* Detected CPU: AuthenticAMD AMD E2-3000M APU with Radeon(tm) HD Graphics, F63/M1/S0 Counts: 2 * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 Initializing File System... using fs-ltx d:\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79169 files cached, 18204Kb memory used. Init FileSystem 2.999864 sec [14.08.23 02:17:57.115] 'xrCore' build 7445, Jun 25 2019 [14.08.23 02:17:57.115] OP 2.1 Engine ver 1.0f patch ver 8.2 [14.08.23 02:17:57.115] [14.08.23 02:17:58.285] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [14.08.23 02:17:58.332] Initializing Engine... [14.08.23 02:17:58.347] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [14.08.23 02:17:58.347] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [14.08.23 02:17:58.347] respawn_type transparent_treasure user_name ] [14.08.23 02:17:58.347] Loading config for renderer [14.08.23 02:17:58.347] Executing config-script "user.ltx"... [14.08.23 02:17:58.378] [d:\op-2.1\userdata\user.ltx] successfully loaded. [14.08.23 02:17:58.378] Starting INPUT device... [14.08.23 02:17:58.503] Loading DLL: xrRender_R1.dll [14.08.23 02:17:58.581] Loading DLL: xrGame.dll [14.08.23 02:17:58.924] 'xrGame' build Jun 25 2019 12:48:47 [14.08.23 02:17:59.439] * [win32]: free[4041644 K], reserved[49676 K], committed[102920 K] [14.08.23 02:17:59.439] * [ D3D ]: textures[0 K] [14.08.23 02:17:59.439] * [x-ray]: crt heap[29691 K], process heap[29691 K], game lua[0 K], engine lua[0 K], render[0 K] [14.08.23 02:17:59.439] * [x-ray]: economy: strings[count: 37194, lengths: 1018 K, overhead: 1162 K, saved: 14734 K] [14.08.23 02:17:59.439] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.08.23 02:17:59.455] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [14.08.23 02:17:59.517] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [14.08.23 02:17:59.517] Executing config-script "user.ltx"... [14.08.23 02:17:59.517] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"... [14.08.23 02:17:59.548] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded. [14.08.23 02:17:59.548] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [14.08.23 02:17:59.548] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [14.08.23 02:17:59.548] - Maximum allowed affinity mask: 0x3, current: 0x2 [14.08.23 02:17:59.564] [d:\op-2.1\userdata\user.ltx] successfully loaded. [14.08.23 02:17:59.580] SOUND: OpenAL: enumerate devices... [14.08.23 02:17:59.580] SOUND: OpenAL: EnumerationExtension Present [14.08.23 02:17:59.580] devices OpenAL Soft [14.08.23 02:17:59.580] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [14.08.23 02:17:59.827] SOUND: OpenAL: All available devices: [14.08.23 02:17:59.827] 1. OpenAL Soft, Spec Version 1.1 (default) [14.08.23 02:17:59.827] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [14.08.23 02:17:59.838] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [14.08.23 02:17:59.887] * sound: EAX 2.0 extension: absent [14.08.23 02:17:59.887] * sound: EAX 2.0 deferred: absent [14.08.23 02:17:59.910] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [14.08.23 02:18:00.053] Starting RENDER device... [14.08.23 02:18:00.777] * GPU [vendor:1002]-[device:9643]: AMD Radeon HD 6380G [14.08.23 02:18:00.777] * GPU driver: 8.17.10.1433 [14.08.23 02:18:01.711] * CREATE: DeviceREF: 1 [14.08.23 02:18:01.716] * Texture memory: 2015 M [14.08.23 02:18:01.716] * DDI-level: 9.0 [14.08.23 02:18:01.883] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:18:01.883] * GPU vertex cache: unrecognized, 16 [14.08.23 02:18:01.915] * DVB created: 4096K [14.08.23 02:18:01.915] * DIB created: 