* Detected CPU: GenuineIntel Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, F6/M158/S13 Counts: 16 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 Initializing File System... using fs-ltx d:\games\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79924 files cached, 18932Kb memory used. Init FileSystem 1.328952 sec [10.11.21 11:38:35.396] 'xrCore' build 7445, Jun 25 2019 [10.11.21 11:38:35.396] OP 2.1 Engine ver 1.0f patch ver 8.2 [10.11.21 11:38:35.396] [10.11.21 11:38:36.505] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [10.11.21 11:38:36.537] Initializing Engine... [10.11.21 11:38:36.539] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [10.11.21 11:38:36.539] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [10.11.21 11:38:36.539] respawn_type transparent_treasure user_name ] [10.11.21 11:38:36.539] Loading config for renderer [10.11.21 11:38:36.539] Executing config-script "user.ltx"... [10.11.21 11:38:36.545] [d:\games\op-2.1\userdata\user.ltx] successfully loaded. [10.11.21 11:38:36.545] Starting INPUT device... [10.11.21 11:38:36.559] Loading DLL: xrRender_R2.dll [10.11.21 11:38:36.692] Loading DLL: xrGame.dll [10.11.21 11:38:36.862] 'xrGame' build Jun 25 2019 12:48:47 [10.11.21 11:38:36.916] * [win32]: free[4016440 K], reserved[62204 K], committed[115596 K] [10.11.21 11:38:36.916] * [ D3D ]: textures[0 K] [10.11.21 11:38:36.916] * [x-ray]: crt heap[32833 K], process heap[32833 K], game lua[0 K], engine lua[0 K], render[0 K] [10.11.21 11:38:36.916] * [x-ray]: economy: strings[count: 37466, lengths: 1023 K, overhead: 1170 K, saved: 15382 K] [10.11.21 11:38:36.916] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [10.11.21 11:38:36.924] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"... [10.11.21 11:38:36.945] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [10.11.21 11:38:36.945] Executing config-script "user.ltx"... [10.11.21 11:38:36.945] Executing config-script "d:\games\op-2.1\gamedata\config\rspec_high.ltx"... [10.11.21 11:38:36.945] [d:\games\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded. [10.11.21 11:38:36.945] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"... [10.11.21 11:38:36.945] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [10.11.21 11:38:36.945] - Maximum allowed affinity mask: 0xFFFF, current: 0xFFFE [10.11.21 11:38:36.946] [d:\games\op-2.1\userdata\user.ltx] successfully loaded. [10.11.21 11:38:36.961] SOUND: OpenAL: enumerate devices... [10.11.21 11:38:36.961] SOUND: OpenAL: EnumerationExtension Present [10.11.21 11:38:36.961] devices OpenAL Soft [10.11.21 11:38:36.961] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [10.11.21 11:38:37.000] SOUND: OpenAL: All available devices: [10.11.21 11:38:37.000] 1. OpenAL Soft, Spec Version 1.1 (default) [10.11.21 11:38:37.000] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [10.11.21 11:38:37.007] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [10.11.21 11:38:37.010] * sound: EAX 2.0 extension: absent [10.11.21 11:38:37.010] * sound: EAX 2.0 deferred: absent [10.11.21 11:38:37.018] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [10.11.21 11:38:37.041] Starting RENDER device... [10.11.21 11:38:37.063] * GPU [vendor:10DE]-[device:1E04]: NVIDIA GeForce RTX 2080 Ti [10.11.21 11:38:37.063] * GPU driver: 27.21.14.5671 [10.11.21 11:38:37.228] * CREATE: DeviceREF: 1 [10.11.21 11:38:37.228] * Texture memory: 4072 M [10.11.21 11:38:37.228] * DDI-level: 9.0 [10.11.21 11:38:37.231] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:38:37.231] * GPU vertex cache: unrecognized, 16 [10.11.21 11:38:37.232] * DVB created: 4096K [10.11.21 11:38:37.232] * DIB created: 512K [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.378] Renderer doesn't support blender 'effects\shadow_world' [10.11.21 11:38:37.378] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [10.11.21 11:38:37.456] load time LTX=77 ms [10.11.21 11:38:37.463] count of .thm files=3228 [10.11.21 11:38:50.958] load time THM=13502 ms [10.11.21 11:38:50.958] * NULLRT supported [10.11.21 11:38:50.959] * ...and used [10.11.21 11:38:50.959] * HWDST/PCF supported and used [10.11.21 11:38:50.959] * NV-DBT supported and used [10.11.21 11:38:51.399] - r__tf_aniso 4 [10.11.21 11:38:51.399] - r2_tf_mipbias 0. [10.11.21 11:38:51.526] Script debugger succesfully restarted. [10.11.21 11:38:53.801] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:38:54.317] Starting engine... [10.11.21 11:38:54.496] GMLib loaded at 178 msec [10.11.21 11:38:55.063] Game_Globals loaded at 567 msec [10.11.21 11:38:55.870] App_Start loaded at 806 msec [10.11.21 11:38:55.958] ui_core loaded at 88 msec [10.11.21 11:38:56.110] Loading DLL: xrGameSpy.dll [10.11.21 11:38:56.490] Main_Menu loaded at 531 msec [10.11.21 11:39:27.002] * DVB created: 4096K [10.11.21 11:39:27.003] * DIB created: 512K [10.11.21 11:39:27.187] - r__tf_aniso 4 [10.11.21 11:39:27.187] - r2_tf_mipbias 0. [10.11.21 11:39:27.187] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:39:27.187] * GPU vertex cache: unrecognized, 16 [10.11.21 11:39:27.187] *** RESET [223 ms] [10.11.21 11:39:27.202] "d:\games\op-2.1\bin\xr_3da.exe" -nointro [10.11.21 11:39:27.202] Begin load [10.11.21 11:39:27.203] * phase time: 0 ms [10.11.21 11:39:27.230] * phase cmem: 246697 K [10.11.21 11:39:27.230] Prefetching objects... [10.11.21 11:39:27.314] * Objects loaded in 0 ms [10.11.21 11:39:33.406] * Models loaded in 6092 ms [10.11.21 11:39:33.438] * Prefetch memory: 679242Kb [10.11.21 11:39:33.442] * phase time: 6238 ms [10.11.21 11:39:33.471] * phase cmem: 889031 K [10.11.21 11:39:33.471] Starting server... [10.11.21 11:39:33.523] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:39:33.664] * phase time: 222 ms [10.11.21 11:39:33.710] * phase cmem: 886034 K [10.11.21 11:39:33.710] Loading alife simulator... [10.11.21 11:39:33.710] * phase time: 46 ms [10.11.21 11:39:33.736] * phase cmem: 885983 K [10.11.21 11:39:33.736] Loading savegame... [10.11.21 11:39:33.784] d:\games\op-2.1\userdata\savedgames\День 26. Автосохранение Свалка - Бар.sav save created on DEVELOPER mode! [10.11.21 11:39:33.784] * Loading key-value pairs... [10.11.21 11:39:33.821] * 20 key-value pairs were successfully loaded (0.037s) [10.11.21 11:39:33.821] * Loading spawn registry... [10.11.21 11:39:35.362] * 25177 spawn points were successfully loaded (1.543s) [10.11.21 11:39:35.363] * Loading objects... [10.11.21 11:39:35.851] * 34706 objects were successfully loaded (0.488s) 34706 [10.11.21 11:39:36.673] * Loading quick slots data... [10.11.21 11:39:36.673] * Start objects on_register'ed... [10.11.21 11:39:37.824] * 34706 objects on_register'ed (1.151s) [10.11.21 11:39:37.824] * Game День 26. Автосохранение Свалка - Бар is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\День 26. Автосохранение Свалка - Бар.sav' (4.115s) [10.11.21 11:39:37.825] * phase time: 4114 ms [10.11.21 11:39:37.872] * phase cmem: 1036002 K [10.11.21 11:39:37.872] Connecting... [10.11.21 11:39:38.006] MaxPlayers = 32 [10.11.21 11:39:38.106] * phase time: 280 ms [10.11.21 11:39:38.161] * phase cmem: 1050332 K [10.11.21 11:39:38.161] Connecting to... [10.11.21 11:39:38.162] Player not found. New player created. [10.11.21 11:39:38.162] * client : connection accepted - <> [10.11.21 11:39:38.184] * phase time: 78 ms [10.11.21 11:39:38.232] * phase cmem: 1050357 