* Detected CPU: AMD Ryzen 7 5800X 8-Core Processor AuthenticAMD, F175/M33/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU cores: [8], threads: [16] Initializing File System... using fs-ltx c:\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 89834 files cached, 26884Kb memory used. Init FileSystem 1.177567 sec [24.05.26 16:35:19.942] 'xrCore' build 8402, Feb 7 2022 [24.05.26 16:35:19.942] OP 2.2 Engine ver 2.2a x64 08.02.2022 [24.05.26 16:35:19.942] [24.05.26 16:35:21.614] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [24.05.26 16:35:21.614] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [24.05.26 16:35:21.614] Initializing Engine... [24.05.26 16:35:21.615] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [24.05.26 16:35:21.615] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [24.05.26 16:35:21.615] Loading config for renderer [24.05.26 16:35:21.615] Executing config-script "user.ltx"... [24.05.26 16:35:21.619] [c:\op-2.2\userdata\user.ltx] successfully loaded. [24.05.26 16:35:21.619] Starting INPUT device... [24.05.26 16:35:21.703] Loading DLL: xrRender_R2.dll [24.05.26 16:35:21.749] Loading DLL: xrGame.dll [24.05.26 16:35:21.752] 'xrGame' build Feb 7 2022 16:34:07 [24.05.26 16:35:21.768] * [win32]: free[137434513260 K], reserved[4280432 K], committed[159716 K] [24.05.26 16:35:21.768] * [ D3D ]: textures[0 K] [24.05.26 16:35:21.768] * [x-ray]: crt heap[52537 K], process heap[52537 K], game lua[0 K], engine lua[0 K], render[0 K] [24.05.26 16:35:21.768] * [x-ray]: economy: strings[count: 40503, lengths: 1095 K, overhead: 2056 K, saved: 20797 K] [24.05.26 16:35:21.768] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [24.05.26 16:35:21.768] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [24.05.26 16:35:21.769] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [24.05.26 16:35:21.769] Executing config-script "user.ltx"... [24.05.26 16:35:21.769] Executing config-script "c:\op-2.2\gamedata\config\rspec_extreme.ltx"... [24.05.26 16:35:21.769] [c:\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded. [24.05.26 16:35:21.769] Executing config-script "c:\op-2.2\gamedata\config\default_controls.ltx"... [24.05.26 16:35:21.769] [c:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [24.05.26 16:35:21.769] - Maximum allowed affinity mask: 0xFFFF, current: 0xFFFE [24.05.26 16:35:21.769] [c:\op-2.2\userdata\user.ltx] successfully loaded. [24.05.26 16:35:21.769] SOUND: OpenAL: enumerate devices... [24.05.26 16:35:21.769] SOUND: OpenAL: EnumerationExtension Present [24.05.26 16:35:21.769] devices OpenAL Soft [24.05.26 16:35:21.769] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [24.05.26 16:35:21.787] SOUND: OpenAL: All available devices: [24.05.26 16:35:21.787] 1. OpenAL Soft, Spec Version 1.1 (default) [24.05.26 16:35:21.787] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [24.05.26 16:35:21.791] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [24.05.26 16:35:21.794] * sound: EAX 2.0 extension: absent [24.05.26 16:35:21.794] * sound: EAX 2.0 deferred: absent [24.05.26 16:35:21.794] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [24.05.26 16:35:21.798] Starting RENDER device... [24.05.26 16:35:21.832] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [24.05.26 