* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor AuthenticAMD, F143/M8/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 99912 files cached, 29922Kb memory used. Init FileSystem 1.531927 sec [29.06.22 18:59:33.584] 'xrCore' build 8402, Feb 7 2022 [29.06.22 18:59:33.584] OP 2.2 Engine ver 2.2a x64 08.02.2022 [29.06.22 18:59:33.584] [29.06.22 18:59:33.800] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [29.06.22 18:59:33.800] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [29.06.22 18:59:33.800] Initializing Engine... [29.06.22 18:59:33.801] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [29.06.22 18:59:33.801] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [29.06.22 18:59:33.801] Loading config for renderer [29.06.22 18:59:33.801] Executing config-script "user.ltx"... [29.06.22 18:59:33.802] [d:\op-2.2\userdata\user.ltx] successfully loaded. [29.06.22 18:59:33.802] Starting INPUT device... [29.06.22 18:59:33.815] Loading DLL: xrRender_R2.dll [29.06.22 18:59:33.850] Loading DLL: xrGame.dll [29.06.22 18:59:33.851] 'xrGame' build Feb 7 2022 16:34:07 [29.06.22 18:59:33.884] * [win32]: free[137434524256 K], reserved[4277876 K], committed[151276 K] [29.06.22 18:59:33.884] * [ D3D ]: textures[0 K] [29.06.22 18:59:33.885] * [x-ray]: crt heap[55080 K], process heap[55080 K], game lua[0 K], engine lua[0 K], render[0 K] [29.06.22 18:59:33.885] * [x-ray]: economy: strings[count: 39688, lengths: 1076 K, overhead: 2015 K, saved: 20449 K] [29.06.22 18:59:33.885] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.06.22 18:59:33.885] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [29.06.22 18:59:33.886] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.06.22 18:59:33.886] Executing config-script "user.ltx"... [29.06.22 18:59:33.886] Executing config-script "d:\op-2.2\gamedata\config\rspec_extreme.ltx"... [29.06.22 18:59:33.886] [d:\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [29.06.22 18:59:33.886] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [29.06.22 18:59:33.886] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.06.22 18:59:33.886] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [29.06.22 18:59:33.886] [d:\op-2.2\userdata\user.ltx] successfully loaded. [29.06.22 18:59:33.886] SOUND: OpenAL: enumerate devices... [29.06.22 18:59:33.886] SOUND: OpenAL: EnumerationExtension Present [29.06.22 18:59:33.886] devices OpenAL Soft [29.06.22 18:59:33.886] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [29.06.22 18:59:33.918] SOUND: OpenAL: All available devices: [29.06.22 18:59:33.918] 1. OpenAL Soft, Spec Version 1.1 (default) [29.06.22 18:59:33.918] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [29.06.22 18:59:33.924] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [29.06.22 18:59:33.927] * sound: EAX 2.0 extension: absent [29.06.22 18:59:33.927] * sound: EAX 2.0 deferred: absent [29.06.22 18:59:33.927] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.06.22 18:59:33.936] Starting RENDER device... [29.06.22 18:59:33.962] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [29.06.22 18:59:33.962] * GPU driver: 31.0.15.1640 [29.06.22 18:59:34.530] * CREATE: DeviceREF: 1 [29.06.22 18:59:34.530] * Texture memory: 4072 M [29.06.22 18:59:34.530] * DDI-level: 9.0 [29.06.22 18:59:34.534] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 18:59:34.535] * GPU vertex cache: unrecognized, 16 [29.06.22 18:59:34.535] * DVB created: 8192K [29.06.22 18:59:34.536] * DIB created: 512K [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.542] Renderer doesn't support blender 'effects\shadow_world' [29.06.22 18:59:34.542] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.06.22 18:59:34.602] load time LTX=59 ms [29.06.22 18:59:34.610] count of .thm files=3736 [29.06.22 18:59:34.692] load time THM=89 ms [29.06.22 18:59:34.692] * NULLRT supported [29.06.22 18:59:34.692] * ...and used [29.06.22 18:59:34.692] * HWDST/PCF supported and used [29.06.22 18:59:34.692] * NV-DBT supported and used [29.06.22 18:59:35.056] - r__tf_aniso 16 [29.06.22 18:59:35.056] - r2_tf_mipbias 0. [29.06.22 18:59:35.071] Script debugger succesfully restarted. [29.06.22 18:59:36.695] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 18:59:36.772] Starting engine... [29.06.22 18:59:36.824] GMLib loaded at 51 msec [29.06.22 18:59:37.190] Game_Globals loaded at 366 msec [29.06.22 18:59:37.300] App_Start loaded at 108 msec [29.06.22 18:59:37.309] ui_core loaded at 9 msec [29.06.22 18:59:37.358] Main_Menu loaded at 49 msec [29.06.22 18:59:41.917] * DVB created: 8192K [29.06.22 18:59:41.917] * DIB created: 512K [29.06.22 18:59:42.148] - r__tf_aniso 16 [29.06.22 18:59:42.148] - r2_tf_mipbias 0. [29.06.22 18:59:42.148] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.06.22 18:59:42.148] * GPU vertex cache: unrecognized, 16 [29.06.22 18:59:42.148] *** RESET [258 ms] [29.06.22 18:59:42.148] "d:\op-2.2\bin\xr_3da.exe" -nointro [29.06.22 18:59:42.148] Begin load [29.06.22 18:59:42.149] * phase time: 0 ms [29.06.22 18:59:42.196] * phase cmem: 252761 K [29.06.22 18:59:42.196] Prefetching objects... [29.06.22 18:59:42.248] * Objects loaded in 0 ms [29.06.22 18:59:42.808] * Models loaded in 560 ms [29.06.22 18:59:42.856] * Prefetch memory: 730251Kb [29.06.22 18:59:42.858] * phase time: 708 ms [29.06.22 18:59:42.905] * phase cmem: 970160 K [29.06.22 18:59:42.905] Starting server... [29.06.22 18:59:42.930] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 18:59:42.966] * phase time: 108 ms [29.06.22 18:59:43.015] * phase cmem: 968099 K [29.06.22 18:59:43.015] Loading alife simulator... [29.06.22 18:59:43.016] * phase time: 49 ms [29.06.22 18:59:43.064] * phase cmem: 968086 K [29.06.22 18:59:43.064] Loading savegame... [29.06.22 18:59:43.086] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 18:59:43.086] * Loading key-value pairs... [29.06.22 18:59:43.149] * 54 key-value pairs were successfully loaded (0.062s) [29.06.22 18:59:43.149] * Loading spawn registry... [29.06.22 18:59:45.336] * 24511 spawn points were successfully loaded (2.188s) [29.06.22 18:59:45.337] * Loading objects... [29.06.22 18:59:45.986] * 34824 out of 34824 objects were successfully loaded (0.649s) [29.06.22 18:59:46.485] * Loading quick slots data... [29.06.22 18:59:46.485] * Loading pre random queues data... [29.06.22 18:59:46.505] * Start