* Detected CPU: AuthenticAMD AMD E2-3000M APU with Radeon(tm) HD Graphics, F63/M1/S0 Counts: 2 * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 Initializing File System... using fs-ltx d:\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79164 files cached, 18203Kb memory used. Init FileSystem 2.149824 sec [14.08.23 01:52:45.479] 'xrCore' build 7445, Jun 25 2019 [14.08.23 01:52:45.479] OP 2.1 Engine ver 1.0f patch ver 8.2 [14.08.23 01:52:45.479] [14.08.23 01:52:46.883] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [14.08.23 01:52:46.899] Initializing Engine... [14.08.23 01:52:46.914] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [14.08.23 01:52:46.914] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [14.08.23 01:52:46.914] respawn_type transparent_treasure user_name ] [14.08.23 01:52:46.914] Loading config for renderer [14.08.23 01:52:46.914] Executing config-script "user.ltx"... [14.08.23 01:52:46.914] [d:\op-2.1\userdata\user.ltx] successfully loaded. [14.08.23 01:52:46.914] Starting INPUT device... [14.08.23 01:52:46.946] Loading DLL: xrRender_R1.dll [14.08.23 01:52:47.055] Loading DLL: xrGame.dll [14.08.23 01:52:47.304] 'xrGame' build Jun 25 2019 12:48:47 [14.08.23 01:52:47.554] * [win32]: free[4041644 K], reserved[49204 K], committed[103392 K] [14.08.23 01:52:47.554] * [ D3D ]: textures[0 K] [14.08.23 01:52:47.554] * [x-ray]: crt heap[29691 K], process heap[29691 K], game lua[0 K], engine lua[0 K], render[0 K] [14.08.23 01:52:47.554] * [x-ray]: economy: strings[count: 37194, lengths: 1018 K, overhead: 1162 K, saved: 14734 K] [14.08.23 01:52:47.554] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.08.23 01:52:47.554] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [14.08.23 01:52:47.601] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [14.08.23 01:52:47.601] Executing config-script "user.ltx"... [14.08.23 01:52:47.601] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"... [14.08.23 01:52:47.616] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded. [14.08.23 01:52:47.616] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [14.08.23 01:52:47.616] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [14.08.23 01:52:47.616] - Maximum allowed affinity mask: 0x3, current: 0x2 [14.08.23 01:52:47.616] [d:\op-2.1\userdata\user.ltx] successfully loaded. [14.08.23 01:52:47.632] SOUND: OpenAL: enumerate devices... [14.08.23 01:52:47.632] SOUND: OpenAL: EnumerationExtension Present [14.08.23 01:52:47.632] devices OpenAL Soft [14.08.23 01:52:47.632] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [14.08.23 01:52:47.727] SOUND: OpenAL: All available devices: [14.08.23 01:52:47.727] 1. OpenAL Soft, Spec Version 1.1 (default) [14.08.23 01:52:47.727] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [14.08.23 01:52:47.739] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [14.08.23 01:52:47.748] * sound: EAX 2.0 extension: absent [14.08.23 01:52:47.748] * sound: EAX 2.0 deferred: absent [14.08.23 01:52:47.771] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [14.08.23 01:52:47.810] Starting RENDER device... [14.08.23 01:52:48.286] * GPU [vendor:1002]-[device:9643]: AMD Radeon HD 6380G [14.08.23 01:52:48.286] * GPU driver: 8.17.10.1433 [14.08.23 01:52:49.108] * CREATE: DeviceREF: 1 [14.08.23 01:52:49.108] * Texture memory: 2015 M [14.08.23 01:52:49.108] * DDI-level: 9.0 [14.08.23 01:52:49.266] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 01:52:49.266] * GPU