512K [14.08.23 02:18:02.283] load time LTX=216 ms [14.08.23 02:18:02.301] count of .thm files=3228 [14.08.23 02:18:34.838] load time THM=32555 ms [14.08.23 02:18:34.838] * distortion: used, dev(30),need(14) [14.08.23 02:18:34.851] * SSample: 1024x768 [14.08.23 02:18:35.141] * SSample: enabled [14.08.23 02:18:36.591] - r__tf_aniso 4 [14.08.23 02:18:36.591] - r1_tf_mipbias 0. [14.08.23 02:18:37.094] Script debugger succesfully restarted. [14.08.23 02:18:44.221] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 02:18:45.123] Starting engine... [14.08.23 02:18:45.525] GMLib loaded at 401 msec [14.08.23 02:18:47.195] Game_Globals loaded at 1670 msec [14.08.23 02:18:48.822] App_Start loaded at 1626 msec [14.08.23 02:18:49.037] ui_core loaded at 214 msec [14.08.23 02:18:49.210] Loading DLL: xrGameSpy.dll [14.08.23 02:18:50.024] Main_Menu loaded at 986 msec [14.08.23 02:20:30.183] * DVB created: 4096K [14.08.23 02:20:30.183] * DIB created: 512K [14.08.23 02:20:30.183] - r__tf_aniso 4 [14.08.23 02:20:30.183] - r1_tf_mipbias 0. [14.08.23 02:20:30.183] * SSample: 1024x768 [14.08.23 02:20:30.195] * SSample: enabled [14.08.23 02:20:30.195] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:20:30.195] * GPU vertex cache: unrecognized, 16 [14.08.23 02:20:30.195] *** RESET [358 ms] [14.08.23 02:20:30.258] "d:\op-2.1\bin\xr_3da.exe" -nointro [14.08.23 02:20:30.259] Begin load [14.08.23 02:20:30.261] * phase time: 0 ms [14.08.23 02:20:30.353] * phase cmem: 193049 K [14.08.23 02:20:30.353] Prefetching objects... [14.08.23 02:20:30.583] * Objects loaded in 0 ms [14.08.23 02:20:48.264] * Models loaded in 17682 ms [14.08.23 02:20:48.359] * Prefetch memory: 706115Kb [14.08.23 02:20:48.367] * phase time: 18106 ms [14.08.23 02:20:48.463] * phase cmem: 862227 K [14.08.23 02:20:48.463] Starting server... [14.08.23 02:20:48.647] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 02:20:48.887] * phase time: 520 ms [14.08.23 02:20:48.980] * phase cmem: 859022 K [14.08.23 02:20:48.981] Loading alife simulator... [14.08.23 02:20:48.981] * phase time: 93 ms [14.08.23 02:20:49.075] * phase cmem: 859023 K [14.08.23 02:20:49.075] Loading savegame... [14.08.23 02:20:49.298] * Loading key-value pairs... [14.08.23 02:20:49.443] * 20 key-value pairs were successfully loaded (0.145s) [14.08.23 02:20:49.443] * Loading spawn registry... [14.08.23 02:20:56.434] * 25177 spawn points were successfully loaded (6.991s) [14.08.23 02:20:56.436] * Loading objects... [14.08.23 02:20:58.369] * 35616 objects were successfully loaded (1.933s) 35616 [14.08.23 02:21:01.607] * Loading quick slots data... [14.08.23 02:21:01.607] * Start objects on_register'ed... [14.08.23 02:21:06.776] * 35616 objects on_register'ed (5.169s) [14.08.23 02:21:06.779] * Game День 51. Автосохранение Дикая Территория - Бар is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 51. Автосохранение Дикая Территория - Бар.sav' (17.798s) [14.08.23 02:21:06.779] * phase time: 17797 ms [14.08.23 02:21:06.957] * phase cmem: 1034380 K [14.08.23 02:21:06.957] Connecting... [14.08.23 02:21:07.381] MaxPlayers = 32 [14.08.23 02:21:07.499] * phase time: 719 ms [14.08.23 02:21:07.674] * phase cmem: 1048580 K [14.08.23 02:21:07.674] Connecting to... [14.08.23 02:21:07.675] Player not found. New player created. [14.08.23 02:21:07.675] * client : connection accepted - <> [14.08.23 02:21:07.729] * phase time: 230 ms [14.08.23 02:21:07.904] * phase cmem: 1048605 K [14.08.23 02:21:07.904] Reading level info... [14.08.23 02:21:07.930] * phase time: 200 ms [14.08.23 02:21:08.116] * phase cmem: 1048605 K [14.08.23 