* Detected CPU: AMD Ryzen 3 1200 Quad-Core Processor AuthenticAMD, F143/M1/S1 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [4], threads: [4] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 93916 files cached, 31922Kb memory used. Init FileSystem 2.743705 sec [07.02.23 11:23:43.654] 'xrCore' build 8402, Feb 7 2022 [07.02.23 11:23:43.654] OP 2.2 Engine ver 2.2a x64 08.02.2022 [07.02.23 11:23:43.654] [07.02.23 11:23:44.154] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [07.02.23 11:23:44.155] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [07.02.23 11:23:44.155] Initializing Engine... [07.02.23 11:23:44.157] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [07.02.23 11:23:44.157] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [07.02.23 11:23:44.157] Loading config for renderer [07.02.23 11:23:44.157] Executing config-script "user.ltx"... [07.02.23 11:23:44.162] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [07.02.23 11:23:44.162] Starting INPUT device... [07.02.23 11:23:44.177] Loading DLL: xrRender_R1.dll [07.02.23 11:23:44.178] Loading DLL: xrGame.dll [07.02.23 11:23:44.183] 'xrGame' build Feb 7 2022 16:34:07 [07.02.23 11:23:44.615] * [win32]: free[137434524456 K], reserved[4279392 K], committed[149560 K] [07.02.23 11:23:44.615] * [ D3D ]: textures[0 K] [07.02.23 11:23:44.615] * [x-ray]: crt heap[55866 K], process heap[55866 K], game lua[0 K], engine lua[0 K], render[0 K] [07.02.23 11:23:44.615] * [x-ray]: economy: strings[count: 39947, lengths: 1085 K, overhead: 2028 K, saved: 20517 K] [07.02.23 11:23:44.615] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [07.02.23 11:23:44.615] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [07.02.23 11:23:44.616] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [07.02.23 11:23:44.616] Executing config-script "user.ltx"... [07.02.23 11:23:44.617] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx"... [07.02.23 11:23:44.617] [c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [07.02.23 11:23:44.617] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [07.02.23 11:23:44.617] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [07.02.23 11:23:44.617] - Maximum allowed affinity mask: 0xF, current: 0xE [07.02.23 11:23:44.617] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [07.02.23 11:23:44.617] SOUND: OpenAL: enumerate devices... [07.02.23 11:23:44.617] SOUND: OpenAL: EnumerationExtension Present [07.02.23 11:23:44.617] devices OpenAL Soft [07.02.23 11:23:44.617] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [07.02.23 11:23:44.649] SOUND: OpenAL: All available devices: [07.02.23 11:23:44.649] 1. OpenAL Soft, Spec Version 1.1 (default) [07.02.23 11:23:44.649] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [07.02.23 11:23:44.655] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [07.02.23 11:23:44.659] * sound: EAX 2.0 extension: absent [07.02.23 11:23:44.659] * sound: EAX 2.0 deferred: absent [07.02.23 11:23:44.659] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [07.02.23 11:23:44.667] Starting RENDER device... [07.02.23 11:23:44.708] * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB [07.02.23 11:23:44.708] * GPU driver: 27.21.14.6192 [07.02.23 11:23:44.887] * CREATE: DeviceREF: 1 [07.02.23 11:23:44.887] * Texture memory: 4054 M [07.02.23 11:23:44.887] * DDI-level: 9.0 [07.02.23 11:23:44.932] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [07.02.23 11:23:44.933] * GPU vertex cache: unrecognized, 