vertex cache: unrecognized, 16 [14.08.23 01:52:49.266] * DVB created: 4096K [14.08.23 01:52:49.266] * DIB created: 512K [14.08.23 01:52:50.490] load time LTX=385 ms [14.08.23 01:52:50.507] count of .thm files=3228 [14.08.23 01:53:21.576] load time THM=31087 ms [14.08.23 01:53:21.576] * distortion: used, dev(30),need(14) [14.08.23 01:53:21.590] * SSample: 1024x768 [14.08.23 01:53:21.835] * SSample: enabled [14.08.23 01:53:23.314] - r__tf_aniso 4 [14.08.23 01:53:23.314] - r1_tf_mipbias 0. [14.08.23 01:53:23.580] Script debugger succesfully restarted. [14.08.23 01:53:30.116] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 01:53:30.980] Starting engine... [14.08.23 01:53:31.298] GMLib loaded at 317 msec [14.08.23 01:53:32.912] Game_Globals loaded at 1613 msec [14.08.23 01:53:34.595] App_Start loaded at 1683 msec [14.08.23 01:53:34.766] ui_core loaded at 170 msec [14.08.23 01:53:34.961] Loading DLL: xrGameSpy.dll [14.08.23 01:53:35.552] Main_Menu loaded at 786 msec [14.08.23 01:54:04.018] * DVB created: 4096K [14.08.23 01:54:04.018] * DIB created: 512K [14.08.23 01:54:04.018] - r__tf_aniso 4 [14.08.23 01:54:04.018] - r1_tf_mipbias 0. [14.08.23 01:54:04.018] * SSample: 1024x768 [14.08.23 01:54:04.031] * SSample: enabled [14.08.23 01:54:04.031] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 01:54:04.031] * GPU vertex cache: unrecognized, 16 [14.08.23 01:54:04.031] *** RESET [185 ms] [14.08.23 01:54:04.101] "d:\op-2.1\bin\xr_3da.exe" -nointro [14.08.23 01:54:04.101] Begin load [14.08.23 01:54:04.104] * phase time: 0 ms [14.08.23 01:54:04.196] * phase cmem: 191508 K [14.08.23 01:54:04.196] Prefetching objects... [14.08.23 01:54:04.420] * Objects loaded in 0 ms [14.08.23 01:54:22.963] * Models loaded in 18543 ms [14.08.23 01:54:23.058] * Prefetch memory: 707152Kb [14.08.23 01:54:23.065] * phase time: 18962 ms [14.08.23 01:54:23.164] * phase cmem: 861723 K [14.08.23 01:54:23.164] Starting server... [14.08.23 01:54:23.344] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 01:54:23.585] * phase time: 519 ms [14.08.23 01:54:23.680] * phase cmem: 859533 K [14.08.23 01:54:23.680] Loading alife simulator... [14.08.23 01:54:23.680] * phase time: 94 ms [14.08.23 01:54:23.776] * phase cmem: 859534 K [14.08.23 01:54:23.776] Loading savegame... [14.08.23 01:54:23.989] * Loading key-value pairs... [14.08.23 01:54:24.128] * 20 key-value pairs were successfully loaded (0.139s) [14.08.23 01:54:24.128] * Loading spawn registry... [14.08.23 01:54:31.117] * 25177 spawn points were successfully loaded (6.989s) [14.08.23 01:54:31.118] * Loading objects... [14.08.23 01:54:33.103] * 35835 objects were successfully loaded (1.984s) 35835 [14.08.23 01:54:36.125] * Loading quick slots data... [14.08.23 01:54:36.125] * Start objects on_register'ed... [14.08.23 01:54:41.722] * 35835 objects on_register'ed (5.597s) [14.08.23 01:54:41.725] * Game Тест пистолетов - завершено is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Тест пистолетов - завершено.sav' (18.044s) [14.08.23 01:54:41.725] * phase time: 18044 ms [14.08.23 01:54:41.906] * phase cmem: 1037283 K [14.08.23 01:54:41.906] Connecting... [14.08.23 01:54:42.358] MaxPlayers = 32 [14.08.23 01:54:42.513] * phase time: 787 ms [14.08.23 01:54:42.700] * phase cmem: 1051484 K [14.08.23 01:54:42.700] Connecting to... [14.08.23 01:54:42.701] Player not found. New player created. [14.08.23 01:54:42.701] * client : connection accepted - <> [14.08.23 01:54:42.738] * phase