* Detected CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz GenuineIntel, F6/M165/S5 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx f:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 91409 files cached, 27811Kb memory used. Init FileSystem 0.928148 sec [11.01.23 04:10:25.172] 'xrCore' build 8402, Feb 7 2022 [11.01.23 04:10:25.172] OP 2.2 Engine ver 2.2a x64 08.02.2022 [11.01.23 04:10:25.172] [11.01.23 04:10:25.353] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [11.01.23 04:10:25.354] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [11.01.23 04:10:25.354] Initializing Engine... [11.01.23 04:10:25.355] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [11.01.23 04:10:25.355] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [11.01.23 04:10:25.355] Loading config for renderer [11.01.23 04:10:25.355] Executing config-script "user.ltx"... [11.01.23 04:10:25.355] [f:\op-2.2\userdata\user.ltx] successfully loaded. [11.01.23 04:10:25.355] Starting INPUT device... [11.01.23 04:10:25.428] Loading DLL: xrRender_R2.dll [11.01.23 04:10:25.451] Loading DLL: xrGame.dll [11.01.23 04:10:25.454] 'xrGame' build Feb 7 2022 16:34:07 [11.01.23 04:10:25.477] * [win32]: free[137434527964 K], reserved[4278732 K], committed[146712 K] [11.01.23 04:10:25.477] * [ D3D ]: textures[0 K] [11.01.23 04:10:25.477] * [x-ray]: crt heap[51898 K], process heap[51898 K], game lua[0 K], engine lua[0 K], render[0 K] [11.01.23 04:10:25.477] * [x-ray]: economy: strings[count: 39951, lengths: 1083 K, overhead: 2028 K, saved: 20517 K] [11.01.23 04:10:25.477] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [11.01.23 04:10:25.477] Executing config-script "f:\op-2.2\gamedata\config\default_controls.ltx"... [11.01.23 04:10:25.478] [f:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [11.01.23 04:10:25.478] Executing config-script "user.ltx"... [11.01.23 04:10:25.478] Executing config-script "f:\op-2.2\gamedata\config\rspec_extreme.ltx"... [11.01.23 04:10:25.478] [f:\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [11.01.23 04:10:25.478] Executing config-script "f:\op-2.2\gamedata\config\default_controls.ltx"... [11.01.23 04:10:25.478] [f:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [11.01.23 04:10:25.478] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [11.01.23 04:10:25.478] [f:\op-2.2\userdata\user.ltx] successfully loaded. [11.01.23 04:10:25.478] SOUND: OpenAL: enumerate devices... [11.01.23 04:10:25.478] SOUND: OpenAL: EnumerationExtension Present [11.01.23 04:10:25.478] devices OpenAL Soft [11.01.23 04:10:25.479] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [11.01.23 04:10:25.500] SOUND: OpenAL: All available devices: [11.01.23 04:10:25.500] 1. OpenAL Soft, Spec Version 1.1 (default) [11.01.23 04:10:25.500] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [11.01.23 04:10:25.505] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [11.01.23 04:10:25.507] * sound: EAX 2.0 extension: absent [11.01.23 04:10:25.507] * sound: EAX 2.0 deferred: absent [11.01.23 04:10:25.507] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [11.01.23 04:10:25.510] Starting RENDER device... [11.01.23 04:10:25.529] * GPU [vendor:10DE]-[device:1F06]: NVIDIA GeForce RTX 2060 SUPER [11.01.23 04:10:25.529] * GPU driver: 31.0.15.2802 [11.01.23 04:10:25.647] * CREATE: DeviceREF: 1 [11.01.23 04:10:25.647] * Texture memory: 4072 M [11.01.23 04:10:25.647] * DDI-level: 9.0 [11.01.23 04:10:25.650] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.01.23 04:10:25.650] * GPU vertex cache: unrecognized, 16 [11.01.23 04:10:25.650] * DVB created: 8192K [11.01.23 04:10:25.651] * DIB created: 512K [11.01.23 04:10:25.655] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.657] Renderer doesn't support blender 'effects\shadow_world' [11.01.23 04:10:25.657] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.23 04:10:25.701] load time LTX=43 ms [11.01.23 04:10:25.708] count of .thm files=4634 [11.01.23 04:10:25.795] load time THM=94 ms [11.01.23 