* Detected CPU: AMD Athlon(tm) II X2 245 Processor AuthenticAMD, F31/M6/S2 * CPU Features: RDTSC, MMX, 3DNow!, 3DNowExt!, SSE, SSE2, SSE3, SSE4a * CPU cores: [2], threads: [2] Initializing File System... using fs-ltx d:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 86326 files cached, 26322Kb memory used. Init FileSystem 6.677519 sec [11.01.24 19:52:15.590] 'xrCore' build 8402, Feb 7 2022 [11.01.24 19:52:15.590] OP 2.2 Engine ver 2.2a x64 08.02.2022 [11.01.24 19:52:15.590] [11.01.24 19:52:19.498] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [11.01.24 19:52:19.537] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [11.01.24 19:52:19.537] Initializing Engine... [11.01.24 19:52:19.557] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [11.01.24 19:52:19.557] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [11.01.24 19:52:19.557] Loading config for renderer [11.01.24 19:52:19.557] Executing config-script "user.ltx"... [11.01.24 19:52:19.594] [d:\games\op-2.2\userdata\user.ltx] successfully loaded. [11.01.24 19:52:19.594] Starting INPUT device... [11.01.24 19:52:19.799] Loading DLL: xrRender_R2.dll [11.01.24 19:52:19.918] Loading DLL: xrGame.dll [11.01.24 19:52:20.038] 'xrGame' build Feb 7 2022 16:34:07 [11.01.24 19:52:20.142] * [win32]: free[8589743752 K], reserved[57840 K], committed[132936 K] [11.01.24 19:52:20.142] * [ D3D ]: textures[0 K] [11.01.24 19:52:20.142] * [x-ray]: crt heap[48492 K], process heap[48492 K], game lua[0 K], engine lua[0 K], render[0 K] [11.01.24 19:52:20.142] * [x-ray]: economy: strings[count: 40051, lengths: 1086 K, overhead: 2033 K, saved: 20578 K] [11.01.24 19:52:20.142] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [11.01.24 19:52:20.142] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [11.01.24 19:52:20.163] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [11.01.24 19:52:20.163] Executing config-script "user.ltx"... [11.01.24 19:52:20.163] Executing config-script "d:\games\op-2.2\gamedata\config\rspec_default.ltx"... [11.01.24 19:52:20.163] [d:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [11.01.24 19:52:20.163] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [11.01.24 19:52:20.163] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [11.01.24 19:52:20.164] - Maximum allowed affinity mask: 0x3, current: 0x2 [11.01.24 19:52:20.164] [d:\games\op-2.2\userdata\user.ltx] successfully loaded. [11.01.24 19:52:20.164] SOUND: OpenAL: enumerate devices... [11.01.24 19:52:20.164] SOUND: OpenAL: EnumerationExtension Present [11.01.24 19:52:20.164] devices OpenAL Soft [11.01.24 19:52:20.164] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [11.01.24 19:52:20.608] SOUND: OpenAL: All available devices: [11.01.24 19:52:20.608] 1. OpenAL Soft, Spec Version 1.1 (default) [11.01.24 19:52:20.608] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [11.01.24 19:52:20.653] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [11.01.24 19:52:20.656] * sound: EAX 2.0 extension: absent [11.01.24 19:52:20.656] * sound: EAX 2.0 deferred: absent [11.01.24 19:52:20.692] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [11.01.24 19:52:20.722] Starting RENDER device... [11.01.24 19:52:20.737] * GPU [vendor:10DE]-[device:11C2]: NVIDIA GeForce GTX 650 Ti BOOST [11.01.24 19:52:20.737] * GPU driver: 30.0.14.7381 [11.01.24 19:52:21.663] * CREATE: DeviceREF: 1 [11.01.24 19:52:21.663] * Texture memory: 3747 M [11.01.24 19:52:21.663] * DDI-level: 9.0 [11.01.24 19:52:21.875] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.01.24 19:52:21.876] * GPU vertex cache: unrecognized, 16 [11.01.24 19:52:21.881] * DVB created: 8192K [11.01.24 19:52:21.883] * DIB created: 512K [11.01.24 19:52:22.265] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.266] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.266] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.266] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.266] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.266] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.266] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.267] Renderer