time: 225 ms [14.08.23 01:54:42.919] * phase cmem: 1051509 K [14.08.23 01:54:42.919] Reading level info... [14.08.23 01:54:42.939] * phase time: 200 ms [14.08.23 01:54:43.119] * phase cmem: 1051509 K [14.08.23 01:54:43.119] Loading object space... [14.08.23 01:54:43.505] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.1\userdata\level_cache\l05_bar in files list (size = 79164) [14.08.23 01:54:45.920] * object space load: 2801 ms [14.08.23 01:54:45.921] * phase time: 2981 ms [14.08.23 01:54:46.102] * phase cmem: 1096426 K [14.08.23 01:54:46.102] Loading shaders (R1)... [14.08.23 01:54:46.526] * phase time: 605 ms [14.08.23 01:54:46.722] * phase cmem: 1097817 K [14.08.23 01:54:46.722] Loading geometry (R1)... [14.08.23 01:54:47.897] * phase time: 1370 ms [14.08.23 01:54:48.080] * phase cmem: 1147745 K [14.08.23 01:54:48.080] Loading visuals (R1)... [14.08.23 01:54:48.215] * phase time: 318 ms [14.08.23 01:54:48.397] * phase cmem: 1150057 K [14.08.23 01:54:48.397] Loading details (R1)... [14.08.23 01:54:48.636] * [DETAILS] VertexConsts(256), Batch(61) [14.08.23 01:54:48.636] * [DETAILS] 40687 v(20), 26352 p [14.08.23 01:54:48.636] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.08.23 01:54:48.659] * phase time: 444 ms [14.08.23 01:54:48.842] * phase cmem: 1151060 K [14.08.23 01:54:48.842] Loading sectors (R1)... [14.08.23 01:54:48.844] * Loading HOM: d:\op-2.1\gamedata\levels\l05_bar\level.hom [14.08.23 01:54:48.901] * Loading environment modificator: d:\op-2.1\gamedata\levels\l05_bar\level.env_mod [14.08.23 01:54:48.901] * phase time: 241 ms [14.08.23 01:54:49.083] * phase cmem: 1151296 K [14.08.23 01:54:49.083] Loading AI objects... [14.08.23 01:54:49.223] * phase time: 321 ms [14.08.23 01:54:49.405] * phase cmem: 1151365 K [14.08.23 01:54:49.405] Loading PH world... [14.08.23 01:54:49.522] - Game configuring : Started [14.08.23 01:54:49.533] - Game configuring : Finished [14.08.23 01:54:50.330] * phase time: 1107 ms [14.08.23 01:54:50.528] * phase cmem: 1165262 K [14.08.23 01:54:50.528] Loading textures... [14.08.23 01:54:59.847] * t-report - base: 1193, 979856 K [14.08.23 01:54:59.847] * t-report - lmap: 8, 8193 K [14.08.23 01:54:59.847] * phase time: 9517 ms [14.08.23 01:55:00.047] * phase cmem: 1443931 K [14.08.23 01:55:00.047] Synchronizing... [14.08.23 01:55:00.047] Save created on [Engine 1.0f p 8.2] [14.08.23 01:55:00.047] Save date and time [Tue Aug 8 01:24:09 2023] [14.08.23 01:55:00.182] * phase time: 334 ms [14.08.23 01:55:00.365] * phase cmem: 1443931 K [14.08.23 01:55:00.964] * [win32]: free[2191088 K], reserved[92584 K], committed[1910568 K] [14.08.23 01:55:00.964] * [ D3D ]: textures[988049 K] [14.08.23 01:55:00.964] * [x-ray]: crt heap[385376 K], process heap[385376 K], game lua[228715 K], engine lua[304 K], render[0 K] [14.08.23 01:55:00.965] * [x-ray]: economy: strings[count: 188873, lengths: 10127 K, overhead: 5902 K, saved: 24154 K] [14.08.23 01:55:00.965] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.08.23 01:55:00.965] * Starting measure [14.08.23 01:56:04.789] ALL_SPAWN_FIX release [bar_arena_door_0000][610] [14.08.23 01:56:07.669] * MEMORY USAGE: 1993385 K [14.08.23 02:01:16.246] ~ WARNING kamp[bar_visitors_kamp_2] not has any suitable states for npc_id[57620].set idle state. [14.08.23 02:01:47.546] * Saving spawns... [14.08.23 02:01:47.554] * Saving objects... [14.08.23 02:01:48.331] * 35871 objects are successfully saved [14.08.23 02:01:48.373] * Saving key-value