* Detected CPU: AuthenticAMD AMD E2-3000M APU with Radeon(tm) HD Graphics, F63/M1/S0 Counts: 2 * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 Initializing File System... using fs-ltx d:\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79163 files cached, 18203Kb memory used. Init FileSystem 1.482574 sec [12.08.23 05:45:56.140] 'xrCore' build 7445, Jun 25 2019 [12.08.23 05:45:56.140] OP 2.1 Engine ver 1.0f patch ver 8.2 [12.08.23 05:45:56.140] [12.08.23 05:45:56.623] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [12.08.23 05:45:56.623] Initializing Engine... [12.08.23 05:45:56.623] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [12.08.23 05:45:56.623] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [12.08.23 05:45:56.623] respawn_type transparent_treasure user_name ] [12.08.23 05:45:56.623] Loading config for renderer [12.08.23 05:45:56.623] Executing config-script "user.ltx"... [12.08.23 05:45:56.623] [d:\op-2.1\userdata\user.ltx] successfully loaded. [12.08.23 05:45:56.623] Starting INPUT device... [12.08.23 05:45:56.639] Loading DLL: xrRender_R1.dll [12.08.23 05:45:56.639] Loading DLL: xrGame.dll [12.08.23 05:45:56.654] 'xrGame' build Jun 25 2019 12:48:47 [12.08.23 05:45:57.185] * [win32]: free[4042172 K], reserved[49560 K], committed[102508 K] [12.08.23 05:45:57.185] * [ D3D ]: textures[0 K] [12.08.23 05:45:57.185] * [x-ray]: crt heap[29690 K], process heap[29690 K], game lua[0 K], engine lua[0 K], render[0 K] [12.08.23 05:45:57.185] * [x-ray]: economy: strings[count: 37194, lengths: 1018 K, overhead: 1162 K, saved: 14734 K] [12.08.23 05:45:57.185] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [12.08.23 05:45:57.185] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [12.08.23 05:45:57.185] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [12.08.23 05:45:57.185] Executing config-script "user.ltx"... [12.08.23 05:45:57.185] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"... [12.08.23 05:45:57.185] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded. [12.08.23 05:45:57.185] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [12.08.23 05:45:57.185] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [12.08.23 05:45:57.185] - Maximum allowed affinity mask: 0x3, current: 0x2 [12.08.23 05:45:57.185] [d:\op-2.1\userdata\user.ltx] successfully loaded. [12.08.23 05:45:57.185] SOUND: OpenAL: enumerate devices... [12.08.23 05:45:57.185] SOUND: OpenAL: EnumerationExtension Present [12.08.23 05:45:57.185] devices OpenAL Soft [12.08.23 05:45:57.185] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [12.08.23 05:45:57.902] SOUND: OpenAL: All available devices: [12.08.23 05:45:57.902] 1. OpenAL Soft, Spec Version 1.1 (default) [12.08.23 05:45:57.902] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [12.08.23 05:45:57.915] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [12.08.23 05:45:57.918] * sound: EAX 2.0 extension: absent [12.08.23 05:45:57.918] * sound: EAX 2.0 deferred: absent [12.08.23 05:45:57.918] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [12.08.23 05:45:57.927] Starting RENDER device... [12.08.23 05:45:57.961] * GPU [vendor:1002]-[device:9643]: AMD Radeon HD 6380G [12.08.23 05:45:57.962] * GPU driver: 8.17.10.1433 [12.08.23 05:45:58.473] * CREATE: DeviceREF: 1 [12.08.23 05:45:58.473] * Texture memory: 2015 M [12.08.23 05:45:58.473] * DDI-level: 9.0 [12.08.23 05:45:58.967] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [12.08.23 