doesn't support blender 'effects\shadow_world' [11.01.24 19:52:22.267] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [11.01.24 19:52:22.539] load time LTX=267 ms [11.01.24 19:52:22.553] count of .thm files=3738 [11.01.24 19:52:54.898] load time THM=32357 ms [11.01.24 19:52:54.898] * NULLRT supported [11.01.24 19:52:54.898] * ...and used [11.01.24 19:52:54.898] * HWDST/PCF supported and used [11.01.24 19:52:54.898] * NV-DBT supported and used [11.01.24 19:52:55.800] - r__tf_aniso 4 [11.01.24 19:52:55.800] - r2_tf_mipbias 0. [11.01.24 19:52:55.858] Script debugger succesfully restarted. [11.01.24 19:53:01.364] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-25.07] [11.01.24 19:53:02.187] Starting engine... [11.01.24 19:53:02.856] GMLib loaded at 668 msec [11.01.24 19:53:04.401] Game_Globals loaded at 1545 msec [11.01.24 19:53:07.032] App_Start loaded at 2631 msec [11.01.24 19:53:07.258] ui_core loaded at 225 msec [11.01.24 19:53:07.617] Main_Menu loaded at 358 msec [11.01.24 19:53:11.230] Unable to find Hotkey entry in registry [11.01.24 19:54:01.653] * DVB created: 8192K [11.01.24 19:54:01.653] * DIB created: 512K [11.01.24 19:54:02.005] - r__tf_aniso 4 [11.01.24 19:54:02.005] - r2_tf_mipbias 0. [11.01.24 19:54:02.005] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.01.24 19:54:02.006] * GPU vertex cache: recognized, 24 [11.01.24 19:54:02.006] *** RESET [0 ms] [11.01.24 19:54:02.765] * MEMORY USAGE: 239000 K [11.01.24 19:55:01.423] * DVB created: 8192K [11.01.24 19:55:01.423] * DIB created: 512K [11.01.24 19:55:01.778] - r__tf_aniso 4 [11.01.24 19:55:01.778] - r2_tf_mipbias 0. [11.01.24 19:55:01.778] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [11.01.24 19:55:01.778] * GPU vertex cache: recognized, 24 [11.01.24 19:55:01.778] *** RESET [485 ms] [11.01.24 19:55:01.779] "d:\games\op-2.2\bin\xr_3da.exe" -nointro [11.01.24 19:55:01.779] Begin load [11.01.24 19:55:01.781] * phase time: 0 ms [11.01.24 19:55:01.846] * phase cmem: 239674 K [11.01.24 19:55:01.846] Prefetching objects... [11.01.24 19:55:01.922] * Objects loaded in 0 ms [11.01.24 19:55:15.659] * Models loaded in 13737 ms [11.01.24 19:55:15.737] * Prefetch memory: 673997Kb [11.01.24 19:55:15.741] * phase time: 13959 ms [11.01.24 19:55:15.810] * phase cmem: 900808 K [11.01.24 19:55:15.810] Starting server... [11.01.24 19:55:15.875] - Gamedata version: [Ñáîðêà 2.2 Ï-12.05 MP-17.07+Ä-25.07] [11.01.24 19:55:15.936] * phase time: 195 ms [11.01.24 19:55:16.005] * phase cmem: 897843 K [11.01.24 19:55:16.005] Loading alife simulator... [11.01.24 19:55:16.042] * phase time: 106 ms [11.01.24 19:55:16.137] * phase cmem: 897833 K [11.01.24 19:55:16.137] Loading savegame... [11.01.24 19:55:16.222] d:\games\op-2.2\userdata\savedgames\alexander_quicksave.sav save created on DEVELOPER mode! [11.01.24 19:55:16.222] * Loading key-value pairs... [11.01.24 19:55:16.330] * 32 key-value pairs were successfully loaded (0.108s) [11.01.24 19:55:16.330] * Loading spawn registry... [11.01.24 19:55:21.388] * 24511 spawn points were successfully loaded (5.057s) [11.01.24 19:55:21.389] * Loading objects... [11.01.24 19:55:22.636] * 34307 out of 34307 objects were successfully loaded (1.247s) [11.01.24 19:55:23.754] * Loading quick slots data... [11.01.24 19:55:23.754] * Loading pre random queues data... [11.01.24 19:55:23.795] * Start objects on_register'ed... [11.01.24 19:55:27.426] * 34307 objects on_register'ed (3.630s) [11.01.24 19:55:27.428] * Game alexander_quicksave is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\alexander_quicksave.sav' (11.422s) [11.01.24 19:55:27.428] * phase time: 11385 ms [11.01.24 19:55:27.556] * phase cmem: 1116638 K [11.01.24 19:55:27.556] Connecting... [11.01.24 