pairs... [14.08.23 02:01:48.568] * 20 key-value pairs were successfully saved [14.08.23 02:01:48.568] * Saving quick slots data... [14.08.23 02:01:48.839] * Game Администратор_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' [14.08.23 02:01:48.854] - Disconnect [14.08.23 02:01:56.734] - Destroying level [14.08.23 02:01:57.977] * DVB created: 4096K [14.08.23 02:01:57.977] * DIB created: 512K [14.08.23 02:01:57.978] - r__tf_aniso 4 [14.08.23 02:01:57.978] - r1_tf_mipbias 0. [14.08.23 02:01:57.978] * SSample: 1024x768 [14.08.23 02:01:58.089] * SSample: enabled [14.08.23 02:01:58.089] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:01:58.089] * GPU vertex cache: unrecognized, 16 [14.08.23 02:01:58.089] *** RESET [689 ms] [14.08.23 02:01:58.249] "d:\op-2.1\bin\xr_3da.exe" -nointro [14.08.23 02:01:58.249] Begin load [14.08.23 02:01:58.445] * phase time: 9 ms [14.08.23 02:01:59.105] * phase cmem: 1150304 K [14.08.23 02:01:59.105] Starting server... [14.08.23 02:01:59.961] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 02:02:00.468] * phase time: 2023 ms [14.08.23 02:02:01.092] * phase cmem: 1146321 K [14.08.23 02:02:01.092] Loading alife simulator... [14.08.23 02:02:01.093] * phase time: 624 ms [14.08.23 02:02:01.707] * phase cmem: 1146321 K [14.08.23 02:02:01.707] Loading savegame... [14.08.23 02:02:01.829] * Loading key-value pairs... [14.08.23 02:02:02.116] * 20 key-value pairs were successfully loaded (0.287s) [14.08.23 02:02:02.138] * Loading spawn registry... [14.08.23 02:02:16.440] * 25177 spawn points were successfully loaded (14.302s) [14.08.23 02:02:16.444] * Loading objects... [14.08.23 02:02:20.602] * 35871 objects were successfully loaded (4.158s) 35871 [14.08.23 02:02:27.563] * Loading quick slots data... [14.08.23 02:02:27.564] * Start objects on_register'ed... [14.08.23 02:02:37.244] * 35871 objects on_register'ed (9.679s) [14.08.23 02:02:37.248] * Game Администратор_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' (36.154s) [14.08.23 02:02:37.248] * phase time: 36153 ms [14.08.23 02:02:37.677] * phase cmem: 1272028 K [14.08.23 02:02:37.677] Connecting... [14.08.23 02:02:37.678] MaxPlayers = 32 [14.08.23 02:02:37.825] * phase time: 577 ms [14.08.23 02:02:38.209] * phase cmem: 1272065 K [14.08.23 02:02:38.209] Connecting to... [14.08.23 02:02:38.210] Player not found. New player created. [14.08.23 02:02:38.210] * client : connection accepted - <> [14.08.23 02:02:38.255] * phase time: 430 ms [14.08.23 02:02:38.673] * phase cmem: 1272090 K [14.08.23 02:02:38.673] Reading level info... [14.08.23 02:02:38.703] * phase time: 447 ms [14.08.23 02:02:39.092] * phase cmem: 1272090 K [14.08.23 02:02:39.092] Loading object space... [14.08.23 02:02:39.814] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.1\userdata\level_cache\l07_military in files list (size = 79166) [14.08.23 02:02:45.398] * object space load: 6306 ms [14.08.23 02:02:45.398] * phase time: 6695 ms [14.08.23 02:02:45.693] * phase cmem: 1357635 K [14.08.23 02:02:45.693] Loading shaders (R1)... [14.08.23 02:02:46.388] * phase time: 989 ms [14.08.23 02:02:46.667] * phase cmem: 1358610 K [14.08.23 02:02:46.667] Loading geometry (R1)... [14.08.23 02:02:48.706] * phase time: 2317 ms [14.08.23 02:02:48.964] * phase cmem: 1440051 K [14.08.23 02:02:48.964] Loading visuals (R1)... [14.08.23 02:02:49.091] * phase time: 385 ms [14.08.23 02:02:49.352] * phase cmem: 1441204 K [14.08.23 02:02:49.352] Loading details (R1)... [14.08.23 