* Detected CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz GenuineIntel, F6/M60/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx c:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 86416 files cached, 26442Kb memory used. Init FileSystem 2.516924 sec [15.04.23 14:14:43.547] 'xrCore' build 8402, Feb 7 2022 [15.04.23 14:14:43.547] OP 2.2 Engine ver 2.2a x64 08.02.2022 [15.04.23 14:14:43.547] [15.04.23 14:14:44.359] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [15.04.23 14:14:44.360] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [15.04.23 14:14:44.361] Initializing Engine... [15.04.23 14:14:44.363] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [15.04.23 14:14:44.363] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [15.04.23 14:14:44.363] Loading config for renderer [15.04.23 14:14:44.363] Executing config-script "user.ltx"... [15.04.23 14:14:44.366] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [15.04.23 14:14:44.366] Starting INPUT device... [15.04.23 14:14:44.374] Loading DLL: xrRender_R2.dll [15.04.23 14:14:44.437] Loading DLL: xrGame.dll [15.04.23 14:14:44.524] 'xrGame' build Feb 7 2022 16:34:07 [15.04.23 14:14:44.559] * [win32]: free[137434517080 K], reserved[4280304 K], committed[156024 K] [15.04.23 14:14:44.559] * [ D3D ]: textures[0 K] [15.04.23 14:14:44.559] * [x-ray]: crt heap[51058 K], process heap[51058 K], game lua[0 K], engine lua[0 K], render[0 K] [15.04.23 14:14:44.559] * [x-ray]: economy: strings[count: 39976, lengths: 1084 K, overhead: 2030 K, saved: 20527 K] [15.04.23 14:14:44.559] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [15.04.23 14:14:44.560] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [15.04.23 14:14:44.561] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [15.04.23 14:14:44.561] Executing config-script "user.ltx"... [15.04.23 14:14:44.561] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_extreme.ltx"... [15.04.23 14:14:44.561] [c:\games\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [15.04.23 14:14:44.561] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [15.04.23 14:14:44.562] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [15.04.23 14:14:44.562] - Maximum allowed affinity mask: 0xF, current: 0xE [15.04.23 14:14:44.563] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [15.04.23 14:14:44.564] SOUND: OpenAL: enumerate devices... [15.04.23 14:14:44.564] SOUND: OpenAL: EnumerationExtension Present [15.04.23 14:14:44.564] devices OpenAL Soft [15.04.23 14:14:44.564] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [15.04.23 14:14:44.612] SOUND: OpenAL: All available devices: [15.04.23 14:14:44.612] 1. OpenAL Soft, Spec Version 1.1 (default) [15.04.23 14:14:44.612] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [15.04.23 14:14:44.618] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [15.04.23 14:14:44.622] * sound: EAX 2.0 extension: absent [15.04.23 14:14:44.622] * sound: EAX 2.0 deferred: absent [15.04.23 14:14:44.623] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [15.04.23 14:14:44.652] Starting RENDER device... [15.04.23 14:14:44.683] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [15.04.23 14:14:44.683] * GPU driver: 31.0.15.3161 [15.04.23 14:14:45.164] * CREATE: DeviceREF: 1 [15.04.23 14:14:45.164] * Texture memory: 4072 M [15.04.23 14:14:45.164] * DDI-level: 9.0 [15.04.23 14:14:45.173] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.04.23 14:14:45.175] * GPU vertex cache: unrecognized, 16 [15.04.23 14:14:45.176] * DVB created: 8192K [15.04.23 14:14:45.176] * DIB created: 512K [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.201] Renderer doesn't support blender 'effects\shadow_world' [15.04.23 14:14:45.201] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [15.04.23 14:14:45.281] load time LTX=78 ms [15.04.23 