16:35:21.832] * GPU driver: 32.0.15.6094 [24.05.26 16:35:21.911] * CREATE: DeviceREF: 1 [24.05.26 16:35:21.911] * Texture memory: 4072 M [24.05.26 16:35:21.911] * DDI-level: 9.0 [24.05.26 16:35:21.915] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.26 16:35:21.915] * GPU vertex cache: unrecognized, 16 [24.05.26 16:35:21.915] * DVB created: 8192K [24.05.26 16:35:21.915] * DIB created: 512K [24.05.26 16:35:21.919] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.920] Renderer doesn't support blender 'effects\shadow_world' [24.05.26 16:35:21.920] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [24.05.26 16:35:21.958] load time LTX=38 ms [24.05.26 16:35:21.964] count of .thm files=4674 [24.05.26 16:35:23.042] load time THM=1084 ms [24.05.26 16:35:23.043] * NULLRT supported [24.05.26 16:35:23.043] * ...and used [24.05.26 16:35:23.043] * HWDST/PCF supported and used [24.05.26 16:35:23.043] * NV-DBT supported and used [24.05.26 16:35:23.229] - r__tf_aniso 16 [24.05.26 16:35:23.229] - r2_tf_mipbias 0. [24.05.26 16:35:23.238] Script debugger succesfully restarted. [24.05.26 16:35:24.762] - Gamedata version: [Ñáîðêà: ÎÏ-2.2 + ÌÏ-17.07 + Ä-15.05-II] [24.05.26 16:35:24.826] Starting engine... [24.05.26 16:35:24.874] GMLib loaded at 47 msec [24.05.26 16:35:25.338] Game_Globals loaded at 464 msec [24.05.26 16:35:25.414] App_Start loaded at 75 msec [24.05.26 16:35:25.421] ui_core loaded at 6 msec [24.05.26 16:35:25.461] Main_Menu loaded at 40 msec [24.05.26 16:35:33.549] * DVB created: 8192K [24.05.26 16:35:33.549] * DIB created: 512K [24.05.26 16:35:33.667] - r__tf_aniso 16 [24.05.26 16:35:33.667] - r2_tf_mipbias 0. [24.05.26 16:35:33.667] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.26 16:35:33.667] * GPU vertex cache: recognized, 24 [24.05.26 16:35:33.667] *** RESET [140 ms] [24.05.26 16:35:33.667] "c:\op-2.2\bin\xr_3da.exe" [24.05.26 16:35:33.667] Begin load [24.05.26 16:35:33.668] * phase time: 0 ms [24.05.26 16:35:33.686] * phase cmem: 262937 K [24.05.26 16:35:33.686] Prefetching objects... [24.05.26 16:35:33.715] * Objects loaded in 0 ms [24.05.26 16:35:34.178] * Models loaded in 462 ms [24.05.26 16:35:34.197] * Prefetch memory: 733765Kb [24.05.26 16:35:34.198] * phase time: 530 ms [24.05.26 16:35:34.217] * phase cmem: 983870 K [24.05.26 16:35:34.217] Starting server... [24.05.26 16:35:34.236] - Gamedata version: [Ñáîðêà: ÎÏ-2.2 + ÌÏ-17.07 + Ä-15.05-II] [24.05.26 16:35:34.262] * phase time: 64 ms [24.05.26 16:35:34.283] * phase cmem: 981724 K [24.05.26 16:35:34.283] Loading alife simulator... [24.05.26 16:35:34.284] * phase time: 20 ms [24.05.26 16:35:34.303] * phase cmem: 981710 K [24.05.26 16:35:34.303] Loading savegame... [24.05.26 16:35:34.327] c:\op-2.2\userdata\savedgames\gille_quicksave.sav save created on DEVELOPER mode! [24.05.26 16:35:34.327] * Loading key-value pairs... [24.05.26 16:35:34.382] * 58 key-value pairs were successfully loaded (0.056s) [24.05.26 16:35:34.382] * Loading spawn registry... [24.05.26 16:35:35.415] * 24511 spawn points were successfully loaded (1.032s) [24.05.26 16:35:35.415] * Loading objects... [24.05.26 16:35:35.942] * 38642 out of 38642 objects were successfully loaded (0.528s) [24.05.26 16:35:37.098] ERROR check [map_location_type] and [object_story_id] fields