02:02:49.623] * [DETAILS] VertexConsts(256), Batch(61) [14.08.23 02:02:49.623] * [DETAILS] 40687 v(20), 26352 p [14.08.23 02:02:49.623] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.08.23 02:02:49.627] * phase time: 535 ms [14.08.23 02:02:49.915] * phase cmem: 1442184 K [14.08.23 02:02:49.915] Loading sectors (R1)... [14.08.23 02:02:49.917] * Loading HOM: d:\op-2.1\gamedata\levels\l07_military\level.hom [14.08.23 02:02:49.940] * phase time: 312 ms [14.08.23 02:02:50.199] * phase cmem: 1442352 K [14.08.23 02:02:50.199] Loading AI objects... [14.08.23 02:02:50.225] - Loading music tracks from 'l07_military_musics'... [14.08.23 02:02:50.428] * phase time: 488 ms [14.08.23 02:02:50.682] * phase cmem: 1442360 K [14.08.23 02:02:50.682] Loading PH world... [14.08.23 02:02:50.710] - Game configuring : Started [14.08.23 02:02:50.716] - Game configuring : Finished [14.08.23 02:02:50.721] * phase time: 293 ms [14.08.23 02:02:50.983] * phase cmem: 1450394 K [14.08.23 02:02:50.983] Loading textures... [14.08.23 02:02:58.794] * t-report - base: 1216, 1024689 K [14.08.23 02:02:58.794] * t-report - lmap: 14, 14337 K [14.08.23 02:02:58.794] * phase time: 8074 ms [14.08.23 02:02:59.076] * phase cmem: 1656521 K [14.08.23 02:02:59.076] Synchronizing... [14.08.23 02:02:59.076] Save created on [Engine 1.0f p 8.2] [14.08.23 02:02:59.076] Save date and time [Mon Aug 14 02:01:47 2023] [14.08.23 02:02:59.092] * phase time: 297 ms [14.08.23 02:02:59.371] * phase cmem: 1656521 K [14.08.23 02:03:00.237] * [win32]: free[1525340 K], reserved[262752 K], committed[2406148 K] [14.08.23 02:03:00.237] * [ D3D ]: textures[1039027 K] [14.08.23 02:03:00.237] * [x-ray]: crt heap[511810 K], process heap[511810 K], game lua[228680 K], engine lua[235 K], render[2284 K] [14.08.23 02:03:00.237] * [x-ray]: economy: strings[count: 202670, lengths: 10778 K, overhead: 6333 K, saved: 61094 K] [14.08.23 02:03:00.237] * [x-ray]: economy: smem[count: 66391, lengths: 37706 K, overhead: 1037 K, saved: 29469 K] [14.08.23 02:03:00.237] * Starting measure [14.08.23 02:03:33.938] * MEMORY USAGE: 1803408 K [14.08.23 02:03:48.851] * DVB created: 4096K [14.08.23 02:03:48.851] * DIB created: 512K [14.08.23 02:03:48.852] - r__tf_aniso 4 [14.08.23 02:03:48.852] - r1_tf_mipbias 0. [14.08.23 02:03:48.852] * SSample: 1024x768 [14.08.23 02:03:48.879] * SSample: enabled [14.08.23 02:03:48.879] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:03:48.879] * GPU vertex cache: unrecognized, 16 [14.08.23 02:03:48.879] *** RESET [0 ms] [14.08.23 02:03:53.096] * MEMORY USAGE: 1844802 K [14.08.23 02:03:54.063] * DVB created: 4096K [14.08.23 02:03:54.064] * DIB created: 512K [14.08.23 02:03:54.065] - r__tf_aniso 4 [14.08.23 02:03:54.065] - r1_tf_mipbias 0. [14.08.23 02:03:54.065] * SSample: 1024x768 [14.08.23 02:03:54.096] * SSample: enabled [14.08.23 02:03:54.096] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:03:54.096] * GPU vertex cache: unrecognized, 16 [14.08.23 02:03:54.096] *** RESET [318 ms] [14.08.23 02:03:55.295] * MEMORY USAGE: 1803758 K [14.08.23 02:05:50.755] * Saving spawns... [14.08.23 02:05:50.764] * Saving objects... [14.08.23 02:05:51.435] * 35781 objects are successfully saved [14.08.23 02:05:51.470] * Saving key-value pairs... [14.08.23 02:05:51.623] * 20 key-value pairs were successfully saved [14.08.23 02:05:51.623] * Saving quick slots data... [14.08.23 02:05:51.781] * Game Администратор_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' [14.08.23 