02:21:08.116] Loading object space... [14.08.23 02:21:09.317] * object space load: 1200 ms [14.08.23 02:21:09.317] * phase time: 1387 ms [14.08.23 02:21:09.495] * phase cmem: 1093522 K [14.08.23 02:21:09.495] Loading shaders (R1)... [14.08.23 02:21:09.908] * phase time: 591 ms [14.08.23 02:21:10.088] * phase cmem: 1094878 K [14.08.23 02:21:10.088] Loading geometry (R1)... [14.08.23 02:21:11.188] * phase time: 1278 ms [14.08.23 02:21:11.365] * phase cmem: 1144807 K [14.08.23 02:21:11.365] Loading visuals (R1)... [14.08.23 02:21:11.506] * phase time: 317 ms [14.08.23 02:21:11.684] * phase cmem: 1147134 K [14.08.23 02:21:11.684] Loading details (R1)... [14.08.23 02:21:11.862] * [DETAILS] VertexConsts(256), Batch(61) [14.08.23 02:21:11.862] * [DETAILS] 40687 v(20), 26352 p [14.08.23 02:21:11.862] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.08.23 02:21:11.866] * phase time: 360 ms [14.08.23 02:21:12.044] * phase cmem: 1148151 K [14.08.23 02:21:12.044] Loading sectors (R1)... [14.08.23 02:21:12.047] * Loading HOM: d:\op-2.1\gamedata\levels\l05_bar\level.hom [14.08.23 02:21:12.060] * Loading environment modificator: d:\op-2.1\gamedata\levels\l05_bar\level.env_mod [14.08.23 02:21:12.060] * phase time: 193 ms [14.08.23 02:21:12.274] * phase cmem: 1148403 K [14.08.23 02:21:12.274] Loading AI objects... [14.08.23 02:21:12.414] * phase time: 354 ms [14.08.23 02:21:12.598] * phase cmem: 1148456 K [14.08.23 02:21:12.598] Loading PH world... [14.08.23 02:21:12.686] - Game configuring : Started [14.08.23 02:21:12.692] - Game configuring : Finished [14.08.23 02:21:13.546] * phase time: 1131 ms [14.08.23 02:21:13.723] * phase cmem: 1158182 K [14.08.23 02:21:13.723] Loading textures... [14.08.23 02:21:25.171] * t-report - base: 1193, 979856 K [14.08.23 02:21:25.171] * t-report - lmap: 8, 8193 K [14.08.23 02:21:25.171] * phase time: 11627 ms [14.08.23 02:21:25.355] * phase cmem: 1436851 K [14.08.23 02:21:25.355] Synchronizing... [14.08.23 02:21:25.356] Save created on [Engine 1.0f p 8.2] [14.08.23 02:21:25.356] Save date and time [Fri Aug 11 03:30:40 2023] [14.08.23 02:21:25.417] * phase time: 245 ms [14.08.23 02:21:25.607] * phase cmem: 1436851 K [14.08.23 02:21:26.166] * [win32]: free[2212712 K], reserved[82880 K], committed[1898648 K] [14.08.23 02:21:26.166] * [ D3D ]: textures[988049 K] [14.08.23 02:21:26.166] * [x-ray]: crt heap[378294 K], process heap[378294 K], game lua[226258 K], engine lua[304 K], render[0 K] [14.08.23 02:21:26.166] * [x-ray]: economy: strings[count: 189852, lengths: 10239 K, overhead: 5932 K, saved: 24372 K] [14.08.23 02:21:26.166] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.08.23 02:21:26.166] * Starting measure [14.08.23 02:22:13.249] ALL_SPAWN_FIX release [bar_arena_door_0000][9526] [14.08.23 02:22:17.806] * MEMORY USAGE: 1788573 K [14.08.23 02:32:09.424] * DVB created: 4096K [14.08.23 02:32:09.425] * DIB created: 512K [14.08.23 02:32:09.425] - r__tf_aniso 4 [14.08.23 02:32:09.425] - r1_tf_mipbias 0. [14.08.23 02:32:09.425] * SSample: 1024x768 [14.08.23 02:32:09.515] * SSample: enabled [14.08.23 02:32:09.515] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:32:09.515] * GPU vertex cache: unrecognized, 16 [14.08.23 02:32:09.516] *** RESET [0 ms] [14.08.23 02:32:15.013] * MEMORY USAGE: 2048468 K [14.08.23 02:32:15.857] * DVB created: 4096K [14.08.23 02:32:15.857] * DIB created: 512K [14.08.23 02:32:15.858] - r__tf_aniso 4 [14.08.23 02:32:15.858] - r1_tf_mipbias 0. [14.08.23 02:32:15.858] * SSample: 1024x768 [14.08.23 02:32:15.889] * SSample: enabled [14.08.23 