ms [29.06.22 20:15:55.231] * phase cmem: 1331287 K [29.06.22 20:15:55.231] Loading details (R2)... [29.06.22 20:15:55.255] * [DETAILS] VertexConsts(256), Batch(61) [29.06.22 20:15:55.255] * [DETAILS] 40687 v(20), 26352 p [29.06.22 20:15:55.255] * [DETAILS] Batch(61), VB(794K), IB(154K) [29.06.22 20:15:55.256] * phase time: 118 ms [29.06.22 20:15:55.350] * phase cmem: 1332361 K [29.06.22 20:15:55.350] Loading sectors (R2)... [29.06.22 20:15:55.351] * Loading HOM: d:\op-2.2\gamedata\levels\l08_yantar\level.hom [29.06.22 20:15:55.354] * Loading environment modificator: d:\op-2.2\gamedata\levels\l08_yantar\level.env_mod [29.06.22 20:15:55.354] * phase time: 97 ms [29.06.22 20:15:55.447] * phase cmem: 1332651 K [29.06.22 20:15:55.447] Loading AI objects... [29.06.22 20:15:55.447] - Loading music tracks from 'l08_yantar_musics'... [29.06.22 20:15:55.467] * phase time: 112 ms [29.06.22 20:15:55.561] * phase cmem: 1332617 K [29.06.22 20:15:55.561] Loading PH world... [29.06.22 20:15:55.577] - Game configuring : Started [29.06.22 20:15:55.579] - Game configuring : Finished [29.06.22 20:15:55.672] * phase time: 206 ms [29.06.22 20:15:55.766] * phase cmem: 1348047 K [29.06.22 20:15:55.766] Loading textures... [29.06.22 20:15:57.367] * t-report - base: 1530, 1199550 K [29.06.22 20:15:57.367] * t-report - lmap: 6, 6144 K [29.06.22 20:15:57.367] * phase time: 1694 ms [29.06.22 20:15:57.470] * phase cmem: 1873254 K [29.06.22 20:15:57.470] Synchronizing... [29.06.22 20:15:57.470] Save created on [Engine 2.2a x64 08.02.2022] [29.06.22 20:15:57.470] Save date and time [Wed Jun 29 16:49:36 2022] [29.06.22 20:15:57.487] * phase time: 120 ms [29.06.22 20:15:57.588] * phase cmem: 1873256 K [29.06.22 20:15:57.863] * [win32]: free[137432061920 K], reserved[4381612 K], committed[2509876 K] [29.06.22 20:15:57.863] * [ D3D ]: textures[1205695 K] [29.06.22 20:15:57.863] * [x-ray]: crt heap[1872794 K], process heap[1872794 K], game lua[250331 K], engine lua[206 K], render[0 K] [29.06.22 20:15:57.863] * [x-ray]: economy: strings[count: 194224, lengths: 10197 K, overhead: 9862 K, saved: 28375 K] [29.06.22 20:15:57.863] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.06.22 20:15:57.863] Starting measure [29.06.22 20:15:59.064] ~ 7.03 [29.06.22 20:15:59.084] ~ steal true [29.06.22 20:15:59.111] ~ loading bags... [29.06.22 20:16:06.303] * MEMORY USAGE: 2458484 K [29.06.22 20:17:35.919] * Saving spawns... [29.06.22 20:17:35.921] * Saving objects... [29.06.22 20:17:36.085] * 34686 objects are successfully saved [29.06.22 20:17:36.088] * Saving key-value pairs... [29.06.22 20:17:36.122] * 52 key-value pairs were successfully saved [29.06.22 20:17:36.122] * Saving quick slots data... [29.06.22 20:17:36.122] * Saving pre random queues data... [29.06.22 20:17:36.167] * Game Çâóêîâîé ñèãíàë.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Çâóêîâîé ñèãíàë.sav' [29.06.22 20:17:47.082] [LUA] ! Critical: SMapLocation binded to non-existent object id=14341 [29.06.22 20:18:20.111] - !!!processing_enabled ->destroy_queue.push_back physic_destroyable_object[57606] frame [13302] [29.06.22 20:18:20.144] - !!!processing_enabled ->destroy_queue.push_back physic_destroyable_object[57610] frame [13304] [29.06.22 20:19:44.611] * DVB created: 8192K [29.06.22 20:19:44.611] * DIB created: 512K [29.06.22 20:19:44.839] - r__tf_aniso 16 [29.06.22 20:19:44.839] - r2_tf_mipbias 0. [29.06.22 20:19:44.839] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 20:19:44.840] * GPU vertex cache: unrecognized, 16 [29.06.22 