* Detected CPU: AuthenticAMD AMD E2-3000M APU with Radeon(tm) HD Graphics, F63/M1/S0 Counts: 2 * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 Initializing File System... using fs-ltx d:\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79159 files cached, 18203Kb memory used. Init FileSystem 8.122393 sec [12.08.23 05:30:06.636] 'xrCore' build 7445, Jun 25 2019 [12.08.23 05:30:06.667] OP 2.1 Engine ver 1.0f patch ver 8.2 [12.08.23 05:30:06.667] [12.08.23 05:30:10.598] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [12.08.23 05:30:10.801] Initializing Engine... [12.08.23 05:30:11.004] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [12.08.23 05:30:11.004] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [12.08.23 05:30:11.004] respawn_type transparent_treasure user_name ] [12.08.23 05:30:11.004] Loading config for renderer [12.08.23 05:30:11.004] Executing config-script "user.ltx"... [12.08.23 05:30:11.004] WARNING: CLocatorAPI::check_for_file file not found file user.ltx in files list (size = 79159) [12.08.23 05:30:11.004] Cannot open script file [user.ltx] [12.08.23 05:30:11.004] Starting INPUT device... [12.08.23 05:30:11.363] Loading DLL: xrRender_R1.dll [12.08.23 05:30:11.534] Loading DLL: xrGame.dll [12.08.23 05:30:11.971] 'xrGame' build Jun 25 2019 12:48:47 [12.08.23 05:30:14.452] * [win32]: free[4041644 K], reserved[49664 K], committed[102932 K] [12.08.23 05:30:14.452] * [ D3D ]: textures[0 K] [12.08.23 05:30:14.452] * [x-ray]: crt heap[29690 K], process heap[29690 K], game lua[0 K], engine lua[0 K], render[0 K] [12.08.23 05:30:14.452] * [x-ray]: economy: strings[count: 37195, lengths: 1018 K, overhead: 1162 K, saved: 14734 K] [12.08.23 05:30:14.452] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [12.08.23 05:30:14.467] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [12.08.23 05:30:14.561] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [12.08.23 05:30:14.561] Executing config-script "user.ltx"... [12.08.23 05:30:14.561] WARNING: CLocatorAPI::check_for_file file not found file user.ltx in files list (size = 79159) [12.08.23 05:30:14.561] Cannot open script file [user.ltx] [12.08.23 05:30:14.561] SOUND: OpenAL: enumerate devices... [12.08.23 05:30:14.561] SOUND: OpenAL: EnumerationExtension Present [12.08.23 05:30:14.561] devices OpenAL Soft [12.08.23 05:30:14.561] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [12.08.23 05:30:14.863] SOUND: OpenAL: All available devices: [12.08.23 05:30:14.863] 1. OpenAL Soft, Spec Version 1.1 (default) [12.08.23 05:30:14.863] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [12.08.23 05:30:14.875] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [12.08.23 05:30:14.909] * sound: EAX 2.0 extension: absent [12.08.23 05:30:14.909] * sound: EAX 2.0 deferred: absent [12.08.23 05:30:14.932] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [12.08.23 05:30:15.094] Starting RENDER device... [12.08.23 05:30:15.757] * GPU [vendor:1002]-[device:9643]: AMD Radeon HD 6380G [12.08.23 05:30:15.757] * GPU driver: 8.17.10.1433 [12.08.23 05:30:16.588] * CREATE: DeviceREF: 1 [12.08.23 05:30:16.612] * Texture memory: 2015 M [12.08.23 05:30:16.612] * DDI-level: 9.0 [12.08.23 