04:10:25.795] * NULLRT supported [11.01.23 04:10:25.795] * ...and used [11.01.23 04:10:25.795] * HWDST/PCF supported and used [11.01.23 04:10:25.795] * NV-DBT supported and used [11.01.23 04:10:26.052] - r__tf_aniso 16 [11.01.23 04:10:26.052] - r2_tf_mipbias 0. [11.01.23 04:10:26.064] Script debugger succesfully restarted. [11.01.23 04:10:27.502] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-21.12] [11.01.23 04:10:27.561] Starting engine... [11.01.23 04:10:27.607] GMLib loaded at 45 msec [11.01.23 04:10:27.934] Game_Globals loaded at 326 msec [11.01.23 04:10:28.026] App_Start loaded at 92 msec [11.01.23 04:10:28.034] ui_core loaded at 8 msec [11.01.23 04:10:28.075] Main_Menu loaded at 40 msec [11.01.23 04:10:33.140] * DVB created: 8192K [11.01.23 04:10:33.140] * DIB created: 512K [11.01.23 04:10:33.298] - r__tf_aniso 16 [11.01.23 04:10:33.298] - r2_tf_mipbias 0. [11.01.23 04:10:33.298] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.01.23 04:10:33.298] * GPU vertex cache: recognized, 24 [11.01.23 04:10:33.298] *** RESET [205 ms] [11.01.23 04:10:33.298] "f:\op-2.2\bin\xr_3da.exe" -nointro [11.01.23 04:10:33.298] Begin load [11.01.23 04:10:33.299] * phase time: 0 ms [11.01.23 04:10:33.331] * phase cmem: 256976 K [11.01.23 04:10:33.331] Prefetching objects... [11.01.23 04:10:33.368] * Objects loaded in 0 ms [11.01.23 04:10:33.868] * Models loaded in 499 ms [11.01.23 04:10:33.903] * Prefetch memory: 733036Kb [11.01.23 04:10:33.906] * phase time: 607 ms [11.01.23 04:10:33.941] * phase cmem: 977187 K [11.01.23 04:10:33.941] Starting server... [11.01.23 04:10:34.040] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-21.12] [11.01.23 04:10:34.064] * phase time: 157 ms [11.01.23 04:10:34.099] * phase cmem: 973843 K [11.01.23 04:10:34.099] Loading alife simulator... [11.01.23 04:10:34.100] * phase time: 35 ms [11.01.23 04:10:34.135] * phase cmem: 973830 K [11.01.23 04:10:34.135] Loading savegame... [11.01.23 04:10:34.171] f:\op-2.2\userdata\savedgames\ilyaa_quicksave.sav save created on DEVELOPER mode! [11.01.23 04:10:34.171] * Loading key-value pairs... [11.01.23 04:10:34.266] * 91 key-value pairs were successfully loaded (0.094s) [11.01.23 04:10:34.266] * Loading spawn registry... [11.01.23 04:10:35.816] * 24511 spawn points were successfully loaded (1.549s) [11.01.23 04:10:35.816] * Loading objects... [11.01.23 04:10:36.464] * 38185 out of 38185 objects were successfully loaded (0.647s) [11.01.23 04:10:38.351] * Loading quick slots data... [11.01.23 04:10:38.351] * Loading pre random queues data... [11.01.23 04:10:38.365] * Start objects on_register'ed... [11.01.23 04:10:40.407] * 38185 objects on_register'ed (2.043s) [11.01.23 04:10:40.408] * Game ilyaa_quicksave is successfully loaded from file 'f:\op-2.2\userdata\savedgames\ilyaa_quicksave.sav' (6.309s) [11.01.23 04:10:40.408] * phase time: 6308 ms [11.01.23 04:10:40.485] * phase cmem: 1343711 K [11.01.23 04:10:40.485] Connecting... [11.01.23 04:10:40.497] MaxPlayers = 32 [11.01.23 04:10:40.509] * phase time: 100 ms [11.01.23 04:10:40.586] * phase cmem: 1356308 K [11.01.23 04:10:40.586] Connecting to... [11.01.23 04:10:40.586] Player not found. New player created. [11.01.23 04:10:40.586] * client : connection accepted - <> [11.01.23 04:10:40.588] * phase time: 78 ms [11.01.23 04:10:40.665] * phase cmem: 1356359 K [11.01.23 04:10:40.665] Reading level info... [11.01.23 04:10:40.665] * phase time: 77 ms [11.01.23 04:10:40.742] * phase cmem: 1356359 K [11.01.23 04:10:40.742] Loading object space... [11.01.23 04:10:40.955] * object space load: 213 ms [11.01.23 04:10:40.956] * phase time: 290 ms [11.01.23 04:10:41.032] * phase cmem: 1471803 K [11.01.23 04:10:41.032] Loading shaders (R2)... [11.01.23 04:10:41.276] * phase time: 320 ms [11.01.23 04:10:41.354] * phase cmem: 1474127 K [11.01.23 04:10:41.354] Loading geometry (R2)... [11.01.23 04:10:41.432] * phase time: 155 ms [11.01.23 04:10:41.509] * phase cmem: 1607086 K [11.01.23 04:10:41.509] Loading visuals (R2)... [11.01.23 