20:19:44.840] *** RESET [0 ms] [29.06.22 20:19:45.355] * MEMORY USAGE: 2359597 K [29.06.22 20:19:46.882] * DVB created: 8192K [29.06.22 20:19:46.882] * DIB created: 512K [29.06.22 20:19:47.092] - r__tf_aniso 16 [29.06.22 20:19:47.092] - r2_tf_mipbias 0. [29.06.22 20:19:47.092] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 20:19:47.092] * GPU vertex cache: recognized, 24 [29.06.22 20:19:47.092] *** RESET [249 ms] [29.06.22 20:19:48.005] * MEMORY USAGE: 2366904 K [29.06.22 20:20:17.747] * Saving spawns... [29.06.22 20:20:17.749] * Saving objects... [29.06.22 20:20:17.921] * 34778 objects are successfully saved [29.06.22 20:20:17.924] * Saving key-value pairs... [29.06.22 20:20:17.959] * 52 key-value pairs were successfully saved [29.06.22 20:20:17.959] * Saving quick slots data... [29.06.22 20:20:17.959] * Saving pre random queues data... [29.06.22 20:20:18.005] * Game Sergey_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\sergey_autosave.sav' [29.06.22 20:20:18.012] - Disconnect [29.06.22 20:20:19.667] - Destroying level [29.06.22 20:20:19.827] * DVB created: 8192K [29.06.22 20:20:19.827] * DIB created: 512K [29.06.22 20:20:20.061] - r__tf_aniso 16 [29.06.22 20:20:20.061] - r2_tf_mipbias 0. [29.06.22 20:20:20.061] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 20:20:20.061] * GPU vertex cache: recognized, 24 [29.06.22 20:20:20.061] *** RESET [309 ms] [29.06.22 20:20:20.062] "d:\op-2.2\bin\xr_3da.exe" -nointro [29.06.22 20:20:20.062] Begin load [29.06.22 20:20:20.069] * phase time: 0 ms [29.06.22 20:20:20.194] * phase cmem: 1286111 K [29.06.22 20:20:20.194] Starting server... [29.06.22 20:20:20.315] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:20:20.350] * phase time: 280 ms [29.06.22 20:20:20.473] * phase cmem: 1286147 K [29.06.22 20:20:20.473] Loading alife simulator... [29.06.22 20:20:20.473] * phase time: 123 ms [29.06.22 20:20:20.595] * phase cmem: 1286148 K [29.06.22 20:20:20.595] Loading savegame... [29.06.22 20:20:20.617] d:\op-2.2\userdata\savedgames\sergey_autosave.sav save created on DEVELOPER mode! [29.06.22 20:20:20.617] * Loading key-value pairs... [29.06.22 20:20:20.675] * 52 key-value pairs were successfully loaded (0.058s) [29.06.22 20:20:20.675] * Loading spawn registry... [29.06.22 20:20:22.537] * 24511 spawn points were successfully loaded (1.862s) [29.06.22 20:20:22.537] * Loading objects... [29.06.22 20:20:23.167] * 34778 out of 34778 objects were successfully loaded (0.629s) [29.06.22 20:20:23.642] * Loading quick slots data... [29.06.22 20:20:23.642] * Loading pre random queues data... [29.06.22 20:20:23.661] * Start objects on_register'ed... [29.06.22 20:20:25.637] * 34778 objects on_register'ed (1.976s) [29.06.22 20:20:25.638] * Game sergey_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_autosave.sav' (5.165s) [29.06.22 20:20:25.638] * phase time: 5164 ms [29.06.22 20:20:25.772] * phase cmem: 1436569 K [29.06.22 20:20:25.772] Connecting... [29.06.22 20:20:25.773] MaxPlayers = 32 [29.06.22 20:20:25.811] * phase time: 172 ms [29.06.22 20:20:25.947] * phase cmem: 1436570 K [29.06.22 20:20:25.947] Connecting to... [29.06.22 20:20:25.948] Player not found. New player created. [29.06.22 20:20:25.948] * client : connection accepted - <> [29.06.22 20:20:25.965] * phase time: 154 ms [29.06.22 20:20:26.100] * phase cmem: 1436621 K [29.06.22 20:20:26.100] Reading level info... [29.06.22 20:20:26.100] * phase time: 135 ms [29.06.22 20:20:26.235] * phase cmem: 1436621 K [29.06.22 20:20:26.235] Loading object