05:30:17.227] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [12.08.23 05:30:17.227] * GPU vertex cache: unrecognized, 16 [12.08.23 05:30:17.265] * DVB created: 4096K [12.08.23 05:30:17.265] * DIB created: 512K [12.08.23 05:30:17.619] load time LTX=198 ms [12.08.23 05:30:17.637] count of .thm files=3228 [12.08.23 05:30:50.104] load time THM=32486 ms [12.08.23 05:30:50.104] * distortion: used, dev(30),need(14) [12.08.23 05:30:50.117] * SSample: 1024x768 [12.08.23 05:30:50.483] * SSample: enabled [12.08.23 05:30:52.132] - r__tf_aniso 4 [12.08.23 05:30:52.132] - r1_tf_mipbias 0. [12.08.23 05:30:52.393] Script debugger succesfully restarted. [12.08.23 05:31:00.177] - Gamedata version: [Сборка 2.1 final p.8k.2] [12.08.23 05:31:01.189] Starting engine... [12.08.23 05:31:01.559] GMLib loaded at 369 msec [12.08.23 05:31:03.212] Game_Globals loaded at 1653 msec [12.08.23 05:31:04.944] App_Start loaded at 1732 msec [12.08.23 05:31:05.171] ui_core loaded at 226 msec [12.08.23 05:31:05.355] Loading DLL: xrGameSpy.dll [12.08.23 05:31:06.257] Main_Menu loaded at 1086 msec [12.08.23 05:31:25.441] * DVB created: 4096K [12.08.23 05:31:25.441] * DIB created: 512K [12.08.23 05:31:25.442] - r__tf_aniso 4 [12.08.23 05:31:25.442] - r1_tf_mipbias 0. [12.08.23 05:31:25.442] * SSample: 1024x768 [12.08.23 05:31:25.457] * SSample: enabled [12.08.23 05:31:25.457] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [12.08.23 05:31:25.457] * GPU vertex cache: unrecognized, 16 [12.08.23 05:31:25.457] *** RESET [0 ms] [12.08.23 05:31:28.477] * MEMORY USAGE: 192069 K [12.08.23 05:31:33.670] * DVB created: 4096K [12.08.23 05:31:33.670] * DIB created: 512K [12.08.23 05:31:33.670] - r__tf_aniso 4 [12.08.23 05:31:33.670] - r1_tf_mipbias 0. [12.08.23 05:31:33.670] * SSample: 1024x768 [12.08.23 05:31:33.684] * SSample: enabled [12.08.23 05:31:33.684] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [12.08.23 05:31:33.684] * GPU vertex cache: unrecognized, 16 [12.08.23 05:31:33.684] *** RESET [229 ms] [12.08.23 05:31:33.739] "d:\op-2.1\bin\xr_3da.exe" -nointro [12.08.23 05:31:33.740] Begin load [12.08.23 05:31:33.742] * phase time: 0 ms [12.08.23 05:31:33.835] * phase cmem: 190581 K [12.08.23 05:31:33.835] Prefetching objects... [12.08.23 05:31:34.062] * Objects loaded in 0 ms [12.08.23 05:31:52.790] * Models loaded in 18729 ms [12.08.23 05:31:52.887] * Prefetch memory: 709202Kb [12.08.23 05:31:52.894] * phase time: 19152 ms [12.08.23 05:31:52.989] * phase cmem: 862846 K [12.08.23 05:31:52.989] Starting server... [12.08.23 05:31:53.140] - Gamedata version: [Сборка 2.1 final p.8k.2] [12.08.23 05:31:53.404] * phase time: 509 ms [12.08.23 05:31:53.499] * phase cmem: 859598 K [12.08.23 05:31:53.499] Loading alife simulator... [12.08.23 05:31:53.501] * phase time: 97 ms [12.08.23 05:31:53.594] * phase cmem: 859599 K [12.08.23 05:31:53.594] Creating new game... [12.08.23 05:31:53.594] * Creating new game... [12.08.23 05:31:53.692] * Loading spawn registry... [12.08.23 05:32:00.700] * 25177 spawn points were successfully loaded (7.008s) [12.08.23 05:32:12.899] * Saving spawns... [12.08.23 05:32:12.904] * Saving objects... [12.08.23 05:32:13.195] * 37429 objects are successfully saved [12.08.23 05:32:13.195] * Saving key-value pairs... [12.08.23 05:32:13.256] * 3 key-value pairs were successfully saved [12.08.23 05:32:13.256] * Saving quick slots data... [12.08.23 05:32:13.322] * Game all.