02:32:15.889] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:32:15.889] * GPU vertex cache: unrecognized, 16 [14.08.23 02:32:15.889] *** RESET [279 ms] [14.08.23 02:32:17.626] * MEMORY USAGE: 2006753 K [14.08.23 02:38:16.926] * Saving spawns... [14.08.23 02:38:16.934] * Saving objects... [14.08.23 02:38:17.663] * 35597 objects are successfully saved [14.08.23 02:38:17.702] * Saving key-value pairs... [14.08.23 02:38:17.919] * 20 key-value pairs were successfully saved [14.08.23 02:38:17.919] * Saving quick slots data... [14.08.23 02:38:18.157] * Game Администратор_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' [14.08.23 02:38:18.172] - Disconnect [14.08.23 02:38:23.849] - Destroying level [14.08.23 02:38:24.665] * DVB created: 4096K [14.08.23 02:38:24.665] * DIB created: 512K [14.08.23 02:38:24.665] - r__tf_aniso 4 [14.08.23 02:38:24.665] - r1_tf_mipbias 0. [14.08.23 02:38:24.665] * SSample: 1024x768 [14.08.23 02:38:24.699] * SSample: enabled [14.08.23 02:38:24.699] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:38:24.729] * GPU vertex cache: unrecognized, 16 [14.08.23 02:38:24.729] *** RESET [429 ms] [14.08.23 02:38:24.783] "d:\op-2.1\bin\xr_3da.exe" -nointro [14.08.23 02:38:24.783] Begin load [14.08.23 02:38:24.919] * phase time: 0 ms [14.08.23 02:38:25.315] * phase cmem: 1156091 K [14.08.23 02:38:25.315] Starting server... [14.08.23 02:38:26.084] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 02:38:26.506] * phase time: 1587 ms [14.08.23 02:38:26.892] * phase cmem: 1150060 K [14.08.23 02:38:26.892] Loading alife simulator... [14.08.23 02:38:26.893] * phase time: 387 ms [14.08.23 02:38:27.267] * phase cmem: 1150060 K [14.08.23 02:38:27.267] Loading savegame... [14.08.23 02:38:27.351] * Loading key-value pairs... [14.08.23 02:38:27.554] * 20 key-value pairs were successfully loaded (0.203s) [14.08.23 02:38:27.554] * Loading spawn registry... [14.08.23 02:38:36.304] * 25177 spawn points were successfully loaded (8.750s) [14.08.23 02:38:36.306] * Loading objects... [14.08.23 02:38:38.355] * 35597 objects were successfully loaded (2.048s) 35597 [14.08.23 02:38:42.378] * Loading quick slots data... [14.08.23 02:38:42.378] * Start objects on_register'ed... [14.08.23 02:38:47.870] * 35597 objects on_register'ed (5.492s) [14.08.23 02:38:47.873] * Game Администратор_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' (20.981s) [14.08.23 02:38:47.874] * phase time: 20979 ms [14.08.23 02:38:48.136] * phase cmem: 1273023 K [14.08.23 02:38:48.136] Connecting... [14.08.23 02:38:48.136] MaxPlayers = 32 [14.08.23 02:38:48.270] * phase time: 396 ms [14.08.23 02:38:48.552] * phase cmem: 1273060 K [14.08.23 02:38:48.552] Connecting to... [14.08.23 02:38:48.552] Player not found. New player created. [14.08.23 02:38:48.552] * client : connection accepted - <> [14.08.23 02:38:48.591] * phase time: 320 ms [14.08.23 02:38:48.874] * phase cmem: 1273084 K [14.08.23 02:38:48.874] Reading level info... [14.08.23 02:38:48.905] * phase time: 314 ms [14.08.23 02:38:49.176] * phase cmem: 1273084 K [14.08.23 02:38:49.176] Loading object space... [14.08.23 02:38:51.495] * object space load: 2318 ms [14.08.23 02:38:51.495] * phase time: 2589 ms [14.08.23 02:38:51.756] * phase cmem: 1358630 K [14.08.23 02:38:51.756] Loading shaders (R1)... [14.08.23 02:38:52.496] * phase time: 1001 ms [14.08.23 02:38:52.757] * phase cmem: 1359583 K [14.08.23 02:38:52.757] Loading geometry (R1)... [14.08.23 02:38:54.586] * phase time: 2090 ms [14.08.23 02:38:54.844] * phase cmem: 1441025 K [14.08.23 02:38:54.844] Loading visuals (R1)... [14.08.23 02:38:55.015] * phase