* Detected CPU: Intel(R) Xeon(R) CPU E31270 @ 3.40GHz GenuineIntel, F6/M42/S7 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [4], threads: [8] Initializing File System... using fs-ltx d:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 90338 files cached, 27706Kb memory used. Init FileSystem 1.665043 sec [28.09.24 17:26:06.547] 'xrCore' build 8402, Feb 7 2022 [28.09.24 17:26:06.547] OP 2.2 Engine ver 2.2a x64 08.02.2022 [28.09.24 17:26:06.547] [28.09.24 17:26:07.427] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [28.09.24 17:26:07.427] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [28.09.24 17:26:07.434] Initializing Engine... [28.09.24 17:26:07.442] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [28.09.24 17:26:07.442] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [28.09.24 17:26:07.442] Loading config for renderer [28.09.24 17:26:07.442] Executing config-script "user.ltx"... [28.09.24 17:26:07.443] [d:\op-2.2\userdata\user.ltx] successfully loaded. [28.09.24 17:26:07.443] Starting INPUT device... [28.09.24 17:26:07.457] Loading DLL: xrRender_R1.dll [28.09.24 17:26:07.461] Loading DLL: xrGame.dll [28.09.24 17:26:07.464] 'xrGame' build Feb 7 2022 16:34:07 [28.09.24 17:26:07.513] * [win32]: free[137434526460 K], reserved[4282524 K], committed[144424 K] [28.09.24 17:26:07.514] * [ D3D ]: textures[0 K] [28.09.24 17:26:07.514] * [x-ray]: crt heap[51787 K], process heap[51787 K], game lua[0 K], engine lua[0 K], render[0 K] [28.09.24 17:26:07.514] * [x-ray]: economy: strings[count: 40079, lengths: 1086 K, overhead: 2035 K, saved: 20620 K] [28.09.24 17:26:07.514] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.09.24 17:26:07.514] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [28.09.24 17:26:07.515] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.09.24 17:26:07.515] Executing config-script "user.ltx"... [28.09.24 17:26:07.515] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"... [28.09.24 17:26:07.515] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [28.09.24 17:26:07.516] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"... [28.09.24 17:26:07.516] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.09.24 17:26:07.516] - Maximum allowed affinity mask: 0xFF, current: 0xFE [28.09.24 17:26:07.516] [d:\op-2.2\userdata\user.ltx] successfully loaded. [28.09.24 17:26:07.516] SOUND: OpenAL: enumerate devices... [28.09.24 17:26:07.516] SOUND: OpenAL: EnumerationExtension Present [28.09.24 17:26:07.516] devices OpenAL Soft [28.09.24 17:26:07.516] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [28.09.24 17:26:07.558] SOUND: OpenAL: All available devices: [28.09.24 17:26:07.558] 1. OpenAL Soft, Spec Version 1.1 (default) [28.09.24 17:26:07.558] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [28.09.24 17:26:07.564] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [28.09.24 17:26:07.568] * sound: EAX 2.0 extension: absent [28.09.24 17:26:07.568] * sound: EAX 2.0 deferred: absent [28.09.24 17:26:07.585] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [28.09.24 17:26:07.592] Starting RENDER device... [28.09.24 17:26:07.651] * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070 [28.09.24 17:26:07.651] * GPU driver: 31.0.15.3742 [28.09.24 17:26:08.000] * CREATE: DeviceREF: 1 [28.09.24 17:26:08.000] * Texture memory: 4072 