* Detected CPU: Intel(R) Celeron(R) CPU G3900 @ 2.80GHz GenuineIntel, F6/M94/S3 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx c:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 89539 files cached, 27599Kb memory used. Init FileSystem 10.072279 sec [29.07.22 17:28:54.634] 'xrCore' build 8402, Feb 7 2022 [29.07.22 17:28:54.634] OP 2.2 Engine ver 2.2a x64 08.02.2022 [29.07.22 17:28:54.634] [29.07.22 17:28:58.099] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [29.07.22 17:28:58.105] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [29.07.22 17:28:58.115] Initializing Engine... [29.07.22 17:28:58.130] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [29.07.22 17:28:58.130] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [29.07.22 17:28:58.130] Loading config for renderer [29.07.22 17:28:58.130] Executing config-script "user.ltx"... [29.07.22 17:28:58.141] [c:\op-2.2\userdata\user.ltx] successfully loaded. [29.07.22 17:28:58.141] Starting INPUT device... [29.07.22 17:28:58.706] Loading DLL: xrRender_R1.dll [29.07.22 17:28:58.728] Loading DLL: xrGame.dll [29.07.22 17:28:58.886] 'xrGame' build Feb 7 2022 16:34:07 [29.07.22 17:28:59.039] * [win32]: free[137434527956 K], reserved[4280716 K], committed[144736 K] [29.07.22 17:28:59.039] * [ D3D ]: textures[0 K] [29.07.22 17:28:59.039] * [x-ray]: crt heap[51510 K], process heap[51510 K], game lua[0 K], engine lua[0 K], render[0 K] [29.07.22 17:28:59.039] * [x-ray]: economy: strings[count: 39773, lengths: 1080 K, overhead: 2019 K, saved: 20453 K] [29.07.22 17:28:59.039] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.07.22 17:28:59.053] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [29.07.22 17:28:59.065] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.07.22 17:28:59.065] Executing config-script "user.ltx"... [29.07.22 17:28:59.065] Executing config-script "c:\op-2.2\gamedata\config\rspec_minimum.ltx"... [29.07.22 17:28:59.065] [c:\op-2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [29.07.22 17:28:59.065] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [29.07.22 17:28:59.065] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [29.07.22 17:28:59.066] - Maximum allowed affinity mask: 0x3, current: 0x2 [29.07.22 17:28:59.067] [c:\op-2.2\userdata\user.ltx] successfully loaded. [29.07.22 17:28:59.076] SOUND: OpenAL: enumerate devices... [29.07.22 17:28:59.076] SOUND: OpenAL: EnumerationExtension Present [29.07.22 17:28:59.076] devices OpenAL Soft [29.07.22 17:28:59.076] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [29.07.22 17:28:59.691] SOUND: OpenAL: All available devices: [29.07.22 17:28:59.691] 1. OpenAL Soft, Spec Version 1.1 (default) [29.07.22 17:28:59.691] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [29.07.22 17:28:59.855] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [29.07.22 17:28:59.863] * sound: EAX 2.0 extension: absent [29.07.22 17:28:59.863] * sound: EAX 2.0 deferred: absent [29.07.22 17:28:59.872] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.07.22 17:28:59.889] Starting RENDER device... [29.07.22 17:29:00.440] * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT [29.07.22 17:29:00.440] * GPU driver: 21.21.13.4201 [29.07.22 17:29:02.008] * CREATE: DeviceREF: 1 [29.07.22 17:29:02.008] * Texture memory: 2501 M [29.07.22 17:29:02.044] * DDI-level: 9.0 [29.07.22 17:29:02.155] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.22 17:29:02.157] * GPU vertex cache: unrecognized, 16 [29.07.22 17:29:02.226] * DVB created: 8192K [29.07.22 17:29:02.226] * DIB created: 512K [29.07.22 17:29:02.944] load time LTX=153 ms [29.07.22 17:29:02.954] count of .thm files=3736 [29.07.22 17:29:20.523] load time THM=17579 ms [29.07.22 