objects on_register'ed... [29.06.22 18:59:48.618] * 34824 objects on_register'ed (2.113s) [29.06.22 18:59:48.619] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.604s) [29.06.22 18:59:48.619] * phase time: 5603 ms [29.06.22 18:59:48.708] * phase cmem: 1204314 K [29.06.22 18:59:48.708] Connecting... [29.06.22 18:59:48.728] MaxPlayers = 32 [29.06.22 18:59:48.771] * phase time: 151 ms [29.06.22 18:59:48.860] * phase cmem: 1224089 K [29.06.22 18:59:48.860] Connecting to... [29.06.22 18:59:48.861] Player not found. New player created. [29.06.22 18:59:48.861] * client : connection accepted - <> [29.06.22 18:59:48.877] * phase time: 106 ms [29.06.22 18:59:48.966] * phase cmem: 1224153 K [29.06.22 18:59:48.966] Reading level info... [29.06.22 18:59:48.966] * phase time: 89 ms [29.06.22 18:59:49.055] * phase cmem: 1224153 K [29.06.22 18:59:49.055] Loading object space... [29.06.22 18:59:49.193] * object space load: 137 ms [29.06.22 18:59:49.193] * phase time: 226 ms [29.06.22 18:59:49.282] * phase cmem: 1273350 K [29.06.22 18:59:49.282] Loading shaders (R2)... [29.06.22 18:59:49.543] * phase time: 349 ms [29.06.22 18:59:49.633] * phase cmem: 1275775 K [29.06.22 18:59:49.633] Loading geometry (R2)... [29.06.22 18:59:49.661] * phase time: 117 ms [29.06.22 18:59:49.752] * phase cmem: 1329377 K [29.06.22 18:59:49.752] Loading visuals (R2)... [29.06.22 18:59:49.767] * phase time: 106 ms [29.06.22 18:59:49.858] * phase cmem: 1332660 K [29.06.22 18:59:49.858] Loading details (R2)... [29.06.22 18:59:49.877] * [DETAILS] VertexConsts(256), Batch(61) [29.06.22 18:59:49.877] * [DETAILS] 40687 v(20), 26352 p [29.06.22 18:59:49.878] * [DETAILS] Batch(61), VB(794K), IB(154K) [29.06.22 18:59:49.879] * phase time: 111 ms [29.06.22 18:59:49.971] * phase cmem: 1333686 K [29.06.22 18:59:49.971] Loading sectors (R2)... [29.06.22 18:59:49.971] * Loading HOM: d:\op-2.2\gamedata\levels\l06_rostok\level.hom [29.06.22 18:59:49.973] * phase time: 94 ms [29.06.22 18:59:50.066] * phase cmem: 1333844 K [29.06.22 18:59:50.066] Loading AI objects... [29.06.22 18:59:50.066] - Loading music tracks from 'l06_rostok_musics'... [29.06.22 18:59:50.069] * phase time: 96 ms [29.06.22 18:59:50.161] * phase cmem: 1333777 K [29.06.22 18:59:50.161] Loading PH world... [29.06.22 18:59:50.179] - Game configuring : Started [29.06.22 18:59:50.181] - Game configuring : Finished [29.06.22 18:59:50.276] * phase time: 206 ms [29.06.22 18:59:50.370] * phase cmem: 1348084 K [29.06.22 18:59:50.370] Loading textures... [29.06.22 18:59:50.871] * t-report - base: 1578, 1206705 K [29.06.22 18:59:50.871] * t-report - lmap: 6, 6144 K [29.06.22 18:59:50.871] * phase time: 595 ms [29.06.22 18:59:50.968] * phase cmem: 1880393 K [29.06.22 18:59:50.968] Synchronizing... [29.06.22 18:59:50.969] Save created on [Engine 2.2a x64 08.02.2022] [29.06.22 18:59:50.969] Save date and time [Wed Jun 29 18:28:31 2022] [29.06.22 18:59:50.986] * phase time: 115 ms [29.06.22 18:59:51.085] * phase cmem: 1880411 K [29.06.22 18:59:51.358] * [win32]: free[137432054420 K], reserved[4374816 K], committed[2524172 K] [29.06.22 18:59:51.358] * [ D3D ]: textures[1212849 K] [29.06.22 18:59:51.358] * [x-ray]: crt heap[1879952 K], process heap[1879952 K], game lua[256975 K], engine lua[200 K], render[0 K] [29.06.22 18:59:51.358] * [x-ray]: economy: strings[count: 194260, lengths: 10209 K, overhead: 9864 K, saved: 28408 K] [29.06.22 18:59:51.358] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.06.22 18:59:51.359] Starting measure [29.06.22 18:59:52.664] ~ 7.03 [29.06.22 18:59:52.684] ~ steal true [29.06.22 18:59:52.711] ~ loading bags... [29.06.22 18:59:58.102] * MEMORY USAGE: 2751504 K [29.06.22 19:00:40.065] Begin load [29.06.22 19:00:40.319] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 19:00:40.354] * phase time: 281 ms [29.06.22 19:00:40.486] * phase cmem: 2607536 K [29.06.22 19:00:40.486] Loading alife simulator... [29.06.22 19:00:40.487] * phase time: 132 ms [29.06.22 19:00:40.616] * phase cmem: 2607537 K [29.06.22 19:00:40.616] Loading savegame... [29.06.22 19:00:40.637] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 19:00:40.637] * Loading key-value pairs... [29.06.22 19:00:40.697] * 54 key-value pairs were successfully loaded (0.059s) [29.06.22 19:00:40.697] * Loading spawn registry... [29.06.22 19:00:42.764] * 24511 spawn points were successfully loaded (2.068s) [29.06.22 19:00:42.765] * Loading objects... [29.06.22 19:00:43.381] * 34824 out of 34824 objects were successfully loaded (0.616s) [29.06.22 19:00:43.863] * Loading quick slots data... [29.06.22 19:00:43.863] * Loading pre random queues data... [29.06.22 19:00:43.882] * Start objects on_register'ed... [29.06.22 19:00:45.911] * 34824 objects on_register'ed (2.029s) [29.06.22 19:00:45.912] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.426s) [29.06.22 19:00:45.912] * phase time: 5425 ms [29.06.22 19:00:46.052] * phase cmem: 2759937 K [29.06.22 19:00:46.052] Connecting... [29.06.22 19:00:46.052] * phase time: 140 ms [29.06.22 19:00:46.192] * phase cmem: 2759937 K [29.06.22 19:00:46.192] Restart sim... [29.06.22 19:00:46.192] * phase time: 140 ms [29.06.22 19:00:46.334] * phase cmem: 2759937 K [29.06.22 19:00:46.711] * [win32]: free[137430140016 K], reserved[4349812 K], committed[4463580 K] [29.06.22 19:00:46.711] * [ D3D ]: textures[1836838 K] [29.06.22 19:00:46.711] * [x-ray]: crt heap[2759478 K], process heap[2759478 K], game lua[256047 K], engine lua[202 K], render[5126 K] [29.06.22 19:00:46.711] * [x-ray]: economy: strings[count: 202087, lengths: 10563 K, overhead: 10262 K, saved: 33236 K] [29.06.22 19:00:46.711] * [x-ray]: economy: smem[count: 59788, lengths: 32890 K, overhead: 934 K, saved: 12412 K] [29.06.22 19:00:46.711] Starting measure [29.06.22 19:00:47.648] ~ 7.03 [29.06.22 19:00:47.669] ~ steal true [29.06.22 19:00:47.696] ~ loading bags... [29.06.22 19:00:51.074] * MEMORY USAGE: 2782030 K [29.06.22 19:01:31.041] Begin load [29.06.22 19:01:31.302] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 19:01:31.337] * phase time: 289 ms [29.06.22 19:01:31.469] * phase cmem: 2611733 K [29.06.22 19:01:31.469] Loading alife simulator... [29.06.22 19:01:31.470] * phase time: 132 ms [29.06.22 19:01:31.600] * phase cmem: 2611733 K [29.06.22 19:01:31.600] Loading savegame... [29.06.22 