K [10.11.21 11:39:38.232] Reading level info... [10.11.21 11:39:38.244] * phase time: 59 ms [10.11.21 11:39:38.290] * phase cmem: 1050357 K [10.11.21 11:39:38.290] Loading object space... [10.11.21 11:39:38.641] * object space load: 350 ms [10.11.21 11:39:38.641] * phase time: 397 ms [10.11.21 11:39:38.699] * phase cmem: 1095274 K [10.11.21 11:39:38.699] Loading shaders (R2)... [10.11.21 11:39:38.906] * phase time: 264 ms [10.11.21 11:39:38.950] * phase cmem: 1096810 K [10.11.21 11:39:38.950] Loading geometry (R2)... [10.11.21 11:39:39.402] * phase time: 496 ms [10.11.21 11:39:39.452] * phase cmem: 1160837 K [10.11.21 11:39:39.452] Loading visuals (R2)... [10.11.21 11:39:39.498] * phase time: 95 ms [10.11.21 11:39:39.544] * phase cmem: 1163758 K [10.11.21 11:39:39.544] Loading details (R2)... [10.11.21 11:39:39.600] * [DETAILS] VertexConsts(256), Batch(61) [10.11.21 11:39:39.600] * [DETAILS] 40687 v(20), 26352 p [10.11.21 11:39:39.600] * [DETAILS] Batch(61), VB(794K), IB(154K) [10.11.21 11:39:39.601] * phase time: 102 ms [10.11.21 11:39:39.648] * phase cmem: 1164776 K [10.11.21 11:39:39.648] Loading sectors (R2)... [10.11.21 11:39:39.649] * Loading HOM: d:\games\op-2.1\gamedata\levels\l05_bar\level.hom [10.11.21 11:39:39.651] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\l05_bar\level.env_mod [10.11.21 11:39:39.651] * phase time: 50 ms [10.11.21 11:39:39.697] * phase cmem: 1165041 K [10.11.21 11:39:39.697] Loading AI objects... [10.11.21 11:39:39.744] * phase time: 92 ms [10.11.21 11:39:39.793] * phase cmem: 1165093 K [10.11.21 11:39:39.793] Loading PH world... [10.11.21 11:39:39.856] - Game configuring : Started [10.11.21 11:39:39.857] - Game configuring : Finished [10.11.21 11:39:40.154] * phase time: 409 ms [10.11.21 11:39:40.201] * phase cmem: 1174299 K [10.11.21 11:39:40.201] Loading textures... [10.11.21 11:39:47.467] * t-report - base: 1597, 889668 K [10.11.21 11:39:47.467] * t-report - lmap: 5, 5120 K [10.11.21 11:39:47.468] * phase time: 7313 ms [10.11.21 11:39:47.538] * phase cmem: 1420878 K [10.11.21 11:39:47.538] Synchronizing... [10.11.21 11:39:47.538] Save created on [Engine 1.0f p 8.2] [10.11.21 11:39:47.538] Save date and time [Thu Nov 4 19:21:05 2021] [10.11.21 11:39:47.757] * phase time: 290 ms [10.11.21 11:39:47.809] * phase cmem: 1420878 K [10.11.21 11:39:47.966] * [win32]: free[2124924 K], reserved[197912 K], committed[1871404 K] [10.11.21 11:39:47.966] * [ D3D ]: textures[894789 K] [10.11.21 11:39:47.966] * [x-ray]: crt heap[1419300 K], process heap[1419300 K], game lua[198403 K], engine lua[265 K], render[0 K] [10.11.21 11:39:47.966] * [x-ray]: economy: strings[count: 188302, lengths: 10042 K, overhead: 5884 K, saved: 24369 K] [10.11.21 11:39:47.966] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [10.11.21 11:39:47.966] * Starting measure [10.11.21 11:40:10.655] ALL_SPAWN_FIX release [bar_arena_door_0000][10997] [10.11.21 11:40:12.383] * MEMORY USAGE: 1885846 K [10.11.21 11:41:22.340] * Saving spawns... [10.11.21 11:41:22.341] * Saving objects... [10.11.21 11:41:22.454] * 34740 objects are successfully saved [10.11.21 11:41:22.460] * Saving key-value pairs... [10.11.21 11:41:22.499] * 20 key-value pairs were successfully saved [10.11.21 11:41:22.499] * Saving quick slots data... [10.11.21 11:41:22.544] * Game fanfi_autosave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav' [10.11.21 11:41:22.548] - Disconnect [10.11.21 11:41:24.307] - Destroying level [10.11.21 11:41:24.405] * DVB created: 4096K [10.11.21 11:41:24.405] * DIB created: 512K [10.11.21 11:41:24.603] - r__tf_aniso 4 [10.11.21 11:41:24.603] - r2_tf_mipbias 0. [10.11.21 11:41:24.603] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:41:24.603] * GPU vertex cache: recognized, 24 [10.11.21 11:41:24.603] *** RESET [251 ms] [10.11.21 11:41:24.611] "d:\games\op-2.1\bin\xr_3da.exe" -nointro [10.11.21 11:41:24.611] Begin load [10.11.21 11:41:24.618] * phase time: 1 ms [10.11.21 11:41:24.694] * phase cmem: 1126019 K [10.11.21 11:41:24.694] Starting server... [10.11.21 11:41:24.794] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:41:24.825] * phase time: 207 ms [10.11.21 11:41:24.887] * phase cmem: 1122708 K [10.11.21 11:41:24.887] Loading alife simulator... [10.11.21 11:41:24.887] * phase time: 62 ms [10.11.21 11:41:24.946] * phase cmem: 1122708 K [10.11.21 11:41:24.946] Loading savegame... [10.11.21 11:41:24.962] d:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav save created on DEVELOPER mode! [10.11.21 11:41:24.962] * Loading key-value pairs... [10.11.21 11:41:24.997] * 20 key-value pairs were successfully loaded (0.034s) [10.11.21 11:41:24.997] * Loading spawn registry... [10.11.21 11:41:26.209] * 25177 spawn points were successfully loaded (1.213s) [10.11.21 11:41:26.210] * Loading objects... [10.11.21 11:41:26.628] * 34740 objects were successfully loaded (0.418s) 34740 [10.11.21 11:41:27.347] * Loading quick slots data... [10.11.21 11:41:27.347] * Start objects on_register'ed... [10.11.21 11:41:28.372] * 34740 objects on_register'ed (1.025s) [10.11.21 11:41:28.373] * Game fanfi_autosave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav' (3.485s) [10.11.21 11:41:28.373] * phase time: 3485 ms [10.11.21 11:41:28.433] * phase cmem: 1217714 K [10.11.21 11:41:28.433] Connecting... [10.11.21 11:41:28.433] MaxPlayers = 32 [10.11.21 11:41:28.495] * phase time: 122 ms [10.11.21 11:41:28.558] * phase cmem: 1217748 K [10.11.21 11:41:28.558] Connecting to... [10.11.21 11:41:28.558] Player not found. New player created. [10.11.21 11:41:28.558] * client : connection accepted - <> [10.11.21 11:41:28.582] * phase time: 87 ms [10.11.21 11:41:28.645] * phase cmem: 1217774 K [10.11.21 11:41:28.645] Reading level info... [10.11.21 11:41:28.654] * phase time: 71 ms [10.11.21 11:41:28.715] * phase cmem: 1217774 K [10.11.21 11:41:28.715] Loading object space... [10.11.21 11:41:29.214] * object space load: 498 ms [10.11.21 11:41:29.214] * phase time: 560 ms [10.11.21 11:41:29.283] * phase cmem: 1289903 K [10.11.21 11:41:29.283] Loading shaders (R2)... [10.11.21 11:41:29.546] * phase time: 331 ms [10.11.21 11:41:29.605] * phase cmem: 1291177 K [10.11.21 11:41:29.605] Loading geometry (R2)... [10.11.21 11:41:30.152] * phase time: 606 ms [10.11.21 11:41:30.250] * phase cmem: 1366589 K [10.11.21 11:41:30.250] Loading visuals (R2)... [10.11.21 11:41:30.309] * phase time: 157 ms [10.11.21 11:41:30.372] * phase cmem: 1369451 K [10.11.21 11:41:30.372] Loading details (R2)... [10.11.21 11:41:30.400] * [DETAILS] VertexConsts(256), Batch(61) [10.11.21 11:41:30.400] * [DETAILS] 40687 v(20), 26352 p [10.11.21 11:41:30.400] * [DETAILS] Batch(61), VB(794K), IB(154K) [10.11.21 11:41:30.400] * phase time: 91 ms [10.11.21 11:41:30.463] * phase cmem: 1370448 K [10.11.21 11:41:30.463] Loading sectors (R2)... [10.11.21 11:41:30.463] * Loading HOM: d:\games\op-2.1\gamedata\levels\l02_garbage\level.hom [10.11.21 11:41:30.464] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\l02_garbage\level.env_mod [10.11.21 11:41:30.464] * phase time: 63 ms [10.11.21 11:41:30.525] * phase cmem: 1370533 K [10.11.21 11:41:30.525] Loading AI objects... [10.11.21 11:41:30.525] - Loading music tracks from 'l02_garbage_musics'... [10.11.21 11:41:30.622] * phase time: 157 ms [10.11.21 11:41:30.698] * phase cmem: 1370535 K [10.11.21 11:41:30.729] Loading PH