* Detected CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz GenuineIntel, F6/M165/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 87717 files cached, 28204Kb memory used. Init FileSystem 1.578152 sec [17.09.22 08:14:15.972] 'xrCore' build 8402, Feb 7 2022 [17.09.22 08:14:15.972] OP 2.2 Engine ver 2.2a x64 08.02.2022 [17.09.22 08:14:15.972] [17.09.22 08:14:16.167] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [17.09.22 08:14:16.167] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [17.09.22 08:14:16.167] Initializing Engine... [17.09.22 08:14:16.171] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [17.09.22 08:14:16.171] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [17.09.22 08:14:16.171] Loading config for renderer [17.09.22 08:14:16.171] Executing config-script "user.ltx"... [17.09.22 08:14:16.175] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [17.09.22 08:14:16.175] Starting INPUT device... [17.09.22 08:14:16.183] Loading DLL: xrRender_R1.dll [17.09.22 08:14:16.201] Loading DLL: xrGame.dll [17.09.22 08:14:16.202] 'xrGame' build Feb 7 2022 16:34:07 [17.09.22 08:14:16.225] * [win32]: free[137434524716 K], reserved[4279536 K], committed[149156 K] [17.09.22 08:14:16.225] * [ D3D ]: textures[0 K] [17.09.22 08:14:16.225] * [x-ray]: crt heap[52126 K], process heap[52126 K], game lua[0 K], engine lua[0 K], render[0 K] [17.09.22 08:14:16.225] * [x-ray]: economy: strings[count: 39822, lengths: 1082 K, overhead: 2022 K, saved: 20456 K] [17.09.22 08:14:16.225] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [17.09.22 08:14:16.225] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [17.09.22 08:14:16.226] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [17.09.22 08:14:16.226] Executing config-script "user.ltx"... [17.09.22 08:14:16.226] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx"... [17.09.22 08:14:16.226] [c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [17.09.22 08:14:16.227] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [17.09.22 08:14:16.227] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [17.09.22 08:14:16.227] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [17.09.22 08:14:16.227] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [17.09.22 08:14:16.227] SOUND: OpenAL: enumerate devices... [17.09.22 08:14:16.227] SOUND: OpenAL: EnumerationExtension Present [17.09.22 08:14:16.227] devices OpenAL Soft [17.09.22 08:14:16.227] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [17.09.22 08:14:16.250] SOUND: OpenAL: All available devices: [17.09.22 08:14:16.250] 1. OpenAL Soft, Spec Version 1.1 (default) [17.09.22 08:14:16.250] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [17.09.22 08:14:16.255] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [17.09.22 08:14:16.258] * sound: EAX 2.0 extension: absent [17.09.22 08:14:16.258] * sound: EAX 2.0 deferred: absent [17.09.22 08:14:16.258] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [17.09.22 08:14:16.270] Starting RENDER device... [17.09.22 08:14:16.295] * GPU [vendor:10DE]-[device:1401]: NVIDIA GeForce GTX 960 [17.09.22 08:14:16.295] * GPU driver: 31.0.15.1694 [17.09.22 08:14:16.382] * CREATE: DeviceREF: 1 [17.09.22 08:14:16.382] * Texture memory: 4072 M [17.09.22 08:14:16.382] * DDI-level: 9.0 [17.09.22 08:14:16.384] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [17.09.22 08:14:16.384] * GPU vertex cache: unrecognized, 16 [17.09.22 08:14:16.384] * DVB created: 8192K [17.09.22 08:14:16.385] * DIB created: 512K [17.09.22 08:14:16.441] load time LTX=49 ms [17.09.22 08:14:16.448] count of .thm files=3736 [17.09.22 08:14:16.516] load time THM=74 ms [17.09.22 08:14:16.516] * distortion: used, dev(30),need(14) [17.09.22 08:14:16.517] * SSample: 1920x1080 [17.09.22 08:14:16.522] * SSample: enabled [17.09.22 08:14:16.608] - r__tf_aniso 4 [17.09.22 08:14:16.608] - r1_tf_mipbias 0. [17.09.22 08:14:16.615] Script debugger succesfully restarted. [17.09.22 08:14:18.199] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08] [17.09.22 08:14:18.259] Starting engine... [17.09.22 08:14:18.304] GMLib loaded at 44 msec [17.09.22 08:14:18.624] Game_Globals loaded at 319 msec [17.09.22 08:14:18.718] App_Start loaded at 94 msec [17.09.22 08:14:18.727] ui_core loaded at 8 msec [17.09.22 08:14:18.770] Main_Menu loaded at 44 msec [17.09.22 08:14:23.093] * DVB created: 8192K [17.09.22 08:14:23.093] * DIB created: 512K [17.09.22 08:14:23.093] - r__tf_aniso 4 [17.09.22 08:14:23.093] - r1_tf_mipbias 0. [17.09.22 08:14:23.093] * SSample: 1920x1080 [17.09.22 08:14:23.097] * SSample: enabled [17.09.22 08:14:23.097] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [17.09.22 08:14:23.097] * GPU vertex cache: recognized, 24 [17.09.22 08:14:23.097] *** RESET [35 ms] [17.09.22 08:14:23.098] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [17.09.22 08:14:23.098] Begin load [17.09.22 08:14:23.099] * phase time: 0 ms [17.09.22 08:14:23.133] * phase cmem: 243893 K [17.09.22 08:14:23.133] Prefetching objects... [17.09.22 08:14:23.173] * Objects loaded in 0 ms [17.09.22 08:14:23.740] * Models loaded in 567 ms [17.09.22 08:14:23.777] * Prefetch memory: 728803Kb [17.09.22 08:14:23.780] * phase time: 680 ms [17.09.22 08:14:23.816] * phase cmem: 959869 K [17.09.22 08:14:23.816] Starting server... [17.09.22 08:14:23.876] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08] [17.09.22 08:14:23.903] * phase time: 123 ms [17.09.22 08:14:23.939] * phase cmem: 957221 K [17.09.22 08:14:23.939] Loading alife simulator... [17.09.22 08:14:23.940] * phase time: 36 ms [17.09.22 08:14:23.976] * phase cmem: 957208 K [17.09.22 08:14:23.976] Loading savegame... [17.09.22 08:14:24.002] c:\program files (x86)\op-2.2\userdata\savedgames\Димак_quicksave.sav save created on DEVELOPER mode! [17.09.22 08:14:24.002] * Loading key-value pairs... [17.09.22 08:14:24.067] * 57 key-value pairs were successfully loaded (0.065s) [17.09.22 08:14:24.067] * Loading spawn registry... [17.09.22 08:14:25.757] * 24511 spawn points were successfully loaded (1.690s) [17.09.22 08:14:25.758] * Loading objects... [17.09.22 08:14:26.375] * 35377 out of 35377 objects were successfully loaded (0.618s) [17.09.22 08:14:27.559] * Loading quick slots data... [17.09.22 08:14:27.559] * Loading pre random queues data... [17.09.22 08:14:27.574] * Start objects on_register'ed... [17.09.22 08:14:29.516] * 35377 objects on_register'ed (1.942s) [17.09.22 08:14:29.517] * Game Димак_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\Димак_quicksave.sav' (5.578s) [17.09.22 08:14:29.517] * phase time: 5577 ms [17.09.22 08:14:29.593] * phase cmem: 1239014 K [17.09.22 08:14:29.593] Connecting... [17.09.22 08:14:29.609] MaxPlayers = 32 [17.09.22 08:14:29.650] * phase time: 132 ms [17.09.22 08:14:29.726] * phase cmem: 1253436 K [17.09.22 08:14:29.726] Connecting to... [17.09.22 08:14:29.728] Player not found. New player created. [17.09.22 08:14:29.728] * client : connection accepted - <> [17.09.22 08:14:29.744] * phase time: 93 ms [17.09.22 08:14:29.820] * phase cmem: 1253493 K [17.09.22 08:14:29.820] Reading level info... [17.09.22 08:14:29.820] * phase time: 76 ms [17.09.22 08:14:29.896] * phase cmem: 1253493 K [17.09.22 08:14:29.896] Loading object space... [17.09.22 08:14:30.004] * object space load: 109 ms [17.09.22 08:14:30.005] * phase time: 185 ms [17.09.22 08:14:30.080] * phase cmem: 1305012 K [17.09.22 08:14:30.080] Loading shaders (R1)... [17.09.22 08:14:30.191] * phase time: 186 ms [17.09.22 08:14:30.268] * phase cmem: 1307580 K [17.09.22 08:14:30.268] Loading geometry (R1)... [17.09.22 08:14:30.299] * phase time: 106 ms [17.09.22 08:14:30.374] * phase cmem: 1357593 K [17.09.22 08:14:30.374] Loading visuals (R1)... [17.09.22 08:14:30.386] * phase time: 88 ms [17.09.22 08:14:30.463] * phase cmem: 1360610 K [17.09.22 08:14:30.463] Loading details (R1)... [17.09.22 08:14:30.492] * [DETAILS] VertexConsts(256), Batch(61) [17.09.22 08:14:30.492] * [DETAILS] 40687 v(20), 26352 p [17.09.22 08:14:30.493] * [DETAILS] Batch(61), VB(794K), IB(154K) [17.09.22 08:14:30.494] * phase time: 107 ms [17.09.22 08:14:30.574] * phase cmem: 1361647 K [17.09.22 08:14:30.574] Loading sectors (R1)... [17.09.22 08:14:30.575] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l05_bar\level.hom [17.09.22 08:14:30.578] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l05_bar\level.env_mod [17.09.22 08:14:30.578] * phase time: 83 ms [17.09.22 08:14:30.655] * phase cmem: 1361897 K [17.09.22 08:14:30.655] Loading AI objects... [17.09.22 08:14:30.658] * phase time: 80 ms [17.09.22 08:14:30.734] * phase cmem: 1361902 K [17.09.22 08:14:30.734] Loading PH world... [17.09.22 08:14:30.758] - Game configuring : Started [17.09.22 08:14:30.766] - Game configuring : Finished [17.09.22 08:14:30.872] * phase time: 213 ms [17.09.22 08:14:30.951] * phase cmem: 1392798 K [17.09.22 08:14:30.951] Loading textures... [17.09.22 08:14:31.251] * t-report - base: 1196, 953446 K [17.09.22 08:14:31.251] * t-report - lmap: 8, 8193 K [17.09.22 08:14:31.251] * phase time: 379 ms [17.09.22 08:14:31.334] * phase cmem: 1659603 K [17.09.22 08:14:31.334] Synchronizing... [17.09.22 08:14:31.334] Save created on [Engine 2.2a x64 08.02.2022] [17.09.22 08:14:31.334] Save date and time [Wed Sep 14 18:01:36 2022] [17.09.22 08:14:31.354] * phase time: 102 ms [17.09.22 08:14:31.437] * phase cmem: 1659612 K [17.09.22 08:14:31.685] * [win32]: free[137432336740 K], reserved[4352584 K], committed[2264084 K] [17.09.22 08:14:31.685] * [ D3D ]: textures[961639 K] [17.09.22 08:14:31.685] * [x-ray]: crt heap[1659363 K], process heap[1659363 K], game lua[290596 K], engine lua[229 K], render[0 K] [17.09.22 08:14:31.685] * [x-ray]: economy: strings[count: 203898, lengths: 11447 K, overhead: 10354 K, saved: 29979 K] [17.09.22 08:14:31.685] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [17.09.22 08:14:31.685] Starting measure [17.09.22 08:14:32.933] ~ 7.03 [17.09.22 08:14:32.952] ~ steal false [17.09.22 08:14:32.973] ~ loading bags... [17.09.22 08:14:38.587] ALL_SPAWN_FIX release [bar_arena_door_0000][41298] [17.09.22 08:14:38.656] - !!!processing_enabled ->destroy_queue.push_back bar_arena_door_0000[41298] frame [268] [17.09.22 08:14:39.541] * MEMORY USAGE: 2859628 K [17.09.22 08:15:33.430] Begin load [17.09.22 08:15:33.582] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-30.08] [17.09.22 08:15:33.609] * phase time: 172 ms [17.09.22 08:15:33.743] * phase cmem: 2700933 K [17.09.22 08:15:33.743] Loading alife simulator... [17.09.22 08:15:33.744] * phase time: 135 ms [17.09.22 08:15:33.877] * phase cmem: 2700862 K [17.09.22 08:15:33.877] Loading savegame... [17.09.22 08:15:33.903] c:\program files (x86)\op-2.2\userdata\savedgames\Димак_quicksave.sav save created on DEVELOPER mode! [17.09.22 08:15:33.903] * Loading key-value pairs... [17.09.22 08:15:33.965] * 57 key-value pairs were successfully loaded (0.062s) [17.09.22 08:15:33.966] * Loading spawn registry... [17.09.22 08:15:35.526] * 24511 spawn points were successfully loaded (1.561s) [17.09.22 08:15:35.527] * Loading objects... [17.09.22 08:15:36.098] * 35377 out of 35377 objects were successfully loaded (0.571s) [17.09.22 08:15:37.300] * Loading quick slots data... [17.09.22 08:15:37.300] * Loading pre random queues data... [17.09.22 08:15:37.316] * Start objects on_register'ed... [17.09.22 08:1