M [28.09.24 17:26:08.001] * DDI-level: 9.0 [28.09.24 17:26:08.004] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.09.24 17:26:08.005] * GPU vertex cache: unrecognized, 16 [28.09.24 17:26:08.005] * DVB created: 8192K [28.09.24 17:26:08.006] * DIB created: 512K [28.09.24 17:26:08.107] load time LTX=67 ms [28.09.24 17:26:08.116] count of .thm files=3738 [28.09.24 17:26:08.254] load time THM=147 ms [28.09.24 17:26:08.254] * distortion: used, dev(30),need(14) [28.09.24 17:26:08.254] * SSample: 1920x1080 [28.09.24 17:26:08.262] * SSample: enabled [28.09.24 17:26:08.533] - r__tf_aniso 4 [28.09.24 17:26:08.533] - r1_tf_mipbias 0. [28.09.24 17:26:08.572] Script debugger succesfully restarted. [28.09.24 17:26:11.362] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-31.01] [28.09.24 17:26:11.850] Starting engine... [28.09.24 17:26:12.207] GMLib loaded at 357 msec [28.09.24 17:26:13.039] Game_Globals loaded at 831 msec [28.09.24 17:26:13.569] App_Start loaded at 530 msec [28.09.24 17:26:13.579] ui_core loaded at 10 msec [28.09.24 17:26:13.719] Main_Menu loaded at 139 msec [28.09.24 17:26:47.381] * DVB created: 8192K [28.09.24 17:26:47.381] * DIB created: 512K [28.09.24 17:26:47.381] - r__tf_aniso 4 [28.09.24 17:26:47.381] - r1_tf_mipbias 0. [28.09.24 17:26:47.381] * SSample: 1920x1080 [28.09.24 17:26:47.387] * SSample: enabled [28.09.24 17:26:47.387] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.09.24 17:26:47.387] * GPU vertex cache: recognized, 24 [28.09.24 17:26:47.387] *** RESET [94 ms] [28.09.24 17:26:47.389] "d:\op-2.2\bin\xr_3da.exe" -nointro [28.09.24 17:26:47.389] Begin load [28.09.24 17:26:47.390] * phase time: 0 ms [28.09.24 17:26:47.443] * phase cmem: 246352 K [28.09.24 17:26:47.443] Prefetching objects... [28.09.24 17:26:47.505] * Objects loaded in 0 ms [28.09.24 17:26:48.247] * Models loaded in 742 ms [28.09.24 17:26:48.302] * Prefetch memory: 728979Kb [28.09.24 17:26:48.306] * phase time: 915 ms [28.09.24 17:26:48.362] * phase cmem: 962502 K [28.09.24 17:26:48.362] Starting server... [28.09.24 17:26:48.527] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-31.01] [28.09.24 17:26:48.652] * phase time: 345 ms [28.09.24 17:26:48.708] * phase cmem: 957936 K [28.09.24 17:26:48.708] Loading alife simulator... [28.09.24 17:26:48.709] * phase time: 57 ms [28.09.24 17:26:48.764] * phase cmem: 957870 K [28.09.24 17:26:48.764] Loading savegame... [28.09.24 17:26:48.816] d:\op-2.2\userdata\savedgames\День 97. Автосохранение Восточная Припять - Лаборатория Х-8.sav save created on DEVELOPER mode! [28.09.24 17:26:48.816] * Loading key-value pairs... [28.09.24 17:26:48.936] * 69 key-value pairs were successfully loaded (0.120s) [28.09.24 17:26:48.936] * Loading spawn registry... [28.09.24 17:26:51.450] * 24511 spawn points were successfully loaded (2.514s) [28.09.24 17:26:51.451] * Loading objects... [28.09.24 17:26:52.610] * 44025 out of 44025 objects were successfully loaded (1.159s) [28.09.24 17:26:53.982] ERROR check [map_location_type] and [object_story_id] fields in objective definition for: task_black_collektor_1 [28.09.24 17:26:54.895] * Loading quick slots data... [28.09.24 17:26:54.895] * Loading pre random queues data... [28.09.24 17:26:54.919] * Start objects on_register'ed... [28.09.24 17:26:59.284] * 44025 objects on_register'ed (4.365s) [28.09.24 