world... [10.11.21 11:41:30.741] - Game configuring : Started [10.11.21 11:41:30.742] - Game configuring : Finished [10.11.21 11:41:30.748] * phase time: 125 ms [10.11.21 11:41:30.817] * phase cmem: 1377647 K [10.11.21 11:41:30.817] Loading textures... [10.11.21 11:41:35.335] * t-report - base: 1751, 925570 K [10.11.21 11:41:35.335] * t-report - lmap: 14, 14337 K [10.11.21 11:41:35.335] * phase time: 4587 ms [10.11.21 11:41:35.410] * phase cmem: 1570290 K [10.11.21 11:41:35.410] Synchronizing... [10.11.21 11:41:35.410] Save created on [Engine 1.0f p 8.2] [10.11.21 11:41:35.410] Save date and time [Wed Nov 10 11:41:22 2021] [10.11.21 11:41:35.427] * phase time: 92 ms [10.11.21 11:41:35.493] * phase cmem: 1570290 K [10.11.21 11:41:35.695] * [win32]: free[1739104 K], reserved[365060 K], committed[2090076 K] [10.11.21 11:41:35.695] * [ D3D ]: textures[939908 K] [10.11.21 11:41:35.695] * [x-ray]: crt heap[1568684 K], process heap[1568684 K], game lua[198025 K], engine lua[191 K], render[426 K] [10.11.21 11:41:35.695] * [x-ray]: economy: strings[count: 194890, lengths: 10355 K, overhead: 6090 K, saved: 38835 K] [10.11.21 11:41:35.695] * [x-ray]: economy: smem[count: 51077, lengths: 29958 K, overhead: 798 K, saved: 11307 K] [10.11.21 11:41:35.695] * Starting measure [10.11.21 11:41:50.117] * MEMORY USAGE: 1905190 K [10.11.21 11:43:11.147] * Saving spawns... [10.11.21 11:43:11.149] * Saving objects... [10.11.21 11:43:11.261] * 34682 objects are successfully saved [10.11.21 11:43:11.269] * Saving key-value pairs... [10.11.21 11:43:11.308] * 20 key-value pairs were successfully saved [10.11.21 11:43:11.308] * Saving quick slots data... [10.11.21 11:43:11.352] * Game fanfi_autosave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav' [10.11.21 11:43:11.356] - Disconnect [10.11.21 11:43:13.121] - Destroying level [10.11.21 11:43:13.263] * DVB created: 4096K [10.11.21 11:43:13.263] * DIB created: 512K [10.11.21 11:43:13.466] - r__tf_aniso 4 [10.11.21 11:43:13.466] - r2_tf_mipbias 0. [10.11.21 11:43:13.466] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:43:13.466] * GPU vertex cache: unrecognized, 16 [10.11.21 11:43:13.466] *** RESET [284 ms] [10.11.21 11:43:13.475] "d:\games\op-2.1\bin\xr_3da.exe" -nointro [10.11.21 11:43:13.475] Begin load [10.11.21 11:43:13.481] * phase time: 1 ms [10.11.21 11:43:13.564] * phase cmem: 1145318 K [10.11.21 11:43:13.564] Starting server... [10.11.21 11:43:13.693] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:43:13.725] * phase time: 243 ms [10.11.21 11:43:13.793] * phase cmem: 1140176 K [10.11.21 11:43:13.793] Loading alife simulator... [10.11.21 11:43:13.793] * phase time: 67 ms [10.11.21 11:43:13.860] * phase cmem: 1140172 K [10.11.21 11:43:13.860] Loading savegame... [10.11.21 11:43:13.876] d:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav save created on DEVELOPER mode! [10.11.21 11:43:13.876] * Loading key-value pairs... [10.11.21 11:43:13.910] * 20 key-value pairs were successfully loaded (0.034s) [10.11.21 11:43:13.910] * Loading spawn registry... [10.11.21 11:43:15.168] * 25177 spawn points were successfully loaded (1.257s) [10.11.21 11:43:15.168] * Loading objects... [10.11.21 11:43:15.601] * 34682 objects were successfully loaded (0.433s) 34682 [10.11.21 11:43:16.137] * Loading quick slots data... [10.11.21 11:43:16.137] * Start objects on_register'ed... [10.11.21 11:43:17.167] * 34682 objects on_register'ed (1.030s) [10.11.21 11:43:17.167] * Game fanfi_autosave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav' (3.374s) [10.11.21 11:43:17.167] * phase time: 3374 ms [10.11.21 11:43:17.233] * phase cmem: 1234256 K [10.11.21 11:43:17.233] Connecting... [10.11.21 11:43:17.233] MaxPlayers = 32 [10.11.21 11:43:17.270] * phase time: 102 ms [10.11.21 11:43:17.335] * phase cmem: 1234292 K [10.11.21 11:43:17.335] Connecting to... [10.11.21 11:43:17.337] Player not found. New player created. [10.11.21 11:43:17.337] * client : connection accepted - <> [10.11.21 11:43:17.353] * phase time: 84 ms [10.11.21 11:43:17.420] * phase cmem: 1234318 K [10.11.21 11:43:17.420] Reading level info... [10.11.21 11:43:17.420] * phase time: 66 ms [10.11.21 11:43:17.487] * phase cmem: 1234318 K [10.11.21 11:43:17.487] Loading object space... [10.11.21 11:43:17.592] * object space load: 104 ms [10.11.21 11:43:17.592] * phase time: 172 ms [10.11.21 11:43:17.658] * phase cmem: 1279223 K [10.11.21 11:43:17.658] Loading shaders (R2)... [10.11.21 11:43:17.872] * phase time: 279 ms [10.11.21 11:43:17.955] * phase cmem: 1280380 K [10.11.21 11:43:17.955] Loading geometry (R2)... [10.11.21 11:43:17.985] * phase time: 112 ms [10.11.21 11:43:18.052] * phase cmem: 1344035 K [10.11.21 11:43:18.052] Loading visuals (R2)... [10.11.21 11:43:18.064] * phase time: 80 ms [10.11.21 11:43:18.130] * phase cmem: 1345377 K [10.11.21 11:43:18.130] Loading details (R2)... [10.11.21 11:43:18.145] * [DETAILS] VertexConsts(256), Batch(61) [10.11.21 11:43:18.145] * [DETAILS] 40687 v(20), 26352 p [10.11.21 11:43:18.146] * [DETAILS] Batch(61), VB(794K), IB(154K) [10.11.21 11:43:18.146] * phase time: 81 ms [10.11.21 11:43:18.212] * phase cmem: 1346373 K [10.11.21 11:43:18.212] Loading sectors (R2)... [10.11.21 11:43:18.213] * Loading HOM: d:\games\op-2.1\gamedata\levels\l05_bar\level.hom [10.11.21 11:43:18.215] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\l05_bar\level.env_mod [10.11.21 11:43:18.215] * phase time: 68 ms [10.11.21 11:43:18.280] * phase cmem: 1346554 K [10.11.21 11:43:18.280] Loading AI objects... [10.11.21 11:43:18.281] * phase time: 66 ms [10.11.21 11:43:18.347] * phase cmem: 1346552 K [10.11.21 11:43:18.347] Loading PH world... [10.11.21 11:43:18.357] - Game configuring : Started [10.11.21 11:43:18.358] - Game configuring : Finished [10.11.21 11:43:18.364] * phase time: 82 ms [10.11.21 11:43:18.432] * phase cmem: 1354243 K [10.11.21 11:43:18.432] Loading textures... [10.11.21 11:43:18.732] * t-report - base: 1607, 895951 K [10.11.21 11:43:18.732] * t-report - lmap: 5, 5120 K [10.11.21 11:43:18.732] * phase time: 368 ms [10.11.21 11:43:18.802] * phase cmem: 1497264 K [10.11.21 11:43:18.802] Synchronizing... [10.11.21 11:43:18.802] Save created on [Engine 1.0f p 8.2] [10.11.21 11:43:18.802] Save date and time [Wed Nov 10 11:43:11 2021] [10.11.21 11:43:18.819] * phase time: 86 ms [10.11.21 11:43:18.888] * phase cmem: 1497264 K [10.11.21 11:43:19.101] * [win32]: free[1759240 K], reserved[332368 K], committed[2102632 K] [10.11.21 11:43:19.101] * [ D3D ]: textures[901072 K] [10.11.21 11:43:19.101] * [x-ray]: crt heap[1495657 K], process heap[1495657 K], game lua[197961 K], engine lua[184 K], render[4254 K] [10.11.21 11:43:19.101] * [x-ray]: economy: strings[count: 196742, lengths: 10474 K, overhead: 6148 K, saved: 51175 K] [10.11.21 11:43:19.101] * [x-ray]: economy: smem[count: 57565, lengths: 32603 K, overhead: 899 K, saved: 12105 K] [10.11.21 11:43:19.101] * Starting measure [10.11.21 11:43:22.600] ALL_SPAWN_FIX release [bar_arena_door_0000][39047] [10.11.21 11:43:23.447] * MEMORY USAGE: 1899864 K [10.11.21 11:48:28.062] * Saving spawns... [10.11.21 11:48:28.065] * Saving objects... [10.11.21 11:48:28.183] * 34819 objects are successfully saved [10.11.21 11:48:28.187] * Saving key-value pairs... [10.11.21 11:48:28.220] * 20 key-value pairs were successfully saved [10.11.21 11:48:28.220] * Saving