* Detected CPU: Intel(R) Celeron(R) CPU G3900 @ 2.80GHz GenuineIntel, F6/M94/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx c:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 89537 files cached, 27599Kb memory used. Init FileSystem 3.536417 sec [29.07.22 16:09:01.968] 'xrCore' build 8402, Feb 7 2022 [29.07.22 16:09:01.968] OP 2.2 Engine ver 2.2a x64 08.02.2022 [29.07.22 16:09:01.968] [29.07.22 16:09:02.545] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [29.07.22 16:09:02.546] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [29.07.22 16:09:02.546] Initializing Engine... [29.07.22 16:09:02.548] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [29.07.22 16:09:02.548] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [29.07.22 16:09:02.548] Loading config for renderer [29.07.22 16:09:02.548] Executing config-script "user.ltx"... [29.07.22 16:09:02.548] [c:\op-2.2\userdata\user.ltx] successfully loaded. [29.07.22 16:09:02.548] Starting INPUT device... [29.07.22 16:09:03.155] Loading DLL: xrRender_R1.dll [29.07.22 16:09:03.888] Loading DLL: xrGame.dll [29.07.22 16:09:03.893] 'xrGame' build Feb 7 2022 16:34:07 [29.07.22 16:09:03.947] * [win32]: free[137434527960 K], reserved[4280756 K], committed[144692 K] [29.07.22 16:09:03.947] * [ D3D ]: textures[0 K] [29.07.22 16:09:03.947] * [x-ray]: crt heap[51510 K], process heap[51510 K], game lua[0 K], engine lua[0 K], render[0 K] [29.07.22 16:09:03.947] * [x-ray]: economy: strings[count: 39773, lengths: 1080 K, overhead: 2019 K, saved: 20453 K] [29.07.22 16:09:03.947] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.07.22 16:09:03.947] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [29.07.22 16:09:03.954] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.07.22 16:09:03.954] Executing config-script "user.ltx"... [29.07.22 16:09:03.954] Executing config-script "c:\op-2.2\gamedata\config\rspec_minimum.ltx"... [29.07.22 16:09:03.954] [c:\op-2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [29.07.22 16:09:03.954] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [29.07.22 16:09:03.954] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.07.22 16:09:03.954] - Maximum allowed affinity mask: 0x3, current: 0x2 [29.07.22 16:09:03.955] [c:\op-2.2\userdata\user.ltx] successfully loaded. [29.07.22 16:09:03.955] SOUND: OpenAL: enumerate devices... [29.07.22 16:09:03.955] SOUND: OpenAL: EnumerationExtension Present [29.07.22 16:09:03.955] devices OpenAL Soft [29.07.22 16:09:03.955] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [29.07.22 16:09:04.672] SOUND: OpenAL: All available devices: [29.07.22 16:09:04.672] 1. OpenAL Soft, Spec Version 1.1 (default) [29.07.22 16:09:04.672] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [29.07.22 16:09:04.933] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [29.07.22 16:09:04.940] * sound: EAX 2.0 extension: absent [29.07.22 16:09:04.940] * sound: EAX 2.0 deferred: absent [29.07.22 16:09:04.940] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.07.22 16:09:04.978] Starting RENDER device... [29.07.22 16:09:05.055] * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT [29.07.22 16:09:05.055] * GPU driver: 21.21.13.4201 [29.07.22 16:09:05.957] * CREATE: DeviceREF: 1 [29.07.22 16:09:05.957] * Texture memory: 2501 M [29.07.22 16:09:05.957] * DDI-level: 9.0 [29.07.22 16:09:05.997] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.22 16:09:05.997] * GPU vertex cache: unrecognized, 16 [29.07.22 16:09:05.998] * DVB created: 8192K [29.07.22 16:09:05.998] * DIB created: 512K [29.07.22 16:09:06.250] load time LTX=94 ms [29.07.22 16:09:06.260] count of .thm files=3736 [29.07.22 16:09:06.430] load time THM=180 ms [29.07.22 