* Detected CPU: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz GenuineIntel, F6/M58/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [2], threads: [4] Initializing File System... using fs-ltx d:\s.t.a.l.k.e.r\op-2.2lsc\fsgame.ltx CLocatorAPI::_initialize, FS: 85396 files cached, 27378Kb memory used. Init FileSystem 1.909015 sec [19.06.22 12:01:07.138] 'xrCore' build 8402, Feb 7 2022 [19.06.22 12:01:07.138] OP 2.2 Engine ver 2.2a x64 08.02.2022 [19.06.22 12:01:07.138] [19.06.22 12:01:07.419] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [19.06.22 12:01:07.420] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [19.06.22 12:01:07.420] Initializing Engine... [19.06.22 12:01:07.421] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [19.06.22 12:01:07.421] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [19.06.22 12:01:07.421] Loading config for renderer [19.06.22 12:01:07.421] Executing config-script "user.ltx"... [19.06.22 12:01:07.421] [d:\s.t.a.l.k.e.r\op-2.2lsc\userdata\user.ltx] successfully loaded. [19.06.22 12:01:07.421] Starting INPUT device... [19.06.22 12:01:07.432] Loading DLL: xrRender_R1.dll [19.06.22 12:01:07.434] Loading DLL: xrGame.dll [19.06.22 12:01:07.436] 'xrGame' build Feb 7 2022 16:34:07 [19.06.22 12:01:07.565] * [win32]: free[137434527968 K], reserved[4281548 K], committed[143892 K] [19.06.22 12:01:07.565] * [ D3D ]: textures[0 K] [19.06.22 12:01:07.565] * [x-ray]: crt heap[51220 K], process heap[51220 K], game lua[0 K], engine lua[0 K], render[0 K] [19.06.22 12:01:07.565] * [x-ray]: economy: strings[count: 39671, lengths: 1077 K, overhead: 2014 K, saved: 20440 K] [19.06.22 12:01:07.565] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.06.22 12:01:07.565] Executing config-script "d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\config\default_controls.ltx"... [19.06.22 12:01:07.567] [d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\config\default_controls.ltx] successfully loaded. [19.06.22 12:01:07.567] Executing config-script "user.ltx"... [19.06.22 12:01:07.567] Executing config-script "d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\config\rspec_minimum.ltx"... [19.06.22 12:01:07.567] [d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\config\rspec_minimum.ltx] successfully loaded. [19.06.22 12:01:07.567] Executing config-script "d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\config\default_controls.ltx"... [19.06.22 12:01:07.567] [d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\config\default_controls.ltx] successfully loaded. [19.06.22 12:01:07.567] - Maximum allowed affinity mask: 0xF, current: 0xE [19.06.22 12:01:07.568] [d:\s.t.a.l.k.e.r\op-2.2lsc\userdata\user.ltx] successfully loaded. [19.06.22 12:01:07.568] SOUND: OpenAL: enumerate devices... [19.06.22 12:01:07.568] SOUND: OpenAL: EnumerationExtension Present [19.06.22 12:01:07.568] devices OpenAL Soft [19.06.22 12:01:07.568] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [19.06.22 12:01:07.601] SOUND: OpenAL: All available devices: [19.06.22 12:01:07.601] 1. OpenAL Soft, Spec Version 1.1 (default) [19.06.22 12:01:07.601] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [19.06.22 12:01:07.609] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [19.06.22 