14:14:45.289] count of .thm files=3739 [15.04.23 14:14:47.775] load time THM=2494 ms [15.04.23 14:14:47.775] * NULLRT supported [15.04.23 14:14:47.775] * ...and used [15.04.23 14:14:47.775] * HWDST/PCF supported and used [15.04.23 14:14:47.775] * NV-DBT supported and used [15.04.23 14:14:48.205] - r__tf_aniso 16 [15.04.23 14:14:48.205] - r2_tf_mipbias 0. [15.04.23 14:14:48.224] Script debugger succesfully restarted. [15.04.23 14:14:50.681] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-18.02] [15.04.23 14:14:50.818] Starting engine... [15.04.23 14:14:50.921] GMLib loaded at 97 msec [15.04.23 14:14:51.409] Game_Globals loaded at 488 msec [15.04.23 14:14:51.763] App_Start loaded at 353 msec [15.04.23 14:14:51.832] ui_core loaded at 68 msec [15.04.23 14:14:51.898] Main_Menu loaded at 66 msec [15.04.23 14:14:59.292] * DVB created: 8192K [15.04.23 14:14:59.292] * DIB created: 512K [15.04.23 14:14:59.505] - r__tf_aniso 16 [15.04.23 14:14:59.506] - r2_tf_mipbias 0. [15.04.23 14:14:59.506] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.04.23 14:14:59.506] * GPU vertex cache: recognized, 24 [15.04.23 14:14:59.506] *** RESET [250 ms] [15.04.23 14:14:59.508] "c:\games\op-2.2\bin\xr_3da.exe" -nointro [15.04.23 14:14:59.508] Begin load [15.04.23 14:14:59.510] * phase time: 0 ms [15.04.23 14:14:59.550] * phase cmem: 254487 K [15.04.23 14:14:59.550] Prefetching objects... [15.04.23 14:14:59.617] * Objects loaded in 0 ms [15.04.23 14:15:02.796] * Models loaded in 3178 ms [15.04.23 14:15:02.839] * Prefetch memory: 730375Kb [15.04.23 14:15:02.843] * phase time: 3333 ms [15.04.23 14:15:02.886] * phase cmem: 972027 K [15.04.23 14:15:02.886] Starting server... [15.04.23 14:15:02.913] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-18.02] [15.04.23 14:15:02.954] * phase time: 111 ms [15.04.23 14:15:02.997] * phase cmem: 969102 K [15.04.23 14:15:02.997] Loading alife simulator... [15.04.23 14:15:02.998] * phase time: 43 ms [15.04.23 14:15:03.041] * phase cmem: 969036 K [15.04.23 14:15:03.041] Loading savegame... [15.04.23 14:15:03.089] c:\games\op-2.2\userdata\savedgames\beforedeath.sav save created on DEVELOPER mode! [15.04.23 14:15:03.089] * Loading key-value pairs... [15.04.23 14:15:03.216] * 91 key-value pairs were successfully loaded (0.126s) [15.04.23 14:15:03.216] * Loading spawn registry... [15.04.23 14:15:05.451] * 24511 spawn points were successfully loaded (2.235s) [15.04.23 14:15:05.452] * Loading objects... [15.04.23 14:15:06.481] * 43560 out of 43560 objects were successfully loaded (1.029s) [15.04.23 14:15:09.119] ERROR check [map_location_type] and [object_story_id] fields in objective definition for: task_black_collektor_1 [15.04.23 14:15:09.553] * Loading quick slots data... [15.04.23 14:15:09.553] * Loading pre random queues data... [15.04.23 14:15:09.573] * Start objects on_register'ed... [15.04.23 14:15:13.126] * 43560 objects on_register'ed (3.553s) [15.04.23 14:15:13.127] * Game beforedeath is successfully loaded from file 'c:\games\op-2.2\userdata\savedgames\beforedeath.sav' (10.130s) [15.04.23 14:15:13.128] * phase time: 10129 ms [15.04.23 14:15:13.223] * phase cmem: 1181606 K [15.04.23 14:15:13.223] Connecting... [15.04.23 14:15:13.317] MaxPlayers = 32 [15.04.23 14:15:13.367] * phase time: 238 ms [15.04.23 14:15:13.459] * phase cmem: 1200785 K [15.04.23 14:15:13.459] Connecting to... [15.04.23 14:15:13.461] Player not found. New player created. [15.04.23 14:15:13.461] * client : connection accepted - <> [15.04.23 14:15:13.478] * phase time: 110 ms [15.04.23 14:15:13.570] * phase cmem: 1200833 K [15.04.23 14:15:13.570] Reading level info... [15.04.23 14:15:13.571] * phase time: 94 ms [15.04.23 14:15:13.664] * phase cmem: 1200833 K [15.04.23 14:15:13.664] Loading object space... [15.04.23 14:15:13.831] WARNING: CLocatorAPI::check_for_file file not