* Detected CPU: Intel(R) Xeon(R) CPU E5-2640 0 @ 2.50GHz GenuineIntel, F6/M45/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 90036 files cached, 27296Kb memory used. Init FileSystem 1.871781 sec [18.10.22 12:46:04.640] 'xrCore' build 8402, Feb 7 2022 [18.10.22 12:46:04.640] OP 2.2 Engine ver 2.2a x64 08.02.2022 [18.10.22 12:46:04.640] [18.10.22 12:46:04.969] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [18.10.22 12:46:04.970] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [18.10.22 12:46:04.970] Initializing Engine... [18.10.22 12:46:04.971] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [18.10.22 12:46:04.971] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [18.10.22 12:46:04.971] Loading config for renderer [18.10.22 12:46:04.971] Executing config-script "user.ltx"... [18.10.22 12:46:04.972] [d:\op-2.2\userdata\user.ltx] successfully loaded. [18.10.22 12:46:04.972] Starting INPUT device... [18.10.22 12:46:04.996] Loading DLL: xrRender_R1.dll [18.10.22 12:46:04.998] Loading DLL: xrGame.dll [18.10.22 12:46:05.000] 'xrGame' build Feb 7 2022 16:34:07 [18.10.22 12:46:05.046] * [win32]: free[137434527196 K], reserved[4282256 K], committed[143956 K] [18.10.22 12:46:05.046] * [ D3D ]: textures[0 K] [18.10.22 12:46:05.046] * [x-ray]: crt heap[51205 K], process heap[51205 K], game lua[0 K], engine lua[0 K], render[0 K] [18.10.22 12:46:05.046] * [x-ray]: economy: strings[count: 39839, lengths: 1082 K, overhead: 2023 K, saved: 20469 K] [18.10.22 12:46:05.046] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.10.22 12:46:05.046] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [18.10.22 12:46:05.048] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.10.22 12:46:05.048] Executing config-script "user.ltx"... [18.10.22 12:46:05.048] Executing config-script "d:\op-2.2\gamedata\config\rspec_high.ltx"... [18.10.22 12:46:05.048] [d:\op-2.2\gamedata\config\rspec_high.ltx] successfully loaded. [18.10.22 12:46:05.048] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [18.10.22 12:46:05.048] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.10.22 12:46:05.048] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [18.10.22 12:46:05.049] [d:\op-2.2\userdata\user.ltx] successfully loaded. [18.10.22 12:46:05.049] SOUND: OpenAL: enumerate devices... [18.10.22 12:46:05.049] SOUND: OpenAL: EnumerationExtension Present [18.10.22 12:46:05.049] devices OpenAL Soft [18.10.22 12:46:05.049] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [18.10.22 12:46:05.100] SOUND: OpenAL: All available devices: [18.10.22 12:46:05.101] 1. OpenAL Soft, Spec Version 1.1 (default) [18.10.22 12:46:05.101] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [18.10.22 12:46:05.111] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [18.10.22 12:46:05.116] * sound: EAX 2.0 extension: absent [18.10.22 12:46:05.116] * sound: EAX 2.0 deferred: absent [18.10.22 12:46:05.117] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [18.10.22 12:46:05.127] Starting RENDER device... [18.10.22 12:46:05.187] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050 [18.10.22 12:46:05.187] * GPU driver: 30.0.14.9729 [18.10.22 12:46:05.689] * CREATE: DeviceREF: 1 [18.10.22 12:46:05.689] * Texture memory: 4072 M [18.10.22 12:46:05.689] * DDI-level: 9.0 [18.10.22 12:46:05.697] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:46:05.698] * GPU vertex cache: unrecognized, 16 [18.10.22 12:46:05.699] * DVB created: 8192K [18.10.22 12:46:05.699] * DIB created: 512K [18.10.22 12:46:05.806] load time LTX=94 ms [18.10.22 12:46:05.820] count of .thm files=4632 [18.10.22 12:46:06.005] load time THM=199 ms [18.10.22 12:46:06.005] * distortion: used, dev(30),need(14) [18.10.22 12:46:06.005] * SSample: 1920x1080 [18.10.22 12:46:06.016] * SSample: enabled [18.10.22 12:46:06.184] - r__tf_aniso 5 [18.10.22 12:46:06.184] - r1_tf_mipbias 0. [18.10.22 12:46:06.201] Script debugger succesfully restarted. [18.10.22 12:46:07.673] WARNING: duplicate string table id flyga_vzyt_3. Ignoring. [18.10.22 12:46:08.725] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-15.10] [18.10.22 12:46:08.856] Starting engine... [18.10.22 12:46:08.934] GMLib loaded at 77 msec [18.10.22 12:46:09.487] Game_Globals loaded at 553 msec [18.10.22 12:46:09.645] App_Start loaded at 158 msec [18.10.22 12:46:09.658] ui_core loaded at 13 msec [18.10.22 12:46:09.729] Main_Menu loaded at 71 msec [18.10.22 12:46:11.804] Unable to find Hotkey entry in registry [18.10.22 12:46:54.050] * DVB created: 8192K [18.10.22 12:46:54.050] * DIB created: 512K [18.10.22 12:46:54.050] - r__tf_aniso 5 [18.10.22 12:46:54.050] - r1_tf_mipbias 0. [18.10.22 12:46:54.050] * SSample: 1920x1080 [18.10.22 12:46:54.067] * SSample: enabled [18.10.22 12:46:54.067] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:46:54.067] * GPU vertex cache: recognized, 24 [18.10.22 12:46:54.067] *** RESET [0 ms] [18.10.22 12:46:54.670] * MEMORY USAGE: 272064 K [18.10.22 12:47:05.723] * DVB created: 8192K [18.10.22 12:47:05.723] * DIB created: 512K [18.10.22 12:47:05.723] - r__tf_aniso 5 [18.10.22 12:47:05.723] - r1_tf_mipbias 0. [18.10.22 12:47:05.723] * SSample: 1920x1080 [18.10.22 12:47:05.741] * SSample: enabled [18.10.22 12:47:05.741] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:47:05.742] * GPU vertex cache: recognized, 24 [18.10.22 12:47:05.742] *** RESET [53 ms] [18.10.22 12:47:05.742] "d:\op-2.2\bin\xr_3da.exe" -nointro [18.10.22 12:47:05.742] Begin load [18.10.22 12:47:05.744] * phase time: 0 ms [18.10.22 12:47:05.807] * phase cmem: 274197 K [18.10.22 12:47:05.807] Prefetching objects... [18.10.22 12:47:05.920] * Objects loaded in 0 ms [18.10.22 12:47:06.943] * Models loaded in 1023 ms [18.10.22 12:47:07.023] * Prefetch memory: 689644Kb [18.10.22 12:47:07.028] * phase time: 1285 ms [18.10.22 12:47:07.109] * phase cmem: 950997 K [18.10.22 12:47:07.109] Starting server... [18.10.22 12:47:07.216] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-15.10] [18.10.22 12:47:07.270] * phase time: 241 ms [18.10.22 12:47:07.350] * phase cmem: 947902 K [18.10.22 12:47:07.350] Loading alife simulator... [18.10.22 12:47:07.351] * phase time: 81 ms [18.10.22 12:47:07.431] * phase cmem: 947889 K [18.10.22 12:47:07.431] Loading savegame... [18.10.22 12:47:07.486] d:\op-2.2\userdata\savedgames\3.sav save created on DEVELOPER mode! [18.10.22 12:47:07.486] * Loading key-value pairs... [18.10.22 12:47:07.654] * 74 key-value pairs were successfully loaded (0.168s) [18.10.22 12:47:07.654] * Loading spawn registry... [18.10.22 12:47:10.528] * 24511 spawn points were successfully loaded (2.875s) [18.10.22 12:47:10.529] * Loading objects... [18.10.22 12:47:11.860] * 40191 out of 40191 objects were successfully loaded (1.331s) [18.10.22 12:47:13.208] ERROR Cannot find script function in task [teleporter] objective function_complete [arhara_dialog.have_true] [18.10.22 12:47:14.674] * Loading quick slots data... [18.10.22 12:47:14.674] * Loading pre random queues data... [18.10.22 12:47:14.702] * Start objects on_register'ed... [18.10.22 12:47:18.930] * 40191 objects on_register'ed (4.228s) [18.10.22 12:47:18.931] * Game 3 is successfully loaded from file 'd:\op-2.2\userdata\savedgames\3.sav' (11.580s) [18.10.22 12:47:18.931] * phase time: 11579 ms [18.10.22 12:47:19.080] * phase cmem: 1307251 K [18.10.22 12:47:19.080] Connecting... [18.10.22 12:47:19.105] MaxPlayers = 32 [18.10.22 12:47:19.151] * phase time: 219 ms [18.10.22 12:47:19.301] * phase cmem: 1318780 K [18.10.22 12:47:19.301] Connecting to... [18.10.22 12:47:19.302] Player not found. New player created. [18.10.22 12:47:19.302] * client : connection accepted - <> [18.10.22 12:47:19.318] * phase time: 167 ms [18.10.22 12:47:19.472] * phase cmem: 1318831 K [18.10.22 12:47:19.472] Reading level info... [18.10.22 12:47:19.472] * phase time: 154 ms [18.10.22 12:47:19.619] * phase cmem: 1318831 K [18.10.22 12:47:19.619] Loading object space... [18.10.22 12:47:19.841] * object space load: 222 ms [18.10.22 12:47:19.841] * phase time: 368 ms [18.10.22 12:47:19.987] * phase cmem: 1381919 K [18.10.22 12:47:19.987] Loading shaders (R1)... [18.10.22 12:47:20.243] * phase time: 402 ms [18.10.22 12:47:20.400] * phase cmem: 1384462 K [18.10.22 12:47:20.400] Loading geometry (R1)... [18.10.22 12:47:20.472] * phase time: 228 ms [18.10.22 12:47:20.618] * phase cmem: 1445169 K [18.10.22 12:47:20.618] Loading visuals (R1)... [18.10.22 12:47:20.669] * phase time: 197 ms [18.10.22 12:47:20.818] * phase cmem: 1450163 K [18.10.22 12:47:20.818] Loading details (R1)... [18.10.22 12:47:20.844] * [DETAILS] VertexConsts(256), Batch(61) [18.10.22 12:47:20.844] * [DETAILS] 40687 v(20), 26352 p [18.10.22 12:47:20.844] * [DETAILS] Batch(61), VB(794K), IB(154K) [18.10.22 12:47:20.846] * phase time: 176 ms [18.10.22 12:47:20.993] * phase cmem: 1451186 K [18.10.22 12:47:20.993] Loading sectors (R1)... [18.10.22 12:47:20.995] * Loading HOM: d:\op-2.2\gamedata\levels\l04_darkvalley\level.hom [18.10.22 12:47:20.997] * phase time: 151 ms [18.10.22 12:47:21.147] * phase cmem: 1451331 K [18.10.22 12:47:21.147] Loading AI objects... [18.10.22 12:47:21.148] - Loading music tracks from 'l04_darkvalley_musics'... [18.10.22 12:47:21.153] * phase time: 156 ms [18.10.22 12:47:21.302] * phase cmem: 1451206 K [18.10.22 12:47:21.302] Loading PH world... [18.10.22 12:47:21.327] - Game configuring : Started [18.10.22 12:47:21.330] - Game configuring : Finished [18.10.22 12:47:21.522] * phase time: 368 ms [18.10.22 12:47:21.678] * phase cmem: 1468629 K [18.10.22 12:47:21.678] Loading textures... [18.10.22 12:47:22.569] * t-report - base: 1287, 987273 K [18.10.22 12:47:22.569] * t-report - lmap: 20, 20482 K [18.10.22 12:47:22.569] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [18.10.22 12:47:22.569] Reduce pixel density (worse) or use more vertex lighting (better). [18.10.22 12:47:22.570] * phase time: 1047 ms [18.10.22 12:47:22.726] * phase cmem: 1822953 K [18.10.22 12:47:22.726] Synchronizing... [18.10.22 12:47:22.726] Save created on [Engine 2.2a x64 08.02.2022] [18.10.22 12:47:22.726] Save date and time [Tue Oct 18 12:45:35 2022] [18.10.22 12:47:22.745] * phase time: 175 ms [18.10.22 12:47:22.901] * phase cmem: 1822961 K [18.10.22 12:47:23.349] * [win32]: free[137432095540 K], reserved[4376860 K], committed[2481008 K] [18.10.22 12:47:23.349] * [ D3D ]: textures[1007756 K] [18.10.22 12:47:23.350] * [x-ray]: crt heap[1822465 K], process heap[1822465 K], game lua[351088 K], engine lua[231 K], render[0 K] [18.10.22 12:47:23.350] * [x-ray]: economy: strings[count: 210037, lengths: 12266 K, overhead: 10665 K, saved: 30872 K] [18.10.22 12:47:23.350] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.10.22 12:47:23.350] Starting measure [18.10.22 12:47:26.344] ~ 7.03 [18.10.22 12:47:26.375] ~ steal false [18.10.22 12:47:26.408] ~ loading bags... [18.10.22 12:47:37.408] * MEMORY USAGE: 2084649 K [18.10.22 12:48:40.486] * DVB created: 8192K [18.10.22 12:48:40.487] * DIB created: 512K [18.10.22 12:48:40.488] - r__tf_aniso 5 [18.10.22 12:48:40.488] - r1_tf_mipbias 0. [18.10.22 12:48:40.488] * SSample: 1920x1080 [18.10.22 12:48:40.514] * SSample: enabled [18.10.22 12:48:40.514] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:48:40.514] * GPU vertex cache: recognized, 24 [18.10.22 12:48:40.514] *** RESET [0 ms] [18.10.22 12:48:42.091] * MEMORY USAGE: 2080197 K [18.10.22 12:48:54.783] * DVB created: 8192K [18.10.22 12:48:54.783] * DIB created: 512K [18.10.22 12:48:54.786] - r__tf_aniso 5 [18.10.22 12:48:54.786] - r1_tf_mipbias 0. [18.10.22 12:48:54.786] * SSample: 1920x1080 [18.10.22 12:48:54.802] * SSample: enabled [18.10.22 12:48:54.802] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:48:54.802] * GPU vertex cache: unrecognized, 16 [18.10.22 12:48:54.802] *** RESET [142 ms] [18.10.22 12:48:58.603] Begin load [18.10.22 12:48:59.129] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-15.10] [18.10.22 12:48:59.175] * phase time: 564 ms [18.10.22 12:48:59.382] * phase cmem: 2041737 K [18.10.22 12:48:59.382] Loading alife simulator... [18.10.22 12:48:59.386] * phase time: 210 ms [18.10.22 12:48:59.619] * phase cmem: 2041705 K [18.10.22 12:48:59.619] Loading savegame... [18.10.22 12:48:59.665] d:\op-2.2\userdata\savedgames\3.sav save created on DEVELOPER mode! [18.10.22 12:48:59.665] * Loading key-value pairs... [18.10.22 12:48:59.818] * 74 key-value pairs were successfully loaded (0.152s) [18.10.22 12:48:59.818] * Loading spawn registry... [18.10.22 12:49:02.507] * 24511 spawn points were successfully loaded (2.689s) [18.10.22 12:49:02.508] * Loading objects... [18.10.22 12:49:03.736] * 40191 out of 40191 objects were successfully loaded (1.229s) [18.10.22 12:49:05.136] ERROR Cannot find script function in task [teleporter] objective function_complete [arhara_dialog.have_true] [18.10.22 12:49:06.596] * Loading quick slots data... [18.10.22 12:49:06.596] * Loading pre random queues data... [18.10.22 12:49:06.625] * Start objects on_register'ed... [18.10.22 12:49:10.922] * 40191 objects on_register'ed (4.298s) [18.10.22 12:49:10.923] * Game 3 is successfully loaded from file 'd:\op-2.2\userdata\savedgames\3.sav' (11.539s) [18.10.22 12:49:10.923] * phase time: 11537 ms [18.10.22 12:49:11.161] * phase cmem: 2283698 K [18.10.22 12:49:11.161] Connecting... [18.10.22 12:49:11.162] * phase time: 239 ms [18.10.22 12:49:11.405] * phase cmem: 2283698 K [18.10.22 12:49:11.405] Restart sim... [18.10.22 12:49:11.406] * phase time: 243 ms [18.10.22 12:49:11.645] * phase cmem: 2283698 K [18.10.22 12:49:12.279] * [win32]: free[137431075912 K], reserved[4563768 K], committed[3313728 K] [18.10.22 12:49:12.279] * [ D3D ]: textures[1218496 K] [18.10.22 12:49:12.279] * [x-ray]: crt heap[2283205 K], process heap[2283205 K], game lua[349888 K], engine lua[301 K], render[879 K] [18.10.22 12:49:12.279] * [x-ray]: economy: strings[count: 221134, lengths: 12819 K, overhead: 11229 K, saved: 42395 K] [18.10.22 12:49:12.279] * [x-ray]: economy: smem[count: 93871, lengths: 61656 K, overhead: 1466 K, saved: 47710 K] [18.10.22 12:49:12.279] Starting measure [18.10.22 12:49:15.107] ~ 7.03 [18.10.22 12:49:15.136] ~ steal false [18.10.22 12:49:15.168] ~ loading bags... [18.10.22 12:49:21.768] * MEMORY USAGE: 2111594 K [18.10.22 12:49:51.795] * DVB created: 8192K [18.10.22 12:49:51.795] * DIB created: 512K [18.10.22 12:49:51.797] - r__tf_aniso 5 [18.10.22 12:49:51.797] - r1_tf_mipbias 0. [18.10.22 12:49:51.797] * SSample: 1920x1080 [18.10.22 12:49:51.831] * SSample: enabled [18.10.22 12:49:51.831] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:49:51.831] * GPU vertex cache: recognized, 24 [18.10.22 12:49:51.831] *** RESET [0 ms] [18.10.22 12:49:53.633] * MEMORY USAGE: 2098593 K [18.10.22 12:49:56.593] * DVB created: 8192K [18.10.22 12:49:56.593] * DIB created: 512K [18.10.22 12:49:56.596] - r__tf_aniso 5 [18.10.22 12:49:56.596] - r1_tf_mipbias 0. [18.10.22 12:49:56.596] * SSample: 1920x1080 [18.10.22 12:49:56.632] * SSample: enabled [18.10.22 12:49:56.633] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.10.22 12:49:56.633] * GPU vertex cache: recognized, 24 [18.10.22 12:49:56.633] *** RESET [178 ms] [18.10.22 12:49:58.079] * MEMORY USAGE: 2081131 K [18.10.22 12:51:43.035] * Saving spawns... [18.10.22 12:51:43.038] * Saving objects... [18.10.22 12:51:43.444] * 40211 objects are successfully saved [18.10.22 12:51:43.456] * Saving key-value pairs... [18.10.22 12:51:43.562] * 74 key-value pairs were successfully saved [18.10.22 12:51:43.562] * Saving quick slots data... [18.10.22 12:51:43.562] * Saving pre random queues data... [18.10.22 12:51:43.693] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 12:52:45.311] * Saving spawns... [18.10.22 12:52:45.314] * Saving objects... [18.10.22 12:52:45.736] * 40218 objects are successfully saved [18.10.22 12:52:45.748] * Saving key-value pairs... [18.10.22 12:52:45.850] * 74 key-value pairs were successfully saved [18.10.22 12:52:45.850] * Saving quick slots data... [18.10.22 12:52:45.850] * Saving pre random queues data... [18.10.22 12:52:45.988] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 12:53:45.713] * Saving spawns... [18.10.22 12:53:45.716] * Saving objects... [18.10.22 12:53:46.082] * 40228 objects are successfully saved [18.10.22 12:53:46.092] * Saving key-value pairs... [18.10.22 12:53:46.180] * 74 key-value pairs were successfully saved [18.10.22 12:53:46.180] * Saving quick slots data... [18.10.22 12:53:46.180] * Saving pre random queues data... [18.10.22 12:53:46.289] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 12:55:43.906] * Saving spawns... [18.10.22 12:55:43.909] * Saving objects... [18.10.22 12:55:44.315] * 40232 objects are successfully saved [18.10.22 12:55:44.328] * Saving key-value pairs... [18.10.22 12:55:44.431] * 74 key-value pairs were successfully saved [18.10.22 12:55:44.431] * Saving quick slots data... [18.10.22 12:55:44.431] * Saving pre random queues data... [18.10.22 12:55:44.545] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 13:11:13.958] [LUA] set_const_force : object zonedocs_2120184 has no physics shell! [18.10.22 13:11:13.958] [LUA] 0 : [C ] set_const_force [18.10.22 13:11:13.958] [LUA] 1 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_ggun.script(441) : OnRButtonUp [18.10.22 13:11:13.958] [LUA] 2 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_ggun.script(340) : OnRButtonHold [18.10.22 13:11:13.958] [LUA] 3 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_ggun.script(133) : [18.10.22 13:11:40.800] * Saving spawns... [18.10.22 13:11:40.802] * Saving objects... [18.10.22 13:11:41.201] * 40238 objects are successfully saved [18.10.22 13:11:41.213] * Saving key-value pairs... [18.10.22 13:11:41.299] * 74 key-value pairs were successfully saved [18.10.22 13:11:41.299] * Saving quick slots data... [18.10.22 13:11:41.299] * Saving pre random queues data... [18.10.22 13:11:41.410] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 13:16:31.910] * Saving spawns... [18.10.22 13:16:31.913] * Saving objects... [18.10.22 13:16:32.295] * 40265 objects are successfully saved [18.10.22 13:16:32.306] * Saving key-value pairs... [18.10.22 13:16:32.393] * 74 key-value pairs were successfully saved [18.10.22 13:16:32.393] * Saving quick slots data... [18.10.22 13:16:32.393] * Saving pre random queues data... [18.10.22 13:16:32.504] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 13:19:10.418] * Saving spawns... [18.10.22 13:19:10.420] * Saving objects... [18.10.22 13:19:10.820] * 40264 objects are successfully saved [18.10.22 13:19:10.831] * Saving key-value pairs... [18.10.22 13:19:10.917] * 74 key-value pairs were successfully saved [18.10.22 13:19:10.917] * Saving quick slots data... [18.10.22 13:19:10.917] * Saving pre random queues data... [18.10.22 13:19:11.027] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 13:19:26.869] * Saving spawns... [18.10.22 13:19:26.872] * Saving objects... [18.10.22 13:19:27.275] * 40264 objects are successfully saved [18.10.22 13:19:27.287] * Saving key-value pairs... [18.10.22 13:19:27.379] * 74 key-value pairs were successfully saved [18.10.22 13:19:27.379] * Saving quick slots data... [18.10.22 13:19:27.379] * Saving pre random queues data... [18.10.22 13:19:27.489] * Game User_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' [18.10.22 13:20:30.610] * Saving spawns... [18.10.22 13:20:30.612] * Saving objects... [18.10.22 13:20:31.047] * 40264 objects are successfully saved [18.10.22 13:20:31.059] * Saving key-value pairs... [18.10.22 13:20:31.158] * 74 key-value pairs were successfully saved [18.10.22 13:20:31.158] * Saving quick slots data... [18.10.22 13:20:31.158] * Saving pre random queues data... [18.10.22 13:20:31.267] * Game 4.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\4.sav' [18.10.22 13:23:20.009] * Saving spawns... [18.10.22 13:23:20.012] * Saving objects... [18.10.22 13:23:20.402] * 40262 objects are successfully saved [18.10.22 13:23:20.413] * Saving key-value pairs... [18.10.22 13:23:20.500] * 74 key-value pairs were successfully saved [18.10.22 13:23:20.500] * Saving quick slots data... [18.10.22 13:23:20.500] * Saving pre random queues data... [18.10.22 13:23:20.610] * Game 4.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\4.sav' [18.10.22 13:23:27.036] [18.10.22 13:23:27.036] FATAL ERROR [18.10.22 13:23:27.036] [18.10.22 13:23:27.037] [error]Expression : BI_NONE != bone [18.10.22 13:23:27.037] [error]Function : CDamageManager::load_section [18.10.22 13:23:27.037] [error]File : damage_manager.cpp [18.10.22 13:23:27.037] [error]Line : 90 [18.10.22 13:23:27.037] [error]Description : bip01_spine3 [18.10.22 13:23:27.037] [18.10.22 13:23:27.037] [18.10.22 13:23:27.037] stack trace: [18.10.22 13:23:27.037]