02:05:51.822] - Disconnect [14.08.23 02:05:57.944] - Destroying level [14.08.23 02:05:58.636] * DVB created: 4096K [14.08.23 02:05:58.636] * DIB created: 512K [14.08.23 02:05:58.636] - r__tf_aniso 4 [14.08.23 02:05:58.636] - r1_tf_mipbias 0. [14.08.23 02:05:58.636] * SSample: 1024x768 [14.08.23 02:05:58.661] * SSample: enabled [14.08.23 02:05:58.661] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:05:58.661] * GPU vertex cache: unrecognized, 16 [14.08.23 02:05:58.661] *** RESET [393 ms] [14.08.23 02:05:58.705] "d:\op-2.1\bin\xr_3da.exe" -nointro [14.08.23 02:05:58.705] Begin load [14.08.23 02:05:58.862] * phase time: 0 ms [14.08.23 02:05:59.138] * phase cmem: 1167840 K [14.08.23 02:05:59.138] Starting server... [14.08.23 02:05:59.761] - Gamedata version: [Сборка 2.1 final p.8k.2] [14.08.23 02:06:00.092] * phase time: 1229 ms [14.08.23 02:06:00.362] * phase cmem: 1162480 K [14.08.23 02:06:00.362] Loading alife simulator... [14.08.23 02:06:00.363] * phase time: 270 ms [14.08.23 02:06:00.668] * phase cmem: 1162481 K [14.08.23 02:06:00.668] Loading savegame... [14.08.23 02:06:00.727] * Loading key-value pairs... [14.08.23 02:06:00.865] * 20 key-value pairs were successfully loaded (0.138s) [14.08.23 02:06:00.865] * Loading spawn registry... [14.08.23 02:06:08.362] * 25177 spawn points were successfully loaded (7.497s) [14.08.23 02:06:08.364] * Loading objects... [14.08.23 02:06:10.551] * 35781 objects were successfully loaded (2.187s) 35781 [14.08.23 02:06:14.501] * Loading quick slots data... [14.08.23 02:06:14.502] * Start objects on_register'ed... [14.08.23 02:06:20.068] * 35781 objects on_register'ed (5.565s) [14.08.23 02:06:20.071] * Game Администратор_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Администратор_autosave.sav' (19.708s) [14.08.23 02:06:20.071] * phase time: 19707 ms [14.08.23 02:06:20.352] * phase cmem: 1291018 K [14.08.23 02:06:20.352] Connecting... [14.08.23 02:06:20.353] MaxPlayers = 32 [14.08.23 02:06:20.475] * phase time: 403 ms [14.08.23 02:06:20.749] * phase cmem: 1291055 K [14.08.23 02:06:20.749] Connecting to... [14.08.23 02:06:20.749] Player not found. New player created. [14.08.23 02:06:20.750] * client : connection accepted - <> [14.08.23 02:06:20.794] * phase time: 319 ms [14.08.23 02:06:21.108] * phase cmem: 1291079 K [14.08.23 02:06:21.108] Reading level info... [14.08.23 02:06:21.136] * phase time: 342 ms [14.08.23 02:06:21.413] * phase cmem: 1291079 K [14.08.23 02:06:21.413] Loading object space... [14.08.23 02:06:23.989] * object space load: 2576 ms [14.08.23 02:06:23.989] * phase time: 2852 ms [14.08.23 02:06:24.306] * phase cmem: 1390678 K [14.08.23 02:06:24.306] Loading shaders (R1)... [14.08.23 02:06:24.781] * phase time: 791 ms [14.08.23 02:06:25.076] * phase cmem: 1391586 K [14.08.23 02:06:25.076] Loading geometry (R1)... [14.08.23 02:06:26.212] * phase time: 1431 ms [14.08.23 02:06:26.494] * phase cmem: 1450429 K [14.08.23 02:06:26.494] Loading visuals (R1)... [14.08.23 02:06:26.725] * phase time: 513 ms [14.08.23 02:06:27.004] * phase cmem: 1453324 K [14.08.23 02:06:27.004] Loading details (R1)... [14.08.23 02:06:27.167] * [DETAILS] VertexConsts(256), Batch(61) [14.08.23 02:06:27.167] * [DETAILS] 40687 v(20), 26352 p [14.08.23 02:06:27.167] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.08.23 02:06:27.172] * phase time: 446 ms [14.08.23 02:06:27.459] * phase cmem: 1454304 K [14.08.23 02:06:27.459] Loading sectors (R1)... [14.08.23 