05:45:58.967] * GPU vertex cache: unrecognized, 16 [12.08.23 05:45:58.967] * DVB created: 4096K [12.08.23 05:45:58.967] * DIB created: 512K [12.08.23 05:45:59.146] load time LTX=165 ms [12.08.23 05:45:59.165] count of .thm files=3228 [12.08.23 05:45:59.257] load time THM=111 ms [12.08.23 05:45:59.258] * distortion: used, dev(30),need(14) [12.08.23 05:45:59.258] * SSample: 1024x768 [12.08.23 05:45:59.275] * SSample: enabled [12.08.23 05:45:59.585] - r__tf_aniso 4 [12.08.23 05:45:59.585] - r1_tf_mipbias 0. [12.08.23 05:45:59.607] Script debugger succesfully restarted. [12.08.23 05:46:06.263] - Gamedata version: [Сборка 2.1 final p.8k.2] [12.08.23 05:46:07.482] Starting engine... [12.08.23 05:46:07.846] GMLib loaded at 362 msec [12.08.23 05:46:09.447] Game_Globals loaded at 1601 msec [12.08.23 05:46:11.064] App_Start loaded at 1617 msec [12.08.23 05:46:11.097] ui_core loaded at 32 msec [12.08.23 05:46:11.248] Loading DLL: xrGameSpy.dll [12.08.23 05:46:11.607] Main_Menu loaded at 510 msec [12.08.23 05:46:28.631] * DVB created: 4096K [12.08.23 05:46:28.631] * DIB created: 512K [12.08.23 05:46:28.631] - r__tf_aniso 4 [12.08.23 05:46:28.631] - r1_tf_mipbias 0. [12.08.23 05:46:28.631] * SSample: 1024x768 [12.08.23 05:46:28.643] * SSample: enabled [12.08.23 05:46:28.643] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [12.08.23 05:46:28.643] * GPU vertex cache: unrecognized, 16 [12.08.23 05:46:28.643] *** RESET [164 ms] [12.08.23 05:46:28.668] "d:\op-2.1\bin\xr_3da.exe" -nointro [12.08.23 05:46:28.668] Begin load [12.08.23 05:46:28.671] * phase time: 0 ms [12.08.23 05:46:28.765] * phase cmem: 193064 K [12.08.23 05:46:28.765] Prefetching objects... [12.08.23 05:46:28.891] * Objects loaded in 0 ms [12.08.23 05:46:47.621] * Models loaded in 18731 ms [12.08.23 05:46:47.717] * Prefetch memory: 706635Kb [12.08.23 05:46:47.724] * phase time: 19054 ms [12.08.23 05:46:47.819] * phase cmem: 862761 K [12.08.23 05:46:47.819] Starting server... [12.08.23 05:46:47.907] - Gamedata version: [Сборка 2.1 final p.8k.2] [12.08.23 05:46:48.143] * phase time: 418 ms [12.08.23 05:46:48.237] * phase cmem: 859558 K [12.08.23 05:46:48.237] Loading alife simulator... [12.08.23 05:46:48.263] * phase time: 120 ms [12.08.23 05:46:48.358] * phase cmem: 859559 K [12.08.23 05:46:48.358] Loading savegame... [12.08.23 05:46:48.506] * Loading key-value pairs... [12.08.23 05:46:48.651] * 20 key-value pairs were successfully loaded (0.145s) [12.08.23 05:46:48.651] * Loading spawn registry... [12.08.23 05:46:55.755] * 25177 spawn points were successfully loaded (7.104s) [12.08.23 05:46:55.757] * Loading objects... [12.08.23 05:46:57.764] * 35795 objects were successfully loaded (2.007s) 35795 [12.08.23 05:47:00.944] * Loading quick slots data... [12.08.23 05:47:00.945] * Start objects on_register'ed... [12.08.23 05:47:06.361] * 35795 objects on_register'ed (5.417s) [12.08.23 05:47:06.364] * Game День 51. Автосохранение Янтарь - Радар is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 51. Автосохранение Янтарь - Радар.sav' (18.126s) [12.08.23 05:47:06.364] * phase time: 18100 ms [12.08.23 05:47:06.546] * phase cmem: 1037170 K [12.08.23 05:47:06.546] Connecting... [12.08.23 05:47:07.109] MaxPlayers = 32 [12.08.23 05:47:07.207] * phase time: 842 ms [12.08.23 05:47:07.389] * phase cmem: 1058041 K [12.08.23 05:47:07.389] Connecting to... [12.08.23 05:47:07.390] Player not found. New player created. [12.08.23 