16 [07.02.23 11:23:44.934] * DVB created: 8192K [07.02.23 11:23:44.934] * DIB created: 512K [07.02.23 11:23:45.018] load time LTX=75 ms [07.02.23 11:23:45.028] count of .thm files=3738 [07.02.23 11:23:45.142] load time THM=124 ms [07.02.23 11:23:45.142] * distortion: used, dev(30),need(14) [07.02.23 11:23:45.142] * SSample: 2048x1440 [07.02.23 11:23:45.151] * SSample: enabled [07.02.23 11:23:45.278] - r__tf_aniso 4 [07.02.23 11:23:45.278] - r1_tf_mipbias 0. [07.02.23 11:23:45.290] Script debugger succesfully restarted. [07.02.23 11:23:47.906] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-21.12] [07.02.23 11:23:47.991] Starting engine... [07.02.23 11:23:48.054] GMLib loaded at 62 msec [07.02.23 11:23:48.661] Game_Globals loaded at 606 msec [07.02.23 11:23:48.786] App_Start loaded at 125 msec [07.02.23 11:23:48.798] ui_core loaded at 12 msec [07.02.23 11:23:48.859] Main_Menu loaded at 60 msec [07.02.23 11:23:56.611] * DVB created: 8192K [07.02.23 11:23:56.611] * DIB created: 512K [07.02.23 11:23:56.612] - r__tf_aniso 4 [07.02.23 11:23:56.612] - r1_tf_mipbias 0. [07.02.23 11:23:56.612] * SSample: 2048x1440 [07.02.23 11:23:56.619] * SSample: enabled [07.02.23 11:23:56.619] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [07.02.23 11:23:56.619] * GPU vertex cache: recognized, 24 [07.02.23 11:23:56.619] *** RESET [102 ms] [07.02.23 11:23:56.620] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" [07.02.23 11:23:56.620] Begin load [07.02.23 11:23:56.622] * phase time: 0 ms [07.02.23 11:23:56.680] * phase cmem: 251747 K [07.02.23 11:23:56.680] Prefetching objects... [07.02.23 11:23:56.748] * Objects loaded in 0 ms [07.02.23 11:23:57.414] * Models loaded in 665 ms [07.02.23 11:23:57.476] * Prefetch memory: 723788Kb [07.02.23 11:23:57.481] * phase time: 859 ms [07.02.23 11:23:57.543] * phase cmem: 962893 K [07.02.23 11:23:57.543] Starting server... [07.02.23 11:23:57.986] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-21.12] [07.02.23 11:23:58.034] * phase time: 551 ms [07.02.23 11:23:58.094] * phase cmem: 957953 K [07.02.23 11:23:58.094] Loading alife simulator... [07.02.23 11:23:58.096] * phase time: 62 ms [07.02.23 11:23:58.157] * phase cmem: 957955 K [07.02.23 11:23:58.157] Loading savegame... [07.02.23 11:23:58.191] c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 11.59. Тёмная Долина.sav save created on DEVELOPER mode! [07.02.23 11:23:58.191] * Loading key-value pairs... [07.02.23 11:23:58.323] * 162 key-value pairs were successfully loaded (0.132s) [07.02.23 11:23:58.323] * Loading spawn registry... [07.02.23 11:24:00.746] * 24511 spawn points were successfully loaded (2.423s) [07.02.23 11:24:00.747] * Loading objects... [07.02.23 11:24:01.586] * 33790 out of 33790 objects were successfully loaded (0.839s) [07.02.23 11:24:02.846] * Loading quick slots data... [07.02.23 11:24:02.846] * Loading pre random queues data... [07.02.23 11:24:02.872] * Start objects on_register'ed... [07.02.23 11:24:05.606] * 33790 objects on_register'ed (2.734s) [07.02.23 11:24:05.606] * Game День 24. 