in objective definition for: task_black_collektor_1 [24.05.26 16:35:37.691] * Loading quick slots data... [24.05.26 16:35:37.691] * Loading pre random queues data... [24.05.26 16:35:37.704] * Start objects on_register'ed... [24.05.26 16:35:39.234] * 38642 objects on_register'ed (1.530s) [24.05.26 16:35:39.235] * Game gille_quicksave is successfully loaded from file 'c:\op-2.2\userdata\savedgames\gille_quicksave.sav' (4.953s) [24.05.26 16:35:39.235] * phase time: 4951 ms [24.05.26 16:35:39.282] * phase cmem: 1328126 K [24.05.26 16:35:39.282] Connecting... [24.05.26 16:35:39.295] MaxPlayers = 32 [24.05.26 16:35:39.329] * phase time: 93 ms [24.05.26 16:35:39.376] * phase cmem: 1347062 K [24.05.26 16:35:39.376] Connecting to... [24.05.26 16:35:39.378] Player not found. New player created. [24.05.26 16:35:39.378] * client : connection accepted - <> [24.05.26 16:35:39.394] * phase time: 64 ms [24.05.26 16:35:39.440] * phase cmem: 1347123 K [24.05.26 16:35:39.440] Reading level info... [24.05.26 16:35:39.440] * phase time: 45 ms [24.05.26 16:35:39.485] * phase cmem: 1347123 K [24.05.26 16:35:39.485] Loading object space... [24.05.26 16:35:39.543] * object space load: 58 ms [24.05.26 16:35:39.544] * phase time: 104 ms [24.05.26 16:35:39.591] * phase cmem: 1379108 K [24.05.26 16:35:39.591] Loading shaders (R2)... [24.05.26 16:35:39.724] * phase time: 180 ms [24.05.26 16:35:39.772] * phase cmem: 1381064 K [24.05.26 16:35:39.772] Loading geometry (R2)... [24.05.26 16:35:39.794] * phase time: 69 ms [24.05.26 16:35:39.842] * phase cmem: 1423616 K [24.05.26 16:35:39.842] Loading visuals (R2)... [24.05.26 16:35:39.847] * phase time: 52 ms [24.05.26 16:35:39.894] * phase cmem: 1425078 K [24.05.26 16:35:39.894] Loading details (R2)... [24.05.26 16:35:39.894] * phase time: 48 ms [24.05.26 16:35:39.942] * phase cmem: 1425078 K [24.05.26 16:35:39.942] Loading sectors (R2)... [24.05.26 16:35:39.943] * Loading HOM: c:\op-2.2\gamedata\levels\jupiter_underground\level.hom [24.05.26 16:35:39.950] * Loading environment modificator: c:\op-2.2\gamedata\levels\jupiter_underground\level.env_mod [24.05.26 16:35:39.950] ERROR CEnvironment::mods_load: c:\op-2.2\gamedata\levels\jupiter_underground\level.env_mod is malformed! [24.05.26 16:35:39.950] * phase time: 55 ms [24.05.26 16:35:39.998] * phase cmem: 1425591 K [24.05.26 16:35:39.998] Loading AI objects... [24.05.26 16:35:39.999] - Loading music tracks from 'underground_musics'... [24.05.26 16:35:40.000] * phase time: 49 ms [24.05.26 16:35:40.048] * phase cmem: 1425568 K [24.05.26 16:35:40.048] Loading PH world... [24.05.26 16:35:40.057] - Game configuring : Started [24.05.26 16:35:40.057] - Game configuring : Finished [24.05.26 16:35:40.134] * phase time: 133 ms [24.05.26 16:35:40.182] * phase cmem: 1435020 K [24.05.26 16:35:40.182] Loading textures... [24.05.26 16:35:41.482] * t-report - base: 1416, 1773145 K [24.05.26 16:35:41.482] * t-report - lmap: 10, 10241 K [24.05.26 16:35:41.482] * phase time: 1348 ms [24.05.26 16:35:41.534] * phase cmem: 2529188 K [24.05.26 16:35:41.534] Synchronizing... [24.05.26 16:35:41.534] Save created on [Engine 2.2a x64 08.02.2022] [24.05.26 16:35:41.534] Save date and time [Sun May 24 16:31:45 2026] [24.05.26 16:35:41.553] * phase time: 70 ms [24.05.26 