17:29:20.523] * distortion: used, dev(30),need(14) [29.07.22 17:29:20.538] * SSample: 1440x900 [29.07.22 17:29:20.649] * SSample: enabled [29.07.22 17:29:21.006] - r__tf_aniso 1 [29.07.22 17:29:21.006] - r1_tf_mipbias 0. [29.07.22 17:29:21.134] Script debugger succesfully restarted. [29.07.22 17:29:26.257] - Gamedata version: [Сборка 2.2 П-12.05 MP-13.06 Д-17.07] [29.07.22 17:29:26.862] Starting engine... [29.07.22 17:29:27.293] GMLib loaded at 406 msec [29.07.22 17:29:28.621] Game_Globals loaded at 1328 msec [29.07.22 17:29:29.850] App_Start loaded at 1228 msec [29.07.22 17:29:29.979] ui_core loaded at 128 msec [29.07.22 17:29:30.145] Main_Menu loaded at 166 msec [29.07.22 17:29:47.201] * DVB created: 8192K [29.07.22 17:29:47.201] * DIB created: 512K [29.07.22 17:29:47.201] - r__tf_aniso 1 [29.07.22 17:29:47.201] - r1_tf_mipbias 0. [29.07.22 17:29:47.201] * SSample: 1440x900 [29.07.22 17:29:47.210] * SSample: enabled [29.07.22 17:29:47.210] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.22 17:29:47.215] * GPU vertex cache: recognized, 24 [29.07.22 17:29:47.215] *** RESET [400 ms] [29.07.22 17:29:47.265] "c:\op-2.2\bin\xr_3da.exe" -nointro [29.07.22 17:29:47.265] Begin load [29.07.22 17:29:47.266] * phase time: 0 ms [29.07.22 17:29:47.369] * phase cmem: 235691 K [29.07.22 17:29:47.369] Prefetching objects... [29.07.22 17:29:47.500] * Objects loaded in 0 ms [29.07.22 17:29:58.365] * Models loaded in 10865 ms [29.07.22 17:29:58.500] * Prefetch memory: 671939Kb [29.07.22 17:29:58.724] * phase time: 11457 ms [29.07.22 17:29:58.784] * phase cmem: 894771 K [29.07.22 17:29:58.784] Starting server... [29.07.22 17:29:59.182] - Gamedata version: [Сборка 2.2 П-12.05 MP-13.06 Д-17.07] [29.07.22 17:29:59.623] * phase time: 898 ms [29.07.22 17:29:59.677] * phase cmem: 891566 K [29.07.22 17:29:59.677] Loading alife simulator... [29.07.22 17:29:59.745] * phase time: 123 ms [29.07.22 17:29:59.800] * phase cmem: 891564 K [29.07.22 17:29:59.800] Loading savegame... [29.07.22 17:29:59.890] c:\op-2.2\userdata\savedgames\День 8. 16.43. Лаборатория x-16.sav save created on DEVELOPER mode! [29.07.22 17:29:59.890] * Loading key-value pairs... [29.07.22 17:29:59.989] * 49 key-value pairs were successfully loaded (0.100s) [29.07.22 17:29:59.989] * Loading spawn registry... [29.07.22 17:30:04.383] * 24511 spawn points were successfully loaded (4.393s) [29.07.22 17:30:04.393] * Loading objects... [29.07.22 17:30:05.633] * 34891 out of 34891 objects were successfully loaded (1.240s) [29.07.22 17:30:09.578] * Loading quick slots data... [29.07.22 17:30:09.578] * Loading pre random queues data... [29.07.22 17:30:09.603] * Start objects on_register'ed... [29.07.22 17:30:18.792] * 34891 objects on_register'ed (9.096s) [29.07.22 17:30:18.829] * Game День 8. 16.43. Лаборатория x-16 is successfully loaded from file 'c:\op-2.2\userdata\savedgames\День 8. 16.43. Лаборатория x-16.sav' (19.152s) [29.07.22 17:30:19.527] * phase time: 19778 ms [29.07.22 17:30:19.727] * phase cmem: 1113533 K [29.07.22 17:30:19.727] Connecting... [29.07.22 17:30:22.695] MaxPlayers = 32 [29.07.22 17:30:23.798] * phase time: 4272 ms [29.07.22 17:30:23.918] * phase cmem: 1127457 K [29.07.22 17:30:23.918] Connecting to... [29.07.22 17:30:23.938] Player not found. New player created. [29.07.22 17:30:23.939] * client : connection accepted - <> [29.07.22 17:30:24.066] * phase time: 266 ms [29.07.22 17:30:24.220] * phase cmem: 1127506 K [29.07.22 17:30:24.220] Reading level info... [29.07.22 17:30:24.226] * phase time: 160 ms [29.07.22 17:30:24.388] * phase cmem: 1127506 K [29.07.22 17:30:24.388] Loading object space... [29.07.22 17:30:25.342] * object space load: 954 ms [29.07.22 17:30:25.608] * phase time: 