* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor AuthenticAMD, F143/M8/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx g:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 86196 files cached, 25724Kb memory used. Init FileSystem 1.623077 sec [09.01.23 18:06:04.167] 'xrCore' build 8402, Feb 7 2022 [09.01.23 18:06:04.167] OP 2.2 Engine ver 2.2a x64 08.02.2022 [09.01.23 18:06:04.167] [09.01.23 18:06:04.390] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [09.01.23 18:06:04.390] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [09.01.23 18:06:04.390] Initializing Engine... [09.01.23 18:06:04.391] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [09.01.23 18:06:04.391] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [09.01.23 18:06:04.392] Loading config for renderer [09.01.23 18:06:04.392] Executing config-script "user.ltx"... [09.01.23 18:06:04.392] [g:\op-2.2\userdata\user.ltx] successfully loaded. [09.01.23 18:06:04.392] Starting INPUT device... [09.01.23 18:06:04.399] Loading DLL: xrRender_R2.dll [09.01.23 18:06:04.439] Loading DLL: xrGame.dll [09.01.23 18:06:04.441] 'xrGame' build Feb 7 2022 16:34:07 [09.01.23 18:06:04.472] * [win32]: free[137434525056 K], reserved[4282512 K], committed[145840 K] [09.01.23 18:06:04.472] * [ D3D ]: textures[0 K] [09.01.23 18:06:04.472] * [x-ray]: crt heap[50362 K], process heap[50362 K], game lua[0 K], engine lua[0 K], render[0 K] [09.01.23 18:06:04.472] * [x-ray]: economy: strings[count: 39952, lengths: 1083 K, overhead: 2028 K, saved: 20517 K] [09.01.23 18:06:04.472] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [09.01.23 18:06:04.472] Executing config-script "g:\op-2.2\gamedata\config\default_controls.ltx"... [09.01.23 18:06:04.473] [g:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [09.01.23 18:06:04.473] Executing config-script "user.ltx"... [09.01.23 18:06:04.473] Executing config-script "g:\op-2.2\gamedata\config\rspec_extreme.ltx"... [09.01.23 18:06:04.473] [g:\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [09.01.23 18:06:04.473] Executing config-script "g:\op-2.2\gamedata\config\default_controls.ltx"... [09.01.23 18:06:04.473] [g:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [09.01.23 18:06:04.474] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [09.01.23 18:06:04.474] [g:\op-2.2\userdata\user.ltx] successfully loaded. [09.01.23 18:06:04.474] SOUND: OpenAL: enumerate devices... [09.01.23 18:06:04.474] SOUND: OpenAL: EnumerationExtension Present [09.01.23 18:06:04.474] devices OpenAL Soft [09.01.23 18:06:04.474] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [09.01.23 18:06:04.504] SOUND: OpenAL: All available devices: [09.01.23 18:06:04.504] 1. OpenAL Soft, Spec Version 1.1 (default) [09.01.23 18:06:04.504] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [09.01.23 18:06:04.508] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [09.01.23 18:06:04.512] * sound: EAX 2.0 extension: absent [09.01.23 18:06:04.512] * sound: EAX 2.0 deferred: absent [09.01.23 18:06:04.512] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [09.01.23 18:06:04.519] Starting RENDER device... [09.01.23 18:06:04.553] * GPU [vendor:10DE]-[device:2187]: NVIDIA GeForce GTX 1650 SUPER [09.01.23 18:06:04.553] * GPU driver: 31.0.15.2802 [09.01.23 18:06:04.644] * CREATE: DeviceREF: 1 [09.01.23 18:06:04.644] * Texture memory: 4072 M [09.01.23 18:06:04.644] * DDI-level: 9.0 [09.01.23 18:06:04.647] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.01.23 18:06:04.648] * GPU vertex