* Detected CPU: Intel(R) Core(TM)2 Duo CPU P8800 @ 2.66GHz GenuineIntel, F6/M23/S10 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 85347 files cached, 25396Kb memory used. Init FileSystem 2.239547 sec [11.08.24 19:02:14.575] 'xrCore' build 8369, Jan 5 2022 [11.08.24 19:02:14.575] OP 2.2 Engine ver 2.2a x64 09.01.2022 [11.08.24 19:02:14.575] [11.08.24 19:02:15.128] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [11.08.24 19:02:15.130] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [11.08.24 19:02:15.130] Initializing Engine... [11.08.24 19:02:15.132] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [11.08.24 19:02:15.132] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [11.08.24 19:02:15.132] Loading config for renderer [11.08.24 19:02:15.132] Executing config-script "user.ltx"... [11.08.24 19:02:15.132] [d:\op-2.2\userdata\user.ltx] successfully loaded. [11.08.24 19:02:15.132] Starting INPUT device... [11.08.24 19:02:15.142] Loading DLL: xrRender_R1.dll [11.08.24 19:02:15.144] Loading DLL: xrGame.dll [11.08.24 19:02:15.150] 'xrGame' build Dec 31 2021 15:06:57 [11.08.24 19:02:15.214] * [win32]: free[137434519500 K], reserved[4291516 K], committed[142392 K] [11.08.24 19:02:15.214] * [ D3D ]: textures[0 K] [11.08.24 19:02:15.214] * [x-ray]: crt heap[49459 K], process heap[49459 K], game lua[0 K], engine lua[0 K], render[0 K] [11.08.24 19:02:15.214] * [x-ray]: economy: strings[count: 40073, lengths: 1086 K, overhead: 2034 K, saved: 20620 K] [11.08.24 19:02:15.214] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [11.08.24 19:02:15.214] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [11.08.24 19:02:15.221] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [11.08.24 19:02:15.221] Executing config-script "user.ltx"... [11.08.24 19:02:15.221] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [11.08.24 19:02:15.221] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [11.08.24 19:02:15.221] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [11.08.24 19:02:15.222] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [11.08.24 19:02:15.222] - Maximum allowed affinity mask: 0x3, current: 0x2 [11.08.24 19:02:15.223] [d:\op-2.2\userdata\user.ltx] successfully loaded. [11.08.24 19:02:15.223] SOUND: OpenAL: enumerate devices... [11.08.24 19:02:15.223] SOUND: OpenAL: EnumerationExtension Present [11.08.24 19:02:15.223] devices OpenAL Soft [11.08.24 19:02:15.223] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [11.08.24 19:02:15.280] SOUND: OpenAL: All available devices: [11.08.24 19:02:15.280] 1. OpenAL Soft, Spec Version 1.1 (default) [11.08.24 19:02:15.280] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [11.08.24 19:02:15.294] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [11.08.24 19:02:15.303] * sound: EAX 2.0 extension: absent [11.08.24 19:02:15.303] * sound: EAX 2.0 deferred: absent [11.08.24 19:02:15.303] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [11.08.24 19:02:15.356] Starting RENDER device... [11.08.24 19:02:15.371] * GPU [vendor:10DE]-[device:A34]: NVIDIA GeForce GT 240M [11.08.24 19:02:15.371] * GPU driver: 21.21.13.4201 [11.08.24 19:02:15.853] * CREATE: DeviceREF: 1 [11.08.24 19:02:15.853] * Texture memory: 3011 M [11.08.24 19:02:15.853] * DDI-level: 9.0 [11.08.24 19:02:15.875] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.08.24 19:02:15.877] * GPU vertex cache: recognized, 24 [11.08.24 19:02:15.878] * DVB created: 8192K [11.08.24 19:02:15.879] * DIB created: 512K [11.08.24 19:02:16.126] load time LTX=159 ms [11.08.24 19:02:16.145] count