1381 ms [29.07.22 17:30:25.747] * phase cmem: 1145707 K [29.07.22 17:30:25.747] Loading shaders (R1)... [29.07.22 17:30:27.409] * phase time: 1801 ms [29.07.22 17:30:27.581] * phase cmem: 1147554 K [29.07.22 17:30:27.581] Loading geometry (R1)... [29.07.22 17:30:29.622] * phase time: 2212 ms [29.07.22 17:30:29.746] * phase cmem: 1173861 K [29.07.22 17:30:29.746] Loading visuals (R1)... [29.07.22 17:30:30.520] * phase time: 897 ms [29.07.22 17:30:30.658] * phase cmem: 1174531 K [29.07.22 17:30:30.658] Loading details (R1)... [29.07.22 17:30:30.658] * phase time: 138 ms [29.07.22 17:30:30.782] * phase cmem: 1174530 K [29.07.22 17:30:30.782] Loading sectors (R1)... [29.07.22 17:30:30.875] * Loading HOM: c:\op-2.2\gamedata\levels\l08u_brainlab\level.hom [29.07.22 17:30:30.897] * Loading environment modificator: c:\op-2.2\gamedata\levels\l08u_brainlab\level.env_mod [29.07.22 17:30:30.909] * phase time: 250 ms [29.07.22 17:30:31.026] * phase cmem: 1174613 K [29.07.22 17:30:31.026] Loading AI objects... [29.07.22 17:30:32.453] - Loading music tracks from 'l08u_brainlab_musics'... [29.07.22 17:30:33.606] * phase time: 2696 ms [29.07.22 17:30:33.746] * phase cmem: 1174643 K [29.07.22 17:30:33.746] Loading PH world... [29.07.22 17:30:34.207] - Game configuring : Started [29.07.22 17:30:34.401] - Game configuring : Finished [29.07.22 17:30:34.857] * phase time: 1251 ms [29.07.22 17:30:34.980] * phase cmem: 1188350 K [29.07.22 17:30:34.980] Loading textures... [29.07.22 17:30:43.418] * t-report - base: 1004, 791753 K [29.07.22 17:30:43.418] * t-report - lmap: 12, 12289 K [29.07.22 17:30:43.419] * phase time: 8562 ms [29.07.22 17:30:43.566] * phase cmem: 1321018 K [29.07.22 17:30:43.566] Synchronizing... [29.07.22 17:30:43.597] Save created on [Engine 2.2a x64 08.02.2022] [29.07.22 17:30:43.597] Save date and time [Thu Jul 28 16:20:51 2022] [29.07.22 17:30:43.816] * phase time: 396 ms [29.07.22 17:30:43.950] * phase cmem: 1321019 K [29.07.22 17:30:45.339] * [win32]: free[137432792264 K], reserved[4301552 K], committed[1859592 K] [29.07.22 17:30:45.339] * [ D3D ]: textures[804042 K] [29.07.22 17:30:45.339] * [x-ray]: crt heap[1320543 K], process heap[1320543 K], game lua[247591 K], engine lua[227 K], render[0 K] [29.07.22 17:30:45.339] * [x-ray]: economy: strings[count: 194293, lengths: 10217 K, overhead: 9866 K, saved: 28279 K] [29.07.22 17:30:45.339] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.07.22 17:30:45.339] Starting measure [29.07.22 17:30:54.487] ~ 7.03 [29.07.22 17:30:54.577] ~ steal false [29.07.22 17:30:54.776] ~ loading bags... [29.07.22 17:31:17.348] ~ fix position for object [level_prefix_physic_destroyable_object_0000] [29.07.22 17:31:17.365] - Successfully [29.07.22 17:31:18.856] * MEMORY USAGE: 1494238 K [29.07.22 17:31:40.425] Invalid ogg-comment version, file: c:\op-2.2\gamedata\sounds\monsters\controller_act\controller_panic_0.ogg [29.07.22 17:32:01.975] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.2\gamedata\sounds\monsters\controller_female\controller_female_psy_aura.ogg in files list (size = 89539) [29.07.22 17:32:01.975] [29.07.22 17:32:01.975] FATAL ERROR [29.07.22 17:32:01.975] [29.07.22 17:32:01.975] [error]Expression : wave&&wave->length() [29.07.22 17:32:01.975] [error]Function : CSoundRender_Source::LoadWave [29.07.22 17:32:01.975] [error]File : SoundRender_Source_loader.cpp [29.07.22 17:32:01.975] [error]Line : 65 [29.07.22 17:32:01.975] [error]Description : Can't open wave file: [29.07.22 17:32:01.975] [error]Arguments : c:\op-2.2\gamedata\sounds\monsters\controller_female\controller_female_psy_aura.ogg [29.07.22 17:32:01.975] [29.07.22 17:32:01.975] [29.07.22 17:32:01.975] stack trace: [29.07.22 17:32:01.975]