time: 428 ms [14.08.23 02:38:55.272] * phase cmem: 1442177 K [14.08.23 02:38:55.272] Loading details (R1)... [14.08.23 02:38:55.391] * [DETAILS] VertexConsts(256), Batch(61) [14.08.23 02:38:55.391] * [DETAILS] 40687 v(20), 26352 p [14.08.23 02:38:55.391] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.08.23 02:38:55.396] * phase time: 380 ms [14.08.23 02:38:55.674] * phase cmem: 1443160 K [14.08.23 02:38:55.674] Loading sectors (R1)... [14.08.23 02:38:55.677] * Loading HOM: d:\op-2.1\gamedata\levels\l07_military\level.hom [14.08.23 02:38:55.708] * phase time: 312 ms [14.08.23 02:38:55.986] * phase cmem: 1443328 K [14.08.23 02:38:55.986] Loading AI objects... [14.08.23 02:38:56.015] - Loading music tracks from 'l07_military_musics'... [14.08.23 02:38:56.241] * phase time: 532 ms [14.08.23 02:38:56.520] * phase cmem: 1443339 K [14.08.23 02:38:56.520] Loading PH world... [14.08.23 02:38:56.548] - Game configuring : Started [14.08.23 02:38:56.554] - Game configuring : Finished [14.08.23 02:38:56.559] * phase time: 318 ms [14.08.23 02:38:56.822] * phase cmem: 1450373 K [14.08.23 02:38:56.822] Loading textures... [14.08.23 02:39:04.330] * t-report - base: 1215, 1027761 K [14.08.23 02:39:04.330] * t-report - lmap: 14, 14337 K [14.08.23 02:39:04.331] * phase time: 7772 ms [14.08.23 02:39:04.580] * phase cmem: 1656500 K [14.08.23 02:39:04.580] Synchronizing... [14.08.23 02:39:04.580] Save created on [Engine 1.0f p 8.2] [14.08.23 02:39:04.580] Save date and time [Mon Aug 14 02:38:16 2023] [14.08.23 02:39:04.596] * phase time: 264 ms [14.08.23 02:39:04.860] * phase cmem: 1656500 K [14.08.23 02:39:05.564] * [win32]: free[1549000 K], reserved[251068 K], committed[2394172 K] [14.08.23 02:39:05.564] * [ D3D ]: textures[1042099 K] [14.08.23 02:39:05.564] * [x-ray]: crt heap[508695 K], process heap[508695 K], game lua[225930 K], engine lua[261 K], render[2194 K] [14.08.23 02:39:05.564] * [x-ray]: economy: strings[count: 201800, lengths: 10887 K, overhead: 6306 K, saved: 80105 K] [14.08.23 02:39:05.564] * [x-ray]: economy: smem[count: 73950, lengths: 41739 K, overhead: 1155 K, saved: 31154 K] [14.08.23 02:39:05.564] * Starting measure [14.08.23 02:39:37.005] * MEMORY USAGE: 1811116 K [14.08.23 02:39:51.119] * DVB created: 4096K [14.08.23 02:39:51.119] * DIB created: 512K [14.08.23 02:39:51.120] - r__tf_aniso 4 [14.08.23 02:39:51.120] - r1_tf_mipbias 0. [14.08.23 02:39:51.120] * SSample: 1024x768 [14.08.23 02:39:51.183] * SSample: enabled [14.08.23 02:39:51.183] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:39:51.183] * GPU vertex cache: unrecognized, 16 [14.08.23 02:39:51.183] *** RESET [0 ms] [14.08.23 02:39:54.518] * MEMORY USAGE: 1852299 K [14.08.23 02:39:55.371] * DVB created: 4096K [14.08.23 02:39:55.371] * DIB created: 512K [14.08.23 02:39:55.372] - r__tf_aniso 4 [14.08.23 02:39:55.372] - r1_tf_mipbias 0. [14.08.23 02:39:55.372] * SSample: 1024x768 [14.08.23 02:39:55.396] * SSample: enabled [14.08.23 02:39:55.396] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:39:55.396] * GPU vertex cache: unrecognized, 16 [14.08.23 02:39:55.396] *** RESET [244 ms] [14.08.23 02:39:56.562] * MEMORY USAGE: 1811560 K [14.08.23 02:41:32.298] * Saving spawns... [14.08.23 02:41:32.306] * Saving objects... [14.08.23 02:41:32.861] * 35450 objects are successfully saved [14.08.23 02:41:32.894] * Saving key-value pairs... [14.08.23 02:41:33.040] * 20 key-value pairs were successfully saved [14.08.23 02:41:33.040] * Saving quick slots data... [14.08.23 02:41:33.189] * Game Администратор_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' [14.08.23 