16:09:06.430] * distortion: used, dev(30),need(14) [29.07.22 16:09:06.430] * SSample: 1440x900 [29.07.22 16:09:06.440] * SSample: enabled [29.07.22 16:09:06.609] - r__tf_aniso 1 [29.07.22 16:09:06.609] - r1_tf_mipbias 0. [29.07.22 16:09:06.629] Script debugger succesfully restarted. [29.07.22 16:09:10.669] - Gamedata version: [Сборка 2.2 П-12.05 MP-13.06 Д-17.07] [29.07.22 16:09:10.771] Starting engine... [29.07.22 16:09:10.891] GMLib loaded at 119 msec [29.07.22 16:09:11.652] Game_Globals loaded at 760 msec [29.07.22 16:09:11.874] App_Start loaded at 221 msec [29.07.22 16:09:11.893] ui_core loaded at 19 msec [29.07.22 16:09:12.008] Main_Menu loaded at 115 msec [29.07.22 16:09:23.367] * DVB created: 8192K [29.07.22 16:09:23.367] * DIB created: 512K [29.07.22 16:09:23.367] - r__tf_aniso 1 [29.07.22 16:09:23.367] - r1_tf_mipbias 0. [29.07.22 16:09:23.367] * SSample: 1440x900 [29.07.22 16:09:23.377] * SSample: enabled [29.07.22 16:09:23.377] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.22 16:09:23.377] * GPU vertex cache: recognized, 24 [29.07.22 16:09:23.377] *** RESET [866 ms] [29.07.22 16:09:23.378] "c:\op-2.2\bin\xr_3da.exe" -nointro [29.07.22 16:09:23.378] Begin load [29.07.22 16:09:23.380] * phase time: 0 ms [29.07.22 16:09:23.451] * phase cmem: 235130 K [29.07.22 16:09:23.451] Prefetching objects... [29.07.22 16:09:23.624] * Objects loaded in 0 ms [29.07.22 16:09:31.639] * Models loaded in 8014 ms [29.07.22 16:09:31.723] * Prefetch memory: 673088Kb [29.07.22 16:09:31.803] * phase time: 8422 ms [29.07.22 16:09:31.878] * phase cmem: 895359 K [29.07.22 16:09:31.878] Starting server... [29.07.22 16:09:32.105] - Gamedata version: [Сборка 2.2 П-12.05 MP-13.06 Д-17.07] [29.07.22 16:09:32.637] * phase time: 832 ms [29.07.22 16:09:32.692] * phase cmem: 892154 K [29.07.22 16:09:32.692] Loading alife simulator... [29.07.22 16:09:32.777] * phase time: 140 ms [29.07.22 16:09:32.842] * phase cmem: 892151 K [29.07.22 16:09:32.842] Loading savegame... [29.07.22 16:09:33.174] c:\op-2.2\userdata\savedgames\День 8. 16.45. Лаборатория x-16.sav save created on DEVELOPER mode! [29.07.22 16:09:33.174] * Loading key-value pairs... [29.07.22 16:09:33.274] * 49 key-value pairs were successfully loaded (0.100s) [29.07.22 16:09:33.274] * Loading spawn registry... [29.07.22 16:09:39.069] * 24511 spawn points were successfully loaded (5.795s) [29.07.22 16:09:39.081] * Loading objects... [29.07.22 16:09:40.229] * 34891 out of 34891 objects were successfully loaded (1.148s) [29.07.22 16:09:44.325] * Loading quick slots data... [29.07.22 16:09:44.325] * Loading pre random queues data... [29.07.22 16:09:44.353] * Start objects on_register'ed... [29.07.22 16:09:54.388] * 34891 objects on_register'ed (9.930s) [29.07.22 16:09:54.410] * Game День 8. 16.45. Лаборатория x-16 is successfully loaded from file 'c:\op-2.2\userdata\savedgames\День 8. 16.45. Лаборатория x-16.sav' (21.718s) [29.07.22 16:09:54.598] * phase time: 21818 ms [29.07.22 16:09:56.124] * phase cmem: 1113547 K [29.07.22 16:09:56.147] Connecting... [29.07.22 16:09:57.023] MaxPlayers = 32 [29.07.22 16:09:57.661] * phase time: 3059 ms [29.07.22 16:09:58.474] * phase cmem: 1127468 K [29.07.22 16:09:58.474] Connecting to... [29.07.22 16:09:58.583] Player not found. New player created. [29.07.22 16:09:58.613] * client : connection accepted - <> [29.07.22 16:09:58.747] * phase time: 1085 ms [29.07.22 16:09:58.902] * phase cmem: 1127506 K [29.07.22 16:09:58.902] Reading level info... [29.07.22 16:09:58.922] * phase time: 174 ms [29.07.22 16:09:59.040] * phase cmem: 1127506 K [29.07.22 16:09:59.040] Loading object space... [29.07.22 16:09:59.444] * object space load: 403 ms [29.07.22 16:09:59.556] * phase time: 633 