17:26:59.286] * Game День 97. Автосохранение Восточная Припять - Лаборатория Х-8 is successfully loaded from file 'd:\op-2.2\userdata\savedgames\День 97. Автосохранение Восточная Припять - Лаборатория Х-8.sav' (10.579s) [28.09.24 17:26:59.286] * phase time: 10577 ms [28.09.24 17:26:59.394] * phase cmem: 1150709 K [28.09.24 17:26:59.394] Connecting... [28.09.24 17:26:59.413] MaxPlayers = 32 [28.09.24 17:26:59.427] * phase time: 141 ms [28.09.24 17:26:59.535] * phase cmem: 1165237 K [28.09.24 17:26:59.535] Connecting to... [28.09.24 17:26:59.536] Player not found. New player created. [28.09.24 17:26:59.536] * client : connection accepted - <> [28.09.24 17:26:59.541] * phase time: 114 ms [28.09.24 17:26:59.651] * phase cmem: 1165288 K [28.09.24 17:26:59.651] Reading level info... [28.09.24 17:26:59.651] * phase time: 109 ms [28.09.24 17:26:59.761] * phase cmem: 1165288 K [28.09.24 17:26:59.761] Loading object space... [28.09.24 17:26:59.796] * object space load: 34 ms [28.09.24 17:26:59.796] * phase time: 144 ms [28.09.24 17:26:59.904] * phase cmem: 1177036 K [28.09.24 17:26:59.904] Loading shaders (R1)... [28.09.24 17:27:00.008] * phase time: 211 ms [28.09.24 17:27:00.117] * phase cmem: 1178565 K [28.09.24 17:27:00.117] Loading geometry (R1)... [28.09.24 17:27:00.129] * phase time: 121 ms [28.09.24 17:27:00.238] * phase cmem: 1193651 K [28.09.24 17:27:00.238] Loading visuals (R1)... [28.09.24 17:27:00.241] * phase time: 111 ms [28.09.24 17:27:00.349] * phase cmem: 1194072 K [28.09.24 17:27:00.349] Loading details (R1)... [28.09.24 17:27:00.350] * phase time: 108 ms [28.09.24 17:27:00.459] * phase cmem: 1194072 K [28.09.24 17:27:00.459] Loading sectors (R1)... [28.09.24 17:27:00.460] * Loading HOM: d:\op-2.2\gamedata\levels\labx8\level.hom [28.09.24 17:27:00.461] * Loading environment modificator: d:\op-2.2\gamedata\levels\labx8\level.env_mod [28.09.24 17:27:00.461] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\labx8\level.env_mod is malformed! [28.09.24 17:27:00.461] * phase time: 111 ms [28.09.24 17:27:00.570] * phase cmem: 1194175 K [28.09.24 17:27:00.570] Loading AI objects... [28.09.24 17:27:00.615] - Loading music tracks from 'labx8_musics'... [28.09.24 17:27:00.615] Invalid ogg-comment version, file: d:\op-2.2\gamedata\sounds\music\amb_labx8_always_l.ogg [28.09.24 17:27:00.615] Invalid ogg-comment version, file: d:\op-2.2\gamedata\sounds\music\amb_labx8_always_r.ogg [28.09.24 17:27:00.616] * phase time: 155 ms [28.09.24 17:27:00.727] * phase cmem: 1194154 K [28.09.24 17:27:00.727] Loading PH world... [28.09.24 17:27:00.740] - Game configuring : Started [28.09.24 17:27:00.741] - Game configuring : Finished [28.09.24 17:27:00.953] * phase time: 337 ms [28.09.24 17:27:01.064] * phase cmem: 1207727 K [28.09.24 17:27:01.064] Loading textures... [28.09.24 17:27:01.713] * t-report - base: 1044, 880204 K [28.09.24 17:27:01.713] * t-report - lmap: 2, 2048 K [28.09.24 17:27:01.713] * phase time: 759 ms [28.09.24 17:27:01.826] * phase cmem: 1389373 K [28.09.24 17:27:01.826] Synchronizing... [28.09.24 17:27:01.827] Save created on [Engine 2.2a x64 08.02.2022] [28.09.24 17:27:01.827] Save date and time [Sat Sep 28 17:16:21 2024] [28.09.24 17:27:01.857] * phase time: 144 ms [28.09.24 17:27:01.971] * phase cmem: 1389379 K [28.09.24 17:27:02.318] * [win32]: free[137432382148 K], reserved[4481092 