11.59. Тёмная Долина is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 11.59. Тёмная Долина.sav' (7.512s) [07.02.23 11:24:05.606] * phase time: 7510 ms [07.02.23 11:24:05.723] * phase cmem: 1203710 K [07.02.23 11:24:05.723] Connecting... [07.02.23 11:24:05.739] MaxPlayers = 32 [07.02.23 11:24:05.763] * phase time: 156 ms [07.02.23 11:24:05.875] * phase cmem: 1215200 K [07.02.23 11:24:05.875] Connecting to... [07.02.23 11:24:05.879] Player not found. New player created. [07.02.23 11:24:05.879] * client : connection accepted - <> [07.02.23 11:24:05.885] * phase time: 122 ms [07.02.23 11:24:06.003] * phase cmem: 1215265 K [07.02.23 11:24:06.003] Reading level info... [07.02.23 11:24:06.003] * phase time: 118 ms [07.02.23 11:24:06.125] * phase cmem: 1215265 K [07.02.23 11:24:06.125] Loading object space... [07.02.23 11:24:06.331] * object space load: 205 ms [07.02.23 11:24:06.331] * phase time: 328 ms [07.02.23 11:24:06.449] * phase cmem: 1278352 K [07.02.23 11:24:06.450] Loading shaders (R1)... [07.02.23 11:24:06.656] * phase time: 324 ms [07.02.23 11:24:06.775] * phase cmem: 1281005 K [07.02.23 11:24:06.775] Loading geometry (R1)... [07.02.23 11:24:06.812] * phase time: 156 ms [07.02.23 11:24:06.931] * phase cmem: 1341686 K [07.02.23 11:24:06.931] Loading visuals (R1)... [07.02.23 11:24:06.960] * phase time: 147 ms [07.02.23 11:24:07.081] * phase cmem: 1346742 K [07.02.23 11:24:07.081] Loading details (R1)... [07.02.23 11:24:07.103] * [DETAILS] VertexConsts(256), Batch(61) [07.02.23 11:24:07.103] * [DETAILS] 40687 v(20), 26352 p [07.02.23 11:24:07.103] * [DETAILS] Batch(61), VB(794K), IB(154K) [07.02.23 11:24:07.104] * phase time: 143 ms [07.02.23 11:24:07.224] * phase cmem: 1347764 K [07.02.23 11:24:07.224] Loading sectors (R1)... [07.02.23 11:24:07.227] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l04_darkvalley\level.hom [07.02.23 11:24:07.228] * phase time: 124 ms [07.02.23 11:24:07.350] * phase cmem: 1347909 K [07.02.23 11:24:07.350] Loading AI objects... [07.02.23 11:24:07.352] - Loading music tracks from 'l04_darkvalley_musics'... [07.02.23 11:24:07.356] * phase time: 128 ms [07.02.23 11:24:07.475] * phase cmem: 1347768 K [07.02.23 11:24:07.475] Loading PH world... [07.02.23 11:24:07.502] - Game configuring : Started [07.02.23 11:24:07.506] - Game configuring : Finished [07.02.23 11:24:07.656] * phase time: 298 ms [07.02.23 11:24:07.777] * phase cmem: 1369351 K [07.02.23 11:24:07.777] Loading textures... [07.02.23 11:24:08.262] * t-report - base: 1281, 1029218 K [07.02.23 11:24:08.262] * t-report - lmap: 20, 20482 K [07.02.23 11:24:08.262] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [07.02.23 11:24:08.262] Reduce pixel density (worse) or use more vertex lighting (better). [07.02.23 11:24:08.263] * phase time: 607 ms [07.02.23 11:24:08.391] * phase cmem: 1731637 K [07.02.23 11:24:08.391] Synchronizing... [07.02.23 11:24:08.392] Save created on [Engine 2.2a x64 08.02.2022] [07.02.23 11:24:08.392] Save date and time [Tue Feb 7 11:08:06 2023] [07.02.23 11:24:08.404] * phase time: 140 ms [07.02.23 11:24:08.529] * phase cmem: 1731638 K [07.02.23 11:24:08.878] * [win32]: free[137432274128 K], reserved[4343076 K], committed[2336204 K] [07.02.23 11:24:08.878] * [ D3D ]: textures[1049700 K] [07.02.23 11:24:08.878] * [x-ray]: crt heap[1731180 K], process heap[1731180 K], game lua[267037 K], engine lua[227 K], render[0 K] [07.02.23 11:24:08.878] * [x-ray]: economy: strings[count: 200702, lengths: 11091 K, overhead: 10191 K, saved: 29469 K] [07.02.23 11:24:08.878] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [07.02.23 11:24:08.878] Starting measure [07.02.23 11:24:10.371] ~ 7.03 [07.02.23 11:24:10.402] ~ steal false [07.02.23 11:24:10.444] ~ loading bags... [07.02.23 11:24:18.152] * MEMORY USAGE: 2427595 K [07.02.23 11:24:48.313] * Saving spawns... [07.02.23 11:24:48.315] * Saving objects... [07.02.23 11:24:48.537] * 33755 objects are successfully saved [07.02.23 11:24:48.545] * Saving key-value pairs... [07.02.23 11:24:48.612] * 162 key-value pairs were successfully saved [07.02.23 11:24:48.612] * Saving quick slots data... [07.02.23 11:24:48.612] * Saving pre random queues data... [07.02.23 11:24:48.694] * Game День 24. 