cache: unrecognized, 16 [09.01.23 18:06:04.648] * DVB created: 8192K [09.01.23 18:06:04.648] * DIB created: 512K [09.01.23 18:06:04.653] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.653] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.653] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.654] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.654] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.654] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.654] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.654] Renderer doesn't support blender 'effects\shadow_world' [09.01.23 18:06:04.654] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [09.01.23 18:06:04.706] load time LTX=52 ms [09.01.23 18:06:04.714] count of .thm files=3738 [09.01.23 18:06:04.797] load time THM=90 ms [09.01.23 18:06:04.797] * NULLRT supported [09.01.23 18:06:04.797] * ...and used [09.01.23 18:06:04.797] * HWDST/PCF supported and used [09.01.23 18:06:04.797] * NV-DBT supported and used [09.01.23 18:06:05.124] - r__tf_aniso 16 [09.01.23 18:06:05.124] - r2_tf_mipbias 0. [09.01.23 18:06:05.137] Script debugger succesfully restarted. [09.01.23 18:06:06.665] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-21.12] [09.01.23 18:06:06.737] Starting engine... [09.01.23 18:06:06.787] GMLib loaded at 49 msec [09.01.23 18:06:07.137] Game_Globals loaded at 349 msec [09.01.23 18:06:07.242] App_Start loaded at 105 msec [09.01.23 18:06:07.251] ui_core loaded at 8 msec [09.01.23 18:06:07.300] Main_Menu loaded at 48 msec [09.01.23 18:06:14.787] * DVB created: 8192K [09.01.23 18:06:14.787] * DIB created: 512K [09.01.23 18:06:15.014] - r__tf_aniso 16 [09.01.23 18:06:15.014] - r2_tf_mipbias 0. [09.01.23 18:06:15.014] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [09.01.23 18:06:15.014] * GPU vertex cache: recognized, 24 [09.01.23 18:06:15.014] *** RESET [252 ms] [09.01.23 18:06:15.014] "g:\op-2.2\bin\xr_3da.exe" [09.01.23 18:06:15.014] Begin load [09.01.23 18:06:15.016] * phase time: 0 ms [09.01.23 18:06:15.059] * phase cmem: 247915 K [09.01.23 18:06:15.059] Prefetching objects... [09.01.23 18:06:15.109] * Objects loaded in 0 ms [09.01.23 18:06:15.654] * Models loaded in 543 ms [09.01.23 18:06:15.697] * Prefetch memory: 730366Kb [09.01.23 18:06:15.699] * phase time: 682 ms [09.01.23 18:06:15.742] * phase cmem: 965442 K [09.01.23 18:06:15.742] Starting server... [09.01.23 18:06:15.763] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-21.12] [09.01.23 18:06:15.797] * phase time: 97 ms [09.01.23 18:06:15.840] * phase cmem: 963571 K [09.01.23 18:06:15.840] Loading alife simulator... [09.01.23 18:06:15.841] * phase time: 43 ms [09.01.23 18:06:15.884] * phase cmem: 963558 K [09.01.23 18:06:15.884] Loading savegame... [09.01.23 18:06:15.908] g:\op-2.2\userdata\savedgames\admin_quicksave.sav save created on DEVELOPER mode! [09.01.23 18:06:15.908] * Loading key-value pairs... [09.01.23 18:06:15.976] * 88 key-value pairs were successfully loaded (0.068s) [09.01.23 18:06:15.976] * Loading spawn registry... [09.01.23 18:06:17.858] * 24511 spawn points were successfully loaded (1.883s) [09.01.23 18:06:17.859] * Loading objects... [09.01.23 18:06:18.487] * 35039 out of 35039 objects were successfully loaded (0.629s) [09.01.23 18:06:19.187] * Loading quick slots data... [09.01.23 18:06:19.187] * Loading pre random queues data... [09.01.23 18:06:19.206] * Start objects on_register'ed... [09.01.23 18:06:21.190] * 35039 objects on_register'ed (1.983s) [09.01.23 18:06:21.190] * Game