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\all.sav' [12.08.23 05:32:13.322] * New game is successfully created! [12.08.23 05:32:13.322] * phase time: 19820 ms [12.08.23 05:32:13.484] * phase cmem: 990403 K [12.08.23 05:32:13.484] Connecting... [12.08.23 05:32:14.010] MaxPlayers = 32 [12.08.23 05:32:14.150] * phase time: 828 ms [12.08.23 05:32:14.324] * phase cmem: 1009260 K [12.08.23 05:32:14.324] Connecting to... [12.08.23 05:32:14.324] Player not found. New player created. [12.08.23 05:32:14.324] * client : connection accepted - <> [12.08.23 05:32:14.351] * phase time: 201 ms [12.08.23 05:32:14.518] * phase cmem: 1009286 K [12.08.23 05:32:14.518] Reading level info... [12.08.23 05:32:14.545] * phase time: 194 ms [12.08.23 05:32:14.709] * phase cmem: 1009286 K [12.08.23 05:32:14.709] Loading object space... [12.08.23 05:32:15.270] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.1\userdata\level_cache\l01_escape in files list (size = 79160) [12.08.23 05:32:18.975] * object space load: 4266 ms [12.08.23 05:32:18.975] * phase time: 4430 ms [12.08.23 05:32:19.145] * phase cmem: 1081954 K [12.08.23 05:32:19.145] Loading shaders (R1)... [12.08.23 05:32:19.583] * phase time: 607 ms [12.08.23 05:32:19.751] * phase cmem: 1083548 K [12.08.23 05:32:19.751] Loading geometry (R1)... [12.08.23 05:32:20.921] * phase time: 1338 ms [12.08.23 05:32:21.103] * phase cmem: 1139232 K [12.08.23 05:32:21.103] Loading visuals (R1)... [12.08.23 05:32:21.367] * phase time: 445 ms [12.08.23 05:32:21.539] * phase cmem: 1144185 K [12.08.23 05:32:21.539] Loading details (R1)... [12.08.23 05:32:21.906] * [DETAILS] VertexConsts(256), Batch(61) [12.08.23 05:32:21.906] * [DETAILS] 40687 v(20), 26352 p [12.08.23 05:32:21.906] * [DETAILS] Batch(61), VB(794K), IB(154K) [12.08.23 05:32:21.910] * phase time: 543 ms [12.08.23 05:32:22.092] * phase cmem: 1145188 K [12.08.23 05:32:22.092] Loading sectors (R1)... [12.08.23 05:32:22.094] * Loading HOM: d:\op-2.1\gamedata\levels\l01_escape\level.hom [12.08.23 05:32:22.133] * Loading environment modificator: d:\op-2.1\gamedata\levels\l01_escape\level.env_mod [12.08.23 05:32:22.133] * phase time: 223 ms [12.08.23 05:32:22.302] * phase cmem: 1145348 K [12.08.23 05:32:22.302] Loading AI objects... [12.08.23 05:32:22.418] - Loading music tracks from 'l01_escape_musics'... [12.08.23 05:32:22.603] * phase time: 469 ms [12.08.23 05:32:22.771] * phase cmem: 1145297 K [12.08.23 05:32:22.771] Loading PH world... [12.08.23 05:32:22.869] - Game configuring : Started [12.08.23 05:32:22.874] - Game configuring : Finished [12.08.23 05:32:23.699] ~ WARNING crosshair[(null)] not found, set to default [12.08.23 05:32:23.701] * phase time: 1098 ms [12.08.23 05:32:23.869] * phase cmem: 1152872 K [12.08.23 05:32:23.869] Loading textures... [12.08.23 05:32:43.196] * t-report - base: 1181, 1007157 K [12.08.23 05:32:43.196] * t-report - lmap: 10, 10241 K [12.08.23 05:32:43.196] * phase time: 19495 ms [12.08.23 05:32:43.366] * phase cmem: 1456195 K [12.08.23 05:32:43.366] Synchronizing... [12.08.23 05:32:43.366] Save created on [] [12.08.23 