05:47:07.390] * client : connection accepted - <> [12.08.23 05:47:07.423] * phase time: 216 ms [12.08.23 05:47:07.612] * phase cmem: 1058066 K [12.08.23 05:47:07.612] Reading level info... [12.08.23 05:47:07.643] * phase time: 220 ms [12.08.23 05:47:07.823] * phase cmem: 1058066 K [12.08.23 05:47:07.823] Loading object space... [12.08.23 05:47:10.483] * object space load: 2660 ms [12.08.23 05:47:10.510] * phase time: 2867 ms [12.08.23 05:47:10.702] * phase cmem: 1157677 K [12.08.23 05:47:10.702] Loading shaders (R1)... [12.08.23 05:47:11.111] * phase time: 600 ms [12.08.23 05:47:11.293] * phase cmem: 1158917 K [12.08.23 05:47:11.293] Loading geometry (R1)... [12.08.23 05:47:12.642] * phase time: 1531 ms [12.08.23 05:47:12.820] * phase cmem: 1217775 K [12.08.23 05:47:12.820] Loading visuals (R1)... [12.08.23 05:47:13.177] * phase time: 535 ms [12.08.23 05:47:13.358] * phase cmem: 1222582 K [12.08.23 05:47:13.358] Loading details (R1)... [12.08.23 05:47:13.485] * [DETAILS] VertexConsts(256), Batch(61) [12.08.23 05:47:13.500] * [DETAILS] 40687 v(20), 26352 p [12.08.23 05:47:13.500] * [DETAILS] Batch(61), VB(794K), IB(154K) [12.08.23 05:47:13.504] * phase time: 327 ms [12.08.23 05:47:13.690] * phase cmem: 1223585 K [12.08.23 05:47:13.690] Loading sectors (R1)... [12.08.23 05:47:13.708] * Loading HOM: d:\op-2.1\gamedata\levels\l10_radar\level.hom [12.08.23 05:47:13.746] * phase time: 242 ms [12.08.23 05:47:13.927] * phase cmem: 1223676 K [12.08.23 05:47:13.927] Loading AI objects... [12.08.23 05:47:13.946] - Loading music tracks from 'l10_radar_musics'... [12.08.23 05:47:14.149] * phase time: 402 ms [12.08.23 05:47:14.334] * phase cmem: 1223628 K [12.08.23 05:47:14.334] Loading PH world... [12.08.23 05:47:14.494] - Game configuring : Started [12.08.23 05:47:14.723] - Game configuring : Finished [12.08.23 05:47:16.381] * phase time: 2232 ms [12.08.23 05:47:16.569] * phase cmem: 1232827 K [12.08.23 05:47:16.569] Loading textures... [12.08.23 05:47:25.704] * t-report - base: 1138, 997199 K [12.08.23 05:47:25.704] * t-report - lmap: 8, 8193 K [12.08.23 05:47:25.704] * phase time: 9323 ms [12.08.23 05:47:25.892] * phase cmem: 1521532 K [12.08.23 05:47:25.892] Synchronizing... [12.08.23 05:47:25.893] Save created on [Engine 1.0f p 8.2] [12.08.23 05:47:25.893] Save date and time [Sat Aug 12 00:34:21 2023] [12.08.23 05:47:25.972] * phase time: 267 ms [12.08.23 05:47:26.160] * phase cmem: 1521549 K [12.08.23 05:47:26.800] * [win32]: free[2114628 K], reserved[91736 K], committed[1987876 K] [12.08.23 05:47:26.800] * [ D3D ]: textures[1005392 K] [12.08.23 05:47:26.800] * [x-ray]: crt heap[437518 K], process heap[437518 K], game lua[227677 K], engine lua[288 K], render[0 K] [12.08.23 05:47:26.800] * [x-ray]: economy: strings[count: 189848, lengths: 10239 K, overhead: 5932 K, saved: 24378 K] [12.08.23 05:47:26.800] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [12.08.23 05:47:26.800] * Starting measure [12.08.23 05:47:41.480] [12.08.23 05:47:41.480] FATAL ERROR [12.08.23 05:47:41.480] [12.08.23 05:47:41.480] [error]Expression : fatal error [12.08.23 05:47:41.481] [error]Function : CModelPool::Instance_Load [12.08.23 05:47:41.481] [error]File : ..