admin_quicksave is successfully loaded from file 'g:\op-2.2\userdata\savedgames\admin_quicksave.sav' (5.351s) [09.01.23 18:06:21.191] * phase time: 5350 ms [09.01.23 18:06:21.278] * phase cmem: 1205892 K [09.01.23 18:06:21.278] Connecting... [09.01.23 18:06:21.291] MaxPlayers = 32 [09.01.23 18:06:21.335] * phase time: 144 ms [09.01.23 18:06:21.421] * phase cmem: 1219231 K [09.01.23 18:06:21.421] Connecting to... [09.01.23 18:06:21.422] Player not found. New player created. [09.01.23 18:06:21.422] * client : connection accepted - <> [09.01.23 18:06:21.438] * phase time: 103 ms [09.01.23 18:06:21.523] * phase cmem: 1219288 K [09.01.23 18:06:21.523] Reading level info... [09.01.23 18:06:21.523] * phase time: 85 ms [09.01.23 18:06:21.609] * phase cmem: 1219288 K [09.01.23 18:06:21.609] Loading object space... [09.01.23 18:06:21.999] * object space load: 390 ms [09.01.23 18:06:21.999] * phase time: 476 ms [09.01.23 18:06:22.085] * phase cmem: 1364237 K [09.01.23 18:06:22.085] Loading shaders (R2)... [09.01.23 18:06:22.386] * phase time: 386 ms [09.01.23 18:06:22.472] * phase cmem: 1366721 K [09.01.23 18:06:22.472] Loading geometry (R2)... [09.01.23 18:06:22.541] * phase time: 154 ms [09.01.23 18:06:22.627] * phase cmem: 1496877 K [09.01.23 18:06:22.627] Loading visuals (R2)... [09.01.23 18:06:22.694] * phase time: 153 ms [09.01.23 18:06:22.784] * phase cmem: 1513617 K [09.01.23 18:06:22.784] Loading details (R2)... [09.01.23 18:06:22.798] * [DETAILS] VertexConsts(256), Batch(61) [09.01.23 18:06:22.798] * [DETAILS] 14640 v(20), 7808 p [09.01.23 18:06:22.798] * [DETAILS] Batch(61), VB(285K), IB(45K) [09.01.23 18:06:22.799] * phase time: 104 ms [09.01.23 18:06:22.888] * phase cmem: 1514020 K [09.01.23 18:06:22.888] Loading sectors (R2)... [09.01.23 18:06:22.888] * Loading HOM: g:\op-2.2\gamedata\levels\marsh\level.hom [09.01.23 18:06:22.891] * Loading environment modificator: g:\op-2.2\gamedata\levels\marsh\level.env_mod [09.01.23 18:06:22.891] * phase time: 92 ms [09.01.23 18:06:22.980] * phase cmem: 1514266 K [09.01.23 18:06:22.980] Loading AI objects... [09.01.23 18:06:22.984] - Loading music tracks from 'marsh_musics'... [09.01.23 18:06:22.987] * phase time: 96 ms [09.01.23 18:06:23.078] * phase cmem: 1513987 K [09.01.23 18:06:23.078] Loading PH world... [09.01.23 18:06:23.100] - Game configuring : Started [09.01.23 18:06:23.102] - Game configuring : Finished [09.01.23 18:06:23.197] * phase time: 209 ms [09.01.23 18:06:23.291] * phase cmem: 1535025 K [09.01.23 18:06:23.291] Loading textures... [09.01.23 18:06:23.853] * t-report - base: 1497, 1280299 K [09.01.23 18:06:23.853] * t-report - lmap: 12, 12289 K [09.01.23 18:06:23.853] * phase time: 656 ms [09.01.23 18:06:23.949] * phase cmem: 2153593 K [09.01.23 18:06:23.949] Synchronizing... [09.01.23 18:06:23.949] Save created on [Engine 2.2a x64 08.02.2022] [09.01.23 18:06:23.949] Save date and time [Mon Jan 9 18:00:20 2023] [09.01.23 18:06:23.967] * phase time: 114 ms [09.01.23 18:06:24.064] * phase cmem: 2153596 K [09.01.23 18:06:24.338] * [win32]: free[137431719936 K], reserved[4404880 K], committed[2828592 K] [09.01.23 18:06:24.338] * [ D3D ]: textures[1292588 K] [09.01.23 18:06:24.338] * [x-ray]: crt heap[2153136 K], process heap[2153136 K], game lua[249938 K], engine lua[207 K], render[0 K] [09.01.23 18:06:24.338] * [x-ray]: economy: strings[count: 198596, lengths: 10679 K, overhead: 10084 K, saved: 28985 K] [09.01.23 18:06:24.338] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [09.01.23 