12.03. Темная Долина.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 12.03. Темная Долина.sav' [07.02.23 11:25:08.033] * Saving spawns... [07.02.23 11:25:08.035] * Saving objects... [07.02.23 11:25:08.259] * 33762 objects are successfully saved [07.02.23 11:25:08.266] * Saving key-value pairs... [07.02.23 11:25:08.333] * 162 key-value pairs were successfully saved [07.02.23 11:25:08.333] * Saving quick slots data... [07.02.23 11:25:08.333] * Saving pre random queues data... [07.02.23 11:25:08.415] * Game День 24. 12.04. Темная Долина.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 12.04. Темная Долина.sav' [07.02.23 11:27:25.889] * Saving spawns... [07.02.23 11:27:25.892] * Saving objects... [07.02.23 11:27:26.156] * 33830 objects are successfully saved [07.02.23 11:27:26.162] * Saving key-value pairs... [07.02.23 11:27:26.241] * 162 key-value pairs were successfully saved [07.02.23 11:27:26.242] * Saving quick slots data... [07.02.23 11:27:26.242] * Saving pre random queues data... [07.02.23 11:27:26.318] * Game День 24. 12.16. Темная Долина.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 12.16. Темная Долина.sav' [07.02.23 11:27:36.994] * Saving spawns... [07.02.23 11:27:36.997] * Saving objects... [07.02.23 11:27:37.224] * 33833 objects are successfully saved [07.02.23 11:27:37.231] * Saving key-value pairs... [07.02.23 11:27:37.296] * 162 key-value pairs were successfully saved [07.02.23 11:27:37.296] * Saving quick slots data... [07.02.23 11:27:37.296] * Saving pre random queues data... [07.02.23 11:27:37.372] * Game Professional_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\professional_autosave.sav' [07.02.23 11:27:37.379] - Disconnect [07.02.23 11:27:40.025] - Destroying level [07.02.23 11:27:40.333] * DVB created: 8192K [07.02.23 11:27:40.333] * DIB created: 512K [07.02.23 11:27:40.333] - r__tf_aniso 4 [07.02.23 11:27:40.333] - r1_tf_mipbias 0. [07.02.23 11:27:40.333] * SSample: 2048x1440 [07.02.23 11:27:40.348] * SSample: enabled [07.02.23 11:27:40.348] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [07.02.23 11:27:40.348] * GPU vertex cache: unrecognized, 16 [07.02.23 11:27:40.348] *** RESET [175 ms] [07.02.23 11:27:40.349] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" [07.02.23 11:27:40.349] Begin load [07.02.23 11:27:40.358] * phase time: 1 ms [07.02.23 11:27:40.538] * phase cmem: 1296104 K [07.02.23 11:27:40.538] Starting server... [07.02.23 11:27:40.696] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-21.12] [07.02.23 11:27:40.739] * phase time: 380 ms [07.02.23 11:27:40.912] * phase cmem: 1296140 K [07.02.23 11:27:40.912] Loading alife simulator... [07.02.23 11:27:40.922] * phase time: 182 ms [07.02.23 11:27:41.095] * phase cmem: 1296141 K [07.02.23 11:27:41.095] Loading savegame... [07.02.23 11:27:41.128] c:\program files (x86)\op-2.2\userdata\savedgames\professional_autosave.sav save created on DEVELOPER mode! [07.02.23 11:27:41.128] * Loading key-value pairs... [07.02.23 11:27:41.255] * 162 key-value pairs were successfully loaded (0.127s) [07.02.23 11:27:41.255] * Loading spawn registry... [07.02.23 11:27:43.583] * 24511 spawn points were