02:41:33.221] - Disconnect [14.08.23 02:41:38.974] - Destroying level [14.08.23 02:41:39.713] * DVB created: 4096K [14.08.23 02:41:39.713] * DIB created: 512K [14.08.23 02:41:39.713] - r__tf_aniso 4 [14.08.23 02:41:39.713] - r1_tf_mipbias 0. [14.08.23 02:41:39.713] * SSample: 1024x768 [14.08.23 02:41:39.747] * SSample: enabled [14.08.23 02:41:39.747] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:41:39.747] * GPU vertex cache: unrecognized, 16 [14.08.23 02:41:39.747] *** RESET [392 ms] [14.08.23 02:41:39.820] "d:\op-2.1\bin\xr_3da.exe" -nointro [14.08.23 02:41:39.820] Begin load [14.08.23 02:41:39.956] * phase time: 0 ms [14.08.23 02:41:40.335] * phase cmem: 1169501 K [14.08.23 02:41:40.335] Starting server... [14.08.23 02:41:41.054] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 02:41:41.432] * phase time: 1475 ms [14.08.23 02:41:41.804] * phase cmem: 1164050 K [14.08.23 02:41:41.804] Loading alife simulator... [14.08.23 02:41:41.805] * phase time: 372 ms [14.08.23 02:41:42.180] * phase cmem: 1164051 K [14.08.23 02:41:42.180] Loading savegame... [14.08.23 02:41:42.265] * Loading key-value pairs... [14.08.23 02:41:42.472] * 20 key-value pairs were successfully loaded (0.208s) [14.08.23 02:41:42.472] * Loading spawn registry... [14.08.23 02:41:52.443] * 25177 spawn points were successfully loaded (9.970s) [14.08.23 02:41:52.446] * Loading objects... [14.08.23 02:41:55.262] * 35450 objects were successfully loaded (2.816s) 35450 [14.08.23 02:41:59.884] * Loading quick slots data... [14.08.23 02:41:59.884] * Start objects on_register'ed... [14.08.23 02:42:05.897] * 35450 objects on_register'ed (6.013s) [14.08.23 02:42:05.900] * Game Администратор_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' (24.096s) [14.08.23 02:42:05.901] * phase time: 24095 ms [14.08.23 02:42:06.175] * phase cmem: 1289887 K [14.08.23 02:42:06.175] Connecting... [14.08.23 02:42:06.175] MaxPlayers = 32 [14.08.23 02:42:06.280] * phase time: 379 ms [14.08.23 02:42:06.545] * phase cmem: 1289925 K [14.08.23 02:42:06.545] Connecting to... [14.08.23 02:42:06.546] Player not found. New player created. [14.08.23 02:42:06.546] * client : connection accepted - <> [14.08.23 02:42:06.585] * phase time: 305 ms [14.08.23 02:42:06.854] * phase cmem: 1289949 K [14.08.23 02:42:06.854] Reading level info... [14.08.23 02:42:06.883] * phase time: 297 ms [14.08.23 02:42:07.151] * phase cmem: 1289949 K [14.08.23 02:42:07.151] Loading object space... [14.08.23 02:42:09.837] * object space load: 2685 ms [14.08.23 02:42:09.838] * phase time: 2953 ms [14.08.23 02:42:10.101] * phase cmem: 1389548 K [14.08.23 02:42:10.101] Loading shaders (R1)... [14.08.23 02:42:10.591] * phase time: 753 ms [14.08.23 02:42:10.853] * phase cmem: 1390457 K [14.08.23 02:42:10.853] Loading geometry (R1)... [14.08.23 02:42:12.037] * phase time: 1446 ms [14.08.23 02:42:12.302] * phase cmem: 1449300 K [14.08.23 02:42:12.302] Loading visuals (R1)... [14.08.23 02:42:12.507] * phase time: 469 ms [14.08.23 02:42:12.771] * phase cmem: 1452211 K [14.08.23 02:42:12.771] Loading details (R1)... [14.08.23 02:42:12.915] * [DETAILS] VertexConsts(256), Batch(61) [14.08.23 02:42:12.915] * [DETAILS] 40687 v(20), 26352 p [14.08.23 02:42:12.915] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.08.23 02:42:12.920] * phase time: 412 ms [14.08.23 02:42:13.202] * phase cmem: 1453191 K [14.08.23 02:42:13.202] Loading sectors (R1)... [14.08.23 02:42:13.204] * Loading HOM: d:\op-2.1\gamedata\levels\l10_radar\level.hom [14.08.23 02:42:13.231] * phase time: 311 ms [14.08.23 