K], committed[2090168 K] [28.09.24 17:27:02.318] * [ D3D ]: textures[882252 K] [28.09.24 17:27:02.318] * [x-ray]: crt heap[1388911 K], process heap[1388911 K], game lua[374940 K], engine lua[219 K], render[0 K] [28.09.24 17:27:02.318] * [x-ray]: economy: strings[count: 208954, lengths: 12192 K, overhead: 10610 K, saved: 31778 K] [28.09.24 17:27:02.318] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.09.24 17:27:02.318] Starting measure [28.09.24 17:27:05.856] ~ 7.03 [28.09.24 17:27:05.892] ~ steal false [28.09.24 17:27:05.941] ~ loading bags... [28.09.24 17:27:09.210] * MEMORY USAGE: 1651157 K [28.09.24 17:28:36.161] * Saving spawns... [28.09.24 17:28:36.163] * Saving objects... [28.09.24 17:28:36.452] * 43699 objects are successfully saved [28.09.24 17:28:36.467] * Saving key-value pairs... [28.09.24 17:28:36.533] * 69 key-value pairs were successfully saved [28.09.24 17:28:36.533] * Saving quick slots data... [28.09.24 17:28:36.533] * Saving pre random queues data... [28.09.24 17:28:36.626] * Game PC95_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\pc95_quicksave.sav' [28.09.24 17:28:44.778] * Saving spawns... [28.09.24 17:28:44.780] * Saving objects... [28.09.24 17:28:45.067] * 43699 objects are successfully saved [28.09.24 17:28:45.085] * Saving key-value pairs... [28.09.24 17:28:45.150] * 69 key-value pairs were successfully saved [28.09.24 17:28:45.150] * Saving quick slots data... [28.09.24 17:28:45.150] * Saving pre random queues data... [28.09.24 17:28:45.248] * Game PC95_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\pc95_quicksave.sav' [28.09.24 17:29:12.348] * Saving spawns... [28.09.24 17:29:12.350] * Saving objects... [28.09.24 17:29:12.638] * 43703 objects are successfully saved [28.09.24 17:29:12.655] * Saving key-value pairs... [28.09.24 17:29:12.720] * 69 key-value pairs were successfully saved [28.09.24 17:29:12.720] * Saving quick slots data... [28.09.24 17:29:12.720] * Saving pre random queues data... [28.09.24 17:29:12.810] * Game День 97. 02.48. Лаборатория Х-8.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 97. 02.48. Лаборатория Х-8.sav' [28.09.24 17:29:31.119] * Saving spawns... [28.09.24 17:29:31.120] * Saving objects... [28.09.24 17:29:31.445] * 43702 objects are successfully saved [28.09.24 17:29:31.463] * Saving key-value pairs... [28.09.24 17:29:31.529] * 69 key-value pairs were successfully saved [28.09.24 17:29:31.529] * Saving quick slots data... [28.09.24 17:29:31.529] * Saving pre random queues data... [28.09.24 17:29:31.626] * Game PC95_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\pc95_quicksave.sav' [28.09.24 17:29:47.417] * Saving spawns... [28.09.24 17:29:47.418] * Saving objects... [28.09.24 17:29:47.713] * 43704 objects are successfully saved [28.09.24 17:29:47.730] * Saving key-value pairs... [28.09.24 17:29:47.795] * 69 key-value pairs were successfully saved [28.09.24 17:29:47.795] * Saving quick slots data... [28.09.24 17:29:47.795] * Saving pre random queues data... [28.09.24 17:29:47.887] * Game День 97. 02.50. Лаборатория Х-8.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 97. 02.50. Лаборатория Х-8.sav' [28.09.24 17:29:58.243] ~ Warning! [nano_tel_4635642,nano_tel_4964905] has empty accessible_neighbour_border. Set accesible vertex to [-1] from input position [10978.10, -22.12, 113.40]