05:32:43.366] Save date and time [] [12.08.23 05:32:43.442] * phase time: 245 ms [12.08.23 05:32:43.635] * phase cmem: 1456195 K [12.08.23 05:32:44.212] * [win32]: free[2230008 K], reserved[86112 K], committed[1878120 K] [12.08.23 05:32:44.212] * [ D3D ]: textures[1017398 K] [12.08.23 05:32:44.212] * [x-ray]: crt heap[362823 K], process heap[362823 K], game lua[164882 K], engine lua[303 K], render[0 K] [12.08.23 05:32:44.212] * [x-ray]: economy: strings[count: 177149, lengths: 8686 K, overhead: 5535 K, saved: 22406 K] [12.08.23 05:32:44.212] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [12.08.23 05:32:44.212] * Starting measure [12.08.23 05:33:31.528] ALL_SPAWN_FIX release gulag[darkscape_boars_1] [12.08.23 05:33:31.529] ALL_SPAWN_FIX create spawn_story_id [900040] [12.08.23 05:33:31.534] ALL_SPAWN_FIX release gulag[darkscape_boars_2] [12.08.23 05:33:31.534] ALL_SPAWN_FIX create spawn_story_id [900041] [12.08.23 05:33:31.539] ALL_SPAWN_FIX release gulag[darkscape_boars_3] [12.08.23 05:33:31.540] ALL_SPAWN_FIX create spawn_story_id [900042] [12.08.23 05:33:31.544] ALL_SPAWN_FIX release gulag[darkscape_boars_4] [12.08.23 05:33:31.545] ALL_SPAWN_FIX create spawn_story_id [900043] [12.08.23 05:33:31.550] ALL_SPAWN_FIX release gulag[darkscape_dogs_1] [12.08.23 05:33:31.550] ALL_SPAWN_FIX create spawn_story_id [900044] [12.08.23 05:33:31.555] ALL_SPAWN_FIX release gulag[darkscape_dogs_2] [12.08.23 05:33:31.556] ALL_SPAWN_FIX create spawn_story_id [900045] [12.08.23 05:33:31.560] ALL_SPAWN_FIX release gulag[darkscape_flesh_1] [12.08.23 05:33:31.561] ALL_SPAWN_FIX create spawn_story_id [900046] [12.08.23 05:33:31.566] ALL_SPAWN_FIX release gulag[darkscape_flesh_2] [12.08.23 05:33:31.567] ALL_SPAWN_FIX create spawn_story_id [900047] [12.08.23 05:33:31.571] ALL_SPAWN_FIX release gulag[darkscape_flesh_4] [12.08.23 05:33:31.572] ALL_SPAWN_FIX create spawn_story_id [900048] [12.08.23 05:33:31.577] ALL_SPAWN_FIX release gulag[darkscape_flesh_5] [12.08.23 05:33:31.577] ALL_SPAWN_FIX create spawn_story_id [900049] [12.08.23 05:33:31.582] ALL_SPAWN_FIX release gulag[darkscape_flesh_6] [12.08.23 05:33:31.583] ALL_SPAWN_FIX create spawn_story_id [900050] [12.08.23 05:33:31.587] ALL_SPAWN_FIX release gulag[darkscape_bloodsucker_1] [12.08.23 05:33:31.588] ALL_SPAWN_FIX create spawn_story_id [900051] [12.08.23 05:33:31.593] ALL_SPAWN_FIX release gulag[darkscape_zombie_1] [12.08.23 05:33:31.594] ALL_SPAWN_FIX create spawn_story_id [900052] [12.08.23 05:33:31.598] ALL_SPAWN_FIX release gulag[darkscape_contr_1] [12.08.23 05:33:31.599] ALL_SPAWN_FIX create spawn_story_id [900053] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006773] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006774] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006775] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006776] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006777] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006778] [12.08.23 05:33:31.599] ALL_SPAWN_FIX release spawn story id [8006779] [12.08.23 05:33:31.618] ALL_SPAWN_FIX release [restrictor_art_buluz_pri][18675] [12.08.23 05:33:31.620] ALL_SPAWN_FIX release [ros_box_0002][12844] [12.08.23 05:33:31.623] ALL_SPAWN_FIX