16:35:41.603] * phase cmem: 2529190 K [24.05.26 16:35:41.782] * [win32]: free[137431280736 K], reserved[4384448 K], committed[3288224 K] [24.05.26 16:35:41.782] * [ D3D ]: textures[1783387 K] [24.05.26 16:35:41.782] * [x-ray]: crt heap[2529000 K], process heap[2529000 K], game lua[331032 K], engine lua[201 K], render[0 K] [24.05.26 16:35:41.782] * [x-ray]: economy: strings[count: 219773, lengths: 13537 K, overhead: 11160 K, saved: 31345 K] [24.05.26 16:35:41.782] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [24.05.26 16:35:41.782] Starting measure [24.05.26 16:35:43.042] ~ 7.03 [24.05.26 16:35:43.065] ~ steal false [24.05.26 16:35:43.086] ~ loading bags... [24.05.26 16:35:44.531] ~ fix position for object [jund_pas_b400_ventilator_02] [24.05.26 16:35:44.531] - Successfully [24.05.26 16:35:45.093] * MEMORY USAGE: 2658614 K [24.05.26 16:39:47.195] Begin load [24.05.26 16:39:47.284] - Gamedata version: [Ñáîðêà: ÎÏ-2.2 + ÌÏ-17.07 + Ä-15.05-II] [24.05.26 16:39:47.304] * phase time: 104 ms [24.05.26 16:39:47.375] * phase cmem: 2613882 K [24.05.26 16:39:47.375] Loading alife simulator... [24.05.26 16:39:47.376] * phase time: 71 ms [24.05.26 16:39:47.430] * phase cmem: 2613878 K [24.05.26 16:39:47.430] Loading savegame... [24.05.26 16:39:47.455] c:\op-2.2\userdata\savedgames\gille_quicksave.sav save created on DEVELOPER mode! [24.05.26 16:39:47.455] * Loading key-value pairs... [24.05.26 16:39:47.511] * 58 key-value pairs were successfully loaded (0.056s) [24.05.26 16:39:47.511] * Loading spawn registry... [24.05.26 16:39:48.456] * 24511 spawn points were successfully loaded (0.945s) [24.05.26 16:39:48.457] * Loading objects... [24.05.26 16:39:48.889] * 38642 out of 38642 objects were successfully loaded (0.431s) [24.05.26 16:39:49.704] ERROR check [map_location_type] and [object_story_id] fields in objective definition for: task_black_collektor_1 [24.05.26 16:39:50.212] * Loading quick slots data... [24.05.26 16:39:50.212] * Loading pre random queues data... [24.05.26 16:39:50.225] * Start objects on_register'ed... [24.05.26 16:39:51.725] * 38642 objects on_register'ed (1.500s) [24.05.26 16:39:51.725] * Game gille_quicksave is successfully loaded from file 'c:\op-2.2\userdata\savedgames\gille_quicksave.sav' (4.349s) [24.05.26 16:39:51.725] * phase time: 4348 ms [24.05.26 16:39:51.795] * phase cmem: 2856142 K [24.05.26 16:39:51.795] Connecting... [24.05.26 16:39:51.796] * phase time: 70 ms [24.05.26 16:39:51.862] * phase cmem: 2856142 K [24.05.26 16:39:51.862] Restart sim... [24.05.26 16:39:51.862] * phase time: 67 ms [24.05.26 16:39:51.932] * phase cmem: 2856142 K [24.05.26 16:39:52.153] * [win32]: free[137429941596 K], reserved[4331620 K], committed[4680192 K] [24.05.26 16:39:52.153] * [ D3D ]: textures[1977422 K] [24.05.26 16:39:52.153] * [x-ray]: crt heap[2855954 K], process heap[2855954 K], game lua[329380 K], engine lua[200 K], render[4825 K] [24.05.26 16:39:52.153] * [x-ray]: economy: strings[count: 222976, lengths: 13606 K, overhead: 11323 K, saved: 171279 K] [24.05.26 16:39:52.153] * [x-ray]: economy: smem[count: 45460, lengths: 27311 K, overhead: 710 K, saved: 10437 K] [24.05.26 16:39:52.153] Starting measure [24.05.26 16:39:52.988] ~ 7.03 [24.05.26 16:39:53.003] ~ steal false [24.05.26 16:39:53.016] ~ loading bags... [24.05.26 16:39:53.308] ~ fix position for object [jund_pas_b400_ventilator_02] [24.05.26 16:39:53.308] - Successfully [24.05.26 16:39:53.776] * MEMORY USAGE: 2674041 K [24.05.26 16:46:03.209] * DVB created: 8192K [24.05.26 16:46:03.209] * DIB created: 512K [24.05.26 16:46:03.328] - r__tf_aniso 16 [24.05.26 16:46:03.328] - r2_tf_mipbias 0. [24.05.26 16:46:03.328] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.26 16:46:03.328] * GPU vertex cache: recognized, 24 [24.05.26 16:46:03.328] *** RESET [288 ms] [24.05.26 16:46:03.969] * MEMORY USAGE: 2674987 K [24.05.26 16:47:15.611] * Saving spawns... [24.05.26 16:47:15.612] * Saving objects... [24.05.26 16:47:15.808] * 38642 objects are successfully saved [24.05.26 16:47:15.818] * Saving key-value pairs... [24.05.26 16:47:15.847] * 58 key-value pairs were successfully saved [24.05.26 16:47:15.847] * Saving quick slots data... [24.05.26 16:47:15.847] * Saving pre random queues data... [24.05.26 16:47:15.905] * Game gille_quicksave.sav is successfully saved to file 'c:\op-2.2\userdata\savedgames\gille_quicksave.sav' [24.05.26 17:07:01.980] * DVB created: 8192K [24.05.26 17:07:01.981] * DIB created: 512K [24.05.26 17:07:02.099] - r__tf_aniso 16 [24.05.26 17:07:02.099] - r2_tf_mipbias 0. [24.05.26 17:07:02.099] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.26 17:07:02.099] * GPU vertex cache: recognized, 24 [24.05.26 17:07:02.099] *** RESET [320 ms] [24.05.26 17:07:02.744] * MEMORY USAGE: 2674093 K [24.05.26 18:54:43.588] * DVB created: 8192K [24.05.26 18:54:43.588] * DIB created: 512K [24.05.26 18:54:43.704] - r__tf_aniso 16 [24.05.26 18:54:43.704] - r2_tf_mipbias 0. [24.05.26 18:54:43.704] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [24.05.26 18:54:43.704] * GPU vertex cache: recognized, 24 [24.05.26 18:54:43.704] *** RESET [284 ms] [24.05.26 18:54:44.351] * MEMORY USAGE: 2690757 K [24.05.26 18:54:50.238] - Disconnect [24.05.26 18:54:51.452] - Destroying level [24.05.26 18:54:51.684] DestroySingleton::RefCounter: 0 [24.05.26 18:54:51.686] DestroySingleton::RefCounter: 0 [24.05.26 18:54:51.699] DestroySingleton::RefCounter: 0 [24.05.26 18:54:51.700] DestroySingleton::RefCounter: 0 [24.05.26 18:54:51.742] Input: 1 [24.05.26 18:54:51.748] Destroying Direct3D... [24.05.26 18:54:51.846] * RM_Dump: textures : 2 [24.05.26 18:54:51.846] * : 1 (16384 K): ui\ui_icon_equipment [24.05.26 18:54:51.846] * : 1 ( 2048 K): ui\ui_inventory2 [24.05.26 18:54:51.846] * RM_Dump: textures : 18432 K [24.05.26 18:54:51.846] * RM_Dump: rtargets : 0 [24.05.26 18:54:51.846] * RM_Dump: rtargetsc : 0 [24.05.26 18:54:51.846] * RM_Dump: vs : 1 [24.05.26 18:54:51.846] * : 2 ( 0 K): null [24.05.26 18:54:51.846] * RM_Dump: ps : 1 [24.05.26 18:54:51.846] * : 2 ( 0 K): null [24.05.26 18:54:51.846] * RM_Dump: dcl : 0 [24.05.26 18:54:51.846] * RM_Dump: states : 1 [24.05.26 18:54:51.846] * RM_Dump: tex_list : 2 [24.05.26 18:54:51.846] * RM_Dump: matrices : 0 [24.05.26 18:54:51.846] * RM_Dump: lst_constants: 0 [24.05.26 18:54:51.846] * RM_Dump: v_passes : 2 [24.05.26 18:54:51.846] * RM_Dump: v_elements: 2 [24.05.26 18:54:51.846] * RM_Dump: v_shaders : 2 [24.05.26 18:54:51.846] refCount:pBaseZB 1 [24.05.26 18:54:51.846] refCount:pBaseRT 1 [24.05.26 18:54:51.846] DeviceREF: 4