* Detected CPU: Intel(R) Celeron(R) CPU G1610 @ 2.60GHz GenuineIntel, F6/M58/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx e:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 86538 files cached, 25817Kb memory used. Init FileSystem 4.223556 sec [09.08.22 17:31:40.558] 'xrCore' build 8402, Feb 7 2022 [09.08.22 17:31:40.558] OP 2.2 Engine ver 2.2a x64 08.02.2022 [09.08.22 17:31:40.558] [09.08.22 17:31:41.017] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [09.08.22 17:31:41.019] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [09.08.22 17:31:41.019] Initializing Engine... [09.08.22 17:31:41.021] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [09.08.22 17:31:41.021] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [09.08.22 17:31:41.021] Loading config for renderer [09.08.22 17:31:41.021] Executing config-script "user.ltx"... [09.08.22 17:31:41.022] [e:\op-2.2\userdata\user.ltx] successfully loaded. [09.08.22 17:31:41.022] Starting INPUT device... [09.08.22 17:31:41.078] Loading DLL: xrRender_R1.dll [09.08.22 17:31:41.202] Loading DLL: xrGame.dll [09.08.22 17:31:41.381] 'xrGame' build Feb 7 2022 16:34:07 [09.08.22 17:31:41.429] * [win32]: free[137434528088 K], reserved[4282672 K], committed[142648 K] [09.08.22 17:31:41.429] * [ D3D ]: textures[0 K] [09.08.22 17:31:41.429] * [x-ray]: crt heap[49721 K], process heap[49721 K], game lua[0 K], engine lua[0 K], render[0 K] [09.08.22 17:31:41.429] * [x-ray]: economy: strings[count: 39819, lengths: 1081 K, overhead: 2022 K, saved: 20453 K] [09.08.22 17:31:41.429] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [09.08.22 17:31:41.430] Executing config-script "e:\op-2.2\gamedata\config\default_controls.ltx"... [09.08.22 17:31:41.431] [e:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [09.08.22 17:31:41.431] Executing config-script "user.ltx"... [09.08.22 17:31:41.431] Executing config-script "e:\op-2.2\gamedata\config\rspec_minimum.ltx"... [09.08.22 17:31:41.432] [e:\op-2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [09.08.22 17:31:41.432] Executing config-script "e:\op-2.2\gamedata\config\default_controls.ltx"... [09.08.22 17:31:41.432] [e:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [09.08.22 17:31:41.432] - Maximum allowed affinity mask: 0x3, current: 0x2 [09.08.22 17:31:41.433] [e:\op-2.2\userdata\user.ltx] successfully loaded. [09.08.22 17:31:41.433] SOUND: OpenAL: enumerate devices... [09.08.22 17:31:41.433] SOUND: OpenAL: EnumerationExtension Present [09.08.22 17:31:41.433] devices OpenAL Soft [09.08.22 17:31:41.433] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [09.08.22 17:31:41.513] SOUND: OpenAL: All available devices: [09.08.22 17:31:41.513] 1. OpenAL Soft, Spec Version 1.1 (default) [09.08.22 17:31:41.513] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [09.08.22 17:31:41.542] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [09.08.22 17:31:41.556] * sound: EAX 2.0 extension: absent [09.08.22 17:31:41.556] * sound: EAX 2.0 deferred: absent [09.08.22 17:31:41.556] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [09.08.22 17:31:41.587] Starting RENDER device... [09.08.22 17:31:41.717] * GPU [vendor:10DE]-[device:F00]: NVIDIA GeForce GT 630 [09.08.22 17:31:41.717] * GPU driver: 23.21.13.9135 [09.08.22 17:31:42.047] * CREATE: DeviceREF: 1 [09.08.22 17:31:42.048] * Texture memory: 4079 M [09.08.22 17:31:42.048] * DDI-level: 9.0 [09.08.22 17:31:42.085] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.08.22 17:31:42.085] * GPU vertex cache: unrecognized, 16 [09.08.22 17:31:42.086] * DVB created: 8192K [09.08.22 17:31:42.087] * DIB created: 512K [09.08.22 17:31:42.215] load time LTX=110 ms [09.08.22 17:31:42.227] count of .thm files=3736 [09.08.22 17:31:59.764] load time THM=17549 ms [09.08.22 17:31:59.764] * distortion: used, dev(30),need(14) [09.08.22 17:31:59.764] * SSample: 1600x900 [09.08.22 17:31:59.953] * SSample: enabled [09.08.22 