space... [29.06.22 20:20:26.375] * object space load: 139 ms [29.06.22 20:20:26.375] * phase time: 274 ms [29.06.22 20:20:26.509] * phase cmem: 1485792 K [29.06.22 20:20:26.509] Loading shaders (R2)... [29.06.22 20:20:26.771] * phase time: 396 ms [29.06.22 20:20:26.907] * phase cmem: 1487471 K [29.06.22 20:20:26.907] Loading geometry (R2)... [29.06.22 20:20:26.936] * phase time: 164 ms [29.06.22 20:20:27.072] * phase cmem: 1540763 K [29.06.22 20:20:27.072] Loading visuals (R2)... [29.06.22 20:20:27.088] * phase time: 152 ms [29.06.22 20:20:27.224] * phase cmem: 1541844 K [29.06.22 20:20:27.224] Loading details (R2)... [29.06.22 20:20:27.244] * [DETAILS] VertexConsts(256), Batch(61) [29.06.22 20:20:27.244] * [DETAILS] 40687 v(20), 26352 p [29.06.22 20:20:27.245] * [DETAILS] Batch(61), VB(794K), IB(154K) [29.06.22 20:20:27.245] * phase time: 156 ms [29.06.22 20:20:27.380] * phase cmem: 1542843 K [29.06.22 20:20:27.380] Loading sectors (R2)... [29.06.22 20:20:27.380] * Loading HOM: d:\op-2.2\gamedata\levels\l06_rostok\level.hom [29.06.22 20:20:27.382] * phase time: 136 ms [29.06.22 20:20:27.516] * phase cmem: 1542983 K [29.06.22 20:20:27.516] Loading AI objects... [29.06.22 20:20:27.517] - Loading music tracks from 'l06_rostok_musics'... [29.06.22 20:20:27.520] * phase time: 138 ms [29.06.22 20:20:27.655] * phase cmem: 1542906 K [29.06.22 20:20:27.655] Loading PH world... [29.06.22 20:20:27.668] - Game configuring : Started [29.06.22 20:20:27.669] - Game configuring : Finished [29.06.22 20:20:27.674] * phase time: 153 ms [29.06.22 20:20:27.813] * phase cmem: 1550691 K [29.06.22 20:20:27.813] Loading textures... [29.06.22 20:20:28.229] * t-report - base: 1591, 1221939 K [29.06.22 20:20:28.229] * t-report - lmap: 6, 6144 K [29.06.22 20:20:28.230] * phase time: 555 ms [29.06.22 20:20:28.372] * phase cmem: 1972007 K [29.06.22 20:20:28.372] Synchronizing... [29.06.22 20:20:28.372] Save created on [Engine 2.2a x64 08.02.2022] [29.06.22 20:20:28.372] Save date and time [Wed Jun 29 20:20:17 2022] [29.06.22 20:20:28.388] * phase time: 158 ms [29.06.22 20:20:28.527] * phase cmem: 1972007 K [29.06.22 20:20:28.895] * [win32]: free[137431204980 K], reserved[4993512 K], committed[2754916 K] [29.06.22 20:20:28.895] * [ D3D ]: textures[1228083 K] [29.06.22 20:20:28.895] * [x-ray]: crt heap[1971546 K], process heap[1971546 K], game lua[252891 K], engine lua[163 K], render[6231 K] [29.06.22 20:20:28.895] * [x-ray]: economy: strings[count: 201416, lengths: 10496 K, overhead: 10228 K, saved: 49616 K] [29.06.22 20:20:28.895] * [x-ray]: economy: smem[count: 61959, lengths: 34142 K, overhead: 968 K, saved: 13458 K] [29.06.22 20:20:28.895] Starting measure [29.06.22 20:20:30.646] ~ 7.03 [29.06.22 20:20:30.666] ~ steal true [29.06.22 20:20:30.693] ~ loading bags... [29.06.22 20:20:33.335] * MEMORY USAGE: 2377512 K [29.06.22 20:21:04.181] * Saving spawns... [29.06.22 20:21:04.183] * Saving objects... [29.06.22 20:21:04.354] * 34720 objects are successfully saved [29.06.22 20:21:04.357] * Saving key-value pairs... [29.06.22 20:21:04.392] * 52 key-value pairs were successfully saved [29.06.22 20:21:04.392] * Saving quick slots data... [29.06.22 20:21:04.392] * Saving pre random queues data... [29.06.22 20:21:04.437] * Game Sergey_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' [29.06.22 20:21:56.348] * Saving spawns... [29.06.22 20:21:56.351] * Saving objects... [29.06.22 20:21:56.523] * 34774 objects are successfully saved [29.06.22 20:21:56.526] * Saving key-value pairs... [29.06.22 