quick slots data... [10.11.21 11:48:28.255] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:48:47.217] * Saving spawns... [10.11.21 11:48:47.220] * Saving objects... [10.11.21 11:48:47.345] * 34820 objects are successfully saved [10.11.21 11:48:47.351] * Saving key-value pairs... [10.11.21 11:48:47.390] * 20 key-value pairs were successfully saved [10.11.21 11:48:47.390] * Saving quick slots data... [10.11.21 11:48:47.434] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:49:02.609] * Saving spawns... [10.11.21 11:49:02.611] * Saving objects... [10.11.21 11:49:02.739] * 34819 objects are successfully saved [10.11.21 11:49:02.744] * Saving key-value pairs... [10.11.21 11:49:02.777] * 20 key-value pairs were successfully saved [10.11.21 11:49:02.777] * Saving quick slots data... [10.11.21 11:49:02.811] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:49:05.575] * Saving spawns... [10.11.21 11:49:05.577] * Saving objects... [10.11.21 11:49:05.693] * 34882 objects are successfully saved [10.11.21 11:49:05.698] * Saving key-value pairs... [10.11.21 11:49:05.731] * 20 key-value pairs were successfully saved [10.11.21 11:49:05.731] * Saving quick slots data... [10.11.21 11:49:05.765] * Game fanfi_autosave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav' [10.11.21 11:49:05.768] - Disconnect [10.11.21 11:49:07.394] - Destroying level [10.11.21 11:49:07.564] * DVB created: 4096K [10.11.21 11:49:07.564] * DIB created: 512K [10.11.21 11:49:07.760] - r__tf_aniso 4 [10.11.21 11:49:07.760] - r2_tf_mipbias 0. [10.11.21 11:49:07.760] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:49:07.760] * GPU vertex cache: unrecognized, 16 [10.11.21 11:49:07.760] *** RESET [286 ms] [10.11.21 11:49:07.769] "d:\games\op-2.1\bin\xr_3da.exe" -nointro [10.11.21 11:49:07.770] Begin load [10.11.21 11:49:07.776] * phase time: 0 ms [10.11.21 11:49:07.867] * phase cmem: 1179631 K [10.11.21 11:49:07.867] Starting server... [10.11.21 11:49:08.061] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:49:08.092] * phase time: 316 ms [10.11.21 11:49:08.163] * phase cmem: 1175149 K [10.11.21 11:49:08.163] Loading alife simulator... [10.11.21 11:49:08.163] * phase time: 70 ms [10.11.21 11:49:08.233] * phase cmem: 1175149 K [10.11.21 11:49:08.233] Loading savegame... [10.11.21 11:49:08.250] d:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav save created on DEVELOPER mode! [10.11.21 11:49:08.250] * Loading key-value pairs... [10.11.21 11:49:08.284] * 20 key-value pairs were successfully loaded (0.034s) [10.11.21 11:49:08.284] * Loading spawn registry... [10.11.21 11:49:09.539] * 25177 spawn points were successfully loaded (1.254s) [10.11.21 11:49:09.539] * Loading objects... [10.11.21 11:49:10.007] * 34882 objects were successfully loaded (0.467s) 34882 [10.11.21 11:49:10.880] * Loading quick slots data... [10.11.21 11:49:10.880] * Start objects on_register'ed... [10.11.21 11:49:11.931] * 34882 objects on_register'ed (1.051s) [10.11.21 11:49:11.931] * Game fanfi_autosave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_autosave.sav' (3.769s) [10.11.21 11:49:11.931] * phase time: 3768 ms [10.11.21 11:49:12.003] * phase cmem: 1275785 K [10.11.21 11:49:12.003] Connecting... [10.11.21 11:49:12.004] MaxPlayers = 32 [10.11.21 11:49:12.073] * phase time: 141 ms [10.11.21 11:49:12.148] * phase cmem: 1275819 K [10.11.21 11:49:12.148] Connecting to... [10.11.21 11:49:12.155] Player not found. New player created. [10.11.21 11:49:12.155] * client : connection accepted - <> [10.11.21 11:49:12.179] * phase time: 105 ms [10.11.21 11:49:12.267] * phase cmem: 1275846 K [10.11.21 11:49:12.267] Reading level info... [10.11.21 11:49:12.275] * phase time: 96 ms [10.11.21 11:49:12.349] * phase cmem: 1275846 K [10.11.21 11:49:12.349] Loading object space... [10.11.21 11:49:12.747] * object space load: 398 ms [10.11.21 11:49:12.747] * phase time: 473 ms [10.11.21 11:49:12.833] * phase cmem: 1323758 K [10.11.21 11:49:12.833] Loading shaders (R2)... [10.11.21 11:49:13.051] * phase time: 303 ms [10.11.21 11:49:13.129] * phase cmem: 1324964 K [10.11.21 11:49:13.129] Loading geometry (R2)... [10.11.21 11:49:13.592] * phase time: 541 ms [10.11.21 11:49:13.687] * phase cmem: 1372534 K [10.11.21 11:49:13.687] Loading visuals (R2)... [10.11.21 11:49:13.723] * phase time: 131 ms [10.11.21 11:49:13.796] * phase cmem: 1374515 K [10.11.21 11:49:13.796] Loading details (R2)... [10.11.21 11:49:13.839] * [DETAILS] VertexConsts(256), Batch(61) [10.11.21 11:49:13.839] * [DETAILS] 37515 v(20), 24278 p [10.11.21 11:49:13.839] * [DETAILS] Batch(61), VB(732K), IB(142K) [10.11.21 11:49:13.839] * phase time: 115 ms [10.11.21 11:49:13.910] * phase cmem: 1375436 K [10.11.21 11:49:13.910] Loading sectors (R2)... [10.11.21 11:49:13.911] * Loading HOM: d:\games\op-2.1\gamedata\levels\atp_for_test22\level.hom [10.11.21 11:49:13.911] * phase time: 72 ms [10.11.21 11:49:13.984] * phase cmem: 1375483 K [10.11.21 11:49:13.984] Loading AI objects... [10.11.21 11:49:14.138] - Loading music tracks from 'atp_for_test22_musics'... [10.11.21 11:49:14.229] * phase time: 317 ms [10.11.21 11:49:14.309] * phase cmem: 1375555 K [10.11.21 11:49:14.309] Loading PH world... [10.11.21 11:49:14.317] - Game configuring : Started [10.11.21 11:49:14.318] - Game configuring : Finished [10.11.21 11:49:14.324] * phase time: 94 ms [10.11.21 11:49:14.399] * phase cmem: 1379461 K [10.11.21 11:49:14.399] Loading textures... [10.11.21 11:49:16.010] * t-report - base: 1412, 888100 K [10.11.21 11:49:16.010] * t-report - lmap: 3, 4096 K [10.11.21 11:49:16.010] * phase time: 1686 ms [10.11.21 11:49:16.089] * phase cmem: 1503680 K [10.11.21 11:49:16.089] Synchronizing... [10.11.21 11:49:16.089] Save created on [Engine 1.0f p 8.2] [10.11.21 11:49:16.089] Save date and time [Wed Nov 10 11:49:05 2021] [10.11.21 11:49:16.107] * phase time: 96 ms [10.11.21 11:49:16.183] * phase cmem: 1503680 K [10.11.21 11:49:16.412] * [win32]: free[1643020 K], reserved[436888 K], committed[2114332 K] [10.11.21 11:49:16.412] * [ D3D ]: textures[892196 K] [10.11.21 11:49:16.412] * [x-ray]: crt heap[1502072 K], process heap[1502072 K], game lua[199482 K], engine lua[220 K], render[6767 K] [10.11.21 11:49:16.412] * [x-ray]: economy: strings[count: 200378, lengths: 10732 K, overhead: 6261 K, saved: 111641 K] [10.11.21 11:49:16.412] * [x-ray]: economy: smem[count: 73815, lengths: 41655 K, overhead: 1153 K, saved: 27056 K] [10.11.21 11:49:16.412] * Starting measure [10.11.21 11:49:21.801] * MEMORY USAGE: 1734633 K [10.11.21 11:49:49.868] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:51:58.406] * Saving spawns... [10.11.21 11:51:58.410] * Saving objects... [10.11.21 11:51:58.537] * 34816 objects are successfully saved [10.11.21 11:51:58.542] * Saving key-value pairs... [10.11.21 11:51:58.575] * 20 key-value pairs were successfully saved [10.11.21 11:51:58.575] * Saving quick slots data... [10.11.21 11:51:58.610] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:52:05.786] * Saving spawns... [10.11.21 11:52:05.789] * Saving objects... [10.11.21 11:52:05.903] * 34878 objects are successfully saved [10.11.21 11:52:05.908] * Saving key-value pairs... [10.11.21 11:52:05.941] * 20 key-value pairs were successfully saved [10.11.21 11:52:05.941] * Saving quick slots data... [10.11.21 11:52:05.976] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:52:32.449] * Saving