02:06:27.461] * Loading HOM: d:\op-2.1\gamedata\levels\l10_radar\level.hom [14.08.23 02:06:27.484] * phase time: 311 ms [14.08.23 02:06:27.761] * phase cmem: 1454375 K [14.08.23 02:06:27.761] Loading AI objects... [14.08.23 02:06:27.796] - Loading music tracks from 'l10_radar_musics'... [14.08.23 02:06:27.986] * phase time: 502 ms [14.08.23 02:06:28.298] * phase cmem: 1454326 K [14.08.23 02:06:28.298] Loading PH world... [14.08.23 02:06:28.325] - Game configuring : Started [14.08.23 02:06:28.330] - Game configuring : Finished [14.08.23 02:06:28.335] * phase time: 348 ms [14.08.23 02:06:28.611] * phase cmem: 1459790 K [14.08.23 02:06:28.611] Loading textures... [14.08.23 02:06:35.364] * t-report - base: 1152, 1007398 K [14.08.23 02:06:35.364] * t-report - lmap: 8, 8193 K [14.08.23 02:06:35.364] * phase time: 7029 ms [14.08.23 02:06:35.647] * phase cmem: 1637371 K [14.08.23 02:06:35.647] Synchronizing... [14.08.23 02:06:35.647] Save created on [Engine 1.0f p 8.2] [14.08.23 02:06:35.647] Save date and time [Mon Aug 14 02:05:50 2023] [14.08.23 02:06:35.663] * phase time: 298 ms [14.08.23 02:06:35.924] * phase cmem: 1637371 K [14.08.23 02:06:36.698] * [win32]: free[1519380 K], reserved[268204 K], committed[2406656 K] [14.08.23 02:06:36.698] * [ D3D ]: textures[1015591 K] [14.08.23 02:06:36.698] * [x-ray]: crt heap[535380 K], process heap[535380 K], game lua[228695 K], engine lua[294 K], render[2794 K] [14.08.23 02:06:36.698] * [x-ray]: economy: strings[count: 205921, lengths: 10984 K, overhead: 6435 K, saved: 74561 K] [14.08.23 02:06:36.698] * [x-ray]: economy: smem[count: 80279, lengths: 44808 K, overhead: 1254 K, saved: 31781 K] [14.08.23 02:06:36.698] * Starting measure [14.08.23 02:07:00.618] * MEMORY USAGE: 1708571 K [14.08.23 02:07:09.295] * DVB created: 4096K [14.08.23 02:07:09.295] * DIB created: 512K [14.08.23 02:07:09.296] - r__tf_aniso 4 [14.08.23 02:07:09.296] - r1_tf_mipbias 0. [14.08.23 02:07:09.296] * SSample: 1024x768 [14.08.23 02:07:09.320] * SSample: enabled [14.08.23 02:07:09.320] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:07:09.320] * GPU vertex cache: unrecognized, 16 [14.08.23 02:07:09.320] *** RESET [0 ms] [14.08.23 02:07:12.971] * MEMORY USAGE: 1750159 K [14.08.23 02:07:13.835] * DVB created: 4096K [14.08.23 02:07:13.835] * DIB created: 512K [14.08.23 02:07:13.836] - r__tf_aniso 4 [14.08.23 02:07:13.836] - r1_tf_mipbias 0. [14.08.23 02:07:13.836] * SSample: 1024x768 [14.08.23 02:07:13.860] * SSample: enabled [14.08.23 02:07:13.860] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.08.23 02:07:13.860] * GPU vertex cache: unrecognized, 16 [14.08.23 02:07:13.860] *** RESET [249 ms] [14.08.23 02:07:14.926] * MEMORY USAGE: 1709505 K [14.08.23 02:09:46.968] ~ WARNING kamp[rad_prip_road_kamp_center] not has any suitable states for npc_id[59426].set idle state. [14.08.23 02:09:50.191] ~ WARNING kamp[rad_prip_road_kamp_center] not has any suitable states for npc_id[59426].set idle state. [14.08.23 02:10:14.665] [14.08.23 02:10:14.665] FATAL ERROR [14.08.23 02:10:14.665] [14.08.23 02:10:14.665] [error]Expression : fatal error [14.08.23 02:10:14.665] [error]Function : CModelPool::Instance_Load [14.08.23 02:10:14.665] [error]File : ..