20:21:56.560] * 52 key-value pairs were successfully saved [29.06.22 20:21:56.560] * Saving quick slots data... [29.06.22 20:21:56.560] * Saving pre random queues data... [29.06.22 20:21:56.604] * Game Sergey_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' [29.06.22 20:22:40.606] Begin load [29.06.22 20:22:40.816] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:22:40.849] * phase time: 238 ms [29.06.22 20:22:40.989] * phase cmem: 2319227 K [29.06.22 20:22:40.989] Loading alife simulator... [29.06.22 20:22:40.990] * phase time: 140 ms [29.06.22 20:22:41.127] * phase cmem: 2319228 K [29.06.22 20:22:41.127] Loading savegame... [29.06.22 20:22:41.150] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 20:22:41.150] * Loading key-value pairs... [29.06.22 20:22:41.209] * 52 key-value pairs were successfully loaded (0.060s) [29.06.22 20:22:41.209] * Loading spawn registry... [29.06.22 20:22:43.091] * 24511 spawn points were successfully loaded (1.882s) [29.06.22 20:22:43.091] * Loading objects... [29.06.22 20:22:43.718] * 34774 out of 34774 objects were successfully loaded (0.627s) [29.06.22 20:22:44.200] * Loading quick slots data... [29.06.22 20:22:44.200] * Loading pre random queues data... [29.06.22 20:22:44.220] * Start objects on_register'ed... [29.06.22 20:22:46.243] * 34774 objects on_register'ed (2.023s) [29.06.22 20:22:46.244] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.254s) [29.06.22 20:22:46.244] * phase time: 5253 ms [29.06.22 20:22:46.393] * phase cmem: 2469626 K [29.06.22 20:22:46.393] Connecting... [29.06.22 20:22:46.393] * phase time: 149 ms [29.06.22 20:22:46.547] * phase cmem: 2469627 K [29.06.22 20:22:46.547] Restart sim... [29.06.22 20:22:46.547] * phase time: 153 ms [29.06.22 20:22:46.697] * phase cmem: 2469627 K [29.06.22 20:22:47.090] * [win32]: free[137430689348 K], reserved[4351288 K], committed[3912772 K] [29.06.22 20:22:47.090] * [ D3D ]: textures[1588748 K] [29.06.22 20:22:47.090] * [x-ray]: crt heap[2469167 K], process heap[2469167 K], game lua[253440 K], engine lua[191 K], render[9917 K] [29.06.22 20:22:47.090] * [x-ray]: economy: strings[count: 203985, lengths: 10651 K, overhead: 10358 K, saved: 63329 K] [29.06.22 20:22:47.090] * [x-ray]: economy: smem[count: 66638, lengths: 36856 K, overhead: 1041 K, saved: 15287 K] [29.06.22 20:22:47.090] Starting measure [29.06.22 20:22:48.050] ~ 7.03 [29.06.22 20:22:48.072] ~ steal true [29.06.22 20:22:48.099] ~ loading bags... [29.06.22 20:22:49.754] * MEMORY USAGE: 2487890 K [29.06.22 20:23:57.742] * Saving spawns... [29.06.22 20:23:57.746] * Saving objects... [29.06.22 20:23:57.913] * 34760 objects are successfully saved [29.06.22 20:23:57.916] * Saving key-value pairs... [29.06.22 20:23:57.950] * 52 key-value pairs were successfully saved [29.06.22 20:23:57.950] * Saving quick slots data... [29.06.22 20:23:57.950] * Saving pre random queues data... [29.06.22 20:23:57.995] * Game Sergey_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' [29.06.22 20:24:17.939] Begin load [29.06.22 20:24:18.182] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:24:18.217] * phase time: 270 ms [29.06.22 20:24:18.354] * phase cmem: 2321992 K [29.06.22 20:24:18.354] Loading alife simulator... [29.06.22 20:24:18.354] * phase time: 137 ms [29.06.22 20:24:18.490] * phase cmem: 2321992 K [29.06.22 20:24:18.490] Loading savegame... [29.06.22 20:24:18.513] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 20:24:18.513] * Loading key-value pairs... [29.06.22 20:24:18.573] * 52 key-value