12:01:07.615] * sound: EAX 2.0 extension: absent [19.06.22 12:01:07.615] * sound: EAX 2.0 deferred: absent [19.06.22 12:01:07.616] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [19.06.22 12:01:07.630] Starting RENDER device... [19.06.22 12:01:07.999] * GPU [vendor:10DE]-[device:1140]: NVIDIA GeForce GT 720M [19.06.22 12:01:07.999] * GPU driver: 23.21.13.9101 [19.06.22 12:01:08.240] * CREATE: DeviceREF: 1 [19.06.22 12:01:08.240] * Texture memory: 4076 M [19.06.22 12:01:08.240] * DDI-level: 9.0 [19.06.22 12:01:08.270] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.06.22 12:01:08.273] * GPU vertex cache: unrecognized, 16 [19.06.22 12:01:08.275] * DVB created: 8192K [19.06.22 12:01:08.276] * DIB created: 512K [19.06.22 12:01:08.406] load time LTX=83 ms [19.06.22 12:01:08.416] count of .thm files=3734 [19.06.22 12:01:10.500] load time THM=2094 ms [19.06.22 12:01:10.501] * distortion: used, dev(30),need(14) [19.06.22 12:01:10.501] * SSample: 1366x768 [19.06.22 12:01:10.523] * SSample: enabled [19.06.22 12:01:10.674] - r__tf_aniso 1 [19.06.22 12:01:10.674] - r1_tf_mipbias 0. [19.06.22 12:01:10.687] Script debugger succesfully restarted. [19.06.22 12:01:13.411] - Gamedata version: [Сборка 2.2 12.05.2022] [19.06.22 12:01:13.552] Starting engine... [19.06.22 12:01:13.687] GMLib loaded at 134 msec [19.06.22 12:01:14.238] Game_Globals loaded at 550 msec [19.06.22 12:01:15.011] App_Start loaded at 772 msec [19.06.22 12:01:15.086] ui_core loaded at 75 msec [19.06.22 12:01:15.167] Main_Menu loaded at 81 msec [19.06.22 12:01:19.469] Unable to find Hotkey entry in registry [19.06.22 12:02:22.333] * DVB created: 8192K [19.06.22 12:02:22.333] * DIB created: 512K [19.06.22 12:02:22.333] - r__tf_aniso 1 [19.06.22 12:02:22.333] - r1_tf_mipbias 0. [19.06.22 12:02:22.333] * SSample: 1366x768 [19.06.22 12:02:22.341] * SSample: enabled [19.06.22 12:02:22.341] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.06.22 12:02:22.341] * GPU vertex cache: unrecognized, 16 [19.06.22 12:02:22.341] *** RESET [0 ms] [19.06.22 12:02:22.815] * MEMORY USAGE: 235403 K [19.06.22 12:03:00.752] * DVB created: 8192K [19.06.22 12:03:00.752] * DIB created: 512K [19.06.22 12:03:00.752] - r__tf_aniso 1 [19.06.22 12:03:00.752] - r1_tf_mipbias 0. [19.06.22 12:03:00.752] * SSample: 1366x768 [19.06.22 12:03:00.760] * SSample: enabled [19.06.22 12:03:00.760] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.06.22 12:03:00.760] * GPU vertex cache: recognized, 24 [19.06.22 12:03:00.760] *** RESET [0 ms] [19.06.22 12:03:01.269] * MEMORY USAGE: 237152 K [19.06.22 12:03:05.885] * DVB created: 8192K [19.06.22 12:03:05.885] * DIB created: 512K [19.06.22 12:03:05.885] - r__tf_aniso 1 [19.06.22 12:03:05.885] - r1_tf_mipbias 0. [19.06.22 12:03:05.885] * SSample: 1366x768 [19.06.22 12:03:05.893] * SSample: enabled [19.06.22 12:03:05.893] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [19.06.22 12:03:05.893] * GPU vertex cache: recognized, 24 [19.06.22 12:03:05.893] *** RESET [79 ms] [19.06.22 12:03:05.894] "d:\s.t.a.l.k.e.r\op-2.2lsc\bin\xr_3da.exe" [19.06.22 12:03:05.894] Begin load [19.06.22 12:03:05.896] * phase time: 0 ms [19.06.22 12:03:05.953] * phase cmem: 238502 K [19.06.22 12:03:05.953] Prefetching objects... [19.06.22 12:03:06.023] * Objects loaded in 0 