19:01:31.622] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 19:01:31.622] * Loading key-value pairs... [29.06.22 19:01:31.682] * 54 key-value pairs were successfully loaded (0.060s) [29.06.22 19:01:31.682] * Loading spawn registry... [29.06.22 19:01:33.763] * 24511 spawn points were successfully loaded (2.082s) [29.06.22 19:01:33.764] * Loading objects... [29.06.22 19:01:34.391] * 34824 out of 34824 objects were successfully loaded (0.627s) [29.06.22 19:01:34.876] * Loading quick slots data... [29.06.22 19:01:34.876] * Loading pre random queues data... [29.06.22 19:01:34.896] * Start objects on_register'ed... [29.06.22 19:01:36.940] * 34824 objects on_register'ed (2.044s) [29.06.22 19:01:36.941] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.472s) [29.06.22 19:01:36.941] * phase time: 5471 ms [29.06.22 19:01:37.082] * phase cmem: 2764039 K [29.06.22 19:01:37.082] Connecting... [29.06.22 19:01:37.083] * phase time: 141 ms [29.06.22 19:01:37.224] * phase cmem: 2764040 K [29.06.22 19:01:37.224] Restart sim... [29.06.22 19:01:37.224] * phase time: 141 ms [29.06.22 19:01:37.366] * phase cmem: 2764040 K [29.06.22 19:01:37.746] * [win32]: free[137430138152 K], reserved[4344300 K], committed[4470956 K] [29.06.22 19:01:37.746] * [ D3D ]: textures[1836838 K] [29.06.22 19:01:37.746] * [x-ray]: crt heap[2763581 K], process heap[2763581 K], game lua[256032 K], engine lua[203 K], render[6091 K] [29.06.22 19:01:37.746] * [x-ray]: economy: strings[count: 202084, lengths: 10563 K, overhead: 10262 K, saved: 37382 K] [29.06.22 19:01:37.746] * [x-ray]: economy: smem[count: 59788, lengths: 32890 K, overhead: 934 K, saved: 12412 K] [29.06.22 19:01:37.746] Starting measure [29.06.22 19:01:38.702] ~ 7.03 [29.06.22 19:01:38.723] ~ steal true [29.06.22 19:01:38.750] ~ loading bags... [29.06.22 19:01:42.435] * MEMORY USAGE: 2779254 K [29.06.22 19:02:23.006] Begin load [29.06.22 19:02:23.268] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 19:02:23.303] * phase time: 290 ms [29.06.22 19:02:23.434] * phase cmem: 2614607 K [29.06.22 19:02:23.434] Loading alife simulator... [29.06.22 19:02:23.435] * phase time: 131 ms [29.06.22 19:02:23.564] * phase cmem: 2614608 K [29.06.22 19:02:23.564] Loading savegame... [29.06.22 19:02:23.586] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 19:02:23.586] * Loading key-value pairs... [29.06.22 19:02:23.647] * 54 key-value pairs were successfully loaded (0.060s) [29.06.22 19:02:23.647] * Loading spawn registry... [29.06.22 19:02:25.744] * 24511 spawn points were successfully loaded (2.097s) [29.06.22 19:02:25.745] * Loading objects... [29.06.22 19:02:26.387] * 34824 out of 34824 objects were successfully loaded (0.642s) [29.06.22 19:02:26.876] * Loading quick slots data... [29.06.22 19:02:26.876] * Loading pre random queues data... [29.06.22 19:02:26.896] * Start objects on_register'ed... [29.06.22 19:02:28.940] * 34824 objects on_register'ed (2.044s) [29.06.22 19:02:28.941] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.506s) [29.06.22 19:02:28.941] * phase time: 5505 ms [29.06.22 19:02:29.085] * phase cmem: 2766914 K [29.06.22 19:02:29.085] Connecting... [29.06.22 19:02:29.086] * phase time: 145 ms [29.06.22 19:02:29.227] * phase cmem: 2766914 K [29.06.22 19:02:29.227] Restart sim... [29.06.22 19:02:29.227] * phase time: 141 ms [29.06.22 19:02:29.371] * phase cmem: 2766914 K [29.06.22 19:02:29.753] * [win32]: free[137430134556 K], reserved[4347980 K], committed[4470872 K] [29.06.22 19:02:29.753] * [ D3D ]: textures[1836838 K] [29.06.22 19:02:29.753] * [x-ray]: crt heap[2766457 K], process heap[2766457 K], game lua[256054 K], engine lua[205 K], render[6426 K] [29.06.22 19:02:29.753] * [x-ray]: economy: strings[count: 202103, lengths: 10563 K, overhead: 10263 K, saved: 41553 K] [29.06.22 19:02:29.753] * [x-ray]: economy: smem[count: 59788, lengths: 32890 K, overhead: 934 K, saved: 12412 K] [29.06.22 19:02:29.753] Starting measure [29.06.22 19:02:30.708] ~ 7.03 [29.06.22 19:02:30.730] ~ steal true [29.06.22 19:02:30.757] ~ loading bags... [29.06.22 19:02:34.353] * MEMORY USAGE: 2790282 K [29.06.22 19:03:13.489] Begin load [29.06.22 19:03:13.751] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 19:03:13.786] * phase time: 290 ms [29.06.22 19:03:13.918] * phase cmem: 2620178 K [29.06.22 19:03:13.918] Loading alife simulator... [29.06.22 19:03:13.919] * phase time: 132 ms [29.06.22 19:03:14.050] * phase cmem: 2620179 K [29.06.22 19:03:14.050] Loading savegame... [29.06.22 19:03:14.073] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 19:03:14.073] * Loading key-value pairs... [29.06.22 19:03:14.134] * 54 key-value pairs were successfully loaded (0.061s) [29.06.22 19:03:14.134] * Loading spawn registry... [29.06.22 19:03:16.243] * 24511 spawn points were successfully loaded (2.109s) [29.06.22 19:03:16.243] * Loading objects... [29.06.22 19:03:16.893] * 34824 out of 34824 objects were successfully loaded (0.650s) [29.06.22 19:03:17.385] * Loading quick slots data... [29.06.22 19:03:17.385] * Loading pre random queues data... [29.06.22 19:03:17.405] * Start objects on_register'ed... [29.06.22 19:03:19.447] * 34824 objects on_register'ed (2.042s) [29.06.22 19:03:19.448] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.530s) [29.06.22 19:03:19.448] * phase time: 5529 ms [29.06.22 19:03:19.592] * phase cmem: 2772501 K [29.06.22 19:03:19.592] Connecting... [29.06.22 19:03:19.592] * phase time: 143 ms [29.06.22 19:03:19.740] * phase cmem: 2772501 K [29.06.22 19:03:19.740] Restart sim... [29.06.22 19:03:19.741] * phase time: 148 ms [29.06.22 19:03:19.885] * phase cmem: 2772501 K [29.06.22 19:03:20.276] * [win32]: free[137430124756 K], reserved[4342528 K], committed[4486124 K] [29.06.22 19:03:20.276] * [ D3D ]: textures[1836838 K] [29.06.22 19:03:20.276] * [x-ray]: crt heap[2772044 K], process heap[2772044 K], game lua[256059 K], engine lua[206 K], render[6524 K] [29.06.22 19:03:20.276] * [x-ray]: economy: strings[count: 202108, lengths: 10563 K, overhead: 10263 K, saved: 45596 K] [29.06.22 19:03:20.276] * [x-ray]: economy: smem[count: 59788, lengths: 32890 K, overhead: 934 K, saved: 12412 K] [29.06.22 19:03:20.276] Starting measure [29.06.22 19:03:21.228] ~ 7.03 [29.06.22 19:03:21.249] ~ steal true [29.06.22 19:03:21.277] ~ loading bags... [29.06.22 19:03:24.796] * MEMORY USAGE: 2799229 K [29.06.22 