18:06:24.338] Starting measure [09.01.23 18:06:25.866] ~ 7.03 [09.01.23 18:06:25.886] ~ steal false [09.01.23 18:06:25.910] ~ loading bags... [09.01.23 18:06:28.711] load pre-generated bump map for: weapons\aksu74\wpn_body_aksu74_bump# [09.01.23 18:06:28.711] load pre-generated bump map for: weapons\aksu74\wpn_body_aksu74_bump [09.01.23 18:06:28.713] load pre-generated bump map for: weapons\aksu74\wpn_grips_aksu74_bump# [09.01.23 18:06:28.713] load pre-generated bump map for: weapons\aksu74\wpn_grips_aksu74_bump [09.01.23 18:06:28.714] load pre-generated bump map for: weapons\aksu74\wpn_lastochka_bump# [09.01.23 18:06:28.714] load pre-generated bump map for: weapons\aksu74\wpn_lastochka_bump [09.01.23 18:06:28.715] load pre-generated bump map for: weapons\aksu74\wpn_mag_ak74_o_bump# [09.01.23 18:06:28.715] load pre-generated bump map for: weapons\aksu74\wpn_mag_ak74_o_bump [09.01.23 18:06:28.717] load pre-generated bump map for: weapons\aksu74\priklad_aks74_bump# [09.01.23 18:06:28.717] load pre-generated bump map for: weapons\aksu74\priklad_aks74_bump [09.01.23 18:06:31.191] * MEMORY USAGE: 3358471 K [09.01.23 18:09:08.747] * Saving spawns... [09.01.23 18:09:08.750] * Saving objects... [09.01.23 18:09:08.968] * 35120 objects are successfully saved [09.01.23 18:09:08.970] * Saving key-value pairs... [09.01.23 18:09:09.008] * 88 key-value pairs were successfully saved [09.01.23 18:09:09.008] * Saving quick slots data... [09.01.23 18:09:09.008] * Saving pre random queues data... [09.01.23 18:09:09.236] * Game ADMIN_quicksave.sav is successfully saved to file 'g:\op-2.2\userdata\savedgames\admin_quicksave.sav' [09.01.23 18:09:50.984] * Saving spawns... [09.01.23 18:09:50.986] * Saving objects... [09.01.23 18:09:51.151] * 35124 objects are successfully saved [09.01.23 18:09:51.155] * Saving key-value pairs... [09.01.23 18:09:51.191] * 88 key-value pairs were successfully saved [09.01.23 18:09:51.191] * Saving quick slots data... [09.01.23 18:09:51.191] * Saving pre random queues data... [09.01.23 18:09:51.431] * Game ADMIN_quicksave.sav is successfully saved to file 'g:\op-2.2\userdata\savedgames\admin_quicksave.sav' [09.01.23 18:10:00.037] - Disconnect [09.01.23 18:10:02.377] - Destroying level [09.01.23 18:10:06.232] DestroySingleton::RefCounter: 0 [09.01.23 18:10:06.235] DestroySingleton::RefCounter: 0 [09.01.23 18:10:06.240] DestroySingleton::RefCounter: 0 [09.01.23 18:10:06.240] DestroySingleton::RefCounter: 0 [09.01.23 18:10:06.278] Input: 1 [09.01.23 18:10:06.285] Destroying Direct3D... [09.01.23 18:10:06.344] * RM_Dump: textures : 2 [09.01.23 18:10:06.344] * : 1 (16384 K): ui\ui_icon_equipment [09.01.23 18:10:06.344] * : 1 ( 2048 K): ui\ui_inventory2 [09.01.23 18:10:06.344] * RM_Dump: textures : 18432 K [09.01.23 18:10:06.344] * RM_Dump: rtargets : 0 [09.01.23 18:10:06.344] * RM_Dump: rtargetsc : 0 [09.01.23 18:10:06.344] * RM_Dump: vs : 1 [09.01.23 18:10:06.344] * : 2 ( 0 K): null [09.01.23 18:10:06.344] * RM_Dump: ps : 1 [09.01.23 18:10:06.344] * : 2 ( 0 K): null [09.01.23 18:10:06.344] * RM_Dump: dcl : 0 [09.01.23 18:10:06.344] * RM_Dump: states : 1 [09.01.23 18:10:06.344] * RM_Dump: tex_list : 2 [09.01.23 18:10:06.344] * RM_Dump: matrices : 0 [09.01.23 18:10:06.344] * RM_Dump: lst_constants: 0 [09.01.23 18:10:06.344] * RM_Dump: v_passes : 2 [09.01.23 18:10:06.344] * RM_Dump: v_elements: 2 [09.01.23 18:10:06.344] * RM_Dump: v_shaders : 2 [09.01.23 18:10:06.344] refCount:pBaseZB 1 [09.01.23 18:10:06.344] refCount:pBaseRT 1 [09.01.23 18:10:06.344] DeviceREF: 4