spawns... [10.11.21 11:52:32.452] * Saving objects... [10.11.21 11:52:32.582] * 34924 objects are successfully saved [10.11.21 11:52:32.587] * Saving key-value pairs... [10.11.21 11:52:32.620] * 20 key-value pairs were successfully saved [10.11.21 11:52:32.620] * Saving quick slots data... [10.11.21 11:52:32.656] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:53:06.037] * Saving spawns... [10.11.21 11:53:06.040] * Saving objects... [10.11.21 11:53:06.162] * 34929 objects are successfully saved [10.11.21 11:53:06.167] * Saving key-value pairs... [10.11.21 11:53:06.200] * 20 key-value pairs were successfully saved [10.11.21 11:53:06.200] * Saving quick slots data... [10.11.21 11:53:06.236] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:53:29.627] * Saving spawns... [10.11.21 11:53:29.630] * Saving objects... [10.11.21 11:53:29.758] * 34919 objects are successfully saved [10.11.21 11:53:29.763] * Saving key-value pairs... [10.11.21 11:53:29.796] * 20 key-value pairs were successfully saved [10.11.21 11:53:29.796] * Saving quick slots data... [10.11.21 11:53:29.831] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:53:43.383] Begin load [10.11.21 11:53:43.491] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:53:43.522] * phase time: 134 ms [10.11.21 11:53:43.606] * phase cmem: 1701766 K [10.11.21 11:53:43.606] Loading alife simulator... [10.11.21 11:53:43.606] * phase time: 83 ms [10.11.21 11:53:43.690] * phase cmem: 1701750 K [10.11.21 11:53:43.690] Loading savegame... [10.11.21 11:53:43.708] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:53:43.708] * Loading key-value pairs... [10.11.21 11:53:43.743] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:53:43.743] * Loading spawn registry... [10.11.21 11:53:44.998] * 25177 spawn points were successfully loaded (1.255s) [10.11.21 11:53:44.999] * Loading objects... [10.11.21 11:53:45.454] * 34919 objects were successfully loaded (0.455s) 34919 [10.11.21 11:53:46.047] * Loading quick slots data... [10.11.21 11:53:46.047] * Start objects on_register'ed... [10.11.21 11:53:47.105] * 34919 objects on_register'ed (1.059s) [10.11.21 11:53:47.106] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.499s) [10.11.21 11:53:47.106] * phase time: 3499 ms [10.11.21 11:53:47.200] * phase cmem: 1794649 K [10.11.21 11:53:47.200] Connecting... [10.11.21 11:53:47.201] * phase time: 94 ms [10.11.21 11:53:47.281] * phase cmem: 1794649 K [10.11.21 11:53:47.281] Restart sim... [10.11.21 11:53:47.281] * phase time: 79 ms [10.11.21 11:53:47.360] * phase cmem: 1794649 K [10.11.21 11:53:47.579] * [win32]: free[1509868 K], reserved[250936 K], committed[2433436 K] [10.11.21 11:53:47.579] * [ D3D ]: textures[1041350 K] [10.11.21 11:53:47.579] * [x-ray]: crt heap[1793066 K], process heap[1793066 K], game lua[200346 K], engine lua[266 K], render[8086 K] [10.11.21 11:53:47.580] * [x-ray]: economy: strings[count: 203426, lengths: 10902 K, overhead: 6357 K, saved: 161803 K] [10.11.21 11:53:47.580] * [x-ray]: economy: smem[count: 86098, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:53:47.580] * Starting measure [10.11.21 11:53:49.715] * MEMORY USAGE: 1819932 K [10.11.21 11:53:54.014] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:54:04.443] * Saving spawns... [10.11.21 11:54:04.446] * Saving objects... [10.11.21 11:54:04.585] * 34912 objects are successfully saved [10.11.21 11:54:04.590] * Saving key-value pairs... [10.11.21 11:54:04.623] * 20 key-value pairs were successfully saved [10.11.21 11:54:04.623] * Saving quick slots data... [10.11.21 11:54:04.659] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:54:21.836] Begin load [10.11.21 11:54:22.014] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:54:22.046] * phase time: 204 ms [10.11.21 11:54:22.129] * phase cmem: 1702216 K [10.11.21 11:54:22.129] Loading alife simulator... [10.11.21 11:54:22.129] * phase time: 83 ms [10.11.21 11:54:22.213] * phase cmem: 1702221 K [10.11.21 11:54:22.213] Loading savegame... [10.11.21 11:54:22.232] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:54:22.232] * Loading key-value pairs... [10.11.21 11:54:22.267] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:54:22.267] * Loading spawn registry... [10.11.21 11:54:23.550] * 25177 spawn points were successfully loaded (1.283s) [10.11.21 11:54:23.551] * Loading objects... [10.11.21 11:54:24.012] * 34912 objects were successfully loaded (0.462s) 34912 [10.11.21 11:54:24.612] * Loading quick slots data... [10.11.21 11:54:24.612] * Start objects on_register'ed... [10.11.21 11:54:25.660] * 34912 objects on_register'ed (1.048s) [10.11.21 11:54:25.660] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.531s) [10.11.21 11:54:25.660] * phase time: 3530 ms [10.11.21 11:54:25.741] * phase cmem: 1795116 K [10.11.21 11:54:25.741] Connecting... [10.11.21 11:54:25.741] * phase time: 80 ms [10.11.21 11:54:25.821] * phase cmem: 1795114 K [10.11.21 11:54:25.821] Restart sim... [10.11.21 11:54:25.821] * phase time: 80 ms [10.11.21 11:54:25.901] * phase cmem: 1795114 K [10.11.21 11:54:26.132] * [win32]: free[1509936 K], reserved[262940 K], committed[2421364 K] [10.11.21 11:54:26.132] * [ D3D ]: textures[1041350 K] [10.11.21 11:54:26.132] * [x-ray]: crt heap[1793531 K], process heap[1793531 K], game lua[200357 K], engine lua[266 K], render[8093 K] [10.11.21 11:54:26.132] * [x-ray]: economy: strings[count: 203432, lengths: 10902 K, overhead: 6357 K, saved: 167661 K] [10.11.21 11:54:26.132] * [x-ray]: economy: smem[count: 86098, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:54:26.132] * Starting measure [10.11.21 11:54:28.212] * MEMORY USAGE: 1823615 K [10.11.21 11:55:07.219] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:55:17.989] * Saving spawns... [10.11.21 11:55:17.992] * Saving objects... [10.11.21 11:55:18.125] * 34917 objects are successfully saved [10.11.21 11:55:18.130] * Saving key-value pairs... [10.11.21 11:55:18.163] * 20 key-value pairs were successfully saved [10.11.21 11:55:18.163] * Saving quick slots data... [10.11.21 11:55:18.198] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:55:29.699] * Saving spawns... [10.11.21 11:55:29.702] * Saving objects... [10.11.21 11:55:29.815] * 34917 objects are successfully saved [10.11.21 11:55:29.821] * Saving key-value pairs... [10.11.21 11:55:29.854] * 20 key-value pairs were successfully saved [10.11.21 11:55:29.854] * Saving quick slots data... [10.11.21 11:55:29.889] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:55:42.746] Begin load [10.11.21 11:55:42.915] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:55:42.947] * phase time: 195 ms [10.11.21 11:55:43.028] * phase cmem: 1705003 K [10.11.21 11:55:43.028] Loading alife simulator... [10.11.21 11:55:43.029] * phase time: 82 ms [10.11.21 11:55:43.114] * phase cmem: 1704999 K [10.11.21 11:55:43.114] Loading savegame... [10.11.21 11:55:43.133] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:55:43.133] * Loading key-value pairs... [10.11.21 11:55:43.168] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:55:43.168] * Loading spawn registry... [10.11.21 11:55:44.450] * 25177 spawn points were successfully loaded (1.281s) [10.11.21 11:55:44.450] * Loading objects... [10.11.21 11:55:44.915] * 34917 objects were successfully loaded (0.466s) 34917 [10.11.21 