17:32:00.401] - r__tf_aniso 1 [09.08.22 17:32:00.401] - r1_tf_mipbias 0. [09.08.22 17:32:00.642] Script debugger succesfully restarted. [09.08.22 17:32:04.971] - Gamedata version: [Сборка 2.2 П-12.05 MP+Д-08.08] [09.08.22 17:32:05.525] Starting engine... [09.08.22 17:32:05.946] GMLib loaded at 420 msec [09.08.22 17:32:07.145] Game_Globals loaded at 1198 msec [09.08.22 17:32:08.819] App_Start loaded at 1674 msec [09.08.22 17:32:08.934] ui_core loaded at 114 msec [09.08.22 17:32:09.107] Main_Menu loaded at 173 msec [09.08.22 17:32:18.587] * DVB created: 8192K [09.08.22 17:32:18.587] * DIB created: 512K [09.08.22 17:32:18.587] - r__tf_aniso 1 [09.08.22 17:32:18.587] - r1_tf_mipbias 0. [09.08.22 17:32:18.587] * SSample: 1600x900 [09.08.22 17:32:18.598] * SSample: enabled [09.08.22 17:32:18.598] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.08.22 17:32:18.598] * GPU vertex cache: recognized, 24 [09.08.22 17:32:18.598] *** RESET [101 ms] [09.08.22 17:32:18.664] "e:\op-2.2\bin\xr_3da.exe" -nointro [09.08.22 17:32:18.664] Begin load [09.08.22 17:32:18.666] * phase time: 0 ms [09.08.22 17:32:18.744] * phase cmem: 230159 K [09.08.22 17:32:18.744] Prefetching objects... [09.08.22 17:32:18.908] * Objects loaded in 0 ms [09.08.22 17:32:29.680] * Models loaded in 10772 ms [09.08.22 17:32:29.765] * Prefetch memory: 665274Kb [09.08.22 17:32:29.793] * phase time: 11126 ms [09.08.22 17:32:29.868] * phase cmem: 882669 K [09.08.22 17:32:29.868] Starting server... [09.08.22 17:32:29.960] - Gamedata version: [Сборка 2.2 П-12.05 MP+Д-08.08] [09.08.22 17:32:30.107] * phase time: 313 ms [09.08.22 17:32:30.183] * phase cmem: 880756 K [09.08.22 17:32:30.183] Loading alife simulator... [09.08.22 17:32:30.219] * phase time: 111 ms [09.08.22 17:32:30.293] * phase cmem: 880749 K [09.08.22 17:32:30.293] Loading savegame... [09.08.22 17:32:30.416] e:\op-2.2\userdata\savedgames\Михаил_quicksave.sav save created on DEVELOPER mode! [09.08.22 17:32:30.416] * Loading key-value pairs... [09.08.22 17:32:30.572] * 69 key-value pairs were successfully loaded (0.156s) [09.08.22 17:32:30.572] * Loading spawn registry... [09.08.22 17:32:35.012] * 24511 spawn points were successfully loaded (4.441s) [09.08.22 17:32:35.021] * Loading objects... [09.08.22 17:32:36.349] * 34019 out of 34019 objects were successfully loaded (1.328s) [09.08.22 17:32:39.251] * Loading quick slots data... [09.08.22 17:32:39.251] * Loading pre random queues data... [09.08.22 17:32:39.284] * Start objects on_register'ed... [09.08.22 17:32:43.275] * 34019 objects on_register'ed (3.991s) [09.08.22 17:32:43.277] * Game Михаил_quicksave is successfully loaded from file 'e:\op-2.2\userdata\savedgames\Михаил_quicksave.sav' (13.095s) [09.08.22 17:32:43.277] * phase time: 13058 ms [09.08.22 17:32:43.434] * phase cmem: 1131137 K [09.08.22 17:32:43.434] Connecting... [09.08.22 17:32:43.579] MaxPlayers = 32 [09.08.22 17:32:43.692] * phase time: 414 ms [09.08.22 17:32:43.844] * phase cmem: 1137646 K [09.08.22 17:32:43.844] Connecting to... [09.08.22 17:32:43.862] Player not found. New player created. [09.08.22 17:32:43.870] * client : connection accepted - <> [09.08.22 17:32:43.879] * phase time: 186 ms [09.08.22 17:32:44.032] * phase cmem: 1137696 K [09.08.22 17:32:44.032] Reading level info... [09.08.22 17:32:44.043] * phase time: 164 ms [09.08.22 17:32:44.196] * phase cmem: 1137696 K [09.08.22 17:32:44.196] Loading object space... [09.08.22 17:32:44.710] * object space load: 513 ms [09.08.22 17:32:44.710] * phase time: 666 ms [09.08.22 17:32:44.867] * phase cmem: 1166122 K [09.08.22 17:32:44.867] Loading shaders (R1)... [09.08.22 17:32:45.020] * phase time: 309 ms [09.08.22 17:32:45.174] * phase cmem: 1167726 K [09.08.22 17:32:45.174] Loading geometry (R1)... [09.08.22 17:32:45.649] * phase time: 629 ms [09.08.22 17:32:45.802] * phase cmem: 1206580 K [09.08.22 17:32:45.802] Loading visuals (R1)... [09.08.22 17:32:45.862] * phase time: 212 ms [09.08.22 17:32:46.016] * phase cmem: 1207584 K [09.08.22 17:32:46.016] Loading details (R1)... [09.08.22 17:32:46.016] * phase time: 154 ms [09.08.22 17:32:46.179] * phase cmem: 1207584 K [09.08.22 17:32:46.179] Loading sectors (R1)... [09.08.22 17:32:46.181] WARNING: Occlusion map 'e:\op-2.2\gamedata\levels\warlab\level.hom' not found. [09.08.22 17:32:46.182] * Loading environment modificator: e:\op-2.2\gamedata\levels\warlab\level.env_mod [09.08.22 17:32:46.182] * phase time: 165 ms [09.08.22 17:32:46.338] * phase cmem: 1207593 K [09.08.22 17:32:46.338] Loading AI objects... [09.08.22 17:32:46.471] - Loading music tracks from 'warlab_musics'... [09.08.22 17:32:46.551] * phase time: 369 ms [09.08.22 17:32:46.704] * phase cmem: 1207607 K [09.08.22 17:32:46.704] Loading PH world... [09.08.22 17:32:46.779] - Game configuring : Started [09.08.22 17:32:46.792] - Game configuring : Finished [09.08.22 17:32:47.256] * phase time: 704 ms [09.08.22 17:32:47.418] * phase cmem: 1226412 K [09.08.22 17:32:47.418] Loading textures... [09.08.22 17:32:51.331] * t-report - base: 1004, 764321 K [09.08.22 17:32:51.331] * t-report - lmap: 6, 6144 K [09.08.22 17:32:51.331] * phase time: 4075 ms [09.08.22 17:32:51.488] * phase cmem: 1343540 K [09.08.22 17:32:51.488] Synchronizing... [09.08.22 17:32:51.489] Save created on [Engine 2.2a x64 08.02.2022] [09.08.22 17:32:51.489] Save date and time [Mon Aug 8 19:11:26 2022] [09.08.22 17:32:51.537] * phase time: 206 ms [09.08.22 17:32:51.698] * phase cmem: 1343542 K [09.08.22 17:32:52.182] * [win32]: free[137432711432 K], reserved[4360980 K], committed[1880996 K] [09.08.22 17:32:52.182] * [ D3D ]: textures[770466 K] [09.08.22 17:32:52.182] * [x-ray]: crt heap[1343037 K], process heap[1343037 K], game lua[263726 K], engine lua[253 K], render[0 K] [09.08.22 17:32:52.182] * [x-ray]: economy: strings[count: 205414, lengths: 11635 K, overhead: 10431 K, saved: 30371 K] [09.08.22 17:32:52.182] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [09.08.22 17:32:52.182] Starting measure [09.08.22 17:32:57.582] ~ 7.03 [09.08.22 17:32:57.645] ~ steal false [09.08.22 17:32:57.721] ~ loading bags... [09.08.22 17:33:23.818] * MEMORY USAGE: 1677931 K [09.08.22 17:43:15.246] * Saving spawns... [09.08.22 17:43:15.249] * Saving objects... [09.08.22 17:43:15.563] * 34021 objects are successfully saved [09.08.22 17:43:15.576] * Saving key-value pairs... [09.08.22 17:43:15.645] * 69 key-value pairs were successfully saved [09.08.22 17:43:15.645] * Saving quick slots data... [09.08.22 17:43:15.645] * Saving pre random queues data... [09.08.22 17:43:15.771] * Game Михаил_autosave.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Михаил_autosave.sav' [09.08.22 17:43:15.776] - Disconnect [09.08.22 17:43:18.536] - Destroying level [09.08.22 17:43:18.729] * DVB created: 8192K [09.08.22 17:43:18.729] * DIB created: 512K [09.08.22 17:43:18.729] - r__tf_aniso 1 [09.08.22 17:43:18.729] - r1_tf_mipbias 0. [09.08.22 17:43:18.729] * SSample: 1600x900 [09.08.22 17:43:18.747] * SSample: enabled [09.08.22 17:43:18.747] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.08.22 17:43:18.747] * GPU vertex cache: recognized, 24 [09.08.22 17:43:18.747] *** RESET [114 ms] [09.08.22 17:43:18.749] "e:\op-2.2\bin\xr_3da.exe" -nointro [09.08.22 17:43:18.749] Begin load [09.08.22 17:43:18.763] * phase time: 2 ms [09.08.22 17:43:18.952] * phase cmem: 1194014 K [09.08.22 17:43:18.952] Starting server... [09.08.22 17:43:19.122] - Gamedata version: [Сборка 2.2 П-12.05 MP+Д-08.08] [09.08.22 17:43:19.176] * phase time: 414 ms [09.08.22 17:43:19.356] * phase cmem: 1194078 K [09.08.22 17:43:19.356] Loading alife simulator... [09.08.22 17:43:19.360] * phase time: 183 ms [09.08.22 17:43:19.544] * phase cmem: 1194078 K [09.08.22 17:43:19.544] Loading savegame... [09.08.22 17:43:19.591] e:\op-2.2\userdata\savedgames\Михаил_autosave.sav save created on DEVELOPER mode! [09.08.22 17:43:19.591] * Loading