\xrRender\ModelPool.cpp [14.08.23 02:10:14.665] [error]Line : 114 [14.08.23 02:10:14.665] [error]Description : Can't find model file '%s'. [14.08.23 02:10:14.666] [error]Arguments : weapons\ammo\ammo_556x45_ss1=0.ogf [14.08.23 02:10:14.666] [14.08.23 02:10:14.666] [14.08.23 02:10:14.666] stack trace: [14.08.23 02:10:14.666] [14.08.23 02:11:24.545] *** break by StackWalk *** [14.08.23 02:11:24.545] stack trace: [14.08.23 02:11:24.545] [14.08.23 02:11:24.545] 0023:74E8ED6B (0x74EA3930 0x741743CC 0x00198908 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [14.08.23 02:11:24.545] 0023:74E8F38F (0x74EBC200 0x74174374 0x00000072 0x741743E8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 415 [14.08.23 02:11:24.545] 0023:7415AF0D (0x00198D44 0x00000001 0x4A87C6EC 0x0D8B6E20) xrRender_R1.dll, CModelPool::Instance_Load(), s:\xr_3da\xrrender\modelpool.cpp, 114 [14.08.23 02:11:24.545] 0023:7415B2C3 (0x4A87C6EC 0x00000000 0x0133E460 0x00000004) xrRender_R1.dll, CModelPool::Create(), s:\xr_3da\xrrender\modelpool.cpp, 262 [14.08.23 02:11:24.545] 0023:01296F04 (0x4A87C6E0 0x00000001 0x74E78F5C 0x042A19C0) XR_3DA.exe, CObject::cNameVisual_set(), s:\xr_3da\xr_object.cpp, 47 [14.08.23 02:11:24.545] 0023:72AB19A9 (0x5C176F50 0x0000001E 0x19999999 0x00000005) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 286 [14.08.23 02:11:24.545] 0023:72ABAF34 (0x5C176F50 0x74D8C572 0x00000001 0x0405D51E) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48 [14.08.23 02:11:24.545] 0023:72AE8A05 (0x5C176F50 0x72D63E18 0x0D8B6CF0 0x001991A4) xrGame.dll, CPhysicItem::net_Spawn(), s:\xr_3da\xrgame\physic_item.cpp, 81 [14.08.23 02:11:24.545] 0023:72AE098B (0x5C176F50 0x0D8B6E20 0x01298114 0x001991AC) xrGame.dll, CInventoryItemObject::net_Spawn(), s:\xr_3da\xrgame\inventory_item_object.cpp, 120 [14.08.23 02:11:24.545] 0023:72AF8725 (0x5C176F50 0x00002C1D 0x00000001 0x00000000) xrGame.dll, CWeaponAmmo::net_Spawn(), s:\xr_3da\xrgame\weaponammo.cpp, 104 [14.08.23 02:11:24.545] 0023:72A6CC49 (0x5C176F50 0x144FCC10 0x144FCC10 0x72538E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117 [14.08.23 02:11:24.545] 0023:72A6D022 (0x0019B254 0x6D610001 0x355F6F6D 0x7836352E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [14.08.23 02:11:24.545] 0023:72A64FE3 (0x60277EF4 0x000000FF 0x60277EF4 0x336091B3) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [14.08.23 02:11:24.545] 0023:72A647BE (0x00F50DE2 0x04B65420 0x012C63B4 0x001AC649) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [14.08.23 02:11:24.545] 0023:0127FB8C (0x001AC649 0x0000003C 0x0133E460 0x3DFDA896) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [14.08.23 02:11:24.545] 0023:012C63B4 (0x00000000 0x01341930 0xFFFDE000 0x0000000F) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [14.08.23 02:11:24.545] 0023:012C6895 (0x01341930 0x00000063 0x0019F708 0x01290D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [14.08.23 02:11:24.545] 0023:0129113A (0x00000000 0x01341930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [14.08.23 02:11:24.545] 0023:01290D50 (0x01230000 0x00000000 0x00502A1B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [14.08.23 02:11:24.545] 0023:01290960 (0x01230000 0x00000000 0x00502A1B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [14.08.23 02:11:24.545] 0023:0128B6CB (0xFFFDE000 0x0019F7E4 0x77DE9ED2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [14.08.23 02:11:24.545] 0023:776F33CA (0xFFFDE000 0x77162CEE 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [14.08.23 02:11:24.545] 0023:77DE9ED2 (0x0128B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [14.08.23 02:11:24.545] 0023:77DE9EA5 (0x0128B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()