11:55:45.508] * Loading quick slots data... [10.11.21 11:55:45.508] * Start objects on_register'ed... [10.11.21 11:55:46.562] * 34917 objects on_register'ed (1.054s) [10.11.21 11:55:46.562] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.533s) [10.11.21 11:55:46.562] * phase time: 3533 ms [10.11.21 11:55:46.643] * phase cmem: 1797879 K [10.11.21 11:55:46.643] Connecting... [10.11.21 11:55:46.644] * phase time: 81 ms [10.11.21 11:55:46.725] * phase cmem: 1797878 K [10.11.21 11:55:46.725] Restart sim... [10.11.21 11:55:46.725] * phase time: 81 ms [10.11.21 11:55:46.806] * phase cmem: 1797878 K [10.11.21 11:55:47.034] * [win32]: free[1509920 K], reserved[247920 K], committed[2436400 K] [10.11.21 11:55:47.034] * [ D3D ]: textures[1042161 K] [10.11.21 11:55:47.035] * [x-ray]: crt heap[1796294 K], process heap[1796294 K], game lua[200397 K], engine lua[266 K], render[8204 K] [10.11.21 11:55:47.035] * [x-ray]: economy: strings[count: 203447, lengths: 10903 K, overhead: 6357 K, saved: 176819 K] [10.11.21 11:55:47.035] * [x-ray]: economy: smem[count: 86100, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:55:47.035] * Starting measure [10.11.21 11:55:49.187] * MEMORY USAGE: 1842855 K [10.11.21 11:55:57.337] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:56:03.823] Begin load [10.11.21 11:56:03.993] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:56:04.026] * phase time: 198 ms [10.11.21 11:56:04.107] * phase cmem: 1705378 K [10.11.21 11:56:04.107] Loading alife simulator... [10.11.21 11:56:04.108] * phase time: 81 ms [10.11.21 11:56:04.190] * phase cmem: 1705368 K [10.11.21 11:56:04.190] Loading savegame... [10.11.21 11:56:04.213] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:56:04.213] * Loading key-value pairs... [10.11.21 11:56:04.255] * 20 key-value pairs were successfully loaded (0.043s) [10.11.21 11:56:04.255] * Loading spawn registry... [10.11.21 11:56:05.534] * 25177 spawn points were successfully loaded (1.278s) [10.11.21 11:56:05.534] * Loading objects... [10.11.21 11:56:06.005] * 34917 objects were successfully loaded (0.471s) 34917 [10.11.21 11:56:06.604] * Loading quick slots data... [10.11.21 11:56:06.604] * Start objects on_register'ed... [10.11.21 11:56:07.679] * 34917 objects on_register'ed (1.075s) [10.11.21 11:56:07.680] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.572s) [10.11.21 11:56:07.680] * phase time: 3571 ms [10.11.21 11:56:07.761] * phase cmem: 1798248 K [10.11.21 11:56:07.761] Connecting... [10.11.21 11:56:07.761] * phase time: 81 ms [10.11.21 11:56:07.842] * phase cmem: 1798249 K [10.11.21 11:56:07.842] Restart sim... [10.11.21 11:56:07.842] * phase time: 80 ms [10.11.21 11:56:07.923] * phase cmem: 1798249 K [10.11.21 11:56:08.140] * [win32]: free[1509600 K], reserved[242212 K], committed[2442428 K] [10.11.21 11:56:08.140] * [ D3D ]: textures[1042161 K] [10.11.21 11:56:08.140] * [x-ray]: crt heap[1796665 K], process heap[1796665 K], game lua[200391 K], engine lua[267 K], render[8214 K] [10.11.21 11:56:08.140] * [x-ray]: economy: strings[count: 203451, lengths: 10903 K, overhead: 6357 K, saved: 179386 K] [10.11.21 11:56:08.140] * [x-ray]: economy: smem[count: 86100, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:56:08.140] * Starting measure [10.11.21 11:56:10.278] * MEMORY USAGE: 1844322 K [10.11.21 11:56:21.324] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:56:38.574] Begin load [10.11.21 11:56:38.744] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:56:38.776] * phase time: 197 ms [10.11.21 11:56:38.858] * phase cmem: 1706324 K [10.11.21 11:56:38.858] Loading alife simulator... [10.11.21 11:56:38.859] * phase time: 82 ms [10.11.21 11:56:38.943] * phase cmem: 1706314 K [10.11.21 11:56:38.943] Loading savegame... [10.11.21 11:56:38.962] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:56:38.962] * Loading key-value pairs... [10.11.21 11:56:38.998] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:56:38.998] * Loading spawn registry... [10.11.21 11:56:40.281] * 25177 spawn points were successfully loaded (1.283s) [10.11.21 11:56:40.282] * Loading objects... [10.11.21 11:56:40.753] * 34917 objects were successfully loaded (0.471s) 34917 [10.11.21 11:56:41.356] * Loading quick slots data... [10.11.21 11:56:41.356] * Start objects on_register'ed... [10.11.21 11:56:42.416] * 34917 objects on_register'ed (1.060s) [10.11.21 11:56:42.416] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.558s) [10.11.21 11:56:42.417] * phase time: 3557 ms [10.11.21 11:56:42.498] * phase cmem: 1799194 K [10.11.21 11:56:42.498] Connecting... [10.11.21 11:56:42.498] * phase time: 81 ms [10.11.21 11:56:42.581] * phase cmem: 1799194 K [10.11.21 11:56:42.581] Restart sim... [10.11.21 11:56:42.581] * phase time: 83 ms [10.11.21 11:56:42.680] * phase cmem: 1799194 K [10.11.21 11:56:42.918] * [win32]: free[1509720 K], reserved[246052 K], committed[2438468 K] [10.11.21 11:56:42.918] * [ D3D ]: textures[1043186 K] [10.11.21 11:56:42.918] * [x-ray]: crt heap[1797611 K], process heap[1797611 K], game lua[200406 K], engine lua[266 K], render[8218 K] [10.11.21 11:56:42.918] * [x-ray]: economy: strings[count: 203457, lengths: 10903 K, overhead: 6358 K, saved: 184607 K] [10.11.21 11:56:42.918] * [x-ray]: economy: smem[count: 86100, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:56:42.918] * Starting measure [10.11.21 11:56:44.978] * MEMORY USAGE: 1833751 K [10.11.21 11:56:46.599] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:56:59.807] * Saving spawns... [10.11.21 11:56:59.810] * Saving objects... [10.11.21 11:56:59.927] * 34911 objects are successfully saved [10.11.21 11:56:59.933] * Saving key-value pairs... [10.11.21 11:56:59.966] * 20 key-value pairs were successfully saved [10.11.21 11:56:59.966] * Saving quick slots data... [10.11.21 11:57:00.001] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 11:57:08.264] Begin load [10.11.21 11:57:08.435] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:57:08.467] * phase time: 197 ms [10.11.21 11:57:08.548] * phase cmem: 1706284 K [10.11.21 11:57:08.548] Loading alife simulator... [10.11.21 11:57:08.549] * phase time: 82 ms [10.11.21 11:57:08.633] * phase cmem: 1706267 K [10.11.21 11:57:08.633] Loading savegame... [10.11.21 11:57:08.653] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:57:08.653] * Loading key-value pairs... [10.11.21 11:57:08.688] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:57:08.688] * Loading spawn registry... [10.11.21 11:57:09.985] * 25177 spawn points were successfully loaded (1.297s) [10.11.21 11:57:09.986] * Loading objects... [10.11.21 11:57:10.475] * 34911 objects were successfully loaded (0.489s) 34911 [10.11.21 11:57:11.081] * Loading quick slots data... [10.11.21 11:57:11.081] * Start objects on_register'ed... [10.11.21 11:57:12.134] * 34911 objects on_register'ed (1.052s) [10.11.21 11:57:12.134] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.585s) [10.11.21 11:57:12.134] * phase time: 3585 ms [10.11.21 11:57:12.215] * phase cmem: 1799076 K [10.11.21 11:57:12.215] Connecting... [10.11.21 11:57:12.216] * phase time: 81 ms [10.11.21 11:57:12.297] * phase cmem: 1799075 K [10.11.21 11:57:12.297] Restart sim... [10.11.21 11:57:12.297] * phase time: 80 ms [10.11.21 11:57:12.377] * phase cmem: 1799075 K [10.11.21 11:57:12.596] * [win32]: free[1509736 K], reserved[241324 K], committed[2443180 K] [10.11.21 11:57:12.596] * [ D3D ]: textures[1043186 K] [10.11.21 11:57:12.596] * [x-ray]: crt heap[1797492 K], process heap[1797492 K], game lua[200362 K], engine lua[266 K], render[8219 K] [10.11.21 11:57:12.596] * [x-ray]: economy: strings[count: 203459, lengths: 10903 K, overhead: 6358 K, saved: 189082 K] [10.11.21 11:57:12.596] * [x-ray]: economy: smem[count: 86100, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:57:12.596] * Starting measure [10.11.21 11:57:14.680] * MEMORY USAGE: 1843866 K [10.11.21 11:57:18.434] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:57:28.740] Begin load [10.11.21 11:57:28.911] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:57:28.942] * phase time: 198 ms [10.11.21 11:57:29.024] * phase cmem: 1705357 K [10.11.21 11:57:29.024] Loading alife simulator... [10.11.21 11:57:29.024] * phase time: 81 ms [10.11.21 11:57:29.109] * phase cmem: 1705350 K [10.11.21 11:57:29.109] Loading savegame... [10.11.21 11:57:29.128] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:57:29.128] * Loading key-value pairs... [10.11.21 11:57:29.163] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:57:29.163] * Loading spawn registry... [10.11.21 11:57:30.445] * 25177 spawn points were successfully loaded (1.282s) [10.11.21 11:57:30.445] * Loading objects... [10.11.21 11:57:30.965] * 34911 objects were successfully loaded (0.519s) 34911 [10.11.21 11:57:31.567] * Loading quick slots data... [10.11.21 11:57:31.567] * Start objects on_register'ed... [10.11.21 11:57:32.654] * 34911 objects on_register'ed (1.088s) [10.11.21 11:57:32.655] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.630s) [10.11.21 11:57:32.655] * phase time: 3629 ms [10.11.21 11:57:32.742] * phase cmem: 1798160 K [10.11.21 11:57:32.742] Connecting... [10.11.21 11:57:32.742] * phase time: 87 ms [10.11.21 11:57:32.826] * phase cmem: 1798160 K [10.11.21 11:57:32.827] Restart sim... [10.11.21 11:57:32.827] * phase time: 84 ms [10.11.21 11:57:32.907] * phase cmem: 1798160 K [10.11.21 11:57:33.159] * [win32]: free[1509780 K], reserved[244064 K], committed[2440396 K] [10.11.21 11:57:33.159] * [ D3D ]: textures[1042161 K] [10.11.21 11:57:33.159] * [x-ray]: crt heap[1796577 K], process heap[1796577 K], game lua[200361 K], engine lua[267 K], render[8222 K] [10.11.21 11:57:33.159] * [x-ray]: economy: strings[count: 203456, lengths: 10903 K, overhead: 6358 K, saved: 191666 K] [10.11.21 11:57:33.159] * [x-ray]: economy: smem[count: 86100, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:57:33.159] * Starting measure [10.11.21 11:57:35.242] * MEMORY USAGE: 1843988 K [10.11.21 11:57:37.177] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 11:57:45.485] Begin load [10.11.21 11:57:45.658] - Gamedata version: [Сборка 2.1 final p.8k.2] [10.11.21 11:57:45.691] * phase time: 200 ms [10.11.21 11:57:45.773] * phase cmem: 1706440 K [10.11.21 11:57:45.773] Loading alife simulator... [10.11.21 11:57:45.774] * phase time: 83 ms [10.11.21 11:57:45.875] * phase cmem: 1706430 K [10.11.21 11:57:45.875] Loading savegame... [10.11.21 11:57:45.896] d:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav save created on DEVELOPER mode! [10.11.21 11:57:45.896] * Loading key-value pairs... [10.11.21 11:57:45.932] * 20 key-value pairs were successfully loaded (0.035s) [10.11.21 11:57:45.932] * Loading spawn registry... [10.11.21 11:57:47.227] * 25177 spawn points were successfully loaded (1.295s) [10.11.21 11:57:47.228] * Loading objects... [10.11.21 11:57:47.708] * 34911 objects were successfully loaded (0.480s) 34911 [10.11.21 11:57:48.317] * Loading quick slots data... [10.11.21 11:57:48.317] * Start objects on_register'ed... [10.11.21 11:57:49.379] * 34911 objects on_register'ed (1.062s) [10.11.21 11:57:49.379] * Game fanfi_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' (3.605s) [10.11.21 11:57:49.379] * phase time: 3604 ms [10.11.21 11:57:49.461] * phase cmem: 1799240 K [10.11.21 11:57:49.461] Connecting... [10.11.21 11:57:49.461] * phase time: 81 ms [10.11.21 11:57:49.542] * phase cmem: 1799238 K [10.11.21 11:57:49.542] Restart sim... [10.11.21 11:57:49.542] * phase time: 81 ms [10.11.21 11:57:49.623] * phase cmem: 1799238 K [10.11.21 11:57:49.841] * [win32]: free[1509804 K], reserved[250908 K], committed[2433528 K] [10.11.21 11:57:49.842] * [ D3D ]: textures[1043186 K] [10.11.21 11:57:49.842] * [x-ray]: crt heap[1797655 K], process heap[1797655 K], game lua[200362 K], engine lua[266 K], render[8223 K] [10.11.21 11:57:49.842] * [x-ray]: economy: strings[count: 203461, lengths: 10904 K, overhead: 6358 K, saved: 193480 K] [10.11.21 11:57:49.842] * [x-ray]: economy: smem[count: 86100, lengths: 47563 K, overhead: 1345 K, saved: 29787 K] [10.11.21 11:57:49.842] * Starting measure [10.11.21 11:57:51.911] * MEMORY USAGE: 1843657 K [10.11.21 11:58:01.764] * DVB created: 4096K [10.11.21 11:58:01.764] * DIB created: 512K [10.11.21 11:58:01.937] - r__tf_aniso 4 [10.11.21 11:58:01.937] - r2_tf_mipbias 0. [10.11.21 11:58:01.937] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:58:01.937] * GPU vertex cache: recognized, 24 [10.11.21 11:58:01.937] *** RESET [0 ms] [10.11.21 11:58:02.821] * MEMORY USAGE: 1717375 K [10.11.21 11:58:03.080] * DVB created: 4096K [10.11.21 11:58:03.080] * DIB created: 512K [10.11.21 11:58:03.258] - r__tf_aniso 4 [10.11.21 11:58:03.258] - r2_tf_mipbias 0. [10.11.21 11:58:03.258] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 11:58:03.258] * GPU vertex cache: recognized, 24 [10.11.21 11:58:03.258] *** RESET [211 ms] [10.11.21 11:58:03.999] * MEMORY USAGE: 1694902 K [10.11.21 11:58:07.509] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper] [10.11.21 12:01:08.964] * Saving spawns... [10.11.21 12:01:08.967] * Saving objects... [10.11.21 12:01:09.099] * 34892 objects are successfully saved [10.11.21 12:01:09.106] * Saving key-value pairs... [10.11.21 12:01:09.148] * 20 key-value pairs were successfully saved [10.11.21 12:01:09.148] * Saving quick slots data... [10.11.21 12:01:09.191] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 12:01:54.946] * Saving spawns... [10.11.21 12:01:54.949] * Saving objects... [10.11.21 12:01:55.092] * 34888 objects are successfully saved [10.11.21 12:01:55.097] * Saving key-value pairs... [10.11.21 12:01:55.130] * 20 key-value pairs were successfully saved [10.11.21 12:01:55.130] * Saving quick slots data... [10.11.21 12:01:55.165] * Game ya ebal.