ms [19.06.22 12:03:08.334] * Models loaded in 2310 ms [19.06.22 12:03:08.410] * Prefetch memory: 665345Kb [19.06.22 12:03:08.417] * phase time: 2521 ms [19.06.22 12:03:08.480] * phase cmem: 890983 K [19.06.22 12:03:08.480] Starting server... [19.06.22 12:03:08.540] - Gamedata version: [Сборка 2.2 12.05.2022] [19.06.22 12:03:08.585] * phase time: 167 ms [19.06.22 12:03:08.644] * phase cmem: 885909 K [19.06.22 12:03:08.644] Loading alife simulator... [19.06.22 12:03:08.647] * phase time: 62 ms [19.06.22 12:03:08.706] * phase cmem: 885905 K [19.06.22 12:03:08.706] Loading savegame... [19.06.22 12:03:08.731] d:\s.t.a.l.k.e.r\op-2.2lsc\userdata\savedgames\День 3. Автосохранение Свалка - Кордон.sav save created on DEVELOPER mode! [19.06.22 12:03:08.731] * Loading key-value pairs... [19.06.22 12:03:08.801] * 38 key-value pairs were successfully loaded (0.070s) [19.06.22 12:03:08.801] * Loading spawn registry... [19.06.22 12:03:11.479] * 24511 spawn points were successfully loaded (2.678s) [19.06.22 12:03:11.479] * Loading objects... [19.06.22 12:03:12.349] * 33489 out of 33489 objects were successfully loaded (0.869s) [19.06.22 12:03:12.934] * Loading quick slots data... [19.06.22 12:03:12.934] * Loading pre random queues data... [19.06.22 12:03:12.959] * Start objects on_register'ed... [19.06.22 12:03:15.519] * 33489 objects on_register'ed (2.559s) [19.06.22 12:03:15.520] * Game День 3. Автосохранение Свалка - Кордон is successfully loaded from file 'd:\s.t.a.l.k.e.r\op-2.2lsc\userdata\savedgames\День 3. Автосохранение Свалка - Кордон.sav' (6.874s) [19.06.22 12:03:15.520] * phase time: 6873 ms [19.06.22 12:03:15.636] * phase cmem: 1097237 K [19.06.22 12:03:15.636] Connecting... [19.06.22 12:03:15.667] MaxPlayers = 32 [19.06.22 12:03:15.709] * phase time: 188 ms [19.06.22 12:03:15.817] * phase cmem: 1115161 K [19.06.22 12:03:15.817] Connecting to... [19.06.22 12:03:15.820] Player not found. New player created. [19.06.22 12:03:15.820] * client : connection accepted - <> [19.06.22 12:03:15.836] * phase time: 127 ms [19.06.22 12:03:15.946] * phase cmem: 1115211 K [19.06.22 12:03:15.946] Reading level info... [19.06.22 12:03:15.948] * phase time: 111 ms [19.06.22 12:03:16.057] * phase cmem: 1115211 K [19.06.22 12:03:16.057] Loading object space... [19.06.22 12:03:16.334] * object space load: 275 ms [19.06.22 12:03:16.335] * phase time: 386 ms [19.06.22 12:03:16.443] * phase cmem: 1198638 K [19.06.22 12:03:16.443] Loading shaders (R1)... [19.06.22 12:03:16.619] * phase time: 284 ms [19.06.22 12:03:16.730] * phase cmem: 1201230 K [19.06.22 12:03:16.730] Loading geometry (R1)... [19.06.22 12:03:17.833] * phase time: 1213 ms [19.06.22 12:03:17.981] * phase cmem: 1256984 K [19.06.22 12:03:17.981] Loading visuals (R1)... [19.06.22 12:03:18.024] * phase time: 190 ms [19.06.22 12:03:18.136] * phase cmem: 1263204 K [19.06.22 12:03:18.136] Loading details (R1)... [19.06.22 12:03:18.164] * [DETAILS] VertexConsts(256), Batch(61) [19.06.22 12:03:18.164] * [DETAILS] 40687 v(20), 26352 p [19.06.22 12:03:18.165] * [DETAILS] Batch(61), VB(794K), IB(154K) [19.06.22 12:03:18.166] * phase time: 142 ms [19.06.22 12:03:18.278] * phase cmem: 1264243 K [19.06.22 12:03:18.278] Loading sectors (R1)... [19.06.22 12:03:18.280] * Loading HOM: d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\levels\l01_escape\level.hom [19.06.22 12:03:18.282] * Loading environment modificator: d:\s.t.a.l.k.e.r\op-2.2lsc\gamedata\levels\l01_escape\level.env_mod [19.06.22 12:03:18.283] * phase time: 116 ms [19.06.22 12:03:18.402] * phase cmem: 1264410 K [19.06.22 12:03:18.402] Loading AI objects... [19.06.22 12:03:18.405] - Loading music tracks from 'l01_escape_musics'... [19.06.22 12:03:18.409] * phase time: 126 ms [19.06.22 12:03:18.522] * phase cmem: 1264162 K [19.06.22 12:03:18.522] Loading PH world... [19.06.22 12:03:18.543] - Game configuring : Started [19.06.22 12:03:18.545] - Game configuring : Finished [19.06.22 12:03:18.811] * phase time: 402 ms [19.06.22 12:03:18.925] * phase cmem: 1278447 K [19.06.22 12:03:18.925] Loading textures... [19.06.22 12:03:20.239] * t-report - base: 1187, 795570 K [19.06.22 12:03:20.239] * t-report - lmap: 10, 10241 K [19.06.22 12:03:20.240] * phase time: 1428 ms [19.06.22 12:03:20.355] * phase cmem: 1423873 K [19.06.22 12:03:20.355] Synchronizing... [19.06.22 12:03:20.357] Save created on [Engine 2.2a x64 08.02.2022] [19.06.22 12:03:20.357] Save date and time [Sun Jun 19 11:59:34 2022] [19.06.22 12:03:20.384] * phase time: 144 ms [19.06.22 12:03:20.503] * phase cmem: 1423908 K [19.06.22 12:03:20.842] * [win32]: free[137432599936 K], reserved[4363944 K], committed[1989528 K] [19.06.22 12:03:20.842] * [ D3D ]: textures[805811 K] [19.06.22 12:03:20.842] * [x-ray]: crt heap[1423450 K], process heap[1423450 K], game lua[234326 K], engine lua[230 K], render[0 K] [19.06.22 12:03:20.842] * [x-ray]: economy: strings[count: 191160, lengths: 9832 K, overhead: 9707 K, saved: 27879 K] [19.06.22 12:03:20.842] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [19.06.22 12:03:20.842] Starting measure [19.06.22 12:03:23.261] ~ 7.03 [19.06.22 12:03:23.292] ~ steal false [19.06.22 12:03:23.329] ~ loading bags... [19.06.22 12:03:37.541] * MEMORY USAGE: 1734738 K [19.06.22 12:03:57.328] - Disconnect [19.06.22 12:04:00.113] - Destroying level [19.06.22 12:04:00.634] DestroySingleton::RefCounter: 0 [19.06.22 12:04:00.646] DestroySingleton::RefCounter: 0 [19.06.22 12:04:00.647] DestroySingleton::RefCounter: 0 [19.06.22 12:04:00.682] Input: 1 [19.06.22 12:04:00.692] Destroying Direct3D... [19.06.22 12:04:00.835] * RM_Dump: textures : 2 [19.06.22 12:04:00.835] * : 1 (16384 K): ui\ui_icon_equipment [19.06.22 12:04:00.835] * : 1 ( 2048 K): ui\ui_inventory2 [19.06.22 12:04:00.835] * RM_Dump: textures : 18432 K [19.06.22 12:04:00.835] * RM_Dump: rtargets : 0 [19.06.22 12:04:00.835] * RM_Dump: rtargetsc : 0 [19.06.22 12:04:00.835] * RM_Dump: vs : 1 [19.06.22 12:04:00.835] * : 2 ( 0 K): null [19.06.22 12:04:00.835] * RM_Dump: ps : 1 [19.06.22 12:04:00.835] * : 2 ( 0 K): null [19.06.22 12:04:00.835] * RM_Dump: dcl : 0 [19.06.22 12:04:00.835] * RM_Dump: states : 1 [19.06.22 12:04:00.835] * RM_Dump: tex_list : 2 [19.06.22 12:04:00.835] * RM_Dump: matrices : 0 [19.06.22 12:04:00.835] * RM_Dump: lst_constants: 0 [19.06.22 12:04:00.835] * RM_Dump: v_passes : 2 [19.06.22 12:04:00.835] * RM_Dump: v_elements: 2 [19.06.22 12:04:00.835] * RM_Dump: v_shaders : 2 [19.06.22 12:04:00.835] refCount:pBaseZB 1 [19.06.22 12:04:00.835] refCount:pBaseRT 1 [19.06.22 12:04:00.835] DeviceREF: 4