ms [29.07.22 16:09:59.663] * phase cmem: 1145707 K [29.07.22 16:09:59.664] Loading shaders (R1)... [29.07.22 16:10:01.796] * phase time: 2239 ms [29.07.22 16:10:01.903] * phase cmem: 1147554 K [29.07.22 16:10:01.903] Loading geometry (R1)... [29.07.22 16:10:02.239] * phase time: 441 ms [29.07.22 16:10:02.356] * phase cmem: 1173861 K [29.07.22 16:10:02.357] Loading visuals (R1)... [29.07.22 16:10:02.475] * phase time: 236 ms [29.07.22 16:10:02.607] * phase cmem: 1174532 K [29.07.22 16:10:02.607] Loading details (R1)... [29.07.22 16:10:02.607] * phase time: 131 ms [29.07.22 16:10:02.727] * phase cmem: 1174530 K [29.07.22 16:10:02.727] Loading sectors (R1)... [29.07.22 16:10:02.729] * Loading HOM: c:\op-2.2\gamedata\levels\l08u_brainlab\level.hom [29.07.22 16:10:02.750] * Loading environment modificator: c:\op-2.2\gamedata\levels\l08u_brainlab\level.env_mod [29.07.22 16:10:02.750] * phase time: 143 ms [29.07.22 16:10:02.860] * phase cmem: 1174613 K [29.07.22 16:10:02.860] Loading AI objects... [29.07.22 16:10:03.451] - Loading music tracks from 'l08u_brainlab_musics'... [29.07.22 16:10:03.762] * phase time: 1012 ms [29.07.22 16:10:03.879] * phase cmem: 1174643 K [29.07.22 16:10:03.879] Loading PH world... [29.07.22 16:10:04.177] - Game configuring : Started [29.07.22 16:10:04.230] - Game configuring : Finished [29.07.22 16:10:05.013] * phase time: 1251 ms [29.07.22 16:10:05.136] * phase cmem: 1188334 K [29.07.22 16:10:05.136] Loading textures... [29.07.22 16:10:11.683] * t-report - base: 1004, 791753 K [29.07.22 16:10:11.683] * t-report - lmap: 12, 12289 K [29.07.22 16:10:11.723] * phase time: 6709 ms [29.07.22 16:10:11.835] * phase cmem: 1321006 K [29.07.22 16:10:11.835] Synchronizing... [29.07.22 16:10:12.045] Save created on [Engine 2.2a x64 08.02.2022] [29.07.22 16:10:12.045] Save date and time [Thu Jul 28 16:21:20 2022] [29.07.22 16:10:13.544] * phase time: 1804 ms [29.07.22 16:10:13.684] * phase cmem: 1321008 K [29.07.22 16:10:17.879] * [win32]: free[137432783512 K], reserved[4302092 K], committed[1867804 K] [29.07.22 16:10:17.879] * [ D3D ]: textures[804042 K] [29.07.22 16:10:17.879] * [x-ray]: crt heap[1320536 K], process heap[1320536 K], game lua[247605 K], engine lua[227 K], render[0 K] [29.07.22 16:10:17.879] * [x-ray]: economy: strings[count: 194293, lengths: 10217 K, overhead: 9866 K, saved: 28279 K] [29.07.22 16:10:17.879] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.07.22 16:10:17.879] Starting measure [29.07.22 16:10:26.849] ~ 7.03 [29.07.22 16:10:26.941] ~ steal false [29.07.22 16:10:27.033] ~ loading bags... [29.07.22 16:11:04.641] Invalid ogg-comment version, file: c:\op-2.2\gamedata\sounds\monsters\controller_act\controller_panic_0.ogg [29.07.22 16:11:26.341] ~ fix position for object [level_prefix_physic_destroyable_object_0000] [29.07.22 16:11:26.419] - Successfully [29.07.22 16:11:28.822] * MEMORY USAGE: 1495959 K [29.07.22 16:11:47.850] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.2\gamedata\sounds\monsters\controller_female\controller_female_psy_aura.ogg in files list (size = 89537) [29.07.22 16:11:47.850] [29.07.22 16:11:47.850] FATAL ERROR [29.07.22 16:11:47.850] [29.07.22 16:11:47.850] [error]Expression : wave&&wave->length() [29.07.22 16:11:47.850] [error]Function : CSoundRender_Source::LoadWave [29.07.22 16:11:47.850] [error]File : SoundRender_Source_loader.cpp [29.07.22 16:11:47.850] [error]Line : 65 [29.07.22 16:11:47.850] [error]Description : Can't open wave file: [29.07.22 16:11:47.850] [error]Arguments : c:\op-2.2\gamedata\sounds\monsters\controller_female\controller_female_psy_aura.ogg [29.07.22 16:11:47.850] [29.07.22 16:11:47.850] [29.07.22 16:11:47.850] stack trace: [29.07.22 16:11:47.850]