* Detected CPU: GenuineIntel P3 family, F6/M14/S3, 4005.00 mhz, 27-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 54722 files cached, 7619Kb memory used. Init FileSystem 0.697495 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4037476 K], reserved[62908 K], committed[93856 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17565 K], process heap[2909 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[12491 K], smem[0 K] Executing config-script "e:\obedinennyj pak 2\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [e:\obedinennyj pak 2\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\obedinennyj pak 2\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [e:\obedinennyj pak 2\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\obedinennyj pak 2\gamedata\config\default_controls.ltx"... [e:\obedinennyj pak 2\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:2507]: NVIDIA GeForce RTX 3050 * GPU driver: 31.0.15.3141 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=766 load time=234 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [175 ms] "e:\obedinennyj pak 2\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 111227 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: act\act_diger_slemnew_bump ! auto-generated bump map: act\act_diger_slemnew_bump# ! auto-generated bump map: act\act_face_wolf_bump ! auto-generated bump map: act\act_face_wolf_bump# ! auto-generated bump map: act\act_gasmask_glass_bump ! auto-generated bump map: act\act_gasmask_glass_bump# ! auto-generated bump map: act\act_monolit_light_bump ! auto-generated bump map: act\act_monolit_light_bump# ! auto-generated bump map: act\act_stalker_freedom_1_bump ! auto-generated bump map: act\act_stalker_freedom_1_bump# ! auto-generated bump map: act\act_stalker_freedom_2_bump ! auto-generated bump map: act\act_stalker_freedom_2_bump# ! auto-generated bump map: act\newbandit\tacticalvest2_bump ! auto-generated bump map: act\newbandit\tacticalvest2_bump# ! auto-generated bump map: act\newfreedom\freedom_hood_bump ! auto-generated bump map: act\newfreedom\freedom_hood_bump# ! auto-generated bump map: act\newloner\smersh_bump ! auto-generated bump map: act\newloner\smersh_bump# ! auto-generated bump map: act\stalex\netrals\neutrals_5\e9fab0f5_bump ! auto-generated bump map: act\stalex\netrals\neutrals_5\e9fab0f5_bump# ! auto-generated bump map: act\variation npc\act_stalker_band_2_bump ! auto-generated bump map: act\variation npc\act_stalker_band_2_bump# * [prefetch] time: 4357 ms * [prefetch] memory: 134196Kb * phase time: 4376 ms * phase cmem: 241737 K Сервер: Старт... * phase time: 69 ms * phase cmem: 241618 K Сервер: Загрузка симуляции жизни... * phase time: 7 ms * phase cmem: 241618 K Загрузка игры "user_autosave.sav"... * Loading spawn registry... * 15840 spawn points are successfully loaded * Loading objects... * 31106 objects are successfully loaded * Game user_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_autosave.sav' (2.190s) * phase time: 2189 ms * phase cmem: 391006 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 5795 ms * phase cmem: 391008 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 52 ms * phase cmem: 391032 K Открытие потока... * phase time: 16 ms * phase cmem: 391032 K Загрузка формы объектов... * phase time: 1689 ms * phase cmem: 463700 K Загрузка шейдеров... * phase time: 161 ms * phase cmem: 464770 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 60 ms * phase cmem: 465146 K Загрузка базы пространств... * phase time: 545 ms * phase cmem: 469589 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 31 ms * phase cmem: 469647 K Загрузка секторов и порталов... * Loading HOM: e:\obedinennyj pak 2\gamedata\levels\l01_escape\level.hom * phase time: 16 ms * phase cmem: 469836 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 30 ms * phase cmem: 