found file c:\games\op-2.2\userdata\level_cache\l64_railstation in files list (size = 86416) [15.04.23 14:15:15.047] * object space load: 1383 ms [15.04.23 14:15:15.048] * phase time: 1476 ms [15.04.23 14:15:15.143] * phase cmem: 1287274 K [15.04.23 14:15:15.143] Loading shaders (R2)... [15.04.23 14:15:15.520] * phase time: 471 ms [15.04.23 14:15:15.614] * phase cmem: 1289879 K [15.04.23 14:15:15.614] Loading geometry (R2)... [15.04.23 14:15:16.161] * phase time: 641 ms [15.04.23 14:15:16.253] * phase cmem: 1411749 K [15.04.23 14:15:16.253] Loading visuals (R2)... [15.04.23 14:15:16.308] * phase time: 147 ms [15.04.23 14:15:16.404] * phase cmem: 1417884 K [15.04.23 14:15:16.404] Loading details (R2)... [15.04.23 14:15:16.432] * [DETAILS] VertexConsts(256), Batch(61) [15.04.23 14:15:16.432] * [DETAILS] 40687 v(20), 26352 p [15.04.23 14:15:16.432] * [DETAILS] Batch(61), VB(794K), IB(154K) [15.04.23 14:15:16.433] * phase time: 124 ms [15.04.23 14:15:16.529] * phase cmem: 1418907 K [15.04.23 14:15:16.529] Loading sectors (R2)... [15.04.23 14:15:16.530] * Loading HOM: c:\games\op-2.2\gamedata\levels\l64_railstation\level.hom [15.04.23 14:15:16.533] * phase time: 100 ms [15.04.23 14:15:16.628] * phase cmem: 1419242 K [15.04.23 14:15:16.628] Loading AI objects... [15.04.23 14:15:16.629] - Loading music tracks from 'l64_railstation_musics'... [15.04.23 14:15:16.637] * phase time: 103 ms [15.04.23 14:15:16.732] * phase cmem: 1419049 K [15.04.23 14:15:16.732] Loading PH world... [15.04.23 14:15:16.758] - Game configuring : Started [15.04.23 14:15:16.761] - Game configuring : Finished [15.04.23 14:15:16.938] * phase time: 301 ms [15.04.23 14:15:17.037] * phase cmem: 1448302 K [15.04.23 14:15:17.037] Loading textures... [15.04.23 14:15:18.355] load pre-generated bump map for: detail\detail_rocks_det1_bump [15.04.23 14:15:18.355] load pre-generated bump map for: detail\detail_rocks_det1_bump# [15.04.23 14:15:22.423] load pre-generated bump map for: veh\veh_ekskavator1_bump [15.04.23 14:15:22.424] load pre-generated bump map for: veh\veh_ekskavator1_bump# [15.04.23 14:15:22.995] * t-report - base: 2315, 1615800 K [15.04.23 14:15:22.995] * t-report - lmap: 8, 8193 K [15.04.23 14:15:22.995] * phase time: 6056 ms [15.04.23 14:15:23.109] * phase cmem: 2427743 K [15.04.23 14:15:23.109] Synchronizing... [15.04.23 14:15:23.109] Save created on [Engine 2.2a x64 08.02.2022] [15.04.23 14:15:23.109] Save date and time [Sat Apr 15 13:52:11 2023] [15.04.23 14:15:23.130] * phase time: 134 ms [15.04.23 14:15:23.242] * phase cmem: 2427762 K [15.04.23 14:15:23.574] * [win32]: free[137431357452 K], reserved[4379712 K], committed[3216244 K] [15.04.23 14:15:23.574] * [ D3D ]: textures[1623993 K] [15.04.23 14:15:23.574] * [x-ray]: crt heap[2427270 K], process heap[2427270 K], game lua[351818 K], engine lua[212 K], render[0 K] [15.04.23 14:15:23.574] * [x-ray]: economy: strings[count: 216594, lengths: 13217 K, overhead: 10998 K, saved: 31798 K] [15.04.23 14:15:23.574] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [15.04.23 14:15:23.574] Starting measure [15.04.23 14:15:25.853] ~ 7.03 [15.04.23 14:15:25.879] ~ steal false [15.04.23 14:15:25.907] ~ loading bags... [15.04.23 14:15:38.311] * MEMORY USAGE: 3357025 K [15.04.23 14:18:16.713] * DVB created: 8192K [15.04.23 14:18:16.714] * DIB created: 512K [15.04.23 14:18:16.920] - r__tf_aniso 16 [15.04.23 14:18:16.920] - r2_tf_mipbias 0. [15.04.23 14:18:16.920] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.04.23 14:18:16.920] * GPU vertex cache: recognized, 24 [15.04.23 14:18:16.920] *** RESET [0 ms] [15.04.23 14:18:17.443] * MEMORY USAGE: 3310276 K [15.04.23 14:18:23.838] Unable to find Hotkey entry in registry [15.04.23 14:18:37.641] * DVB created: 8192K [15.04.23 14:18:37.641] * DIB created: 512K [15.04.23 14:18:37.840] - r__tf_aniso 16 [15.04.23 14:18:37.840] - r2_tf_mipbias 0. [15.04.23 14:18:37.840] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [15.04.23 14:18:37.840] * GPU vertex cache: recognized, 24 [15.04.23 14:18:37.840] *** RESET [253 ms] [15.04.23 14:18:40.814] Begin load [15.04.23 14:18:41.243] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-18.02] [15.04.23 14:18:41.278] * phase time: 457 ms [15.04.23 14:18:41.433] * phase cmem: 3245281 K [15.04.23 14:18:41.433] Loading alife simulator... [15.04.23 14:18:41.438] * phase time: 159 ms [15.04.23 14:18:41.593] * phase cmem: 3245159 K [15.04.23 14:18:41.593] Loading savegame... [15.04.23 14:18:41.637] c:\games\op-2.2\userdata\savedgames\beforedeath.sav save created on DEVELOPER mode! [15.04.23 14:18:41.637] * Loading key-value pairs... [15.04.23 14:18:41.767] * 91 key-value pairs were successfully loaded (0.129s) [15.04.23 14:18:41.767] * Loading spawn registry... [15.04.23 14:18:43.772] * 24511 spawn points were successfully loaded (2.005s) [15.04.23 14:18:43.773] * Loading objects... [15.04.23 14:18:44.738] * 43560 out of 43560 objects were successfully loaded (0.964s) [15.04.23 14:18:47.226] ERROR check [map_location_type] and [object_story_id] fields in objective definition for: task_black_collektor_1 [15.04.23 14:18:47.648] * Loading quick slots data... [15.04.23 14:18:47.648] * Loading pre random queues data... [15.04.23 14:18:47.668] * Start objects on_register'ed... [15.04.23 14:18:51.912] * 43560 objects on_register'ed (4.244s) [15.04.23 14:18:51.914] * Game beforedeath is successfully loaded from file 'c:\games\op-2.2\userdata\savedgames\beforedeath.sav' (10.476s) [15.04.23 14:18:51.914] * phase time: 10475 ms [15.04.23 14:18:52.083] * phase cmem: 3335136 K [15.04.23 14:18:52.083] Connecting... [15.04.23 14:18:52.084] * phase time: 169 ms [15.04.23 14:18:52.252] * phase cmem: 3335140 K [15.04.23 14:18:52.252] Restart sim... [15.04.23 14:18:52.252] * phase time: 168 ms [15.04.23 14:18:52.421] * phase cmem: 3335140 K [15.04.23 14:18:52.900] * [win32]: free[137429466232 K], reserved[5058296 K], committed[4428880 K] [15.04.23 14:18:52.900] * [ D3D ]: textures[2265394 K] [15.04.23 14:18:52.900] * [x-ray]: crt heap[3334649 K], process heap[3334649 K], game lua[350393 K], engine lua[165 K], render[8058 K] [15.04.23 14:18:52.900] * [x-ray]: economy: strings[count: 223914, lengths: 13468 K, overhead: 11370 K, saved: 32778 K] [15.04.23 14:18:52.900] * [x-ray]: economy: smem[count: 60226, lengths: 33511 K, overhead: 941 K, saved: 42380 K] [15.04.23 14:18:52.900] Starting measure [15.04.23 14:18:54.123] ~ 7.03 [15.04.23 14:18:54.148] ~ steal false [15.04.23 14:18:54.175] ~ loading bags... [15.04.23 14:18:58.684] * MEMORY USAGE: 3389086 K [15.04.23 14:19:01.829] - Disconnect [15.04.23 14:19:05.273] - Destroying level [15.04.23 14:19:06.224] DestroySingleton::RefCounter: 0 [15.04.23 14:19:06.238] DestroySingleton::RefCounter: 0 [15.04.23 14:19:06.239] DestroySingleton::RefCounter: 0 [15.04.23 14:19:06.305] Input: 1 [15.04.23 14:19:06.317] Destroying Direct3D... [15.04.23 14:19:06.462] * RM_Dump: textures : 0 [15.04.23 14:19:06.462] * RM_Dump: textures : 0 K [15.04.23 14:19:06.462] * RM_Dump: rtargets : 0 [15.04.23 14:19:06.462] * RM_Dump: rtargetsc : 0 [15.04.23 14:19:06.462] * RM_Dump: vs : 0 [15.04.23 14:19:06.462] * RM_Dump: ps : 0 [15.04.23 14:19:06.462] * RM_Dump: dcl : 0 [15.04.23 14:19:06.462] * RM_Dump: states : 0 [15.04.23 14:19:06.462] * RM_Dump: tex_list : 0 [15.04.23 14:19:06.462] * RM_Dump: matrices : 0 [15.04.23 14:19:06.462] * RM_Dump: lst_constants: 0 [15.04.23 14:19:06.462] * RM_Dump: v_passes : 0 [15.04.23 14:19:06.462] * RM_Dump: v_elements: 0 [15.04.23 14:19:06.462] * RM_Dump: v_shaders : 0 [15.04.23 14:19:06.462] refCount:pBaseZB 1 [15.04.23 14:19:06.462] refCount:pBaseRT 1 [15.04.23 14:19:06.462] DeviceREF: 1