19:55:27.604] MaxPlayers = 32 [11.01.24 19:55:27.656] * phase time: 227 ms [11.01.24 19:55:27.785] * phase cmem: 1134603 K [11.01.24 19:55:27.785] Connecting to... [11.01.24 19:55:27.786] Player not found. New player created. [11.01.24 19:55:27.786] * client : connection accepted - <> [11.01.24 19:55:27.834] * phase time: 178 ms [11.01.24 19:55:27.983] * phase cmem: 1134652 K [11.01.24 19:55:27.983] Reading level info... [11.01.24 19:55:27.991] * phase time: 156 ms [11.01.24 19:55:28.116] * phase cmem: 1134652 K [11.01.24 19:55:28.116] Loading object space... [11.01.24 19:55:30.083] * object space load: 1966 ms [11.01.24 19:55:30.084] * phase time: 2092 ms [11.01.24 19:55:30.208] * phase cmem: 1218079 K [11.01.24 19:55:30.208] Loading shaders (R2)... [11.01.24 19:55:30.673] * phase time: 589 ms [11.01.24 19:55:30.800] * phase cmem: 1220651 K [11.01.24 19:55:30.800] Loading geometry (R2)... [11.01.24 19:55:33.232] * phase time: 2558 ms [11.01.24 19:55:33.386] * phase cmem: 1289465 K [11.01.24 19:55:33.386] Loading visuals (R2)... [11.01.24 19:55:33.529] * phase time: 297 ms [11.01.24 19:55:33.664] * phase cmem: 1296337 K [11.01.24 19:55:33.664] Loading details (R2)... [11.01.24 19:55:33.704] * [DETAILS] VertexConsts(256), Batch(61) [11.01.24 19:55:33.704] * [DETAILS] 40687 v(20), 26352 p [11.01.24 19:55:33.704] * [DETAILS] Batch(61), VB(794K), IB(154K) [11.01.24 19:55:33.707] * phase time: 177 ms [11.01.24 19:55:33.836] * phase cmem: 1297397 K [11.01.24 19:55:33.836] Loading sectors (R2)... [11.01.24 19:55:33.837] * Loading HOM: d:\games\op-2.2\gamedata\levels\l01_escape\level.hom [11.01.24 19:55:33.849] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod [11.01.24 19:55:33.849] * phase time: 142 ms [11.01.24 19:55:33.977] * phase cmem: 1297596 K [11.01.24 19:55:33.977] Loading AI objects... [11.01.24 19:55:34.083] - Loading music tracks from 'l01_escape_musics'... [11.01.24 19:55:34.184] * phase time: 334 ms [11.01.24 19:55:34.348] * phase cmem: 1297415 K [11.01.24 19:55:34.348] Loading PH world... [11.01.24 19:55:34.385] - Game configuring : Started [11.01.24 19:55:34.389] - Game configuring : Finished [11.01.24 19:55:34.951] * phase time: 767 ms [11.01.24 19:55:35.086] * phase cmem: 1315736 K [11.01.24 19:55:35.086] Loading textures... [11.01.24 19:55:54.269] * t-report - base: 1552, 903093 K [11.01.24 19:55:54.270] * t-report - lmap: 7, 7168 K [11.01.24 19:55:54.270] * phase time: 19318 ms [11.01.24 19:55:54.438] * phase cmem: 1564971 K [11.01.24 19:55:54.438] Synchronizing... [11.01.24 19:55:54.438] Save created on [Engine 2.2a x64 08.02.2022] [11.01.24 19:55:54.438] Save date and time [Thu Jan 11 19:46:28 2024] [11.01.24 19:55:54.529] * phase time: 259 ms [11.01.24 19:55:54.699] * phase cmem: 1564973 K [11.01.24 19:55:55.255] * [win32]: free[8587779952 K], reserved[64004 K], committed[2090572 K] [11.01.24 19:55:55.255] * [ D3D ]: textures[910262 K] [11.01.24 19:55:55.255] * [x-ray]: crt heap[572367 K], process heap[572367 K], game lua[245243 K], engine lua[206 K], render[0 K] [11.01.24 19:55:55.255] * [x-ray]: economy: strings[count: 191797, lengths: 9867 K, overhead: 9739 K, saved: 28067 K] [11.01.24 19:55:55.255] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [11.01.24 19:55:55.255] Starting measure [11.01.24 19:56:19.845] ~ 7.03 [11.01.24 19:56:19.973] ~ steal false [11.01.24 19:56:20.095] ~ loading bags... [11.01.24 19:57:34.613] * MEMORY USAGE: 2122439 K [11.01.24 19:57:41.862] [11.01.24 19:57:41.862] FATAL ERROR [11.01.24 19:57:41.862] [11.01.24 19:57:41.862] [error]Expression : 0 [11.01.24 19:57:41.862] [error]Function : CUICellContainer::FindFreeCell [11.01.24 19:57:41.862] [error]File : ui\UIDragDropListEx.cpp [11.01.24 19:57:41.862] [error]Line : 1116 [11.01.24 19:57:41.862] [error]Description : there are no free room to place item [11.01.24 19:57:41.862] [11.01.24 19:57:41.862] [11.01.24 19:57:41.884] stack trace: [11.01.24 19:57:41.884]