04:10:41.558] * phase time: 126 ms [11.01.23 04:10:41.639] * phase cmem: 1620606 K [11.01.23 04:10:41.639] Loading details (R2)... [11.01.23 04:10:41.656] * [DETAILS] VertexConsts(256), Batch(61) [11.01.23 04:10:41.656] * [DETAILS] 40199 v(20), 21716 p [11.01.23 04:10:41.656] * [DETAILS] Batch(61), VB(785K), IB(127K) [11.01.23 04:10:41.657] * phase time: 98 ms [11.01.23 04:10:41.738] * phase cmem: 1621640 K [11.01.23 04:10:41.738] Loading sectors (R2)... [11.01.23 04:10:41.742] * Loading HOM: f:\op-2.2\gamedata\levels\zaton\level.hom [11.01.23 04:10:41.744] * Loading environment modificator: f:\op-2.2\gamedata\levels\zaton\level.env_mod [11.01.23 04:10:41.744] ERROR CEnvironment::mods_load: f:\op-2.2\gamedata\levels\zaton\level.env_mod is malformed! [11.01.23 04:10:41.744] * phase time: 87 ms [11.01.23 04:10:41.825] * phase cmem: 1621991 K [11.01.23 04:10:41.825] Loading AI objects... [11.01.23 04:10:41.826] - Loading music tracks from 'zaton_musics'... [11.01.23 04:10:41.828] * phase time: 84 ms [11.01.23 04:10:41.909] * phase cmem: 1621514 K [11.01.23 04:10:41.909] Loading PH world... [11.01.23 04:10:41.930] - Game configuring : Started [11.01.23 04:10:41.936] - Game configuring : Finished [11.01.23 04:10:42.038] * phase time: 209 ms [11.01.23 04:10:42.120] * phase cmem: 1641996 K [11.01.23 04:10:42.120] Loading textures... [11.01.23 04:10:43.501] * t-report - base: 1616, 2085314 K [11.01.23 04:10:43.501] * t-report - lmap: 16, 16386 K [11.01.23 04:10:43.501] * phase time: 1463 ms [11.01.23 04:10:43.590] * phase cmem: 3070336 K [11.01.23 04:10:43.590] Synchronizing... [11.01.23 04:10:43.591] Save created on [Engine 2.2a x64 08.02.2022] [11.01.23 04:10:43.591] Save date and time [Wed Jan 11 03:53:35 2023] [11.01.23 04:10:43.594] * phase time: 92 ms [11.01.23 04:10:43.683] * phase cmem: 3070355 K [11.01.23 04:10:43.947] * [win32]: free[137430665404 K], reserved[4401192 K], committed[3886812 K] [11.01.23 04:10:43.947] * [ D3D ]: textures[2101700 K] [11.01.23 04:10:43.947] * [x-ray]: crt heap[3070094 K], process heap[3070094 K], game lua[339914 K], engine lua[214 K], render[0 K] [11.01.23 04:10:43.947] * [x-ray]: economy: strings[count: 219761, lengths: 13512 K, overhead: 11159 K, saved: 34474 K] [11.01.23 04:10:43.947] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [11.01.23 04:10:43.947] Starting measure [11.01.23 04:10:45.137] ~ 7.03 [11.01.23 04:10:45.156] ~ steal false [11.01.23 04:10:45.175] ~ loading bags... [11.01.23 04:10:50.986] * MEMORY USAGE: 3812793 K [11.01.23 04:10:53.022] Watchdog 189.Reason music begin [11.01.23 04:10:53.022] [LUA] 0 : [C ] execute [11.01.23 04:10:53.022] [LUA] 1 : [Lua] f:\op-2.2\gamedata\scripts\_g.script(569) : abort [11.01.23 04:10:53.022] [LUA] 2 : [Lua] ...\op-2.2\gamedata\scripts\binders\bind_stalker.script(152) : [11.01.23 04:10:53.022] [LUA] 3 : [C ] SetTextST [11.01.23 04:10:53.022] [LUA] 4 : [Lua] f:\op-2.2\gamedata\scripts\sr_timer.script(35) : ? [11.01.23 04:10:53.022] [LUA] 5 : [Lua] f:\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event [11.01.23 04:10:53.022] [LUA] 6 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(102) : actor_update [11.01.23 04:10:53.022] [LUA] 7 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update [11.01.23 04:10:53.022] [LUA] 8 : [Lua] f:\op-2.2\gamedata\scripts\binders\bind_actor.script(363) : update200 [11.01.23 04:10:53.022] [LUA] 9 : [Lua] f:\op-2.2\gamedata\scripts\binders\bind_actor.script(313) : [11.01.23 04:10:53.022] [11.01.23 04:10:53.022] FATAL ERROR [11.01.23 04:10:53.022] [11.01.23 04:10:53.022] [error]Expression : fatal error [11.01.23 04:10:53.022] [error]Function : CCC_Crash::Execute [11.01.23 04:10:53.022] [error]File : console_commands.cpp [11.01.23 04:10:53.022] [error]Line : 711 [11.01.23 04:10:53.022] [error]Description : [11.01.23 04:10:53.022] [error]Arguments : ENGINE CRASH.See log file for detail! [11.01.23 04:10:53.022] [11.01.23 04:10:53.022] [11.01.23 04:10:53.022] stack trace: [11.01.23 04:10:53.022]