successfully loaded (2.327s) [07.02.23 11:27:43.584] * Loading objects... [07.02.23 11:27:44.408] * 33833 out of 33833 objects were successfully loaded (0.824s) [07.02.23 11:27:45.574] * Loading quick slots data... [07.02.23 11:27:45.574] * Loading pre random queues data... [07.02.23 11:27:45.598] * Start objects on_register'ed... [07.02.23 11:27:48.206] * 33833 objects on_register'ed (2.608s) [07.02.23 11:27:48.207] * Game professional_autosave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\professional_autosave.sav' (7.295s) [07.02.23 11:27:48.207] * phase time: 7285 ms [07.02.23 11:27:48.397] * phase cmem: 1453114 K [07.02.23 11:27:48.397] Connecting... [07.02.23 11:27:48.399] MaxPlayers = 32 [07.02.23 11:27:48.431] * phase time: 223 ms [07.02.23 11:27:48.616] * phase cmem: 1453117 K [07.02.23 11:27:48.616] Connecting to... [07.02.23 11:27:48.617] Player not found. New player created. [07.02.23 11:27:48.617] * client : connection accepted - <> [07.02.23 11:27:48.623] * phase time: 192 ms [07.02.23 11:27:48.813] * phase cmem: 1453165 K [07.02.23 11:27:48.813] Reading level info... [07.02.23 11:27:48.813] * phase time: 190 ms [07.02.23 11:27:49.001] * phase cmem: 1453165 K [07.02.23 11:27:49.001] Loading object space... [07.02.23 11:27:49.334] * object space load: 331 ms [07.02.23 11:27:49.334] * phase time: 520 ms [07.02.23 11:27:49.526] * phase cmem: 1551272 K [07.02.23 11:27:49.526] Loading shaders (R1)... [07.02.23 11:27:49.729] * phase time: 395 ms [07.02.23 11:27:49.917] * phase cmem: 1552944 K [07.02.23 11:27:49.917] Loading geometry (R1)... [07.02.23 11:27:49.965] * phase time: 236 ms [07.02.23 11:27:50.154] * phase cmem: 1634498 K [07.02.23 11:27:50.154] Loading visuals (R1)... [07.02.23 11:27:50.172] * phase time: 206 ms [07.02.23 11:27:50.363] * phase cmem: 1635748 K [07.02.23 11:27:50.363] Loading details (R1)... [07.02.23 11:27:50.387] * [DETAILS] VertexConsts(256), Batch(61) [07.02.23 11:27:50.387] * [DETAILS] 40687 v(20), 26352 p [07.02.23 11:27:50.387] * [DETAILS] Batch(61), VB(794K), IB(154K) [07.02.23 11:27:50.388] * phase time: 215 ms [07.02.23 11:27:50.578] * phase cmem: 1636742 K [07.02.23 11:27:50.578] Loading sectors (R1)... [07.02.23 11:27:50.580] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l07_military\level.hom [07.02.23 11:27:50.582] * phase time: 194 ms [07.02.23 11:27:50.771] * phase cmem: 1636936 K [07.02.23 11:27:50.771] Loading AI objects... [07.02.23 11:27:50.772] - Loading music tracks from 'l07_military_musics'... [07.02.23 11:27:50.777] * phase time: 194 ms [07.02.23 11:27:50.967] * phase cmem: 1636898 K [07.02.23 11:27:50.967] Loading PH world... [07.02.23 11:27:50.993] - Game configuring : Started [07.02.23 11:27:50.997] - Game configuring : Finished [07.02.23 11:27:51.002] * phase time: 224 ms [07.02.23 11:27:51.194] * phase cmem: 1658226 K [07.02.23 11:27:51.194] Loading textures... [07.02.23 11:27:51.434] * t-report - base: 1218, 996967 K [07.02.23 11:27:51.434] * t-report - lmap: 14, 14337 K [07.02.23 11:27:51.435] * phase time: 432 ms [07.02.23 11:27:51.628] * phase cmem: 1854194 K [07.02.23 11:27:51.628] Synchronizing... [07.02.23 11:27:51.629] Save created on [Engine 2.2a x64 08.02.2022] [07.02.23 11:27:51.629] Save date and time [Tue Feb 7 11:27:37 2023] [07.02.23 11:27:51.635] * phase time: 200 ms [07.02.23 11:27:51.828] * phase cmem: 1854194 K [07.02.23 11:27:52.328] * [win32]: free[137431321468 K], reserved[4974872 K], committed[2657068 K] [07.02.23 