\xrRender\ModelPool.cpp [12.08.23 05:47:41.481] [error]Line : 114 [12.08.23 05:47:41.481] [error]Description : Can't find model file '%s'. [12.08.23 05:47:41.481] [error]Arguments : weapons\ammo\ammo_556x45_ss1=0.ogf [12.08.23 05:47:41.481] [12.08.23 05:47:41.481] [12.08.23 05:47:41.481] stack trace: [12.08.23 05:47:41.481] [12.08.23 05:48:41.822] *** break by StackWalk *** [12.08.23 05:48:41.822] stack trace: [12.08.23 05:48:41.822] [12.08.23 05:48:41.822] 0023:7478ED6B (0x747A3930 0x73DE43CC 0x00678E20 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [12.08.23 05:48:41.822] 0023:7478F38F (0x747BC200 0x73DE4374 0x00000072 0x73DE43E8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 415 [12.08.23 05:48:41.822] 0023:73DCAF0D (0x0067925C 0x00000001 0x49D7E95C 0x10CBB1C0) xrRender_R1.dll, CModelPool::Instance_Load(), s:\xr_3da\xrrender\modelpool.cpp, 114 [12.08.23 05:48:41.822] 0023:73DCB2C3 (0x49D7E95C 0x00000000 0x0012E460 0x00000004) xrRender_R1.dll, CModelPool::Create(), s:\xr_3da\xrrender\modelpool.cpp, 262 [12.08.23 05:48:41.822] 0023:00086F04 (0x49D7E950 0x00000001 0x74778F5C 0x0420FCC0) XR_3DA.exe, CObject::cNameVisual_set(), s:\xr_3da\xr_object.cpp, 47 [12.08.23 05:48:41.822] 0023:734A19A9 (0x4AC43E50 0x0000001E 0x19999999 0x00000005) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 286 [12.08.23 05:48:41.822] 0023:734AAF34 (0x4AC43E50 0x7467C572 0x00000001 0x03F6589E) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48 [12.08.23 05:48:41.822] 0023:734D8A05 (0x4AC43E50 0x73753E18 0x10CBB090 0x006796BC) xrGame.dll, CPhysicItem::net_Spawn(), s:\xr_3da\xrgame\physic_item.cpp, 81 [12.08.23 05:48:41.822] 0023:734D098B (0x4AC43E50 0x10CBB1C0 0x00088114 0x006796C4) xrGame.dll, CInventoryItemObject::net_Spawn(), s:\xr_3da\xrgame\inventory_item_object.cpp, 120 [12.08.23 05:48:41.822] 0023:734E8725 (0x4AC43E50 0x00672C1D 0x00000001 0x11ABAF7C) xrGame.dll, CWeaponAmmo::net_Spawn(), s:\xr_3da\xrgame\weaponammo.cpp, 104 [12.08.23 05:48:41.822] 0023:7345CC49 (0x4AC43E50 0x14816730 0x14816730 0x72F28E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117 [12.08.23 05:48:41.823] 0023:7345D022 (0x0067B76C 0x6D610001 0x355F6F6D 0x7836352E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [12.08.23 05:48:41.823] 0023:73454FE3 (0x00000000 0x02396FD8 0x092EE988 0x092EEA10) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [12.08.23 05:48:41.823] 0023:734547BE (0x00111C9D 0x04BE3CB0 0x000B63B4 0x001AC635) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [12.08.23 05:48:41.823] 0023:0006FB8C (0x001AC635 0x0000003C 0x0012E460 0x426994FF) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [12.08.23 05:48:41.823] 0023:000B63B4 (0x00000000 0x00131930 0xFFFDE000 0x0000000F) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [12.08.23 05:48:41.823] 0023:000B6895 (0x00131930 0x00000063 0x00131930 0x0067FC24) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [12.08.23 05:48:41.823] 0023:0008113A (0x00000000 0x00131930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [12.08.23 05:48:41.823] 0023:00080D50 (0x00020000 0x00000000 0x00A82A1B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [12.08.23 05:48:41.823] 0023:00080960 (0x00020000 0x00000000 0x00A82A1B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [12.08.23 05:48:41.823] 0023:0007B6CB (0xFFFDE000 0x0067FD00 0x77DA9ED2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [12.08.23 05:48:41.823] 0023:760233CA (0xFFFDE000 0x778F6DE2 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [12.08.23 05:48:41.823] 0023:77DA9ED2 (0x0007B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [12.08.23 05:48:41.823] 0023:77DA9EA5 (0x0007B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()