pairs were successfully loaded (0.060s) [29.06.22 20:24:18.573] * Loading spawn registry... [29.06.22 20:24:20.445] * 24511 spawn points were successfully loaded (1.872s) [29.06.22 20:24:20.446] * Loading objects... [29.06.22 20:24:21.085] * 34760 out of 34760 objects were successfully loaded (0.639s) [29.06.22 20:24:21.576] * Loading quick slots data... [29.06.22 20:24:21.576] * Loading pre random queues data... [29.06.22 20:24:21.596] * Start objects on_register'ed... [29.06.22 20:24:23.592] * 34760 objects on_register'ed (1.995s) [29.06.22 20:24:23.592] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.238s) [29.06.22 20:24:23.592] * phase time: 5237 ms [29.06.22 20:24:23.742] * phase cmem: 2472202 K [29.06.22 20:24:23.742] Connecting... [29.06.22 20:24:23.742] * phase time: 149 ms [29.06.22 20:24:23.892] * phase cmem: 2472202 K [29.06.22 20:24:23.892] Restart sim... [29.06.22 20:24:23.892] * phase time: 150 ms [29.06.22 20:24:24.041] * phase cmem: 2472202 K [29.06.22 20:24:24.435] * [win32]: free[137430657480 K], reserved[4344468 K], committed[3951460 K] [29.06.22 20:24:24.435] * [ D3D ]: textures[1584306 K] [29.06.22 20:24:24.435] * [x-ray]: crt heap[2471741 K], process heap[2471741 K], game lua[253481 K], engine lua[193 K], render[9994 K] [29.06.22 20:24:24.435] * [x-ray]: economy: strings[count: 203980, lengths: 10651 K, overhead: 10358 K, saved: 72697 K] [29.06.22 20:24:24.435] * [x-ray]: economy: smem[count: 66638, lengths: 36856 K, overhead: 1041 K, saved: 15287 K] [29.06.22 20:24:24.435] Starting measure [29.06.22 20:24:25.381] ~ 7.03 [29.06.22 20:24:25.403] ~ steal true [29.06.22 20:24:25.430] ~ loading bags... [29.06.22 20:24:27.068] * MEMORY USAGE: 2491082 K [29.06.22 20:24:46.918] Begin load [29.06.22 20:24:47.188] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:24:47.223] * phase time: 298 ms [29.06.22 20:24:47.363] * phase cmem: 2325978 K [29.06.22 20:24:47.363] Loading alife simulator... [29.06.22 20:24:47.364] * phase time: 140 ms [29.06.22 20:24:47.500] * phase cmem: 2325978 K [29.06.22 20:24:47.500] Loading savegame... [29.06.22 20:24:47.525] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 20:24:47.525] * Loading key-value pairs... [29.06.22 20:24:47.586] * 52 key-value pairs were successfully loaded (0.061s) [29.06.22 20:24:47.586] * Loading spawn registry... [29.06.22 20:24:49.480] * 24511 spawn points were successfully loaded (1.895s) [29.06.22 20:24:49.480] * Loading objects... [29.06.22 20:24:50.131] * 34760 out of 34760 objects were successfully loaded (0.651s) [29.06.22 20:24:50.638] * Loading quick slots data... [29.06.22 20:24:50.638] * Loading pre random queues data... [29.06.22 20:24:50.659] * Start objects on_register'ed... [29.06.22 20:24:52.713] * 34760 objects on_register'ed (2.054s) [29.06.22 20:24:52.713] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.350s) [29.06.22 20:24:52.714] * phase time: 5349 ms [29.06.22 20:24:52.864] * phase cmem: 2476188 K [29.06.22 20:24:52.864] Connecting... [29.06.22 20:24:52.864] * phase time: 150 ms [29.06.22 20:24:53.013] * phase cmem: 2476189 K [29.06.22 20:24:53.013] Restart sim... [29.06.22 20:24:53.013] * phase time: 149 ms [29.06.22 20:24:53.163] * phase cmem: 2476189 K [29.06.22 20:24:53.558] * [win32]: free[137430632784 K], reserved[4370544 K], committed[3950080 K] [29.06.22 20:24:53.558] * [ D3D ]: textures[1584306 K] [29.06.22 20:24:53.558] * [x-ray]: crt heap[2475727 K], process heap[2475727 K], game lua[253357 K], engine lua[194 K], render[10047 K] [29.06.22 