of .thm files=3738 [11.08.24 19:02:16.346] load time THM=219 ms [11.08.24 19:02:16.346] * distortion: used, dev(30),need(14) [11.08.24 19:02:16.346] * SSample: 1024x768 [11.08.24 19:02:16.361] * SSample: enabled [11.08.24 19:02:16.646] - r__tf_aniso 4 [11.08.24 19:02:16.646] - r1_tf_mipbias 0. [11.08.24 19:02:16.669] Script debugger succesfully restarted. [11.08.24 19:02:19.851] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-31.01] [11.08.24 19:02:19.977] Starting engine... [11.08.24 19:02:20.079] GMLib loaded at 101 msec [11.08.24 19:02:20.817] Game_Globals loaded at 738 msec [11.08.24 19:02:21.008] App_Start loaded at 191 msec [11.08.24 19:02:21.028] ui_core loaded at 20 msec [11.08.24 19:02:21.121] Main_Menu loaded at 93 msec [11.08.24 19:02:35.099] * DVB created: 8192K [11.08.24 19:02:35.099] * DIB created: 512K [11.08.24 19:02:35.099] - r__tf_aniso 4 [11.08.24 19:02:35.099] - r1_tf_mipbias 0. [11.08.24 19:02:35.099] * SSample: 1024x768 [11.08.24 19:02:35.111] * SSample: enabled [11.08.24 19:02:35.111] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.08.24 19:02:35.111] * GPU vertex cache: recognized, 24 [11.08.24 19:02:35.111] *** RESET [159 ms] [11.08.24 19:02:35.112] "d:\op-2.2\bin\xr_3da.exe" -nointro [11.08.24 19:02:35.112] Begin load [11.08.24 19:02:35.115] * phase time: 0 ms [11.08.24 19:02:35.184] * phase cmem: 224504 K [11.08.24 19:02:35.184] Prefetching objects... [11.08.24 19:02:35.294] * Objects loaded in 0 ms [11.08.24 19:02:40.501] * Models loaded in 5206 ms [11.08.24 19:02:40.574] * Prefetch memory: 716008Kb [11.08.24 19:02:40.577] * phase time: 5462 ms [11.08.24 19:02:40.698] * phase cmem: 927654 K [11.08.24 19:02:40.698] Starting server... [11.08.24 19:02:40.755] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-31.01] [11.08.24 19:02:40.844] * phase time: 267 ms [11.08.24 19:02:40.921] * phase cmem: 928004 K [11.08.24 19:02:40.921] Loading alife simulator... [11.08.24 19:02:40.921] * phase time: 77 ms [11.08.24 19:02:40.999] * phase cmem: 928004 K [11.08.24 19:02:40.999] Creating new game... [11.08.24 19:02:40.999] * Creating new game... [11.08.24 19:02:41.014] * Loading spawn registry... [11.08.24 19:02:45.471] * 24708 spawn points were successfully loaded (4.457s) [11.08.24 19:02:54.355] * Saving spawns... [11.08.24 19:02:54.359] * Saving objects... [11.08.24 19:02:54.574] * 37330 objects are successfully saved [11.08.24 19:02:54.574] * Saving key-value pairs... [11.08.24 19:02:54.626] * 4 key-value pairs were successfully saved [11.08.24 19:02:54.626] * Saving quick slots data... [11.08.24 19:02:54.626] * Saving pre random queues data... [11.08.24 19:02:54.699] * Game all.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\all.sav' [11.08.24 19:02:54.699] * New game is successfully created! [11.08.24 19:02:54.699] * phase time: 13777 ms [11.08.24 19:02:54.836] * phase cmem: 1145471 K [11.08.24 19:02:54.836] Connecting... [11.08.24 19:02:54.994] MaxPlayers = 32 [11.08.24 19:02:55.046] * phase time: 346 ms [11.08.24 19:02:55.174] * phase cmem: 1163379 K [11.08.24 19:02:55.174] Connecting to... [11.08.24 19:02:55.176] Player not found. New player created. [11.08.24 19:02:55.176] * client : connection accepted - <> [11.08.24 19:02:55.193] * phase time: 147 ms [11.08.24 19:02:55.322] * phase cmem: 1163428 K [11.08.24 19:02:55.322] Reading level info... [11.08.24 19:02:55.324] * phase time: 131 ms [11.08.24 19:02:55.456] * phase cmem: 1163429 K [11.08.24 19:02:55.456] Loading object space... [11.08.24 19:02:55.671] WARNING: CLocatorAPI::check_for_file file not