19:04:02.407] Begin load [29.06.22 19:04:02.671] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [29.06.22 19:04:02.706] * phase time: 291 ms [29.06.22 19:04:02.838] * phase cmem: 2636425 K [29.06.22 19:04:02.838] Loading alife simulator... [29.06.22 19:04:02.839] * phase time: 132 ms [29.06.22 19:04:02.972] * phase cmem: 2636425 K [29.06.22 19:04:02.972] Loading savegame... [29.06.22 19:04:02.996] d:\op-2.2\userdata\savedgames\sergey_quicksave.sav save created on DEVELOPER mode! [29.06.22 19:04:02.996] * Loading key-value pairs... [29.06.22 19:04:03.059] * 54 key-value pairs were successfully loaded (0.063s) [29.06.22 19:04:03.059] * Loading spawn registry... [29.06.22 19:04:05.186] * 24511 spawn points were successfully loaded (2.127s) [29.06.22 19:04:05.186] * Loading objects... [29.06.22 19:04:05.843] * 34824 out of 34824 objects were successfully loaded (0.657s) [29.06.22 19:04:06.338] * Loading quick slots data... [29.06.22 19:04:06.338] * Loading pre random queues data... [29.06.22 19:04:06.358] * Start objects on_register'ed... [29.06.22 19:04:08.411] * 34824 objects on_register'ed (2.052s) [29.06.22 19:04:08.411] * Game sergey_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\sergey_quicksave.sav' (5.573s) [29.06.22 19:04:08.411] * phase time: 5572 ms [29.06.22 19:04:08.557] * phase cmem: 2788731 K [29.06.22 19:04:08.557] Connecting... [29.06.22 19:04:08.558] * phase time: 146 ms [29.06.22 19:04:08.703] * phase cmem: 2788732 K [29.06.22 19:04:08.703] Restart sim... [29.06.22 19:04:08.703] * phase time: 144 ms [29.06.22 19:04:08.848] * phase cmem: 2788732 K [29.06.22 19:04:09.233] * [win32]: free[137430100064 K], reserved[4360452 K], committed[4492892 K] [29.06.22 19:04:09.233] * [ D3D ]: textures[1836838 K] [29.06.22 19:04:09.233] * [x-ray]: crt heap[2788275 K], process heap[2788275 K], game lua[255975 K], engine lua[208 K], render[6526 K] [29.06.22 19:04:09.233] * [x-ray]: economy: strings[count: 202108, lengths: 10564 K, overhead: 10263 K, saved: 49482 K] [29.06.22 19:04:09.233] * [x-ray]: economy: smem[count: 59788, lengths: 32890 K, overhead: 934 K, saved: 12412 K] [29.06.22 19:04:09.233] Starting measure [29.06.22 19:04:10.189] ~ 7.03 [29.06.22 19:04:10.211] ~ steal true [29.06.22 19:04:10.239] ~ loading bags... [29.06.22 19:04:13.861] * MEMORY USAGE: 2810018 K [29.06.22 19:04:23.207] [LUA] SCRIPT RUNTIME ERROR [29.06.22 19:04:23.207] [LUA] d:\op-2.2\gamedata\scripts\ranks.script:46: bad argument #1 to 'pairs' (table expected, got nil) [29.06.22 19:04:23.207] [29.06.22 19:04:23.207] FATAL ERROR [29.06.22 19:04:23.207] [29.06.22 19:04:23.207] [error]Expression : fatal error [29.06.22 19:04:23.207] [error]Function : CScriptEngine::lua_error [29.06.22 19:04:23.207] [error]File : script_engine.cpp [29.06.22 19:04:23.207] [error]Line : 79 [29.06.22 19:04:23.207] [error]Description : [29.06.22 19:04:23.207] [error]Arguments : LUA error: d:\op-2.2\gamedata\scripts\ranks.script:46: bad argument #1 to 'pairs' (table expected, got nil) [29.06.22 19:04:23.207] [29.06.22 19:04:23.207] stack traceback: [29.06.22 19:04:23.207] [29.06.22 19:04:23.207] [29.06.22 19:04:23.207] stack trace: [29.06.22 19:04:23.207]