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\ya ebal.sav' [10.11.21 12:02:08.067] * DVB created: 4096K [10.11.21 12:02:08.067] * DIB created: 512K [10.11.21 12:02:08.240] - r__tf_aniso 4 [10.11.21 12:02:08.240] - r2_tf_mipbias 0. [10.11.21 12:02:08.240] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 12:02:08.240] * GPU vertex cache: recognized, 24 [10.11.21 12:02:08.240] *** RESET [0 ms] [10.11.21 12:02:08.937] * MEMORY USAGE: 1719230 K [10.11.21 12:02:09.055] * DVB created: 4096K [10.11.21 12:02:09.055] * DIB created: 512K [10.11.21 12:02:09.223] - r__tf_aniso 4 [10.11.21 12:02:09.223] - r2_tf_mipbias 0. [10.11.21 12:02:09.223] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [10.11.21 12:02:09.223] * GPU vertex cache: recognized, 24 [10.11.21 12:02:09.223] *** RESET [202 ms] [10.11.21 12:02:09.944] * MEMORY USAGE: 1694583 K [10.11.21 12:02:30.686] * Saving spawns... [10.11.21 12:02:30.689] * Saving objects... [10.11.21 12:02:30.832] * 34882 objects are successfully saved [10.11.21 12:02:30.840] * Saving key-value pairs... [10.11.21 12:02:30.881] * 20 key-value pairs were successfully saved [10.11.21 12:02:30.881] * Saving quick slots data... [10.11.21 12:02:30.924] * Game fanfi_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\fanfi_quicksave.sav' [10.11.21 12:05:05.737] ERROR Section[atp_bandit_add_sedoy] not found in game configs! [10.11.21 12:05:05.737] [LUA] 0 : [C ] create [10.11.21 12:05:05.737] [LUA] 1 : [Lua] ...:\games\op-2.1\gamedata\scripts\buusty_dialog.script(5041) : bandit_sedoy_spawn [10.11.21 12:05:05.737] [LUA] 2 : [main] [string "buusty_dialog.bandit_sedoy_spawn()"](1) : f [10.11.21 12:05:05.737] [LUA] 3 : [Lua] d:\games\op-2.1\gamedata\scripts\timers.script(351) : trigger [10.11.21 12:05:05.737] [LUA] 4 : [Lua] d:\games\op-2.1\gamedata\scripts\timers.script(338) : update [10.11.21 12:05:05.737] [LUA] 5 : [Lua] ...es\op-2.1\gamedata\scripts\binders\bind_actor.script(265) : update250 [10.11.21 12:05:05.737] [LUA] 6 : [Lua] ...es\op-2.1\gamedata\scripts\binders\bind_actor.script(211) : f [10.11.21 12:05:05.737] [LUA] 7 : [Lua] d:\games\op-2.1\gamedata\scripts\autopause.script(65) : [10.11.21 12:05:05.737] [10.11.21 12:05:05.737] FATAL ERROR [10.11.21 12:05:05.737] [10.11.21 12:05:05.737] [error]Expression : fatal error [10.11.21 12:05:05.737] [error]Function : CALifeSimulator__spawn_item [10.11.21 12:05:05.737] [error]File : alife_simulator_script.cpp [10.11.21 12:05:05.737] [error]Line : 226 [10.11.21 12:05:05.737] [error]Description : [10.11.21 12:05:05.737] [error]Arguments : Invalid section! [10.11.21 12:05:05.737] [10.11.21 12:05:05.737] [10.11.21 12:05:05.737] stack trace: [10.11.21 12:05:05.737] [10.11.21 12:05:09.065] *** break by StackWalk *** [10.11.21 12:05:09.065] stack trace: [10.11.21 12:05:09.065] [10.11.21 12:05:09.065] 0023:6EFCED6B (0x6EFE3930 0x6EFE393C 0x010FA700 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [10.11.21 12:05:09.065] 0023:6EFCF4FF (0x6EFFC200 0x6CE44C88 0x000000E2 0x6CE44D80) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428 [10.11.21 12:05:09.065] 0023:6CA3689F (0x82EFAF50 0x5817C098 0x19B47660 0x000685DA) xrGame.dll, CALifeSimulator__spawn_item(), s:\xr_3da\xrgame\alife_simulator_script.cpp, 226 [10.11.21 12:05:09.065] 0023:6C696C8E (0x6CA36810 0x00000000 0x89B70018 0x00000000) xrGame.dll, luabind::detail::returns::call const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 240 [10.11.21 12:05:09.065] 0023:6C695C42 (0x6CA36810 0x00000000 0x89B70018 0x00000000) xrGame.dll, luabind::detail::call const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 390 [10.11.21 12:05:09.065] 0023:6C69542F (0x078E0BF0 0x89B70018 0x058A95D0 0x00000003) xrGame.dll, boost::detail::function::function_obj_invoker1 const &,unsigned int,unsigned short),CALifeSimulator,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [10.11.21 12:05:09.065] 0023:6F613CE4 (0x89B70018 0x220048E8 0x89B70018 0x22004898) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [10.11.21 12:05:09.065] 0023:6F649EAD (0x89B70018 0x92729C6C 0x0FF804BC 0x89B70018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [10.11.21 12:05:09.065] 0023:0FF8058D (0x89B70018 0x22004878 0xFFFFFFFF 0x22004888) XR_3DA.exe [10.11.21 12:05:09.065] 0023:6F6319C7 (0xFFFFFFFF 0x89B70018 0x010FACC0 0x00000250) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [10.11.21 12:05:09.065] 0023:6F629175 (0x89B70018 0x22004878 0xFFFFFFFF 0x88871315) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [10.11.21 12:05:09.065] 0023:0FF80531 (0x89B70018 0x22004868 0xFFFFFFFF 0x22004878) XR_3DA.exe [10.11.21 12:05:09.065] 0023:6F6319C7 (0xFFFFFFFF 0x89B70018 0x010FAD28 0x00000240) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [10.11.21 12:05:09.066] 0023:6F629175 (0x89B70018 0x22004868 0xFFFFFFFF 0x92675015) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [10.11.21 12:05:09.066] 0023:0FF80531 (0x89B70018 0x220046E8 0x00000000 0x89B70018) XR_3DA.exe [10.11.21 12:05:09.066] 0023:6F629167 (0x89B70018 0x220046E8 0x00000000 0x89B70018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280 [10.11.21 12:05:09.066] 0023:6F629480 (0x00000000 0x6F6290EC 0x89B70018 0x010FAE20) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [10.11.21 12:05:09.066] 0023:6F61EA02 (0x89B70018 0x010FAE20 0x00000000 0x010FADD8) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [10.11.21 12:05:09.066] 0023:6F6290EC (0x010FAE20 0x89B70018 0x00000000 0x010FAE2C) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [10.11.21 12:05:09.066] 0023:6F6294F5 (0x010FAE20 0x000000C0 0x00000000 0x00390D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [10.11.21 12:05:09.066] 0023:6F64F4BA (0x89B70018 0x00000002 0x00000000 0x6CE40630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [10.11.21 12:05:09.066] 0023:6C749080 (0x89B70018 0x010FAE84 0x3FC28C01 0x5229BEB8) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248 [10.11.21 12:05:09.066] 0023:6CAFCDF4 (0x00000010 0x00390D40 0x8405AA30 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87 [10.11.21 12:05:09.066] 0023:6CA532AA (0x00000010 0x00000000 0x06D75554 0x010FCEEC) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184 [10.11.21 12:05:09.066] 0023:6CB9432A (0x00000010 0x6C749080 0x6C7490E4 0x89B70018) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920 [10.11.21 12:05:09.066] 0023:6CB8AF5C (0x00000010 0x00000030 0x61867FD0 0x010FCF28) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329 [10.11.21 12:05:09.066] 0023:6CB8C395 (0x00000010 0x00000000 0x6F49761A 0x010FCF8C) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205 [10.11.21 12:05:09.066] 0023:6CB67E1B (0x00000010 0x00000002 0x0038E5D4 0x010FD718) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1117 [10.11.21 12:05:09.066] 0023:002E31F4 (0x9B34DC00 0x010FD1CC 0x7075FFE0 0x010FD288) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 469 [10.11.21 12:05:09.066] 0023:6CB41999 (0x005476D4 0x065D5760 0x003163B4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468 [10.11.21 12:05:09.066] 0023:002CFB8C (0x00989680 0x0000003C 0x0038E460 0x3C82B918) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [10.11.21 12:05:09.066] 0023:003163B4 (0x00000000 0x00391930 0x00FE5000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [10.11.21 12:05:09.066] 0023:00316895 (0x00391930 0xFFFFFFFF 0x010FFA68 0x002E0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [10.11.21 12:05:09.066] 0023:002E113A (0x00000000 0x00391930 0x012BE088 0x005C0032) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [10.11.21 12:05:09.066] 0023:002E0D50 (0x00280000 0x00000000 0x012A2B91 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [10.11.21 12:05:09.066] 0023:002E0960 (0x00280000 0x00000000 0x012A2B91 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [10.11.21 12:05:09.066] 0023:002DB6CB (0x00FE5000 0x75C9FA10 0x010FFB64 0x76EF7A9E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [10.11.21 12:05:09.066] 0023:75C9FA29 (0x00FE5000 0x5E6493B5 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [10.11.21 12:05:09.066] 0023:76EF7A9E (0xFFFFFFFF 0x76F18A6A 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [10.11.21 12:05:09.066] 0023:76EF7A6E (0x002DB73D 0x00FE5000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()