key-value pairs... [09.08.22 17:43:19.734] * 69 key-value pairs were successfully loaded (0.143s) [09.08.22 17:43:19.735] * Loading spawn registry... [09.08.22 17:43:23.493] * 24511 spawn points were successfully loaded (3.759s) [09.08.22 17:43:23.494] * Loading objects... [09.08.22 17:43:24.675] * 34021 out of 34021 objects were successfully loaded (1.181s) [09.08.22 17:43:27.096] * Loading quick slots data... [09.08.22 17:43:27.096] * Loading pre random queues data... [09.08.22 17:43:27.127] * Start objects on_register'ed... [09.08.22 17:43:30.515] * 34021 objects on_register'ed (3.388s) [09.08.22 17:43:30.518] * Game Михаил_autosave is successfully loaded from file 'e:\op-2.2\userdata\savedgames\Михаил_autosave.sav' (11.161s) [09.08.22 17:43:30.518] * phase time: 11157 ms [09.08.22 17:43:30.715] * phase cmem: 1346639 K [09.08.22 17:43:30.715] Connecting... [09.08.22 17:43:30.716] MaxPlayers = 32 [09.08.22 17:43:30.756] * phase time: 237 ms [09.08.22 17:43:30.956] * phase cmem: 1346641 K [09.08.22 17:43:30.956] Connecting to... [09.08.22 17:43:30.961] Player not found. New player created. [09.08.22 17:43:30.961] * client : connection accepted - <> [09.08.22 17:43:31.007] * phase time: 251 ms [09.08.22 17:43:31.204] * phase cmem: 1346691 K [09.08.22 17:43:31.204] Reading level info... [09.08.22 17:43:31.223] * phase time: 215 ms [09.08.22 17:43:31.422] * phase cmem: 1346691 K [09.08.22 17:43:31.422] Loading object space... [09.08.22 17:43:31.678] * object space load: 255 ms [09.08.22 17:43:31.678] * phase time: 455 ms [09.08.22 17:43:31.881] * phase cmem: 1364866 K [09.08.22 17:43:31.881] Loading shaders (R1)... [09.08.22 17:43:32.044] * phase time: 366 ms [09.08.22 17:43:32.245] * phase cmem: 1366354 K [09.08.22 17:43:32.245] Loading geometry (R1)... [09.08.22 17:43:32.573] * phase time: 528 ms [09.08.22 17:43:32.777] * phase cmem: 1392652 K [09.08.22 17:43:32.777] Loading visuals (R1)... [09.08.22 17:43:32.796] * phase time: 223 ms [09.08.22 17:43:32.998] * phase cmem: 1392907 K [09.08.22 17:43:32.998] Loading details (R1)... [09.08.22 17:43:32.998] * phase time: 201 ms [09.08.22 17:43:33.197] * phase cmem: 1392907 K [09.08.22 17:43:33.197] Loading sectors (R1)... [09.08.22 17:43:33.199] * Loading HOM: e:\op-2.2\gamedata\levels\l08u_brainlab\level.hom [09.08.22 17:43:33.208] * Loading environment modificator: e:\op-2.2\gamedata\levels\l08u_brainlab\level.env_mod [09.08.22 17:43:33.208] * phase time: 209 ms [09.08.22 17:43:33.409] * phase cmem: 1392950 K [09.08.22 17:43:33.409] Loading AI objects... [09.08.22 17:43:33.427] - Loading music tracks from 'l08u_brainlab_musics'... [09.08.22 17:43:33.542] * phase time: 334 ms [09.08.22 17:43:33.740] * phase cmem: 1392976 K [09.08.22 17:43:33.740] Loading PH world... [09.08.22 17:43:33.763] - Game configuring : Started [09.08.22 17:43:33.766] - Game configuring : Finished [09.08.22 17:43:33.772] * phase time: 230 ms [09.08.22 17:43:33.982] * phase cmem: 1407657 K [09.08.22 17:43:33.982] Loading textures... [09.08.22 17:43:35.568] * t-report - base: 1062, 797284 K [09.08.22 17:43:35.569] * t-report - lmap: 12, 12289 K [09.08.22 17:43:35.569] * phase time: 1796 ms [09.08.22 17:43:35.779] * phase cmem: 1428859 K [09.08.22 17:43:35.779] Synchronizing... [09.08.22 17:43:35.781] Save created on [Engine 2.2a x64 08.02.2022] [09.08.22 17:43:35.781] Save date and time [Tue Aug 9 17:43:15 2022] [09.08.22 17:43:35.800] * phase time: 230 ms [09.08.22 17:43:36.005] * phase cmem: 1428859 K [09.08.22 17:43:36.539] * [win32]: free[137432229048 K], reserved[4641908 K], committed[2082452 K] [09.08.22 17:43:36.539] * [ D3D ]: textures[809573 K] [09.08.22 17:43:36.539] * [x-ray]: crt heap[1428350 K], process heap[1428350 K], game lua[263170 K], engine lua[227 K], render[503 K] [09.08.22 17:43:36.539] * [x-ray]: economy: strings[count: 210272, lengths: 11820 K, overhead: 10677 K, saved: 98147 K] [09.08.22 17:43:36.539] * [x-ray]: economy: smem[count: 54695, lengths: 31113 K, overhead: 854 K, saved: 10901 K] [09.08.22 17:43:36.539] Starting measure [09.08.22 17:43:39.496] ~ 7.03 [09.08.22 17:43:39.544] ~ steal false [09.08.22 17:43:39.586] ~ loading bags... [09.08.22 17:43:44.924] ~ fix position for object [physic_destroyable_object6252] [09.08.22 17:43:44.924] - Successfully [09.08.22 17:43:45.682] * MEMORY USAGE: 1656574 K [09.08.22 17:44:35.469] * Saving spawns... [09.08.22 17:44:35.472] * Saving objects... [09.08.22 17:44:35.779] * 34022 objects are successfully saved [09.08.22 17:44:35.794] * Saving key-value pairs... [09.08.22 17:44:35.864] * 69 key-value pairs were successfully saved [09.08.22 17:44:35.864] * Saving quick slots data... [09.08.22 17:44:35.864] * Saving pre random queues data... [09.08.22 17:44:35.983] * Game Михаил_quicksave.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Михаил_quicksave.sav' [09.08.22 17:45:19.222] * Saving spawns... [09.08.22 17:45:19.225] * Saving objects... [09.08.22 17:45:19.531] * 34022 objects are successfully saved [09.08.22 17:45:19.550] * Saving key-value pairs... [09.08.22 17:45:19.625] * 69 key-value pairs were successfully saved [09.08.22 17:45:19.625] * Saving quick slots data... [09.08.22 17:45:19.625] * Saving pre random queues data... [09.08.22 17:45:19.753] * Game Михаил_quicksave.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Михаил_quicksave.sav' [09.08.22 17:47:29.292] * Saving spawns... [09.08.22 17:47:29.295] * Saving objects... [09.08.22 17:47:29.786] * 34037 objects are successfully saved [09.08.22 17:47:29.810] * Saving key-value pairs... [09.08.22 17:47:29.883] * 69 key-value pairs were successfully saved [09.08.22 17:47:29.883] * Saving quick slots data... [09.08.22 17:47:29.883] * Saving pre random queues data... [09.08.22 17:47:30.004] * Game Михаил_autosave.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Михаил_autosave.sav' [09.08.22 17:47:30.007] - Disconnect [09.08.22 17:47:32.695] - Destroying level [09.08.22 17:47:32.849] * DVB created: 8192K [09.08.22 17:47:32.850] * DIB created: 512K [09.08.22 17:47:32.850] - r__tf_aniso 1 [09.08.22 17:47:32.850] - r1_tf_mipbias 0. [09.08.22 17:47:32.850] * SSample: 1600x900 [09.08.22 17:47:32.868] * SSample: enabled [09.08.22 17:47:32.868] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.08.22 17:47:32.868] * GPU vertex cache: unrecognized, 16 [09.08.22 17:47:32.868] *** RESET [89 ms] [09.08.22 17:47:32.871] "e:\op-2.2\bin\xr_3da.exe" -nointro [09.08.22 17:47:32.871] Begin load [09.08.22 17:47:32.887] * phase time: 1 ms [09.08.22 17:47:33.077] * phase cmem: 1202699 K [09.08.22 17:47:33.077] Starting server... [09.08.22 17:47:33.263] - Gamedata version: [Сборка 2.2 П-12.05 MP+Д-08.08] [09.08.22 17:47:33.318] * phase time: 431 ms [09.08.22 17:47:33.496] * phase cmem: 1202797 K [09.08.22 17:47:33.496] Loading alife simulator... [09.08.22 17:47:33.499] * phase time: 181 ms [09.08.22 17:47:33.681] * phase cmem: 1202797 K [09.08.22 17:47:33.681] Loading savegame... [09.08.22 17:47:33.732] e:\op-2.2\userdata\savedgames\Михаил_autosave.sav save created on DEVELOPER mode! [09.08.22 17:47:33.732] * Loading key-value pairs... [09.08.22 17:47:33.883] * 69 key-value pairs were successfully loaded (0.150s) [09.08.22 17:47:33.883] * Loading spawn registry... [09.08.22 17:47:37.663] * 24511 spawn points were successfully loaded (3.781s) [09.08.22 17:47:37.664] * Loading objects... [09.08.22 17:47:38.864] * 34037 out of 34037 objects were successfully loaded (1.199s) [09.08.22 17:47:41.428] * Loading quick slots data... [09.08.22 17:47:41.428] * Loading pre random queues data... [09.08.22 17:47:41.461] * Start objects on_register'ed... [09.08.22 17:47:44.995] * 34037 objects on_register'ed (3.535s) [09.08.22 17:47:44.998] * Game Михаил_autosave is successfully loaded from file 'e:\op-2.2\userdata\savedgames\Михаил_autosave.sav' (11.501s) [09.08.22 17:47:44.998] * phase time: 11498 ms [09.08.22 17:47:45.196] * phase cmem: 1360012 K [09.08.22 17:47:45.196] Connecting... [09.08.22 17:47:45.197] MaxPlayers = 32 [09.08.22 17:47:45.277] * phase time: 278 ms [09.08.22 17:47:45.478] * phase cmem: 1360013 K [09.08.22 17:47:45.479] Connecting to... [09.08.22 17:47:45.484] Player not found. New player created. [09.08.22 17:47:45.484] * client : connection accepted - <> [09.08.22 17:47:45.511] * phase time: 234 ms [09.08.22 17:47:45.710] * phase cmem: 1360063 K [09.08.22 17:47:45.710] Reading level info... [09.08.22 17:47:45.757] * phase time: 245 ms [09.08.22 17:47:45.958] * phase cmem: 1360063 K [09.08.22 17:47:45.958] Loading object space... [09.08.22 17:47:46.646] * object space load: 686 ms [09.08.22 17:47:46.646] * phase time: 889 ms [09.08.22 17:47:46.849] * phase cmem: 1404274 K [09.08.22 17:47:46.849] Loading shaders (R1)... [09.08.22 17:47:47.148] * phase time: 501 ms [09.08.22 17:47:47.352] * phase cmem: 1405940 K [09.08.22 17:47:47.352] Loading geometry (R1)... [09.08.22 17:47:47.969] * phase time: 821 ms [09.08.22 17:47:48.171] * phase cmem: 1454668 K [09.08.22 17:47:48.171] Loading visuals (R1)... [09.08.22 17:47:48.256] * phase time: 286 ms [09.08.22 17:47:48.457] * phase cmem: 1456569 K [09.08.22 17:47:48.457] Loading details (R1)... [09.08.22 17:47:48.508] * [DETAILS] VertexConsts(256), Batch(61) [09.08.22 17:47:48.508] * [DETAILS] 40687 v(20), 26352 p [09.08.22 17:47:48.509] * [DETAILS] Batch(61), VB(794K), IB(154K) [09.08.22 17:47:48.510] * phase time: 254 ms [09.08.22 17:47:48.712] * phase cmem: 1457578 K [09.08.22 17:47:48.712] Loading sectors (R1)... [09.08.22 17:47:48.713] * Loading HOM: e:\op-2.2\gamedata\levels\l08_yantar\level.hom [09.08.22 17:47:48.724] * Loading environment modificator: e:\op-2.2\gamedata\levels\l08_yantar\level.env_mod [09.08.22 17:47:48.724] * phase time: 213 ms [09.08.22 17:47:48.927] * phase cmem: 1457815 K [09.08.22 17:47:48.927] Loading AI objects... [09.08.22 17:47:48.929] - Loading music tracks from 'l08_yantar_musics'... [09.08.22 17:47:49.077] * phase time: 353 ms [09.08.22 17:47:49.283] * phase cmem: 1457770 K [09.08.22 17:47:49.283] Loading PH world... [09.08.22 17:47:49.309] - Game configuring : Started [09.08.22 17:47:49.313] - Game configuring : Finished [09.08.22 17:47:49.318] * phase time: 241 ms [09.08.22 17:47:49.522] * phase cmem: 1474869 K [09.08.22 17:47:49.522] Loading textures... [09.08.22 17:47:52.903] * t-report - base: 1220, 817298 K [09.08.22 17:47:52.903] * t-report - lmap: 10, 10241 K [09.08.22 17:47:52.903] * phase time: 3584 ms [09.08.22 17:47:53.106] * phase cmem: 1514800 K [09.08.22 17:47:53.106] Synchronizing... [09.08.22 17:47:53.108] Save created on [Engine 2.2a x64 08.02.2022] [09.08.22 17:47:53.108] Save date and time [Tue Aug 9 17:47:29 2022] [09.08.22 17:47:53.128] * phase time: 224 ms [09.08.22 17:47:53.337] * phase cmem: 1514800 K [09.08.22 17:47:53.886] * [win32]: free[137432188940 K], reserved[4589352 K], committed[2175116 K] [09.08.22 17:47:53.886] * [ D3D ]: textures[827539 K] [09.08.22 17:47:53.886] * [x-ray]: crt heap[1514291 K], process heap[1514291 K], game lua[258228 K], engine lua[258 K], render[1685 K] [09.08.22 17:47:53.886] * [x-ray]: economy: strings[count: 210502, lengths: 11829 K, overhead: 10689 K, saved: 167732 K] [09.08.22 17:47:53.886] * [x-ray]: economy: smem[count: 61239, lengths: 34559 K, overhead: 956 K, saved: 11440 K] [09.08.22 17:47:53.886] Starting measure [09.08.22 17:47:56.859] ~ 7.03 [09.08.22 17:47:56.899] ~ steal false [09.08.22 17:47:56.945] ~ loading bags... [09.08.22 17:48:04.332] * MEMORY USAGE: 1760237 K [09.08.22 17:49:01.824] * Saving spawns... [09.08.22 17:49:01.827] * Saving objects... [09.08.22 17:49:02.142] * 34046 objects are successfully saved [09.08.22 17:49:02.157] * Saving key-value pairs... [09.08.22 17:49:02.225] * 69 key-value pairs were successfully saved [09.08.22 17:49:02.225] * Saving quick slots data... [09.08.22 17:49:02.225] * Saving pre random queues data... [09.08.22 17:49:02.370] * Game Михаил_quicksave.