469887 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 188 ms * phase cmem: 486096 K Загрузка текстур... * t-report - base: 1895, 1327725 K * t-report - lmap: 7, 7168 K * phase time: 1214 ms * phase cmem: 486097 K Солянка ОП-2: Синхронизация... * phase time: 52 ms * phase cmem: 486097 K * [win32]: free[1537484 K], reserved[221912 K], committed[2434844 K] * [ D3D ]: textures[1334894 K] * [x-ray]: crt heap[486095 K], process heap[1645247 K], game lua[39911 K], engine lua[223 K], render[0 K] * [x-ray]: economy: strings[16343 K], smem[54758 K] cl setDestroy [7025][1725] cl setDestroy [11358][1727] cl setDestroy [11359][1727] cl setDestroy [32985][1731] cl setDestroy [32986][1731] cl setDestroy [32987][1731] cl setDestroy [32988][1731] cl setDestroy [32989][1731] cl setDestroy [32990][1731] cl setDestroy [32991][1731] cl setDestroy [32992][1731] cl setDestroy [32993][1731] cl setDestroy [32994][1731] cl setDestroy [32995][1731] cl setDestroy [32996][1731] cl setDestroy [32997][1731] cl setDestroy [32998][1731] cl setDestroy [32999][1731] cl setDestroy [33000][1731] cl setDestroy [33001][1731] cl setDestroy [33002][1731] cl setDestroy [33003][1731] cl setDestroy [33004][1731] cl setDestroy [33005][1731] cl setDestroy [33006][1731] cl setDestroy [33007][1731] cl setDestroy [33008][1731] cl setDestroy [33009][1731] cl setDestroy [33010][1731] cl setDestroy [33011][1731] cl setDestroy [33012][1731] cl setDestroy [33013][1731] cl setDestroy [33014][1731] cl setDestroy [33015][1731] cl setDestroy [33016][1731] cl setDestroy [33017][1731] cl setDestroy [33018][1731] cl setDestroy [33019][1731] cl setDestroy [33020][1731] cl setDestroy [33021][1731] cl setDestroy [33022][1731] cl setDestroy [33023][1731] cl setDestroy [37199][1731] cl setDestroy [37200][1731] cl setDestroy [37204][1731] cl setDestroy [37205][1731] cl setDestroy [37251][1731] cl setDestroy [37256][1731] cl setDestroy [37257][1731] cl setDestroy [37258][1731] cl setDestroy [37259][1731] cl setDestroy [37260][1731] cl setDestroy [37261][1731] cl setDestroy [37262][1731] cl setDestroy [37263][1731] cl setDestroy [37264][1731] cl setDestroy [37265][1731] cl setDestroy [37266][1731] cl setDestroy [37267][1731] cl setDestroy [37268][1731] cl setDestroy [37269][1731] cl setDestroy [37270][1731] cl setDestroy [37271][1731] cl setDestroy [37272][1731] cl setDestroy [37273][1731] cl setDestroy [37274][1731] cl setDestroy [37275][1731] cl setDestroy [37276][1731] cl setDestroy [37277][1731] cl setDestroy [37278][1731] cl setDestroy [37279][1731] cl setDestroy [37280][1731] cl setDestroy [37281][1731] cl setDestroy [37282][1731] cl setDestroy [37283][1731] cl setDestroy [37284][1731] cl setDestroy [37285][1731] cl setDestroy [37286][1731] cl setDestroy [37287][1731] cl setDestroy [37288][1731] cl setDestroy [37289][1731] cl setDestroy [37290][1731] cl setDestroy [37291][1731] cl setDestroy [37292][1731] cl setDestroy [37293][1731] cl setDestroy [37294][1731] cl setDestroy [37295][1731] cl setDestroy [37296][1731] cl setDestroy [37297][1731] cl setDestroy [37298][1731] cl setDestroy [37299][1731] * MEMORY USAGE: 514980 K * Saving spawns... * Saving objects... * 31025 objects are successfully saved * Game Завершено заданиеnВыбраться из Тёмной Долины-ok.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Завершено заданиеnВыбраться из Тёмной Долины-ok.sav' * Saving spawns... * Saving objects... * 31025 objects are successfully saved * Game Выбраться из Тёмной Долины - завершено.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Выбраться из Тёмной Долины - завершено.sav' FATAL ERROR [error]Expression : fatal error [error]Function : CModelPool::Instance_Load [error]File : E:\stalker\sources\trunk\xr_3da\xrRender\ModelPool.cpp [error]Line : 111 [error]Description : [error]Arguments : Can't find model file 'actors\bandit\krysyk.ogf'. stack trace: