* Detected CPU: AMD Ryzen 5 3600 6-Core Processor AuthenticAMD, F143/M113/S0 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx c:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 85460 files cached, 25674Kb memory used. Init FileSystem 1.078005 sec [23.06.22 09:51:07.915] 'xrCore' build 8402, Feb 7 2022 [23.06.22 09:51:07.915] OP 2.2 Engine ver 2.2a x64 08.02.2022 [23.06.22 09:51:07.915] [23.06.22 09:51:08.092] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [23.06.22 09:51:08.093] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [23.06.22 09:51:08.093] Initializing Engine... [23.06.22 09:51:08.094] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [23.06.22 09:51:08.094] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [23.06.22 09:51:08.094] Loading config for renderer [23.06.22 09:51:08.094] Executing config-script "user.ltx"... [23.06.22 09:51:08.094] [c:\op-2.2\userdata\user.ltx] successfully loaded. [23.06.22 09:51:08.094] Starting INPUT device... [23.06.22 09:51:08.105] Loading DLL: xrRender_R2.dll [23.06.22 09:51:08.139] Loading DLL: xrGame.dll [23.06.22 09:51:08.141] 'xrGame' build Feb 7 2022 16:34:07 [23.06.22 09:51:08.169] * [win32]: free[137434525716 K], reserved[4282648 K], committed[145044 K] [23.06.22 09:51:08.169] * [ D3D ]: textures[0 K] [23.06.22 09:51:08.169] * [x-ray]: crt heap[49606 K], process heap[49606 K], game lua[0 K], engine lua[0 K], render[0 K] [23.06.22 09:51:08.169] * [x-ray]: economy: strings[count: 39692, lengths: 1076 K, overhead: 2015 K, saved: 20443 K] [23.06.22 09:51:08.169] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [23.06.22 09:51:08.169] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [23.06.22 09:51:08.170] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [23.06.22 09:51:08.170] Executing config-script "user.ltx"... [23.06.22 09:51:08.170] Executing config-script "c:\op-2.2\gamedata\config\rspec_extreme.ltx"... [23.06.22 09:51:08.170] [c:\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [23.06.22 09:51:08.170] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [23.06.22 09:51:08.170] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [23.06.22 09:51:08.170] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [23.06.22 09:51:08.170] [c:\op-2.2\userdata\user.ltx] successfully loaded. [23.06.22 09:51:08.171] SOUND: OpenAL: enumerate devices... [23.06.22 09:51:08.171] SOUND: OpenAL: EnumerationExtension Present [23.06.22 09:51:08.171] devices OpenAL Soft [23.06.22 09:51:08.171] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [23.06.22 09:51:08.211] SOUND: OpenAL: All available devices: [23.06.22 09:51:08.211] 1. OpenAL Soft, Spec Version 1.1 (default) [23.06.22 09:51:08.211] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [23.06.22 09:51:08.225] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [23.06.22 09:51:08.229] * sound: EAX 2.0 extension: absent [23.06.22 09:51:08.229] * sound: EAX 2.0 deferred: absent [23.06.22 09:51:08.229] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [23.06.22 09:51:08.237] Starting RENDER device... [23.06.22 09:51:08.262] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER [23.06.22 09:51:08.262] * GPU driver: 30.0.15.1123 [23.06.22 09:51:08.736] * CREATE: DeviceREF: 1 [23.06.22 09:51:08.736] * Texture memory: 4072 M [23.06.22 09:51:08.736] * DDI-level: 9.0 [23.06.22 09:51:08.738] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.22 09:51:08.738] * GPU vertex cache: unrecognized, 16 [23.06.22 09:51:08.738] * DVB created: 8192K [23.06.22 09:51:08.738] * DIB created: 512K [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.743] Renderer doesn't support blender 'effects\shadow_world' [23.06.22 09:51:08.743] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [23.06.22 09:51:08.789] load time LTX=45 ms [23.06.22 09:51:08.795] count of .thm files=3734 [23.06.22 09:51:08.867] load time THM=77 ms [23.06.22 09:51:08.867] * NULLRT supported [23.06.22 09:51:08.867] * ...and used [23.06.22 09:51:08.867] * HWDST/PCF supported and used [23.06.22 09:51:08.867] * NV-DBT supported and used [23.06.22 09:51:09.126] - r__tf_aniso 13 [23.06.22 09:51:09.126] - r2_tf_mipbias 0. [23.06.22 09:51:09.136] Script debugger succesfully restarted. [23.06.22 09:51:10.431] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [23.06.22 09:51:10.495] Starting engine... [23.06.22 09:51:10.540] GMLib loaded at 43 msec [23.06.22 09:51:10.825] Game_Globals loaded at 285 msec [23.06.22 09:51:10.914] App_Start loaded at 88 msec [23.06.22 09:51:10.922] ui_core loaded at 7 msec [23.06.22 09:51:10.963] Main_Menu loaded at 40 msec [23.06.22 09:51:16.585] * DVB created: 8192K [23.06.22 09:51:16.586] * DIB created: 512K [23.06.22 09:51:16.758] - r__tf_aniso 13 [23.06.22 09:51:16.758] - r2_tf_mipbias 0. [23.06.22 09:51:16.758] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.22 09:51:16.758] * GPU vertex cache: recognized, 24 [23.06.22 09:51:16.758] *** RESET [194 ms] [23.06.22 09:51:16.759] "c:\op-2.2\bin\xr_3da.exe" -nointro [23.06.22 09:51:16.759] Begin load [23.06.22 09:51:16.760] * phase time: 0 ms [23.06.22 09:51:16.800] * phase cmem: 247867 K [23.06.22 09:51:16.800] Prefetching objects... [23.06.22 09:51:16.846] * Objects loaded in 0 ms [23.06.22 09:51:17.278] * Models loaded in 432 ms [23.06.22 09:51:17.322] * Prefetch memory: 730194Kb [23.06.22 09:51:17.324] * phase time: 563 ms [23.06.22 09:51:17.368] * phase cmem: 965275 K [23.06.22 09:51:17.368] Starting server... [23.06.22 09:51:17.386] - Gamedata version: [Ñáîðêà 2.2 12.05.2022] [23.06.22 09:51:17.418] * phase time: 93 ms [23.06.22 09:51:17.481] * phase cmem: 963386 K [23.06.22 09:51:17.481] Loading alife simulator... [23.06.22 09:51:17.481] * phase time: 63 ms [23.06.22 09:51:17.525] * phase cmem: 963373 K [23.06.22 09:51:17.525] Loading savegame... [23.06.22 09:51:17.547] c:\op-2.2\userdata\savedgames\20.sav save created on DEVELOPER mode! [23.06.22 09:51:17.547] * Loading key-value pairs... [23.06.22 09:51:17.607] * 61 key-value pairs were successfully loaded (0.060s) [23.06.22 09:51:17.607] * Loading spawn registry... [23.06.22 09:51:18.938] * 24511 spawn points were successfully loaded (1.331s) [23.06.22 09:51:18.938] * Loading objects... [23.06.22 09:51:19.440] * 34646 out of 34646 objects were successfully loaded (0.502s) [23.06.22 09:51:20.173] * Loading quick slots data... [23.06.22 09:51:20.173] * Loading pre random queues data... [23.06.22 09:51:20.188] * Start objects on_register'ed... [23.06.22 09:51:21.795] * 34646 objects on_register'ed (1.606s) [23.06.22 09:51:21.796] * Game 20 is successfully loaded from file 'c:\op-2.2\userdata\savedgames\20.sav' (4.315s) [23.06.22 09:51:21.796] * phase time: 4314 ms [23.06.22 09:51:21.880] * phase cmem: 1218990 K [23.06.22 09:51:21.880] Connecting... [23.06.22 09:51:21.893] MaxPlayers = 32 [23.06.22 09:51:21.909] * phase time: 113 ms [23.06.22 09:51:21.992] * phase cmem: 1237002 K [23.06.22 09:51:21.992] Connecting to... [23.06.22 09:51:21.994] Player not found. New player created. [23.06.22 09:51:21.994] * client : connection accepted - <> [23.06.22 09:51:21.999] * phase time: 89 ms [23.06.22 09:51:22.082] * phase cmem: 1237051 K [23.06.22 09:51:22.082] Reading level info... [23.06.22 09:51:22.082] * phase time: 82 ms [23.06.22 09:51:22.165] * phase cmem: 1237051 K [23.06.22 09:51:22.165] Loading object space... [23.06.22 09:51:22.320] * object space load: 154 ms [23.06.22 09:51:22.320] * phase time: 237 ms [23.06.22 09:51:22.404] * phase cmem: 1320478 K [23.06.22 09:51:22.404] Loading shaders (R2)... [23.06.22 09:51:22.602] * phase time: 281 ms [23.06.22 09:51:22.687] * phase cmem: 1322897 K [23.06.22 09:51:22.687] Loading geometry (R2)... [23.06.22 09:51:22.718] * phase time: 115 ms [23.06.22 09:51:22.804] * phase cmem: 1391819 K [23.06.22 09:51:22.804] Loading visuals (R2)... [23.06.22 09:51:22.829] * phase time: 112 ms [23.06.22 09:51:22.917] * phase cmem: 1398793 K [23.06.22 09:51:22.917] Loading details (R2)... [23.06.22 09:51:22.933] * [DETAILS] VertexConsts(256), Batch(61) [23.06.22 09:51:22.933] * [DETAILS] 40687 v(20), 26352 p [23.06.22 09:51:22.933] * [DETAILS] Batch(61), VB(794K), IB(154K) [23.06.22 09:51:22.933] * phase time: 103 ms [23.06.22 09:51:23.019] * phase cmem: 1399825 K [23.06.22 09:51:23.019] Loading sectors (R2)... [23.06.22 09:51:23.020] * Loading HOM: c:\op-2.2\gamedata\levels\l01_escape\level.hom [23.06.22 09:51:23.022] * Loading environment modificator: c:\op-2.2\gamedata\levels\l01_escape\level.env_mod [23.06.22 09:51:23.022] * phase time: 88 ms [23.06.22 09:51:23.109] * phase cmem: 1400042 K [23.06.22 09:51:23.109] Loading AI objects... [23.06.22 09:51:23.110] - Loading music tracks from 'l01_escape_musics'... [23.06.22 09:51:23.113] * phase time: 91 ms [23.06.22 09:51:23.200] * phase cmem: 1399861 K [23.06.22 09:51:23.200] Loading PH world... [23.06.22 09:51:23.215] - Game configuring : Started [23.06.22 09:51:23.216] - Game configuring : Finished [23.06.22 09:51:23.295] * phase time: 182 ms [23.06.22 09:51:23.384] * phase cmem: 1415671 K [23.06.22 09:51:23.384] Loading textures... [23.06.22 09:51:23.811] * t-report - base: 1550, 1251498 K [23.06.22 09:51:23.811] * t-report - lmap: 7, 7168 K [23.06.22 09:51:23.811] * phase time: 515 ms [23.06.22 09:51:23.905] * phase cmem: 1993853 K [23.06.22 09:51:23.905] Synchronizing... [23.06.22 09:51:23.905] Save created on [Engine 2.2a x64 08.02.2022] [23.06.22 09:51:23.905] Save date and time [Thu Jun 23 09:50:33 2022] [23.06.22 09:51:23.915] * phase time: 104 ms [23.06.22 09:51:24.007] * phase cmem: 1993855 K [23.06.22 09:51:24.274] * [win32]: free[137431869348 K], reserved[4384156 K], committed[2699904 K] [23.06.22 09:51:24.274] * [ D3D ]: textures[1258667 K] [23.06.22 09:51:24.274] * [x-ray]: crt heap[1993419 K], process heap[1993419 K], game lua[262375 K], engine lua[204 K], render[0 K] [23.06.22 09:51:24.274] * [x-ray]: economy: strings[count: 199995, lengths: 10930 K, overhead: 10156 K, saved: 28859 K] [23.06.22 09:51:24.274] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [23.06.22 09:51:24.274] Starting measure [23.06.22 09:51:25.174] CRender::texture_load, Error: Can't find texture 'act\1slavn\obvesy01' [23.06.22 09:51:25.546] ~ 7.03 [23.06.22 09:51:25.563] ~ steal true [23.06.22 09:51:25.584] ~ loading bags... [23.06.22 09:51:27.768] ERROR CResourceManager::_GetBlender Shader [models_lense_scope] not found in library. Replase on 'default' shader! [23.06.22 09:51:29.552] * MEMORY USAGE: 2949763 K [23.06.22 09:51:59.224] Unable to find Hotkey entry in registry [23.06.22 09:52:46.268] * DVB created: 8192K [23.06.22 09:52:46.268] * DIB created: 512K [23.06.22 09:52:46.439] - r__tf_aniso 13 [23.06.22 09:52:46.439] - r2_tf_mipbias 0. [23.06.22 09:52:46.439] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.22 09:52:46.439] * GPU vertex cache: recognized, 24 [23.06.22 09:52:46.439] *** RESET [0 ms] [23.06.22 09:52:46.975] * MEMORY USAGE: 2982049 K [23.06.22 09:52:47.940] * DVB created: 8192K [23.06.22 09:52:47.940] * DIB created: 512K [23.06.22 09:52:48.107] - r__tf_aniso 13 [23.06.22 09:52:48.107] - r2_tf_mipbias 0. [23.06.22 09:52:48.107] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.22 09:52:48.107] * GPU vertex cache: recognized, 24 [23.06.22 09:52:48.107] *** RESET [206 ms] [23.06.22 09:52:48.862] * MEMORY USAGE: 2995455 K [23.06.22 09:53:05.919] * Saving spawns... [23.06.22 09:53:05.921] * Saving objects... [23.06.22 09:53:06.086] * 34618 objects are successfully saved [23.06.22 09:53:06.090] * Saving key-value pairs... [23.06.22 09:53:06.123] * 61 key-value pairs were successfully saved [23.06.22 09:53:06.123] * Saving quick slots data... [23.06.22 09:53:06.123] * Saving pre random queues data... [23.06.22 09:53:06.172] * Game 20.sav is successfully saved to file 'c:\op-2.2\userdata\savedgames\20.sav' [23.06.22 09:53:09.762] - Disconnect [23.06.22 09:53:11.953] - Destroying level [23.06.22 09:53:12.265] DestroySingleton::RefCounter: 0 [23.06.22 09:53:12.272] DestroySingleton::RefCounter: 0 [23.06.22 09:53:12.273] DestroySingleton::RefCounter: 0 [23.06.22 09:53:12.299] Input: 1 [23.06.22 09:53:12.306] Destroying Direct3D... [23.06.22 09:53:12.358] * RM_Dump: textures : 2 [23.06.22 09:53:12.358] * : 1 (16384 K): ui\ui_icon_equipment [23.06.22 09:53:12.358] * : 1 ( 2048 K): ui\ui_inventory2 [23.06.22 09:53:12.358] * RM_Dump: textures : 18432 K [23.06.22 09:53:12.358] * RM_Dump: rtargets : 0 [23.06.22 09:53:12.358] * RM_Dump: rtargetsc : 0 [23.06.22 09:53:12.358] * RM_Dump: vs : 1 [23.06.22 09:53:12.358] * : 2 ( 0 K): null [23.06.22 09:53:12.358] * RM_Dump: ps : 1 [23.06.22 09:53:12.358] * : 2 ( 0 K): null [23.06.22 09:53:12.358] * RM_Dump: dcl : 0 [23.06.22 09:53:12.358] * RM_Dump: states : 1 [23.06.22 09:53:12.358] * RM_Dump: tex_list : 2 [23.06.22 09:53:12.358] * RM_Dump: matrices : 0 [23.06.22 09:53:12.358] * RM_Dump: lst_constants: 0 [23.06.22 09:53:12.358] * RM_Dump: v_passes : 2 [23.06.22 09:53:12.358] * RM_Dump: v_elements: 2 [23.06.22 09:53:12.358] * RM_Dump: v_shaders : 2 [23.06.22 09:53:12.358] refCount:pBaseZB 1 [23.06.22 09:53:12.358] refCount:pBaseRT 1 [23.06.22 09:53:12.358] DeviceREF: 4