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Михаил_quicksave.sav' [09.08.22 17:50:25.405] ~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc [yan_scientist_help] lv[57452] [09.08.22 17:50:25.405] ~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc [yan_scientist_help] lv[57121] [09.08.22 17:53:07.168] ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [12] list.size [21] m_visibles.size [21]. clean. [09.08.22 17:55:27.933] * Saving spawns... [09.08.22 17:55:27.937] * Saving objects... [09.08.22 17:55:28.275] * 34046 objects are successfully saved [09.08.22 17:55:28.290] * Saving key-value pairs... [09.08.22 17:55:28.365] * 69 key-value pairs were successfully saved [09.08.22 17:55:28.366] * Saving quick slots data... [09.08.22 17:55:28.366] * Saving pre random queues data... [09.08.22 17:55:28.492] * Game Установка прибора Армейские Склады.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Установка прибора Армейские Склады.sav' [09.08.22 17:56:36.460] * Saving spawns... [09.08.22 17:56:36.464] * Saving objects... [09.08.22 17:56:36.783] * 34050 objects are successfully saved [09.08.22 17:56:36.799] * Saving key-value pairs... [09.08.22 17:56:36.868] * 69 key-value pairs were successfully saved [09.08.22 17:56:36.868] * Saving quick slots data... [09.08.22 17:56:36.868] * Saving pre random queues data... [09.08.22 17:56:37.013] * Game Михаил_autosave.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\Михаил_autosave.sav' [09.08.22 17:56:37.018] - Disconnect [09.08.22 17:56:40.060] - Destroying level [09.08.22 17:56:40.290] * DVB created: 8192K [09.08.22 17:56:40.291] * DIB created: 512K [09.08.22 17:56:40.291] - r__tf_aniso 1 [09.08.22 17:56:40.291] - r1_tf_mipbias 0. [09.08.22 17:56:40.291] * SSample: 1600x900 [09.08.22 17:56:40.308] * SSample: enabled [09.08.22 17:56:40.308] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.08.22 17:56:40.308] * GPU vertex cache: recognized, 24 [09.08.22 17:56:40.309] *** RESET [121 ms] [09.08.22 17:56:40.310] "e:\op-2.2\bin\xr_3da.exe" -nointro [09.08.22 17:56:40.310] Begin load [09.08.22 17:56:40.326] * phase time: 2 ms [09.08.22 17:56:40.545] * phase cmem: 1249081 K [09.08.22 17:56:40.545] Starting server... [09.08.22 17:56:40.755] - Gamedata version: [Сборка 2.2 П-12.05 MP+Д-08.08] [09.08.22 17:56:40.812] * phase time: 485 ms [09.08.22 17:56:41.023] * phase cmem: 1249066 K [09.08.22 17:56:41.023] Loading alife simulator... [09.08.22 17:56:41.025] * phase time: 213 ms [09.08.22 17:56:41.234] * phase cmem: 1249059 K [09.08.22 17:56:41.234] Loading savegame... [09.08.22 17:56:41.284] e:\op-2.2\userdata\savedgames\Михаил_autosave.sav save created on DEVELOPER mode! [09.08.22 17:56:41.284] * Loading key-value pairs... [09.08.22 17:56:41.443] * 69 key-value pairs were successfully loaded (0.159s) [09.08.22 17:56:41.443] * Loading spawn registry... [09.08.22 17:56:45.305] * 24511 spawn points were successfully loaded (3.862s) [09.08.22 17:56:45.306] * Loading objects... [09.08.22 17:56:46.532] * 34050 out of 34050 objects were successfully loaded (1.226s) [09.08.22 17:56:49.089] * Loading quick slots data... [09.08.22 17:56:49.089] * Loading pre random queues data... [09.08.22 17:56:49.122] * Start objects on_register'ed... [09.08.22 17:56:52.535] * 34050 objects on_register'ed (3.413s) [09.08.22 17:56:52.538] * Game Михаил_autosave is successfully loaded from file 'e:\op-2.2\userdata\savedgames\Михаил_autosave.sav' (11.514s) [09.08.22 17:56:52.538] * phase time: 11512 ms [09.08.22 17:56:52.766] * phase cmem: 1405062 K [09.08.22 17:56:52.766] Connecting... [09.08.22 17:56:52.767] MaxPlayers = 32 [09.08.22 17:56:52.812] * phase time: 273 ms [09.08.22 17:56:53.048] * phase cmem: 1405063 K [09.08.22 17:56:53.048] Connecting to... [09.08.22 17:56:53.057] Player not found. New player created. [09.08.22 