release [rostok_zone_witches_galantine_0004][12676] [12.08.23 05:33:31.623] ALL_SPAWN_FIX create spawn_story_id [900054] [12.08.23 05:33:31.638] ALL_SPAWN_FIX release [darkscape_zombie_1][38000] [12.08.23 05:33:31.639] ALL_SPAWN_FIX create spawn_story_id [900052] [12.08.23 05:33:31.645] ALL_SPAWN_FIX release [borman][32677] [12.08.23 05:33:31.645] ALL_SPAWN_FIX create spawn_story_id [14005] [12.08.23 05:33:31.673] ALL_SPAWN_FIX release [warlab_sekret_ekolog1][36384] [12.08.23 05:33:31.673] ALL_SPAWN_FIX create spawn_story_id [22005] [12.08.23 05:33:31.678] ALL_SPAWN_FIX release [pomoshnik_timer_zenter_doza_restrictor][2335] [12.08.23 05:33:31.678] ALL_SPAWN_FIX create spawn_story_id [17030] [12.08.23 05:33:31.679] ALL_SPAWN_FIX release [aver_kluk1_put1_restrictor][1817] [12.08.23 05:33:31.679] ALL_SPAWN_FIX create spawn_story_id [900058] [12.08.23 05:33:31.700] ALL_SPAWN_FIX release [agro_stol_adrenalin_1][7814] [12.08.23 05:33:31.700] ALL_SPAWN_FIX create spawn_story_id [900062] [12.08.23 05:33:31.702] ALL_SPAWN_FIX release [agro_fotka_pamka_adrenalin_1][7817] [12.08.23 05:33:31.702] ALL_SPAWN_FIX create spawn_story_id [900063] [12.08.23 05:33:31.950] ALL_SPAWN_FIX release [nevid_monolit][20824] [12.08.23 05:33:31.950] ALL_SPAWN_FIX create spawn_story_id [19021] [12.08.23 05:33:31.988] ALL_SPAWN_FIX release [jup_yan_gavaec_barmen][5078] [12.08.23 05:33:31.988] ALL_SPAWN_FIX create spawn_story_id [30176] [12.08.23 05:33:31.992] ALL_SPAWN_FIX release [atp_ataker_bandit23][374] [12.08.23 05:33:31.993] ALL_SPAWN_FIX create spawn_story_id [30181] [12.08.23 05:33:31.997] ALL_SPAWN_FIX release [atp_ataker_bandit24][378] [12.08.23 05:33:31.997] ALL_SPAWN_FIX create spawn_story_id [30182] [12.08.23 05:33:32.005] ALL_SPAWN_FIX release [pri_tv_burbon][18679] [12.08.23 05:33:32.005] ALL_SPAWN_FIX create spawn_story_id [900070] [12.08.23 05:33:32.009] ALL_SPAWN_FIX release [pri_priemnik_burbon][18680] [12.08.23 05:33:32.009] ALL_SPAWN_FIX create spawn_story_id [900071] [12.08.23 05:33:32.016] ALL_SPAWN_FIX release [agro_stol_adrenalin_1][38162] [12.08.23 05:33:32.016] ALL_SPAWN_FIX create spawn_story_id [900062] [12.08.23 05:33:32.022] ALL_SPAWN_FIX release [agro_fotka_pamka_adrenalin_1][38163] [12.08.23 05:33:32.022] ALL_SPAWN_FIX create spawn_story_id [900063] [12.08.23 05:33:32.026] ALL_SPAWN_FIX release [pri_stol_burbon][18678] [12.08.23 05:33:32.026] ALL_SPAWN_FIX create spawn_story_id [900069] [12.08.23 05:33:32.030] ALL_SPAWN_FIX release [pri_burbon][18676] [12.08.23 05:33:32.030] ALL_SPAWN_FIX create spawn_story_id [30177] [12.08.23 05:33:32.035] ALL_SPAWN_FIX release [dcity_nach_oxran][2428] [12.08.23 05:33:32.053] ALL_SPAWN_FIX fix mill[mill_sniper_nick] alive [12.08.23 05:33:32.058] ALL_SPAWN_FIX fix mill[mill_sniper_harris] alive [12.08.23 05:33:32.064] ALL_SPAWN_FIX fix mill[mill_sniper_jonn] alive [12.08.23 05:33:32.069] ALL_SPAWN_FIX fix mill[mill_sniper_croker] alive [12.08.23 05:33:32.280] ALL_SPAWN_FIX release [safe_4_inv][24860] [12.08.23 05:33:32.280] ALL_SPAWN_FIX create spawn_story_id [900068] [12.08.23 05:33:32.288] ALL_SPAWN_FIX release [marsh_barman][34831] [12.08.23 05:33:32.288] ALL_SPAWN_FIX create spawn_story_id [9512] [12.08.23 05:33:32.293] FIX