* Detected CPU: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz GenuineIntel, F6/M42/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx e:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 92868 files cached, 27815Kb memory used. Init FileSystem 1.711067 sec [03.08.22 14:45:59.962] 'xrCore' build 8402, Feb 7 2022 [03.08.22 14:45:59.962] OP 2.2 Engine ver 2.2a x64 08.02.2022 [03.08.22 14:45:59.962] [03.08.22 14:46:00.290] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [03.08.22 14:46:00.291] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [03.08.22 14:46:00.291] Initializing Engine... [03.08.22 14:46:00.293] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [03.08.22 14:46:00.293] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [03.08.22 14:46:00.293] Loading config for renderer [03.08.22 14:46:00.293] Executing config-script "user.ltx"... [03.08.22 14:46:00.293] [e:\op-2.2\userdata\user.ltx] successfully loaded. [03.08.22 14:46:00.293] Starting INPUT device... [03.08.22 14:46:00.323] Loading DLL: xrRender_R2.dll [03.08.22 14:46:00.385] Loading DLL: xrGame.dll [03.08.22 14:46:00.391] 'xrGame' build Feb 7 2022 16:34:07 [03.08.22 14:46:00.464] * [win32]: free[137434528744 K], reserved[4277104 K], committed[147560 K] [03.08.22 14:46:00.464] * [ D3D ]: textures[0 K] [03.08.22 14:46:00.464] * [x-ray]: crt heap[52267 K], process heap[52267 K], game lua[0 K], engine lua[0 K], render[0 K] [03.08.22 14:46:00.464] * [x-ray]: economy: strings[count: 39759, lengths: 1079 K, overhead: 2019 K, saved: 20436 K] [03.08.22 14:46:00.464] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [03.08.22 14:46:00.464] Executing config-script "e:\op-2.2\gamedata\config\default_controls.ltx"... [03.08.22 14:46:00.467] [e:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [03.08.22 14:46:00.467] Executing config-script "user.ltx"... [03.08.22 14:46:00.467] Executing config-script "e:\op-2.2\gamedata\config\rspec_high.ltx"... [03.08.22 14:46:00.467] [e:\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded. [03.08.22 14:46:00.467] Executing config-script "e:\op-2.2\gamedata\config\default_controls.ltx"... [03.08.22 14:46:00.467] [e:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [03.08.22 14:46:00.468] - Maximum allowed affinity mask: 0xF, current: 0xE [03.08.22 14:46:00.468] [e:\op-2.2\userdata\user.ltx] successfully loaded. [03.08.22 14:46:00.469] SOUND: OpenAL: enumerate devices... [03.08.22 14:46:00.469] SOUND: OpenAL: EnumerationExtension Present [03.08.22 14:46:00.469] devices OpenAL Soft [03.08.22 14:46:00.469] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [03.08.22 14:46:00.528] SOUND: OpenAL: All available devices: [03.08.22 14:46:00.528] 1. OpenAL Soft, Spec Version 1.1 (default) [03.08.22 14:46:00.528] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [03.08.22 14:46:00.538] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [03.08.22 14:46:00.544] * sound: EAX 2.0 extension: absent [03.08.22 14:46:00.544] * sound: EAX 2.0 deferred: absent [03.08.22 14:46:00.544] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [03.08.22 14:46:00.553] Starting RENDER device... [03.08.22 14:46:00.616] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB [03.08.22 14:46:00.616] * GPU driver: 31.0.15.1659 [03.08.22 14:46:00.816] * CREATE: DeviceREF: 1 [03.08.22 14:46:00.816] * Texture memory: 4076 M [03.08.22 14:46:00.816] * DDI-level: 9.0 [03.08.22 14:46:00.822] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [03.08.22 14:46:00.822] * GPU vertex cache: unrecognized, 16 [03.08.22 14:46:00.823] * DVB created: 8192K [03.08.22 14:46:00.823] * DIB created: 512K [03.08.22 14:46:00.834] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.835] Renderer doesn't support blender 'effects\shadow_world' [03.08.22 14:46:00.835] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [03.08.22 14:46:00.917] load time LTX=81 ms [03.08.22 14:46:00.930] count of .thm files=3734 [03.08.22 14:46:01.054] load time THM=136 ms [03.08.22 14:46:01.054] * NULLRT supported [03.08.22 14:46:01.054] * ...and used [03.08.22 14:46:01.054] * HWDST/PCF supported and used [03.08.22 14:46:01.054] * NV-DBT supported and used [03.08.22 14:46:01.530] - r__tf_aniso 9 [03.08.22 14:46:01.530] - r2_tf_mipbias 0. [03.08.22 14:46:01.552] Script debugger succesfully restarted. [03.08.22 14:46:04.130] - Gamedata version: [Сборка 2.2 П-12.05 MP-13.06 Д-17.07+Ф] [03.08.22 14:46:04.274] Starting engine... [03.08.22 14:46:04.388] GMLib loaded at 113 msec [03.08.22 14:46:04.992] Game_Globals loaded at 603 msec [03.08.22 14:46:05.177] App_Start loaded at 184 msec [03.08.22 14:46:05.193] ui_core loaded at 16 msec [03.08.22 14:46:05.276] Main_Menu loaded at 83 msec [03.08.22 14:46:09.657] * DVB created: 8192K [03.08.22 14:46:09.658] * DIB created: 512K [03.08.22 14:46:09.957] - r__tf_aniso 9 [03.08.22 14:46:09.957] - r2_tf_mipbias 0. [03.08.22 14:46:09.957] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [03.08.22 14:46:09.957] * GPU vertex cache: recognized, 24 [03.08.22 14:46:09.957] *** RESET [339 ms] [03.08.22 14:46:09.957] "e:\op-2.2\bin\xr_3da.exe" -nointro [03.08.22 14:46:09.957] Begin load [03.08.22 14:46:09.959] * phase time: 0 ms [03.08.22 14:46:10.056] * phase cmem: 280800 K [03.08.22 14:46:10.056] Prefetching objects... [03.08.22 14:46:10.166] * Objects loaded in 0 ms [03.08.22 14:46:11.119] * Models loaded in 953 ms [03.08.22 14:46:11.221] * Prefetch memory: 686458Kb [03.08.22 14:46:11.225] * phase time: 1266 ms [03.08.22 14:46:11.327] * phase cmem: 954440 K [03.08.22 14:46:11.327] Starting server... [03.08.22 14:46:11.369] - Gamedata version: [Сборка 2.2 П-12.05 MP-13.06 Д-17.07+Ф] [03.08.22 14:46:11.422] * phase time: 196 ms [03.08.22 14:46:11.522] * phase cmem: 952534 K [03.08.22 14:46:11.522] Loading alife simulator... [03.08.22 14:46:11.524] * phase time: 102 ms [03.08.22 14:46:11.630] * phase cmem: 952521 K [03.08.22 14:46:11.630] Loading savegame... [03.08.22 14:46:11.671] e:\op-2.2\userdata\savedgames\Мастер-класс.sav save created on DEVELOPER mode! [03.08.22 14:46:11.671] * Loading key-value pairs... [03.08.22 14:46:11.747] * 25 key-value pairs were successfully loaded (0.076s) [03.08.22 14:46:11.748] * Loading spawn registry... [03.08.22 14:46:15.156] * 24511 spawn points were successfully loaded (3.408s) [03.08.22 14:46:15.157] * Loading objects... [03.08.22 14:46:16.121] * 33658 out of 33658 objects were successfully loaded (0.963s) [03.08.22 14:46:16.665] * Loading quick slots data... [03.08.22 14:46:16.665] * Loading pre random queues data... [03.08.22 14:46:16.697] * Start objects on_register'ed... [03.08.22 14:46:19.579] * 33658 objects on_register'ed (2.882s) [03.08.22 14:46:19.580] * Game Мастер-класс is successfully loaded from file 'e:\op-2.2\userdata\savedgames\Мастер-класс.sav' (8.057s) [03.08.22 14:46:19.580] * phase time: 8055 ms [03.08.22 14:46:19.756] * phase cmem: 1155376 K [03.08.22 14:46:19.756] Connecting... [03.08.22 14:46:19.788] MaxPlayers = 32 [03.08.22 14:46:19.806] * phase time: 227 ms [03.08.22 14:46:19.982] * phase cmem: 1173150 K [03.08.22 14:46:19.982] Connecting to... [03.08.22 14:46:19.984] Player not found. New player created. [03.08.22 14:46:19.984] * client : connection accepted - <> [03.08.22 14:46:19.986] * phase time: 179 ms [03.08.22 14:46:20.162] * phase cmem: 1173205 K [03.08.22 14:46:20.162] Reading level info... [03.08.22 14:46:20.162] * phase time: 176 ms [03.08.22 14:46:20.339] * phase cmem: 1173205 K [03.08.22 14:46:20.339] Loading object space... [03.08.22 14:46:20.684] * object space load: 344 ms [03.08.22 14:46:20.685] * phase time: 522 ms [03.08.22 14:46:20.868] * phase cmem: 1256632 K [03.08.22 14:46:20.868] Loading shaders (R2)... [03.08.22 14:46:21.248] * phase time: 562 ms [03.08.22 14:46:21.425] * phase cmem: 1259204 K [03.08.22 14:46:21.425] Loading geometry (R2)... [03.08.22 14:46:21.493] * phase time: 245 ms [03.08.22 14:46:21.671] * phase cmem: 1328127 K [03.08.22 14:46:21.671] Loading visuals (R2)... [03.08.22 14:46:21.721] * phase time: 229 ms [03.08.22 14:46:21.903] * phase cmem: 1335020 K [03.08.22 14:46:21.903] Loading details (R2)... [03.08.22 14:46:21.932] * [DETAILS] VertexConsts(256), Batch(61) [03.08.22 14:46:21.932] * [DETAILS] 40687 v(20), 26352 p [03.08.22 14:46:21.932] * [DETAILS] Batch(61), VB(794K), IB(154K) [03.08.22 14:46:21.934] * phase time: 212 ms [03.08.22 14:46:22.127] * phase cmem: 1336050 K [03.08.22 14:46:22.127] Loading sectors (R2)... [03.08.22 14:46:22.128] * Loading HOM: e:\op-2.2\gamedata\levels\l01_escape\level.hom [03.08.22 14:46:22.130] * Loading environment modificator: e:\op-2.2\gamedata\levels\l01_escape\level.env_mod [03.08.22 14:46:22.131] * phase time: 196 ms [03.08.22 14:46:22.313] * phase cmem: 1336300 K [03.08.22 14:46:22.313] Loading AI objects... [03.08.22 14:46:22.315] - Loading music tracks from 'l01_escape_musics'... [03.08.22 14:46:22.321] * phase time: 189 ms [03.08.22 14:46:22.504] * phase cmem: 1336118 K [03.08.22 14:46:22.504] Loading PH world... [03.08.22 14:46:22.531] - Game configuring : Started [03.08.22 14:46:22.534] - Game configuring : Finished [03.08.22 14:46:22.685] * phase time: 364 ms [03.08.22 14:46:22.869] * phase cmem: 1352847 K [03.08.22 14:46:22.869] Loading textures... [03.08.22 14:46:23.752] * t-report - base: 1551, 900981 K [03.08.22 14:46:23.752] * t-report - lmap: 7, 7168 K [03.08.22 14:46:23.752] * phase time: 1067 ms [03.08.22 14:46:23.947] * phase cmem: 1615843 K [03.08.22 14:46:23.947] Synchronizing... [03.08.22 14:46:23.947] Save created on [Engine 2.2a x64 08.02.2022] [03.08.22 14:46:23.947] Save date and time [Wed Aug 3 14:41:17 2022] [03.08.22 14:46:23.953] * phase time: 200 ms [03.08.22 14:46:24.145] * phase cmem: 1615846 K [03.08.22 14:46:24.758] * [win32]: free[137432348284 K], reserved[4358548 K], committed[2246576 K] [03.08.22 14:46:24.758] * [ D3D ]: textures[908150 K] [03.08.22 14:46:24.758] * [x-ray]: crt heap[1615383 K], process heap[1615383 K], game lua[234227 K], engine lua[204 K], render[0 K] [03.08.22 14:46:24.758] * [x-ray]: economy: strings[count: 190641, lengths: 9710 K, overhead: 9681 K, saved: 27809 K] [03.08.22 14:46:24.758] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [03.08.22 14:46:24.758] Starting measure [03.08.22 14:46:37.106] * MEMORY USAGE: 2158482 K [03.08.22 14:48:10.662] * Saving spawns... [03.08.22 14:48:10.667] * Saving objects... [03.08.22 14:48:10.882] * 33660 objects are successfully saved [03.08.22 14:48:10.883] * Saving key-value pairs... [03.08.22 14:48:10.926] * 25 key-value pairs were successfully saved [03.08.22 14:48:10.926] * Saving quick slots data... [03.08.22 14:48:10.926] * Saving pre random queues data... [03.08.22 14:48:10.999] * Game Мастер-класс - завершено.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Мастер-класс - завершено.sav' [03.08.22 14:48:30.897] ERROR Section[esc_soldier_nevidimka] not found in game configs! [03.08.22 14:48:30.897] [LUA] 0 : [C ] create [03.08.22 14:48:30.897] [LUA] 1 : [Lua] e:\op-2.2\gamedata\scripts\_g.script(201) : create [03.08.22 14:48:30.897] [LUA] 2 : [Lua] e:\op-2.2\gamedata\scripts\addon_modpak_lsc.script(90) : [03.08.22 14:48:30.897] [03.08.22 14:48:30.897] FATAL ERROR [03.08.22 14:48:30.897] [03.08.22 14:48:30.897] [error]Expression : fatal error [03.08.22 14:48:30.897] [error]Function : CALifeSimulator__spawn_item [03.08.22 14:48:30.897] [error]File : alife_simulator_script.cpp [03.08.22 14:48:30.897] [error]Line : 238 [03.08.22 14:48:30.897] [error]Description : [03.08.22 14:48:30.897] [error]Arguments : Invalid section! [03.08.22 14:48:30.897] [03.08.22 14:48:30.897] [03.08.22 14:48:30.897] stack trace: [03.08.22 14:48:30.897]