11:27:52.328] * [ D3D ]: textures[1011305 K] [07.02.23 11:27:52.328] * [x-ray]: crt heap[1853739 K], process heap[1853739 K], game lua[267295 K], engine lua[322 K], render[3828 K] [07.02.23 11:27:52.328] * [x-ray]: economy: strings[count: 210219, lengths: 11636 K, overhead: 10675 K, saved: 135393 K] [07.02.23 11:27:52.328] * [x-ray]: economy: smem[count: 60839, lengths: 34012 K, overhead: 950 K, saved: 40686 K] [07.02.23 11:27:52.328] Starting measure [07.02.23 11:27:54.255] ~ 7.03 [07.02.23 11:27:54.284] ~ steal false [07.02.23 11:27:54.317] ~ loading bags... [07.02.23 11:28:01.174] * MEMORY USAGE: 2440204 K [07.02.23 11:28:33.323] * Saving spawns... [07.02.23 11:28:33.327] * Saving objects... [07.02.23 11:28:33.548] * 33793 objects are successfully saved [07.02.23 11:28:33.555] * Saving key-value pairs... [07.02.23 11:28:33.620] * 162 key-value pairs were successfully saved [07.02.23 11:28:33.620] * Saving quick slots data... [07.02.23 11:28:33.620] * Saving pre random queues data... [07.02.23 11:28:33.695] * Game День 24. 12.21. Армейские Склады.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 12.21. Армейские Склады.sav' [07.02.23 11:29:15.721] * Saving spawns... [07.02.23 11:29:15.724] * Saving objects... [07.02.23 11:29:15.963] * 33816 objects are successfully saved [07.02.23 11:29:15.972] * Saving key-value pairs... [07.02.23 11:29:16.041] * 162 key-value pairs were successfully saved [07.02.23 11:29:16.041] * Saving quick slots data... [07.02.23 11:29:16.041] * Saving pre random queues data... [07.02.23 11:29:16.123] * Game День 24. 12.25. Армейские Склады.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. 12.25. Армейские Склады.sav' [07.02.23 11:29:37.561] m_netpk.get() obj = nil [07.02.23 11:29:37.561] [LUA] 0 : [C ] execute [07.02.23 11:29:37.561] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.2\gamedata\scripts\_g.script(569) : abort [07.02.23 11:29:37.561] [LUA] 2 : [Lua] ...m files (x86)\op-2.2\gamedata\scripts\m_netpk.script(56) : get [07.02.23 11:29:37.561] [LUA] 3 : [Lua] ...m files (x86)\op-2.2\gamedata\scripts\m_netpk.script(83) : get [07.02.23 11:29:37.561] [LUA] 4 : [Lua] ...m files (x86)\op-2.2\gamedata\scripts\m_netpk.script(94) : modify [07.02.23 11:29:37.561] [LUA] 5 : [Lua] ...iles (x86)\op-2.2\gamedata\scripts\braad_test.script(594) : [07.02.23 11:29:37.561] [LUA] 6 : [C ] give_info_portion [07.02.23 11:29:37.561] [LUA] 7 : [Lua] ...es (x86)\op-2.2\gamedata\scripts\addon_script.script(954) : give_info [07.02.23 11:29:37.561] [LUA] 8 : [Lua] ... files (x86)\op-2.2\gamedata\scripts\xr_logic.script(634) : pick_section_from_condlist [07.02.23 11:29:37.561] [LUA] 9 : [Lua] ... files (x86)\op-2.2\gamedata\scripts\xr_death.script(24) : ? [07.02.23 11:29:37.561] [LUA] 10 : [Lua] ... files (x86)\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event [07.02.23 11:29:37.561] [LUA] 11 : [Lua] ...\op-2.2\gamedata\scripts\binders\bind_stalker.script(395) : [07.02.23 11:29:37.561] [07.02.23 11:29:37.561] FATAL ERROR [07.02.23 11:29:37.561] [07.02.23 11:29:37.561] [error]Expression : fatal error [07.02.23 11:29:37.561] [error]Function : CCC_Crash::Execute [07.02.23 11:29:37.561] [error]File : console_commands.cpp [07.02.23 11:29:37.561] [error]Line : 711 [07.02.23 11:29:37.561] [error]Description : [07.02.23 11:29:37.561] [error]Arguments : ENGINE CRASH.See log file for detail! [07.02.23 11:29:37.561] [07.02.23 11:29:37.561] [07.02.23 11:29:37.561] stack trace: [07.02.23 11:29:37.561]