gener_no_weapon_zone_restrictor [12.08.23 05:33:32.294] FIX idu_na_nz_restrictor [12.08.23 05:33:32.308] ALL_SPAWN_FIX release [pri_stol_burbon][38425] [12.08.23 05:33:32.308] ALL_SPAWN_FIX create spawn_story_id [900069] [12.08.23 05:33:32.315] ALL_SPAWN_FIX release [pri_priemnik_burbon][38422] [12.08.23 05:33:32.315] ALL_SPAWN_FIX create spawn_story_id [900071] [12.08.23 05:33:41.386] * MEMORY USAGE: 1844329 K [12.08.23 05:35:46.103] - Disconnect [12.08.23 05:35:51.910] - Destroying level [12.08.23 05:35:52.370] * DVB created: 4096K [12.08.23 05:35:52.370] * DIB created: 512K [12.08.23 05:35:52.370] - r__tf_aniso 4 [12.08.23 05:35:52.370] - r1_tf_mipbias 0. [12.08.23 05:35:52.370] * SSample: 1024x768 [12.08.23 05:35:52.456] * SSample: enabled [12.08.23 05:35:52.456] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [12.08.23 05:35:52.456] * GPU vertex cache: unrecognized, 16 [12.08.23 05:35:52.456] *** RESET [336 ms] [12.08.23 05:35:52.605] "d:\op-2.1\bin\xr_3da.exe" -nointro [12.08.23 05:35:52.605] Begin load [12.08.23 05:35:52.744] * phase time: 7 ms [12.08.23 05:35:52.969] * phase cmem: 1128753 K [12.08.23 05:35:52.969] Starting server... [12.08.23 05:35:53.427] - Gamedata version: [Сборка 2.1 final p.8k.2] [12.08.23 05:35:53.713] * phase time: 969 ms [12.08.23 05:35:53.932] * phase cmem: 1121483 K [12.08.23 05:35:53.932] Loading alife simulator... [12.08.23 05:35:53.946] * phase time: 233 ms [12.08.23 05:35:54.165] * phase cmem: 1121483 K [12.08.23 05:35:54.165] Loading savegame... [12.08.23 05:35:54.301] * Loading key-value pairs... [12.08.23 05:35:54.439] * 20 key-value pairs were successfully loaded (0.138s) [12.08.23 05:35:54.439] * Loading spawn registry... [12.08.23 05:36:01.238] * 25177 spawn points were successfully loaded (6.800s) [12.08.23 05:36:01.240] * Loading objects... [12.08.23 05:36:03.126] * 35795 objects were successfully loaded (1.885s) 35795 [12.08.23 05:36:06.912] * Loading quick slots data... [12.08.23 05:36:06.912] * Start objects on_register'ed... [12.08.23 05:36:11.990] * 35795 objects on_register'ed (5.077s) [12.08.23 05:36:11.993] * Game День 51. Автосохранение Янтарь - Радар is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 51. Автосохранение Янтарь - Радар.sav' (18.059s) [12.08.23 05:36:11.993] * phase time: 18045 ms [12.08.23 05:36:12.217] * phase cmem: 1250445 K [12.08.23 05:36:12.217] Connecting... [12.08.23 05:36:12.217] MaxPlayers = 32 [12.08.23 05:36:12.333] * phase time: 339 ms [12.08.23 05:36:12.556] * phase cmem: 1250481 K [12.08.23 05:36:12.556] Connecting to... [12.08.23 05:36:12.557] Player not found. New player created. [12.08.23 05:36:12.557] * client : connection accepted - <> [12.08.23 05:36:12.583] * phase time: 250 ms [12.08.23 05:36:12.810] * phase cmem: 1250505 K [12.08.23 05:36:12.810] Reading level info... [12.08.23 05:36:12.837] * phase time: 253 ms [12.08.23 05:36:13.098] * phase cmem: 1250505 K [12.08.23 05:36:13.098] Loading object space... [12.08.23 05:36:13.903] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.1\userdata\level_cache\l10_radar in files list (size = 79161) [12.08.23 05:36:18.835] * object space load: 5736 ms [12.08.23 05:36:18.835] * phase time: 5998 ms [12.08.23 05:36:19.064] * phase cmem: 1350104 K [12.08.23 05:36:19.064] Loading shaders (R1)... [12.08.23 05:36:19.539] * phase time: 704 ms [12.08.23 05:36:19.766] * phase cmem: 1351181 K [12.08.23 05:36:19.766] Loading geometry (R1)... [12.08.23 05:36:22.824] * phase time: 3284 ms [12.08.23 05:36:23.051] * phase cmem: 1410023 K [12.08.23 05:36:23.051] Loading visuals (R1)... [12.08.23 05:36:23.351] * phase time: 527 ms [12.08.23 05:36:23.587] * phase cmem: 1412558 K [12.08.23 05:36:23.587] Loading details (R1)... [12.08.23 05:36:24.352] * [DETAILS] VertexConsts(256), Batch(61) [12.08.23 05:36:24.352] * [DETAILS] 40687 v(20), 26352 p [12.08.23 05:36:24.352] * [DETAILS] Batch(61), VB(794K), IB(154K) [12.08.23 05:36:24.357] * phase time: 1005 ms [12.08.23 05:36:24.592] * phase cmem: 1413540 K [12.08.23 05:36:24.592] Loading sectors (R1)... [12.08.23 05:36:24.594] * Loading HOM: d:\op-2.1\gamedata\levels\l10_radar\level.hom [12.08.23 05:36:24.651] * phase time: 294 ms [12.08.23 05:36:24.884] * phase cmem: 1413595 K [12.08.23 05:36:24.884] Loading AI objects... [12.08.23 05:36:24.906] - Loading music tracks from 'l10_radar_musics'... [12.08.23 05:36:25.136] * phase time: 485 ms [12.08.23 05:36:25.390] * phase cmem: 1413546 K [12.08.23 05:36:25.390] Loading PH world... [12.08.23 05:36:25.430] - Game configuring : Started [12.08.23 05:36:25.436] - Game configuring : Finished [12.08.23 05:36:25.441] * phase time: 304 ms [12.08.23 05:36:25.675] * phase cmem: 1421353 K [12.08.23 05:36:25.675] Loading textures... [12.08.23 05:36:33.353] * t-report - base: 1153, 1010471 K [12.08.23 05:36:33.353] * t-report - lmap: 8, 8193 K [12.08.23 05:36:33.353] * phase time: 7912 ms [12.08.23 05:36:33.584] * phase cmem: 1598934 K [12.08.23 05:36:33.584] Synchronizing... [12.08.23 05:36:33.584] Save created on [Engine 1.0f p 8.2] [12.08.23 05:36:33.584] Save date and time [Sat Aug 12 00:34:21 2023] [12.08.23 05:36:33.601] * phase time: 247 ms [12.08.23 05:36:33.854] * phase cmem: 1598934 K [12.08.23 05:36:34.578] * [win32]: free[1819552 K], reserved[191228 K], committed[2183460 K] [12.08.23 05:36:34.578] * [ D3D ]: textures[1018664 K] [12.08.23 05:36:34.578] * [x-ray]: crt heap[497684 K], process heap[497684 K], game lua[227385 K], engine lua[192 K], render[392 K] [12.08.23 05:36:34.578] * [x-ray]: economy: strings[count: 199601, lengths: 10771 K, overhead: 6237 K, saved: 24553 K] [12.08.23 05:36:34.578] * [x-ray]: economy: smem[count: 54293, lengths: 32047 K, overhead: 848 K, saved: 10984 K] [12.08.23 05:36:34.578] * Starting measure [12.08.23 05:36:42.373] [12.08.23 05:36:42.373] FATAL ERROR [12.08.23 05:36:42.373] [12.08.23 05:36:42.373] [error]Expression : fatal error [12.08.23 05:36:42.373] [error]Function : CModelPool::Instance_Load [12.08.23 05:36:42.373] [error]File : ..