02:42:13.504] * phase cmem: 1453245 K [14.08.23 02:42:13.504] Loading AI objects... [14.08.23 02:42:13.532] - Loading music tracks from 'l10_radar_musics'... [14.08.23 02:42:13.711] * phase time: 479 ms [14.08.23 02:42:13.963] * phase cmem: 1453196 K [14.08.23 02:42:13.963] Loading PH world... [14.08.23 02:42:13.987] - Game configuring : Started [14.08.23 02:42:13.991] - Game configuring : Finished [14.08.23 02:42:13.996] * phase time: 284 ms [14.08.23 02:42:14.244] * phase cmem: 1457735 K [14.08.23 02:42:14.244] Loading textures... [14.08.23 02:42:21.500] * t-report - base: 1151, 1010470 K [14.08.23 02:42:21.500] * t-report - lmap: 8, 8193 K [14.08.23 02:42:21.500] * phase time: 7505 ms [14.08.23 02:42:21.754] * phase cmem: 1635316 K [14.08.23 02:42:21.754] Synchronizing... [14.08.23 02:42:21.754] Save created on [Engine 1.0f p 8.2] [14.08.23 02:42:21.754] Save date and time [Mon Aug 14 02:41:32 2023] [14.08.23 02:42:21.770] * phase time: 269 ms [14.08.23 02:42:22.019] * phase cmem: 1635316 K [14.08.23 02:42:22.754] * [win32]: free[1548544 K], reserved[275460 K], committed[2370236 K] [14.08.23 02:42:22.754] * [ D3D ]: textures[1018663 K] [14.08.23 02:42:22.754] * [x-ray]: crt heap[530252 K], process heap[530252 K], game lua[226100 K], engine lua[323 K], render[2574 K] [14.08.23 02:42:22.754] * [x-ray]: economy: strings[count: 204949, lengths: 11090 K, overhead: 6404 K, saved: 91811 K] [14.08.23 02:42:22.754] * [x-ray]: economy: smem[count: 86352, lengths: 47879 K, overhead: 1349 K, saved: 33841 K] [14.08.23 02:42:22.754] * Starting measure [14.08.23 02:42:48.326] * MEMORY USAGE: 1724490 K [14.08.23 02:43:04.931] ~ WARNING kamp[rad2_prip_teleport_kamp_2] not has any suitable states for npc_id[64326].set idle state. [14.08.23 02:43:08.334] ~ WARNING kamp[rad2_prip_teleport_kamp_2] not has any suitable states for npc_id[64326].set idle state. [14.08.23 02:43:25.498] * DVB created: 4096K [14.08.23 02:43:25.498] * DIB created: 512K [14.08.23 02:43:25.499] - r__tf_aniso 4 [14.08.23 02:43:25.499] - r1_tf_mipbias 0. [14.08.23 02:43:25.499] * SSample: 1024x768 [14.08.23 02:43:25.529] * SSample: enabled [14.08.23 02:43:25.529] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:43:25.553] * GPU vertex cache: unrecognized, 16 [14.08.23 02:43:25.553] *** RESET [0 ms] [14.08.23 02:43:29.948] * MEMORY USAGE: 1771435 K [14.08.23 02:43:30.938] * DVB created: 4096K [14.08.23 02:43:30.938] * DIB created: 512K [14.08.23 02:43:30.939] - r__tf_aniso 4 [14.08.23 02:43:30.939] - r1_tf_mipbias 0. [14.08.23 02:43:30.939] * SSample: 1024x768 [14.08.23 02:43:30.969] * SSample: enabled [14.08.23 02:43:30.969] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:43:30.969] * GPU vertex cache: unrecognized, 16 [14.08.23 02:43:30.970] *** RESET [253 ms] [14.08.23 02:43:32.250] * MEMORY USAGE: 1728293 K [14.08.23 02:46:14.834] ~ WARNING kamp[rad_prip_road_kamp_center] not has any suitable states for npc_id[59426].set idle state. [14.08.23 02:46:18.147] ~ WARNING kamp[rad_prip_road_kamp_center] not has any suitable states for npc_id[59426].set idle state. [14.08.23 02:46:58.769] ~ WARNING kamp[rad_prip_road_kamp_center] not has any suitable states for npc_id[59426].set idle state. [14.08.23 02:47:53.808] [14.08.23 02:47:53.808] FATAL ERROR [14.08.23 02:47:53.808] [14.08.23 02:47:53.808] [error]Expression : fatal error [14.08.23 02:47:53.808] [error]Function : CModelPool::Instance_Load [14.08.23 02:47:53.808] [error]File : ..