found file d:\op-2.2\userdata\level_cache\l01_escape in files list (size = 85348) [11.08.24 19:02:58.153] * object space load: 2695 ms [11.08.24 19:02:58.156] * phase time: 2831 ms [11.08.24 19:02:58.296] * phase cmem: 1246857 K [11.08.24 19:02:58.296] Loading shaders (R1)... [11.08.24 19:02:58.585] * phase time: 429 ms [11.08.24 19:02:58.713] * phase cmem: 1249528 K [11.08.24 19:02:58.713] Loading geometry (R1)... [11.08.24 19:02:59.141] * phase time: 556 ms [11.08.24 19:02:59.283] * phase cmem: 1305241 K [11.08.24 19:02:59.283] Loading visuals (R1)... [11.08.24 19:02:59.391] * phase time: 249 ms [11.08.24 19:02:59.523] * phase cmem: 1311586 K [11.08.24 19:02:59.523] Loading details (R1)... [11.08.24 19:02:59.582] * [DETAILS] VertexConsts(256), Batch(61) [11.08.24 19:02:59.582] * [DETAILS] 40687 v(20), 26352 p [11.08.24 19:02:59.582] * [DETAILS] Batch(61), VB(794K), IB(154K) [11.08.24 19:02:59.584] * phase time: 193 ms [11.08.24 19:02:59.716] * phase cmem: 1312605 K [11.08.24 19:02:59.716] Loading sectors (R1)... [11.08.24 19:02:59.718] * Loading HOM: d:\op-2.2\gamedata\levels\l01_escape\level.hom [11.08.24 19:02:59.722] * Loading environment modificator: d:\op-2.2\gamedata\levels\l01_escape\level.env_mod [11.08.24 19:02:59.723] * phase time: 137 ms [11.08.24 19:02:59.855] * phase cmem: 1312821 K [11.08.24 19:02:59.855] Loading AI objects... [11.08.24 19:02:59.864] - Loading music tracks from 'l01_escape_musics'... [11.08.24 19:02:59.883] * phase time: 160 ms [11.08.24 19:03:00.015] * phase cmem: 1312641 K [11.08.24 19:03:00.015] Loading PH world... [11.08.24 19:03:00.055] - Game configuring : Started [11.08.24 19:03:00.058] - Game configuring : Finished [11.08.24 19:03:00.324] * phase time: 440 ms [11.08.24 19:03:00.460] * phase cmem: 1327021 K [11.08.24 19:03:00.460] Loading textures... [11.08.24 19:03:03.306] * t-report - base: 1186, 984641 K [11.08.24 19:03:03.306] * t-report - lmap: 10, 10241 K [11.08.24 19:03:03.306] * phase time: 2982 ms [11.08.24 19:03:03.445] * phase cmem: 1613706 K [11.08.24 19:03:03.445] Synchronizing... [11.08.24 19:03:03.446] Save created on [] [11.08.24 19:03:03.446] Save date and time [] [11.08.24 19:03:03.482] * phase time: 175 ms [11.08.24 19:03:03.620] * phase cmem: 1613709 K [11.08.24 19:03:04.104] * [win32]: free[137432450144 K], reserved[4360448 K], committed[2142816 K] [11.08.24 19:03:04.104] * [ D3D ]: textures[994882 K] [11.08.24 19:03:04.104] * [x-ray]: crt heap[1613249 K], process heap[1613249 K], game lua[220802 K], engine lua[226 K], render[0 K] [11.08.24 19:03:04.104] * [x-ray]: economy: strings[count: 190588, lengths: 9697 K, overhead: 9678 K, saved: 28379 K] [11.08.24 19:03:04.104] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [11.08.24 19:03:04.104] Starting measure [11.08.24 19:03:10.642] ~ 7.03 [11.08.24 19:03:10.706] ~ steal true [11.08.24 19:03:10.945] ~ loading bags... [11.08.24 19:03:36.089] * MEMORY USAGE: 1989347 K [11.08.24 19:06:49.373] Unable to find Hotkey entry in registry [11.08.24 19:06:49.400] [11.08.24 19:06:49.400] FATAL ERROR [11.08.24 19:06:49.400] [11.08.24 19:06:49.400] [error]Expression : xml_doc.NavigateToNode(path,index) [11.08.24 19:06:49.400] [error]Function : CUIXmlInit::InitStatic [11.08.24 19:06:49.400] [error]File : ui\UIXmlInit.cpp [11.08.24 19:06:49.400] [error]Line : 153 [11.08.24 19:06:49.400] [error]Description : XML node not found [11.08.24 19:06:49.400] [error]Arguments : vtrack_element_template:caption [11.08.24 19:06:49.400] [11.08.24 19:06:49.400] [11.08.24 19:06:49.400] stack trace: [11.08.24 19:06:49.400]