\xrRender\ModelPool.cpp [12.08.23 05:36:42.373] [error]Line : 114 [12.08.23 05:36:42.373] [error]Description : Can't find model file '%s'. [12.08.23 05:36:42.373] [error]Arguments : weapons\ammo\ammo_556x45_ss1=0.ogf [12.08.23 05:36:42.373] [12.08.23 05:36:42.373] [12.08.23 05:36:42.374] stack trace: [12.08.23 05:36:42.374] [12.08.23 05:37:47.694] *** break by StackWalk *** [12.08.23 05:37:47.694] stack trace: [12.08.23 05:37:47.694] [12.08.23 05:37:47.694] 0023:7477ED6B (0x74793930 0x73DD43CC 0x003F8F58 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [12.08.23 05:37:47.694] 0023:7477F38F (0x747AC200 0x73DD4374 0x00000072 0x73DD43E8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 415 [12.08.23 05:37:47.694] 0023:73DBAF0D (0x003F9394 0x00000001 0x16E1E22C 0x10941160) xrRender_R1.dll, CModelPool::Instance_Load(), s:\xr_3da\xrrender\modelpool.cpp, 114 [12.08.23 05:37:47.694] 0023:73DBB2C3 (0x16E1E22C 0x00000000 0x0133E460 0x00000004) xrRender_R1.dll, CModelPool::Create(), s:\xr_3da\xrrender\modelpool.cpp, 262 [12.08.23 05:37:47.694] 0023:01296F04 (0x16E1E220 0x00000001 0x74768F5C 0x043CF310) XR_3DA.exe, CObject::cNameVisual_set(), s:\xr_3da\xr_object.cpp, 47 [12.08.23 05:37:47.694] 0023:734A19A9 (0x4A385DA0 0x0000001E 0x19999999 0x00000005) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 286 [12.08.23 05:37:47.694] 0023:734AAF34 (0x4A385DA0 0x7466C572 0x00000001 0x0418D4FE) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48 [12.08.23 05:37:47.694] 0023:734D8A05 (0x4A385DA0 0x73753E18 0x10941030 0x003F97F4) xrGame.dll, CPhysicItem::net_Spawn(), s:\xr_3da\xrgame\physic_item.cpp, 81 [12.08.23 05:37:47.694] 0023:734D098B (0x4A385DA0 0x10941160 0x01298114 0x003F97FC) xrGame.dll, CInventoryItemObject::net_Spawn(), s:\xr_3da\xrgame\inventory_item_object.cpp, 120 [12.08.23 05:37:47.694] 0023:734E8725 (0x4A385DA0 0x003F2C1D 0x00000001 0x5280255C) xrGame.dll, CWeaponAmmo::net_Spawn(), s:\xr_3da\xrgame\weaponammo.cpp, 104 [12.08.23 05:37:47.694] 0023:7345CC49 (0x4A385DA0 0x52E9BED0 0x52E9BED0 0x72F28E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117 [12.08.23 05:37:47.694] 0023:7345D022 (0x003FB8A4 0x6D610001 0x355F6F6D 0x7836352E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [12.08.23 05:37:47.694] 0023:73454FE3 (0x00000000 0x09916FD8 0x181B2878 0x181B2A10) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [12.08.23 05:37:47.694] 0023:734547BE (0x000728D2 0x04DA4460 0x012C63B4 0x001AC635) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [12.08.23 05:37:47.694] 0023:0127FB8C (0x001AC635 0x0000003C 0x0133E460 0x4241F60E) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [12.08.23 05:37:47.694] 0023:012C63B4 (0x00000000 0x01341930 0xFFFDE000 0x0000000F) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [12.08.23 05:37:47.694] 0023:012C6895 (0x01341930 0x00000063 0x01341930 0x003FFD5C) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [12.08.23 05:37:47.694] 0023:0129113A (0x00000000 0x01341930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [12.08.23 05:37:47.694] 0023:01290D50 (0x01230000 0x00000000 0x004A2A1B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [12.08.23 05:37:47.694] 0023:01290960 (0x01230000 0x00000000 0x004A2A1B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [12.08.23 05:37:47.694] 0023:0128B6CB (0xFFFDE000 0x003FFE38 0x77DA9ED2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [12.08.23 05:37:47.694] 0023:760233CA (0xFFFDE000 0x77D82EC5 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [12.08.23 05:37:47.694] 0023:77DA9ED2 (0x0128B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [12.08.23 05:37:47.694] 0023:77DA9EA5 (0x0128B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()