20:24:53.558] * [x-ray]: economy: strings[count: 203989, lengths: 10651 K, overhead: 10358 K, saved: 74633 K] [29.06.22 20:24:53.558] * [x-ray]: economy: smem[count: 66638, lengths: 36856 K, overhead: 1041 K, saved: 15287 K] [29.06.22 20:24:53.558] Starting measure [29.06.22 20:24:54.527] ~ 7.03 [29.06.22 20:24:54.548] ~ steal true [29.06.22 20:24:54.576] ~ loading bags... [29.06.22 20:24:56.216] * MEMORY USAGE: 2494612 K [29.06.22 20:25:12.540] Begin load [29.06.22 20:25:12.817] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 20:25:12.853] * phase time: 305 ms [29.06.22 20:25:12.992] * phase cmem: 2329780 K [29.06.22 20:25:12.992] Loading alife simulator... [29.06.22 20:25:12.993] * phase time: 139 ms [29.06.22 20:25:13.130] * phase cmem: 2329780 K [29.06.22 20:25:13.130] Loading savegame... [29.06.22 20:25:13.154] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 20:25:13.154] * Loading key-value pairs... [29.06.22 20:25:13.217] * 52 key-value pairs were successfully loaded (0.063s) [29.06.22 20:25:13.217] * Loading spawn registry... [29.06.22 20:25:15.120] * 24511 spawn points were successfully loaded (1.903s) [29.06.22 20:25:15.120] * Loading objects... [29.06.22 20:25:15.779] * 34760 out of 34760 objects were successfully loaded (0.658s) [29.06.22 20:25:16.283] * Loading quick slots data... [29.06.22 20:25:16.283] * Loading pre random queues data... [29.06.22 20:25:16.304] * Start objects on_register'ed... [29.06.22 20:25:18.292] * 34760 objects on_register'ed (1.987s) [29.06.22 20:25:18.292] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.299s) [29.06.22 20:25:18.292] * phase time: 5299 ms [29.06.22 20:25:18.442] * phase cmem: 2479990 K [29.06.22 20:25:18.442] Connecting... [29.06.22 20:25:18.442] * phase time: 150 ms [29.06.22 20:25:18.593] * phase cmem: 2479991 K [29.06.22 20:25:18.593] Restart sim... [29.06.22 20:25:18.593] * phase time: 150 ms [29.06.22 20:25:18.745] * phase cmem: 2479991 K [29.06.22 20:25:19.141] * [win32]: free[137430632800 K], reserved[4366540 K], committed[3954068 K] [29.06.22 20:25:19.141] * [ D3D ]: textures[1584306 K] [29.06.22 20:25:19.141] * [x-ray]: crt heap[2479529 K], process heap[2479529 K], game lua[253592 K], engine lua[196 K], render[10047 K] [29.06.22 20:25:19.141] * [x-ray]: economy: strings[count: 203990, lengths: 10652 K, overhead: 10358 K, saved: 76225 K] [29.06.22 20:25:19.141] * [x-ray]: economy: smem[count: 66638, lengths: 36856 K, overhead: 1041 K, saved: 15287 K] [29.06.22 20:25:19.141] Starting measure [29.06.22 20:25:20.083] ~ 7.03 [29.06.22 20:25:20.105] ~ steal true [29.06.22 20:25:20.132] ~ loading bags... [29.06.22 20:25:21.804] * MEMORY USAGE: 2498421 K [29.06.22 20:25:27.688] [LUA] SCRIPT RUNTIME ERROR [29.06.22 20:25:27.688] [LUA] d:\op-2.2\gamedata\scripts\ranks.script:46: bad argument #1 to 'pairs' (table expected, got nil) [29.06.22 20:25:27.688] [29.06.22 20:25:27.688] FATAL ERROR [29.06.22 20:25:27.688] [29.06.22 20:25:27.688] [error]Expression : fatal error [29.06.22 20:25:27.688] [error]Function : CScriptEngine::lua_error [29.06.22 20:25:27.688] [error]File : script_engine.cpp [29.06.22 20:25:27.688] [error]Line : 79 [29.06.22 20:25:27.688] [error]Description : [29.06.22 20:25:27.688] [error]Arguments : LUA error: d:\op-2.2\gamedata\scripts\ranks.script:46: bad argument #1 to 'pairs' (table expected, got nil) [29.06.22 20:25:27.688] [29.06.22 20:25:27.688] stack traceback: [29.06.22 20:25:27.688] [29.06.22 20:25:27.688] [29.06.22 20:25:27.688] stack trace: [29.06.22 20:25:27.688]