17:56:53.057] * client : connection accepted - <> [09.08.22 17:56:53.104] * phase time: 293 ms [09.08.22 17:56:53.346] * phase cmem: 1405113 K [09.08.22 17:56:53.346] Reading level info... [09.08.22 17:56:53.426] * phase time: 321 ms [09.08.22 17:56:53.658] * phase cmem: 1405113 K [09.08.22 17:56:53.658] Loading object space... [09.08.22 17:56:54.366] * object space load: 705 ms [09.08.22 17:56:54.366] * phase time: 939 ms [09.08.22 17:56:54.608] * phase cmem: 1454283 K [09.08.22 17:56:54.608] Loading shaders (R1)... [09.08.22 17:56:54.892] * phase time: 526 ms [09.08.22 17:56:55.127] * phase cmem: 1455896 K [09.08.22 17:56:55.127] Loading geometry (R1)... [09.08.22 17:56:55.682] * phase time: 790 ms [09.08.22 17:56:55.920] * phase cmem: 1498742 K [09.08.22 17:56:55.920] Loading visuals (R1)... [09.08.22 17:56:55.973] * phase time: 290 ms [09.08.22 17:56:56.208] * phase cmem: 1499668 K [09.08.22 17:56:56.208] Loading details (R1)... [09.08.22 17:56:56.276] * [DETAILS] VertexConsts(256), Batch(61) [09.08.22 17:56:56.276] * [DETAILS] 40687 v(20), 26352 p [09.08.22 17:56:56.277] * [DETAILS] Batch(61), VB(794K), IB(154K) [09.08.22 17:56:56.279] * phase time: 305 ms [09.08.22 17:56:56.513] * phase cmem: 1500659 K [09.08.22 17:56:56.513] Loading sectors (R1)... [09.08.22 17:56:56.513] * Loading HOM: e:\op-2.2\gamedata\levels\l06_rostok\level.hom [09.08.22 17:56:56.523] * phase time: 244 ms [09.08.22 17:56:56.758] * phase cmem: 1500799 K [09.08.22 17:56:56.758] Loading AI objects... [09.08.22 17:56:56.759] - Loading music tracks from 'l06_rostok_musics'... [09.08.22 17:56:56.890] * phase time: 366 ms [09.08.22 17:56:57.130] * phase cmem: 1500723 K [09.08.22 17:56:57.130] Loading PH world... [09.08.22 17:56:57.158] - Game configuring : Started [09.08.22 17:56:57.162] - Game configuring : Finished [09.08.22 17:56:57.168] * phase time: 277 ms [09.08.22 17:56:57.408] * phase cmem: 1517254 K [09.08.22 17:56:57.408] Loading textures... [09.08.22 17:56:59.641] * t-report - base: 1239, 825232 K [09.08.22 17:56:59.641] * t-report - lmap: 10, 10241 K [09.08.22 17:56:59.642] * phase time: 2473 ms [09.08.22 17:56:59.882] * phase cmem: 1558807 K [09.08.22 17:56:59.882] Synchronizing... [09.08.22 17:56:59.884] Save created on [Engine 2.2a x64 08.02.2022] [09.08.22 17:56:59.884] Save date and time [Tue Aug 9 17:56:36 2022] [09.08.22 17:56:59.903] * phase time: 261 ms [09.08.22 17:57:00.182] * phase cmem: 1558807 K [09.08.22 17:57:00.798] * [win32]: free[137432093784 K], reserved[4611668 K], committed[2247956 K] [09.08.22 17:57:00.798] * [ D3D ]: textures[835474 K] [09.08.22 17:57:00.798] * [x-ray]: crt heap[1558300 K], process heap[1558300 K], game lua[257548 K], engine lua[233 K], render[2741 K] [09.08.22 17:57:00.798] * [x-ray]: economy: strings[count: 218147, lengths: 12261 K, overhead: 11077 K, saved: 317871 K] [09.08.22 17:57:00.798] * [x-ray]: economy: smem[count: 84662, lengths: 46315 K, overhead: 1322 K, saved: 48181 K] [09.08.22 17:57:00.798] Starting measure [09.08.22 17:57:03.824] ~ 7.03 [09.08.22 17:57:03.864] ~ steal false [09.08.22 17:57:03.911] ~ loading bags... [09.08.22 17:57:12.161] * MEMORY USAGE: 1824674 K [09.08.22 17:57:24.041] * Saving spawns... [09.08.22 17:57:24.044] * Saving objects... [09.08.22 17:57:24.353] * 34003 objects are successfully saved [09.08.22 17:57:24.371] * Saving key-value pairs... [09.08.22 17:57:24.441] * 69 key-value pairs were successfully saved [09.08.22 17:57:24.441] * Saving quick slots data... [09.08.22 17:57:24.441] * Saving pre random queues data... [09.08.22 17:57:24.563] * Game День 55. Час Ужаса. Дикая Территория.sav is successfully saved to file 'e:\op-2.2\userdata\savedgames\День 55. Час Ужаса. Дикая Территория.sav' [09.08.22 17:58:22.209] ~ WARNING e:\op-2.2\gamedata\anims\nightvision.ppe has ppe extension , but not POSTPROCESS_FILE_VERSION header [09.08.22 18:02:15.614] ERROR: CALifeObjectRegistry::object There is no object with id 34666!