\xrRender\ModelPool.cpp [14.08.23 02:47:53.808] [error]Line : 114 [14.08.23 02:47:53.808] [error]Description : Can't find model file '%s'. [14.08.23 02:47:53.808] [error]Arguments : weapons\ammo\ammo_556x45_ss1=0.ogf [14.08.23 02:47:53.808] [14.08.23 02:47:53.808] [14.08.23 02:47:53.820] stack trace: [14.08.23 02:47:53.820] [14.08.23 02:49:14.676] *** break by StackWalk *** [14.08.23 02:49:14.676] stack trace: [14.08.23 02:49:14.676] [14.08.23 02:49:14.676] 0023:74A7ED6B (0x74A93930 0x73D743CC 0x00328958 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [14.08.23 02:49:14.676] 0023:74A7F38F (0x74AAC200 0x73D74374 0x00000072 0x73D743E8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 415 [14.08.23 02:49:14.676] 0023:73D5AF0D (0x00328D94 0x00000001 0x4A8E2F4C 0x0D6D2850) xrRender_R1.dll, CModelPool::Instance_Load(), s:\xr_3da\xrrender\modelpool.cpp, 114 [14.08.23 02:49:14.676] 0023:73D5B2C3 (0x4A8E2F4C 0x00000000 0x00A2E460 0x00000004) xrRender_R1.dll, CModelPool::Create(), s:\xr_3da\xrrender\modelpool.cpp, 262 [14.08.23 02:49:14.676] 0023:00986F04 (0x4A8E2F40 0x00000001 0x74A68F5C 0x042CE050) XR_3DA.exe, CObject::cNameVisual_set(), s:\xr_3da\xr_object.cpp, 47 [14.08.23 02:49:14.676] 0023:726B19A9 (0x60593F80 0x0000001E 0x19999999 0x00000005) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 286 [14.08.23 02:49:14.676] 0023:726BAF34 (0x60593F80 0x7496C572 0x00000001 0x0408D51E) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48 [14.08.23 02:49:14.676] 0023:726E8A05 (0x60593F80 0x72963E18 0x0D6D2720 0x003291F4) xrGame.dll, CPhysicItem::net_Spawn(), s:\xr_3da\xrgame\physic_item.cpp, 81 [14.08.23 02:49:14.676] 0023:726E098B (0x60593F80 0x0D6D2850 0x00988114 0x003291FC) xrGame.dll, CInventoryItemObject::net_Spawn(), s:\xr_3da\xrgame\inventory_item_object.cpp, 120 [14.08.23 02:49:14.676] 0023:726F8725 (0x60593F80 0x74932C1D 0x00000000 0x00000000) xrGame.dll, CWeaponAmmo::net_Spawn(), s:\xr_3da\xrgame\weaponammo.cpp, 104 [14.08.23 02:49:14.676] 0023:7266CC49 (0x60593F80 0x54FC0D20 0x54FC0D20 0x72138E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117 [14.08.23 02:49:14.676] 0023:7266D022 (0x0032B2A4 0x6D610001 0x355F6F6D 0x7836352E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [14.08.23 02:49:14.676] 0023:72664FE3 (0x00000000 0x000000FA 0x00000000 0x3F7B5E25) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [14.08.23 02:49:14.676] 0023:726647BE (0x001C5DA2 0x046F7BC0 0x009B63B4 0x001AC635) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [14.08.23 02:49:14.676] 0023:0096FB8C (0x001AC635 0x0000003C 0x00A2E460 0x3D7CECCA) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [14.08.23 02:49:14.676] 0023:009B63B4 (0x00000000 0x00A31930 0xFFFDE000 0x0000000F) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [14.08.23 02:49:14.676] 0023:009B6895 (0x00A31930 0x00000063 0x00A31930 0x0032F75C) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [14.08.23 02:49:14.676] 0023:0098113A (0x00000000 0x00A31930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [14.08.23 02:49:14.676] 0023:00980D50 (0x00920000 0x00000000 0x005F2A1B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [14.08.23 02:49:14.676] 0023:00980960 (0x00920000 0x00000000 0x005F2A1B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [14.08.23 02:49:14.676] 0023:0097B6CB (0xFFFDE000 0x0032F838 0x779E9ED2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [14.08.23 02:49:14.677] 0023:774633CA (0xFFFDE000 0x779901BF 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [14.08.23 02:49:14.677] 0023:779E9ED2 (0x0097B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [14.08.23 02:49:14.677] 0023:779E9EA5 (0x0097B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()